IMHO it would make sense to only have the productivity module effect stuff produced from raw materials.
Being more efficient when using e.g circuits doesn't really make all that much sense.
Search found 684 matches
- Mon Jan 20, 2014 7:55 am
- Forum: Balancing
- Topic: Module Reballance
- Replies: 48
- Views: 28164
- Sat Jan 18, 2014 5:50 pm
- Forum: Ideas and Suggestions
- Topic: Pump power usage
- Replies: 11
- Views: 7331
Re: Pump power usage
Yeah, pump running "for free" is a bit strange. We might do something about this. Maybe have it run on electricity but also put a small burner inside for the kickstarting. Wouldn't it be easier to have two different pumps, one for using only coal and providing little water and other running on ...
- Sat Jan 18, 2014 1:09 pm
- Forum: Ideas and Suggestions
- Topic: Pump power usage
- Replies: 11
- Views: 7331
Re: Pump power usage
Notice I never said it would need electric power 
Just as one can magically burn coal for making inserters move there could be a low-end pump that burns stuff to move water. Perhaps require two such pumps to fully feed a single steam engine?

Just as one can magically burn coal for making inserters move there could be a low-end pump that burns stuff to move water. Perhaps require two such pumps to fully feed a single steam engine?
- Sat Jan 18, 2014 11:31 am
- Forum: Ideas and Suggestions
- Topic: Pump power usage
- Replies: 11
- Views: 7331
Pump power usage
Feel free to skip the spoiler part, it just describes where I come from :)
I've not played the game a whole lot yet but the little I've seen it seems to have tremendous potential. I especially like the way one has to run stuff through various machines to get final output. I also play a whole lot of ...
I've not played the game a whole lot yet but the little I've seen it seems to have tremendous potential. I especially like the way one has to run stuff through various machines to get final output. I also play a whole lot of ...