Search found 44 matches

by TheKingOfFailure
Sun Jan 14, 2018 3:52 am
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 44386

Re: Ropeway conveyor above the factory...

100% down for this. A new type of transport system with it's own quirks and puzzles to solve... :D :D :geek: The jump from using simple belt transport to high tech flying freaking robots was always strange to me. A middle of the road (non-train) transport system would feel more genuine. Anyone who h...
by TheKingOfFailure
Wed Dec 20, 2017 3:22 am
Forum: General discussion
Topic: [POLL] Concrete in 0.16
Replies: 51
Views: 18446

Re: Concrete in 0.16

Personally I love the idea of decorating my factory. Sure, the factory's main purpose is to make things, but it could look good doing it. I'm all for adding several new tiles and things for decoration (I love the More_Floors Mod https://mods.factorio.com/mods/Tone/More_Floors ) I've always been a fa...
by TheKingOfFailure
Tue Dec 19, 2017 3:34 am
Forum: Ideas and Suggestions
Topic: Burner inserter fuel bonus
Replies: 56
Views: 15192

Re: Burner inserter fuel bonus

+1
by TheKingOfFailure
Mon Dec 18, 2017 5:26 am
Forum: Won't fix.
Topic: *new*[14.23] Can't un-whitelist item in production stats
Replies: 2
Views: 1285

*new*[14.23] Can't un-whitelist item in production stats

I am playing a modded game (bob's + Angel's) and realized that after whitelisting stone production, then stopping production for nearly an hour, the stone was removed from the production stats graph. This left all items blacklisted and the graph completely empty. Since the stone was gone, there was ...
by TheKingOfFailure
Sun Dec 17, 2017 3:17 am
Forum: Balancing
Topic: Poison Capsules Should Produce Pollution
Replies: 7
Views: 3368

Poison Capsules Should Produce Pollution

I was playing around with poison capsules and realized that they can be used for insanely fast, cheap and simple tree removal. 1 Capsule clears a 20 tile diameter hole in a forest in under 30 seconds, with no negative effects. I believe that this is quite unbalanced, as the two more common ways to c...
by TheKingOfFailure
Sun Dec 10, 2017 11:27 pm
Forum: Ideas and Suggestions
Topic: RTGs (+some minor things)
Replies: 16
Views: 5456

Re: RTGs (+some minor things)

+1 for pie charts and a reworked Electric Network GUI. I couldn't explain what half of it means, I only understand it through practice. Being able to choose from multiple graphs would be a really nice feature, but at least labeling the axis and just pUTTIN SOME DANG NUMBERS ON THE SCREEN would be qu...
by TheKingOfFailure
Sat Sep 16, 2017 4:33 am
Forum: News
Topic: Friday Facts #208 - Tips and tricks improvement
Replies: 58
Views: 24873

Re: Friday Facts #208 - Tips and tricks improvement

I'm for making the tips tutorials instead. The current system is boring and strange since we have a new better system for teaching the player. Also belt side-inserter interaction isn't a "tip" any more than "pressing R will rotate a building". It's a primary game function, not a ...
by TheKingOfFailure
Thu Sep 07, 2017 1:03 am
Forum: General discussion
Topic: Is "Lazy Bastard" appropriate?
Replies: 43
Views: 16518

Re: Is "Lazy Bastard" appropriate?

Here in Canada my trades teacher uses the word bastard to describe the technical term for a very rough file -- a "bastard file". This is in highschool and not one person has ever complained. *shrug* Just saying I couldn't care less. I find it edgy and funny. Besides, I hear much worse word...
by TheKingOfFailure
Sun Aug 27, 2017 7:07 am
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 46252

Re: Friday Facts #205 - Teaching the things that everybody knows

...the logistic network view (can only be opened by pressing L) :shock: I've been playing since 0.11 HOW HAVE I NOT KNOWN ABOUT THIS TREASURE??? :evil: :evil: :) In other news I also don't understand how armor-type resistances work (ie. 5/20%) and the pollution/Biter evolution relationship can be b...
by TheKingOfFailure
Fri Mar 10, 2017 10:41 pm
Forum: General discussion
Topic: I am impatient
Replies: 56
Views: 23864

Re: I am impatient

It seems like you'd be a terrible doctor
because you'd have no patients​! :D :D
by TheKingOfFailure
Tue Aug 16, 2016 9:21 am
Forum: General discussion
Topic: Self-Intersecting train?
Replies: 2
Views: 1523

Re: Self-Intersecting train?

