Well it has to run through 3 configurable things before it would error, changing one would prevent the error. I don't even want to know how many cases of different configurations I can generate.
Yes, I understand that you can't possibly check every and all configurations with every new release but ...
Search found 684 matches
- Sat May 13, 2017 11:42 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3914
- Views: 2029351
- Sat May 13, 2017 11:37 pm
- Forum: Not a bug
- Topic: [0.15.10] Inserters can jam if given multiple inputs
- Replies: 2
- Views: 2175
Re: [0.15.10] Inserters can jam if given multiple inputs
I'm almost certain this is working as intended and this behavior has existed for as long as I remember.
- Sat May 13, 2017 11:19 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3914
- Views: 2029351
Re: Bugs & FAQ
You are right, we modders need to test every possible combination of mods and settings that a user might have
In this case, it's not "every possible combination", it's just that petrochem is flat out unusable as of now in *any* combination (got same error even with angelsinfiniteores mod disabled ...
In this case, it's not "every possible combination", it's just that petrochem is flat out unusable as of now in *any* combination (got same error even with angelsinfiniteores mod disabled ...
- Sat May 13, 2017 11:13 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3914
- Views: 2029351
Re: Bugs & FAQ
Update Petrochem to 0.5.6 please.
Updated petrochem to 0.5.6 and smelting to 0.3.1, now the error is in petrochem-global-override at line 52 :)
Not to be an ass but don't you try to load up factorio after updating the mods? I'm a programmer myself and I'd never dare to commit code that I haven't ...
Updated petrochem to 0.5.6 and smelting to 0.3.1, now the error is in petrochem-global-override at line 52 :)
Not to be an ass but don't you try to load up factorio after updating the mods? I'm a programmer myself and I'd never dare to commit code that I haven't ...
- Sat May 13, 2017 11:03 pm
- Forum: General discussion
- Topic: Reactor Adjacentcy - Industrial-craft
- Replies: 14
- Views: 9878
Re: Reactor Adjacentcy - Industrial-craft
You got 4x the power (magically created, instead of from heat being used to heat water to steam) and the heat was increased like 6-8x.
A tiny nitpick, the version of IC2 that directly generated "energy units" is/was ancient. Several years ago they moved to outputting first steam and then in a ...
A tiny nitpick, the version of IC2 that directly generated "energy units" is/was ancient. Several years ago they moved to outputting first steam and then in a ...
- Sat May 13, 2017 10:55 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3914
- Views: 2029351
Re: Bugs & FAQ
Just updated refining to 0.7.9, infiniteores to 0.6.9 and rso to 3.2.4 and now petrochem refuses to load up complaining about 'infinite-uranium-ore' being a nil value in petrochom-global-override.lua:49.
A dependency chain gone wrong, perhaps?
A dependency chain gone wrong, perhaps?
- Sat May 13, 2017 10:22 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3914
- Views: 2029351
Re: Bugs & FAQ
I'm having a lot of trouble generating enough hydroflouric acid to keep up with demand even after reprocessing all of the flouric wastewater I get because there's seemingly so few sources of it.
I just reached the point where I needed more hydrofluoric acid for lead processing and hoped to get it ...
I just reached the point where I needed more hydrofluoric acid for lead processing and hoped to get it ...
- Sat May 13, 2017 2:14 pm
- Forum: Resolved Problems and Bugs
- Topic: Segfault when loading 0.14 save
- Replies: 2
- Views: 1838
Re: Segfault when loading 0.14 save
Oh, right. My bad. Forgot about having to resave it with latest 0.14 version. Sorry!
- Sat May 13, 2017 2:06 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 124135
Re: Anyone Ryzen Benchmarks?
Not sure if anyone cares but that "reference map" runs at around 52UPS on my i5-6600K @3.5GHz and 32GB of dual-channel RAM at 2400MHz (nothing is overclocked) in Linux with factorio version 0.14.23. During night it drops to ~45UPS. I have GTX 770 video card.
Wait... wat? Are you talking about ...
Wait... wat? Are you talking about ...
- Sat May 13, 2017 1:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] [Hanziq] Sync mods forces download of existing mods
- Replies: 5
- Views: 2385
Re: [0.15.10] Sync mods forces download of existing mods
Something like this would be awesome:factoriouzr wrote:or at the very least add a button for each option (enable, download, etc) for each section to toggle the entire column as all checked or all unchecked.
- Sat May 13, 2017 1:43 pm
- Forum: News
- Topic: Friday Facts #190 - The quiet days
- Replies: 68
- Views: 51488
Re: Friday Facts #190 - The quiet days
I've been trying to do some "intelligent" things with the new nuclear power production and found that there is no way to get electrical grid information into the circuit network.
