Search found 684 matches

by hoho
Sat May 13, 2017 11:42 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3914
Views: 2029351

Re: Bugs & FAQ

Well it has to run through 3 configurable things before it would error, changing one would prevent the error. I don't even want to know how many cases of different configurations I can generate.
Yes, I understand that you can't possibly check every and all configurations with every new release but ...
by hoho
Sat May 13, 2017 11:37 pm
Forum: Not a bug
Topic: [0.15.10] Inserters can jam if given multiple inputs
Replies: 2
Views: 2175

Re: [0.15.10] Inserters can jam if given multiple inputs

I'm almost certain this is working as intended and this behavior has existed for as long as I remember.
by hoho
Sat May 13, 2017 11:19 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3914
Views: 2029351

Re: Bugs & FAQ

You are right, we modders need to test every possible combination of mods and settings that a user might have
In this case, it's not "every possible combination", it's just that petrochem is flat out unusable as of now in *any* combination (got same error even with angelsinfiniteores mod disabled ...
by hoho
Sat May 13, 2017 11:13 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3914
Views: 2029351

Re: Bugs & FAQ

Update Petrochem to 0.5.6 please.
Updated petrochem to 0.5.6 and smelting to 0.3.1, now the error is in petrochem-global-override at line 52 :)

Not to be an ass but don't you try to load up factorio after updating the mods? I'm a programmer myself and I'd never dare to commit code that I haven't ...
by hoho
Sat May 13, 2017 11:03 pm
Forum: General discussion
Topic: Reactor Adjacentcy - Industrial-craft
Replies: 14
Views: 9878

Re: Reactor Adjacentcy - Industrial-craft

You got 4x the power (magically created, instead of from heat being used to heat water to steam) and the heat was increased like 6-8x.
A tiny nitpick, the version of IC2 that directly generated "energy units" is/was ancient. Several years ago they moved to outputting first steam and then in a ...
by hoho
Sat May 13, 2017 10:55 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3914
Views: 2029351

Re: Bugs & FAQ

Just updated refining to 0.7.9, infiniteores to 0.6.9 and rso to 3.2.4 and now petrochem refuses to load up complaining about 'infinite-uranium-ore' being a nil value in petrochom-global-override.lua:49.

A dependency chain gone wrong, perhaps?
by hoho
Sat May 13, 2017 10:22 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3914
Views: 2029351

Re: Bugs & FAQ

I'm having a lot of trouble generating enough hydroflouric acid to keep up with demand even after reprocessing all of the flouric wastewater I get because there's seemingly so few sources of it.
I just reached the point where I needed more hydrofluoric acid for lead processing and hoped to get it ...
by hoho
Sat May 13, 2017 2:14 pm
Forum: Resolved Problems and Bugs
Topic: Segfault when loading 0.14 save
Replies: 2
Views: 1838

Re: Segfault when loading 0.14 save

Oh, right. My bad. Forgot about having to resave it with latest 0.14 version. Sorry!
by hoho
Sat May 13, 2017 2:06 pm
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 124135

Re: Anyone Ryzen Benchmarks?

Not sure if anyone cares but that "reference map" runs at around 52UPS on my i5-6600K @3.5GHz and 32GB of dual-channel RAM at 2400MHz (nothing is overclocked) in Linux with factorio version 0.14.23. During night it drops to ~45UPS. I have GTX 770 video card.

Wait... wat? Are you talking about ...
by hoho
Sat May 13, 2017 1:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.10] [Hanziq] Sync mods forces download of existing mods
Replies: 5
Views: 2385

Re: [0.15.10] Sync mods forces download of existing mods

factoriouzr wrote:or at the very least add a button for each option (enable, download, etc) for each section to toggle the entire column as all checked or all unchecked.
Something like this would be awesome:
by hoho
Sat May 13, 2017 1:43 pm
Forum: News
Topic: Friday Facts #190 - The quiet days
Replies: 68
Views: 51488

Re: Friday Facts #190 - The quiet days

I've been trying to do some "intelligent" things with the new nuclear power production and found that there is no way to get electrical grid information into the circuit network.
Pretty sure you can get some information from accumulators. E.g plug one to network and if its power drops <90%, you'll ...
by hoho
Sat May 13, 2017 1:32 pm
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 124135

Re: Anyone Ryzen Benchmarks?

Not sure if anyone cares but that "reference map" runs at around 52UPS on my i5-6600K @3.5GHz and 32GB of dual-channel RAM at 2400MHz (nothing is overclocked) in Linux with factorio version 0.14.23. During night it drops to ~45UPS. I have GTX 770 video card.


I don't really think it's possible to ...
by hoho
Sat May 13, 2017 1:10 pm
Forum: Resolved Problems and Bugs
Topic: Segfault when loading 0.14 save
Replies: 2
Views: 1838

Segfault when loading 0.14 save

I tried loading save from first post in this thread into 0.15.10 under Linux and it segfaulted. I tried it twice and it failed both times with same error.

Relevant part of log:
58.680 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
by hoho
Sat May 13, 2017 7:27 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3802
Views: 2197779

Re: Development and Discussion

Mobius1 wrote:Unless you planning on removing the uranium ore from spawning on the map.
I'd be rather surprised if it won't be removed in some later update to angel's mods. As it stands, together with infinite ores, there is just WAY too much uranium.
by hoho
Sat May 13, 2017 7:24 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1249223

Re: Factorio Roadmap for 0.15 + 0.16

tl;dr: mining productivity upgrades ruins ratios and sense of perfect factory
How? All it does is make you mine ores a little bit faster per-miner. I've never heard anyone designing their factory to perfectly match the rate of ore mining, probably due to how often it changes when deposits run out ...
by hoho
Sat May 13, 2017 12:16 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3914
Views: 2029351

Re: Bugs & FAQ

Does it just not match the consumption elsewhere in bobs?
What do you mean?

Sulfuric acid seems to be doing quite well for me while I'm doing leaching with bobonium/rubyte. I even earn a bit of extra sulfur but I've not yet managed to really scale my production so things may change.

As it ...
by hoho
Fri May 12, 2017 11:38 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3914
Views: 2029351

Re: Bugs & FAQ

How can one make titanium sheet coils?

Looking at code, it seems to require "strand-casting-machine" but I can't see any tech that unlocks it. Closest was an uncommented line in bob-smelting-technology.lua under "advanced-metallurgy-1" that unlocked the first tier of the machine.

Also, is it ...
by hoho
Fri May 12, 2017 6:45 pm
Forum: Angels Mods
Topic: Angels Pressure tanks?
Replies: 3
Views: 3105

Re: Angels Pressure tanks?

Aren't those tanks already incorporated into Angel's mods?
by hoho
Wed May 10, 2017 9:06 pm
Forum: Balancing
Topic: Barrels hold too much liquid.
Replies: 37
Views: 18797

Re: Barrels hold too much liquid.

Could someone show a picture of a setup that transports liquid via belt to 100 tile distance at comparable rate to what a single pipe can put through?

I'm mostly interested in the amount of barreling assemblers and the size of the barreling/unbarreling setup that can compete with a pipe.

in 0.15 ...
by hoho
Wed May 10, 2017 11:53 am
Forum: Balancing
Topic: Barrels hold too much liquid.
Replies: 37
Views: 18797

Re: Barrels hold too much liquid.

Could someone show a picture of a setup that transports liquid via belt to 100 tile distance at comparable rate to what a single pipe can put through?

I'm mostly interested in the amount of barreling assemblers and the size of the barreling/unbarreling setup that can compete with a pipe.

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