Search found 684 matches

by hoho
Mon Jan 20, 2014 7:55 am
Forum: Balancing
Topic: Module Reballance
Replies: 48
Views: 28164

Re: Module Reballance

IMHO it would make sense to only have the productivity module effect stuff produced from raw materials.
Being more efficient when using e.g circuits doesn't really make all that much sense.
by hoho
Sat Jan 18, 2014 5:50 pm
Forum: Ideas and Suggestions
Topic: Pump power usage
Replies: 11
Views: 7331

Re: Pump power usage

Yeah, pump running "for free" is a bit strange. We might do something about this. Maybe have it run on electricity but also put a small burner inside for the kickstarting. Wouldn't it be easier to have two different pumps, one for using only coal and providing little water and other running on ...
by hoho
Sat Jan 18, 2014 1:09 pm
Forum: Ideas and Suggestions
Topic: Pump power usage
Replies: 11
Views: 7331

Re: Pump power usage

Notice I never said it would need electric power :)

Just as one can magically burn coal for making inserters move there could be a low-end pump that burns stuff to move water. Perhaps require two such pumps to fully feed a single steam engine?
by hoho
Sat Jan 18, 2014 11:31 am
Forum: Ideas and Suggestions
Topic: Pump power usage
Replies: 11
Views: 7331

Pump power usage

Feel free to skip the spoiler part, it just describes where I come from :)
I've not played the game a whole lot yet but the little I've seen it seems to have tremendous potential. I especially like the way one has to run stuff through various machines to get final output. I also play a whole lot of ...

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