Give this man a Nobel Prize! :ugeek: :mrgreen:
by TheKingOfFailure
Sat Aug 13, 2016 7:33 am
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 81731

Re: Friday facts #151 - The plans for 0.14

My 2 cents: -We should definitely be encouraged to build the nuclear reactor far away from our base so we have to transport things very far to get to it.(ie. radiation can damage factory/make it inhabitable) -The power plant itself should be a large multi-building system, making it highly customizea...
by TheKingOfFailure
Thu Aug 04, 2016 3:03 am
Forum: General discussion
Topic: Version 0.1? Old Versions in general
Replies: 4
Views: 3046

Re: Version 0.1? Old Versions in general

Actually, I think this is a pretty cool idea! Having only discovered Factorio in 0.11 it would be great if I could get a better idea of how it used to be "back in the day" besides only the odd picture and the first patreon video. Y'know, get a feel for how much the game has really evolved....
by TheKingOfFailure
Fri Jul 08, 2016 11:36 pm
Forum: News
Topic: Friday facts #146 - The GFX workflow
Replies: 42
Views: 25158

Re: Friday facts #146 - The GFX workflow

This is super cool and interesting! Is there any chance you guys can stream/record some of the process like the guys working on Parkitect do? I'd totally spend some hours watching that. :) :) :geek: PS. I still haven't played .13 cause my laptops in the shop getting the screen fixed. I was so hyped ...
by TheKingOfFailure
Thu Jun 02, 2016 3:20 am
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 61171

Re: Friday Facts #140 - Soon

This is all great news! :D

One suggestion though: an upgrade to the flamethrower could make it oxygenated. It would use less fuel and burn much hotter this way, and of course the flame would be BIGGER! :twisted: :twisted: :twisted:
by TheKingOfFailure
Fri Oct 02, 2015 2:05 am
Forum: Resolved Problems and Bugs
Topic: [0.12.9][kovarex] Rocket Silo UI Bug
Replies: 5
Views: 6051

Re: [0.12.9][Twinsen] Rocket Silo UI Bug

Darn! I saw this about 10 seconds after I posted my own topic! :D :oops: :oops:

I'm having the problem too.
by TheKingOfFailure
Fri Oct 02, 2015 2:01 am
Forum: Duplicates
Topic: [12.9] Rocket inv. graphic missing
Replies: 2
Views: 4290

Re: [12.9] Rocket inv. graphic missing

Whoops! :D Here's a bigger pic! :oops:


Image
by TheKingOfFailure
Fri Oct 02, 2015 1:55 am
Forum: Duplicates
Topic: [12.9] Rocket inv. graphic missing
Replies: 2
Views: 4290

[12.9] Rocket inv. graphic missing

I was going to launch my 8th rocket today and when I went to put the satellite in, there was no rocket inventory. The rest of the GUI is fine, and the satellite still goes in and is counted as a successful launch. http://s7.postimg.org/d02wveuiv/Factorio_bug.jpg?noCache=1443750768 I'm running window...
by TheKingOfFailure
Sun Sep 13, 2015 5:32 am
Forum: Ideas and Suggestions
Topic: endgame: rockets, space elevators, interplanetary logistics
Replies: 8
Views: 21285

Re: endgame: rockets, space elevators, interplanetary logistics

- Take the logistics chain to the next level: space transportation to other worlds. This might be good for a more isolated multiplayer game. THIS! Scheduling rocket launches and landings? YES! Though this may be better as a mod, maybe to encourage this expansion you should make these new planets ha...
by TheKingOfFailure
Sun Sep 13, 2015 4:58 am
Forum: Implemented Suggestions
Topic: Creative Mode (infinite item mode)
Replies: 6
Views: 17855

Re: infinite item mode

Also, instead of generating power you could have a "creative only" building which generates a virtually infinite amount of power and one which consumes instead (for testing generation efficiency). This would also help greatly in the mod world with balancing. PS. I know that there is a mod ...

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