Search found 677 matches

by hoho
Tue Jun 06, 2017 7:59 pm
Forum: Angels Mods
Topic: [0.15.x] Bob's Angelthon 0.15 (Alpha)
Replies: 4
Views: 2954

Re: [0.15.x] Bob's Angelthon 0.15 (Alpha)

Marathon Mod Automated already has support for Angel's stuff in 0.15. What makes your version different?
by hoho
Sun Jun 04, 2017 10:53 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214849

Re: Bugs & FAQ

mexmer wrote:thorium is from bob.
i have bob + rso only game, and thorium is there. not sure since when, but it's there.

check bob ores (my version is 0.15.6), it's there
Weird, I have same version and can't see thorium in the list of ores. Did you toggle it on separately from mod settings?
by hoho
Sat Jun 03, 2017 9:51 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214849

Re: Bugs & FAQ

mexmer wrote:when i launch latest RSO + BOBS + ANGELS combined i get Thorium is not enabled in RSO, and it will not be generated
Thorium? What mod adds thorium?

Pretty sure not bob or angel unless they've added it in past few days.
by hoho
Fri Jun 02, 2017 4:44 pm
Forum: Gameplay Help
Topic: I really want to like this game....
Replies: 16
Views: 6627

Re: I really want to like this game....

This should probably also be advertised a bit more: http://guide.factorio.com/

Put it as a popup for starting a new game or something, perhaps? Add it to background in the main menu?
by hoho
Fri Jun 02, 2017 11:05 am
Forum: Gameplay Help
Topic: I really want to like this game....
Replies: 16
Views: 6627

Re: I really want to like this game....

there are no instructions They added some in-game tutorials in lastest unstable version. It's not for the very beginning of the game but they did say they plan on adding more to cover more areas of the game. Meanwhile, looking at couple of let's-play videos might help you. i dont like having to hit...
by hoho
Wed May 31, 2017 7:34 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384346

Re: Development and Discussion

Currently there's no reason to mix metals due to the 1:1 ratio, unless mixing with a cheaper ingot is possible to save some more expensive intermediates. So it would be nice to see a glimpse of the planned ratios to know how worthy triple metal mixing would be to get into, especially when those add...
by hoho
Wed May 24, 2017 10:00 am
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 54665

Re: Factorio Server For ARM (Pretty Please

Factorio is mostly limited by memory latency and bandwidth, both of what are abysmally bad in ARMs. It's not only that ARMs have lower CPU frequency and lower instructions-per-cycle, their memory system is also designed for vastly different usecase compared to "proper" CPUs. In other words...
by hoho
Wed May 24, 2017 9:50 am
Forum: General discussion
Topic: solar power plant better than nuclear reactor
Replies: 20
Views: 13128

Re: solar power plant better than nuclear reactor

Yes, and? :)

Nuclear requires far less space and with enrichment, you'll have fuel for ages.
by hoho
Sun May 21, 2017 8:01 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 149625

Re: Friday Facts #191 - Gui improvements

I like pretty much everything stated in the article, just wanted to point out one thing: No more random items appearing in the quickbar as you craft them Quite often, those are not "random items" that appear there as one crafts them. Especially during early game, I spend a whole lot of tim...
by hoho
Sun May 14, 2017 9:58 am
Forum: Resolved Problems and Bugs
Topic: Mod Portal unreachable
Replies: 19
Views: 9358

Re: Fix the mod portal, PLEASE!

Dojums wrote:so, is the portal fully down, or is it a matter of hit and miss while using the ingame portal?
It's a hit and miss. Last night I had around one in five chance of getting a response from server.
by hoho
Sun May 14, 2017 8:40 am
Forum: Resolved Problems and Bugs
Topic: Mod Portal unreachable
Replies: 19
Views: 9358

Re: Fix the mod portal, PLEASE!

Klonan wrote:demand is extremely high
I'm curious, how much stuff does get downloaded in peak times, roughly?
by hoho
Sun May 14, 2017 8:19 am
Forum: News
Topic: Friday Facts #190 - The quiet days
Replies: 68
Views: 36986

Re: Friday Facts #190 - The quiet days

thereaverofdarkness wrote:I thought combat was something to do while you wait for your automated factory to produce things for you.
If you need to wait for things it means your factory isn't producing enough stuff fast enough and instead of waiting, you should be expanding it :D
by hoho
Sat May 13, 2017 11:51 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214849

Re: Bugs & FAQ

I just updated the petrochem mod and it seems to work nicely now. Thanks!
by hoho
Sat May 13, 2017 11:42 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214849

Re: Bugs & FAQ

Well it has to run through 3 configurable things before it would error, changing one would prevent the error. I don't even want to know how many cases of different configurations I can generate. Yes, I understand that you can't possibly check every and all configurations with every new release but ...
by hoho
Sat May 13, 2017 11:37 pm
Forum: Not a bug
Topic: [0.15.10] Inserters can jam if given multiple inputs
Replies: 2
Views: 1481

Re: [0.15.10] Inserters can jam if given multiple inputs

I'm almost certain this is working as intended and this behavior has existed for as long as I remember.
by hoho
Sat May 13, 2017 11:19 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214849

Re: Bugs & FAQ

You are right, we modders need to test every possible combination of mods and settings that a user might have In this case, it's not "every possible combination", it's just that petrochem is flat out unusable as of now in *any* combination (got same error even with angelsinfiniteores mod ...
by hoho
Sat May 13, 2017 11:13 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214849

Re: Bugs & FAQ

Update Petrochem to 0.5.6 please. Updated petrochem to 0.5.6 and smelting to 0.3.1, now the error is in petrochem-global-override at line 52 :) Not to be an ass but don't you try to load up factorio after updating the mods? I'm a programmer myself and I'd never dare to commit code that I haven't at...
by hoho
Sat May 13, 2017 11:03 pm
Forum: General discussion
Topic: Reactor Adjacentcy - Industrial-craft
Replies: 14
Views: 6667

Re: Reactor Adjacentcy - Industrial-craft

You got 4x the power (magically created, instead of from heat being used to heat water to steam) and the heat was increased like 6-8x. A tiny nitpick, the version of IC2 that directly generated "energy units" is/was ancient. Several years ago they moved to outputting first steam and then ...
by hoho
Sat May 13, 2017 10:55 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214849

Re: Bugs & FAQ

Just updated refining to 0.7.9, infiniteores to 0.6.9 and rso to 3.2.4 and now petrochem refuses to load up complaining about 'infinite-uranium-ore' being a nil value in petrochom-global-override.lua:49.

A dependency chain gone wrong, perhaps?
by hoho
Sat May 13, 2017 10:22 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214849

Re: Bugs & FAQ

I'm having a lot of trouble generating enough hydroflouric acid to keep up with demand even after reprocessing all of the flouric wastewater I get because there's seemingly so few sources of it. I just reached the point where I needed more hydrofluoric acid for lead processing and hoped to get it f...

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