Search found 684 matches

by hoho
Fri Sep 22, 2017 6:12 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 272383

Re: Parrallel processing in games & applications

If we enable our applications to decentralise their processing requirements by running concurrently on 20,000+ cores then we may open up new avenues for chip designers to create more usable FLOPS for us.
Problem with that would be the rate and latency of data transfer between all those cores ...
by hoho
Sat Sep 16, 2017 10:29 pm
Forum: News
Topic: Friday Facts #208 - Tips and tricks improvement
Replies: 58
Views: 31853

Re: Friday Facts #208 - Tips and tricks improvement

Regarding the problem that no-one reads the tips and tricks, one possible solution is to add a tip to the loading screen at the start of the game. (Obviously I'm meaning a different tip each time the game loads).

+1, putting tips on a loading screen is standard game design now.

Our loading ...
by hoho
Fri Sep 08, 2017 3:21 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 272383

Re: Parrallel processing in games & applications

Having multiple threads in flight per core on Sparc makes sense. Not so much on a x86 CPU.

Most obvious difference is that Sparc has almost an order of magnitude higher memory throughput.
Second, it doesn't have to context switch to wait for data to be pulled into CPU/caches. Context switch ...
by hoho
Sun Sep 03, 2017 1:28 pm
Forum: News
Topic: Friday Facts #206 - Workflow optimisation
Replies: 84
Views: 48933

Re: Friday Facts #206 - Workflow optimisation

4) if your build process could use more than one core rather than the insanely expensive i9 you could have had a 14 core xeon for a similar amount of cash
Half of the build time (or maybe even more now) is due to linking which is just single thread.
Would splitting the executable to several dlls ...
by hoho
Sat Sep 02, 2017 1:43 pm
Forum: News
Topic: Friday Facts #206 - Workflow optimisation
Replies: 84
Views: 48933

Re: Friday Facts #206 - Workflow optimisation

So Jai Programming Language? You mean this?

https://en.wikipedia.org/wiki/Jonathan_Blow#JAI_language
Yes.
So any distant future plans on recompiling Factorio into Jai and getting rid of .lua permanently?
Seems like possible option for Factorio 2 (If it is ready and proves to be actually as good ...
by hoho
Fri Sep 01, 2017 7:40 am
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 109351

Re: Anyone Ryzen Benchmarks?

guess main issue is not been able to limit factorio to using 8mb L3 cache if that is even a thing you can do
Factorio working dataset is a LOT bigger than any L3 in any CPUs.

I guessing ryzen 2 or 3 they mite go with a single L3 cache so it's a true 8 core with no ccx jumping
Hopefully ...
by hoho
Thu Aug 24, 2017 8:59 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 416156

Re: PyCoalTBaA or the PyCoal Angels Patch

When i'm playing with PYCP and angel's refining i have bug named - "something vent wrong"

Same here. I tried various combinations of different versions of PyCoal/refining mod and still had same issue.
It seems to be caused not by this PyCoalTBaA patch but PyCoal itself.

Though it seems like ...
by hoho
Tue Jun 06, 2017 7:59 pm
Forum: Angels Mods
Topic: [0.15.x] Bob's Angelthon 0.15 (Alpha)
Replies: 4
Views: 3609

Re: [0.15.x] Bob's Angelthon 0.15 (Alpha)

Marathon Mod Automated already has support for Angel's stuff in 0.15. What makes your version different?
by hoho
Sun Jun 04, 2017 10:53 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3897
Views: 1762514

Re: Bugs & FAQ

mexmer wrote:thorium is from bob.
i have bob + rso only game, and thorium is there. not sure since when, but it's there.

check bob ores (my version is 0.15.6), it's there
Weird, I have same version and can't see thorium in the list of ores. Did you toggle it on separately from mod settings?
by hoho
Sat Jun 03, 2017 9:51 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3897
Views: 1762514

Re: Bugs & FAQ

mexmer wrote:when i launch latest RSO + BOBS + ANGELS combined i get Thorium is not enabled in RSO, and it will not be generated
Thorium? What mod adds thorium?

Pretty sure not bob or angel unless they've added it in past few days.
by hoho
Fri Jun 02, 2017 4:44 pm
Forum: Gameplay Help
Topic: I really want to like this game....
Replies: 16
Views: 9778

Re: I really want to like this game....

This should probably also be advertised a bit more: http://guide.factorio.com/

Put it as a popup for starting a new game or something, perhaps? Add it to background in the main menu?
by hoho
Fri Jun 02, 2017 11:05 am
Forum: Gameplay Help
Topic: I really want to like this game....
Replies: 16
Views: 9778

Re: I really want to like this game....

there are no instructions
They added some in-game tutorials in lastest unstable version. It's not for the very beginning of the game but they did say they plan on adding more to cover more areas of the game.

Meanwhile, looking at couple of let's-play videos might help you.
i dont like having to ...
by hoho
Wed May 31, 2017 7:34 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1935396

Re: Development and Discussion

Currently there's no reason to mix metals due to the 1:1 ratio, unless mixing with a cheaper ingot is possible to save some more expensive intermediates. So it would be nice to see a glimpse of the planned ratios to know how worthy triple metal mixing would be to get into, especially when those ...
by hoho
Wed May 24, 2017 10:00 am
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 166
Views: 83487

Re: Factorio Server For ARM (Pretty Please

Factorio is mostly limited by memory latency and bandwidth, both of what are abysmally bad in ARMs. It's not only that ARMs have lower CPU frequency and lower instructions-per-cycle, their memory system is also designed for vastly different usecase compared to "proper" CPUs.

In other words, even if ...
by hoho
Wed May 24, 2017 9:50 am
Forum: General discussion
Topic: solar power plant better than nuclear reactor
Replies: 20
Views: 16043

Re: solar power plant better than nuclear reactor

Yes, and? :)

Nuclear requires far less space and with enrichment, you'll have fuel for ages.
by hoho
Sun May 21, 2017 8:01 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 198398

Re: Friday Facts #191 - Gui improvements

I like pretty much everything stated in the article, just wanted to point out one thing:
No more random items appearing in the quickbar as you craft them

Quite often, those are not "random items" that appear there as one crafts them. Especially during early game, I spend a whole lot of time by ...
by hoho
Sun May 14, 2017 9:58 am
Forum: Resolved Problems and Bugs
Topic: Mod Portal unreachable
Replies: 19
Views: 11478

Re: Fix the mod portal, PLEASE!

Dojums wrote:so, is the portal fully down, or is it a matter of hit and miss while using the ingame portal?
It's a hit and miss. Last night I had around one in five chance of getting a response from server.
by hoho
Sun May 14, 2017 8:40 am
Forum: Resolved Problems and Bugs
Topic: Mod Portal unreachable
Replies: 19
Views: 11478

Re: Fix the mod portal, PLEASE!

Klonan wrote:demand is extremely high
I'm curious, how much stuff does get downloaded in peak times, roughly?
by hoho
Sun May 14, 2017 8:19 am
Forum: News
Topic: Friday Facts #190 - The quiet days
Replies: 68
Views: 46004

Re: Friday Facts #190 - The quiet days

thereaverofdarkness wrote:I thought combat was something to do while you wait for your automated factory to produce things for you.
If you need to wait for things it means your factory isn't producing enough stuff fast enough and instead of waiting, you should be expanding it :D
by hoho
Sat May 13, 2017 11:51 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3897
Views: 1762514

Re: Bugs & FAQ

I just updated the petrochem mod and it seems to work nicely now. Thanks!

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