Pretty sure you can get some information from accumulators. E.g plug one to network and if its power drops <90%, you'll ...
Pretty sure you can get some information from accumulators. E.g plug one to network and if its power drops <90%, you'll ...
- Sat May 13, 2017 1:32 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 124135
Re: Anyone Ryzen Benchmarks?
Not sure if anyone cares but that "reference map" runs at around 52UPS on my i5-6600K @3.5GHz and 32GB of dual-channel RAM at 2400MHz (nothing is overclocked) in Linux with factorio version 0.14.23. During night it drops to ~45UPS. I have GTX 770 video card.
I don't really think it's possible to ...
I don't really think it's possible to ...
- Sat May 13, 2017 1:10 pm
- Forum: Resolved Problems and Bugs
- Topic: Segfault when loading 0.14 save
- Replies: 2
- Views: 1838
Segfault when loading 0.14 save
I tried loading save from first post in this thread into 0.15.10 under Linux and it segfaulted. I tried it twice and it failed both times with same error.
Relevant part of log:
58.680 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
Relevant part of log:
58.680 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
- Sat May 13, 2017 7:27 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3802
- Views: 2197779
Re: Development and Discussion
I'd be rather surprised if it won't be removed in some later update to angel's mods. As it stands, together with infinite ores, there is just WAY too much uranium.Mobius1 wrote:Unless you planning on removing the uranium ore from spawning on the map.
- Sat May 13, 2017 7:24 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1249223
Re: Factorio Roadmap for 0.15 + 0.16
tl;dr: mining productivity upgrades ruins ratios and sense of perfect factory
How? All it does is make you mine ores a little bit faster per-miner. I've never heard anyone designing their factory to perfectly match the rate of ore mining, probably due to how often it changes when deposits run out ...
How? All it does is make you mine ores a little bit faster per-miner. I've never heard anyone designing their factory to perfectly match the rate of ore mining, probably due to how often it changes when deposits run out ...
- Sat May 13, 2017 12:16 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3914
- Views: 2029351
Re: Bugs & FAQ
Does it just not match the consumption elsewhere in bobs?
What do you mean?
Sulfuric acid seems to be doing quite well for me while I'm doing leaching with bobonium/rubyte. I even earn a bit of extra sulfur but I've not yet managed to really scale my production so things may change.
As it ...
What do you mean?
Sulfuric acid seems to be doing quite well for me while I'm doing leaching with bobonium/rubyte. I even earn a bit of extra sulfur but I've not yet managed to really scale my production so things may change.
As it ...
- Fri May 12, 2017 11:38 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3914
- Views: 2029351
Re: Bugs & FAQ
How can one make titanium sheet coils?
Looking at code, it seems to require "strand-casting-machine" but I can't see any tech that unlocks it. Closest was an uncommented line in bob-smelting-technology.lua under "advanced-metallurgy-1" that unlocked the first tier of the machine.
Also, is it ...
Looking at code, it seems to require "strand-casting-machine" but I can't see any tech that unlocks it. Closest was an uncommented line in bob-smelting-technology.lua under "advanced-metallurgy-1" that unlocked the first tier of the machine.
Also, is it ...
- Fri May 12, 2017 6:45 pm
- Forum: Angels Mods
- Topic: Angels Pressure tanks?
- Replies: 3
- Views: 3105
Re: Angels Pressure tanks?
Aren't those tanks already incorporated into Angel's mods?
- Wed May 10, 2017 9:06 pm
- Forum: Balancing
- Topic: Barrels hold too much liquid.
- Replies: 37
- Views: 18797
Re: Barrels hold too much liquid.
Could someone show a picture of a setup that transports liquid via belt to 100 tile distance at comparable rate to what a single pipe can put through?
I'm mostly interested in the amount of barreling assemblers and the size of the barreling/unbarreling setup that can compete with a pipe.
in 0.15 ...
I'm mostly interested in the amount of barreling assemblers and the size of the barreling/unbarreling setup that can compete with a pipe.
in 0.15 ...
- Wed May 10, 2017 11:53 am
- Forum: Balancing
- Topic: Barrels hold too much liquid.
- Replies: 37
- Views: 18797
Re: Barrels hold too much liquid.
Could someone show a picture of a setup that transports liquid via belt to 100 tile distance at comparable rate to what a single pipe can put through?
I'm mostly interested in the amount of barreling assemblers and the size of the barreling/unbarreling setup that can compete with a pipe.
I'm mostly interested in the amount of barreling assemblers and the size of the barreling/unbarreling setup that can compete with a pipe.