If we enable our applications to decentralise their processing requirements by running concurrently on 20,000+ cores then we may open up new avenues for chip designers to create more usable FLOPS for us.
Problem with that would be the rate and latency of data transfer between all those cores ...
Search found 684 matches
- Fri Sep 22, 2017 6:12 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 272383
- Sat Sep 16, 2017 10:29 pm
- Forum: News
- Topic: Friday Facts #208 - Tips and tricks improvement
- Replies: 58
- Views: 31853
Re: Friday Facts #208 - Tips and tricks improvement
Regarding the problem that no-one reads the tips and tricks, one possible solution is to add a tip to the loading screen at the start of the game. (Obviously I'm meaning a different tip each time the game loads).
+1, putting tips on a loading screen is standard game design now.
Our loading ...
+1, putting tips on a loading screen is standard game design now.
Our loading ...
- Fri Sep 08, 2017 3:21 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 272383
Re: Parrallel processing in games & applications
Having multiple threads in flight per core on Sparc makes sense. Not so much on a x86 CPU.
Most obvious difference is that Sparc has almost an order of magnitude higher memory throughput.
Second, it doesn't have to context switch to wait for data to be pulled into CPU/caches. Context switch ...
Most obvious difference is that Sparc has almost an order of magnitude higher memory throughput.
Second, it doesn't have to context switch to wait for data to be pulled into CPU/caches. Context switch ...
- Sun Sep 03, 2017 1:28 pm
- Forum: News
- Topic: Friday Facts #206 - Workflow optimisation
- Replies: 84
- Views: 48933
Re: Friday Facts #206 - Workflow optimisation
4) if your build process could use more than one core rather than the insanely expensive i9 you could have had a 14 core xeon for a similar amount of cash
Half of the build time (or maybe even more now) is due to linking which is just single thread.
Would splitting the executable to several dlls ...
Half of the build time (or maybe even more now) is due to linking which is just single thread.
Would splitting the executable to several dlls ...
- Sat Sep 02, 2017 1:43 pm
- Forum: News
- Topic: Friday Facts #206 - Workflow optimisation
- Replies: 84
- Views: 48933
Re: Friday Facts #206 - Workflow optimisation
So Jai Programming Language? You mean this?
https://en.wikipedia.org/wiki/Jonathan_Blow#JAI_language
Yes.
So any distant future plans on recompiling Factorio into Jai and getting rid of .lua permanently?
Seems like possible option for Factorio 2 (If it is ready and proves to be actually as good ...
https://en.wikipedia.org/wiki/Jonathan_Blow#JAI_language
Yes.
So any distant future plans on recompiling Factorio into Jai and getting rid of .lua permanently?
Seems like possible option for Factorio 2 (If it is ready and proves to be actually as good ...
- Fri Sep 01, 2017 7:40 am
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 109351
Re: Anyone Ryzen Benchmarks?
guess main issue is not been able to limit factorio to using 8mb L3 cache if that is even a thing you can do
Factorio working dataset is a LOT bigger than any L3 in any CPUs.
I guessing ryzen 2 or 3 they mite go with a single L3 cache so it's a true 8 core with no ccx jumping
Hopefully ...
Factorio working dataset is a LOT bigger than any L3 in any CPUs.
I guessing ryzen 2 or 3 they mite go with a single L3 cache so it's a true 8 core with no ccx jumping
Hopefully ...
- Thu Aug 24, 2017 8:59 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 416156
Re: PyCoalTBaA or the PyCoal Angels Patch
When i'm playing with PYCP and angel's refining i have bug named - "something vent wrong"
Same here. I tried various combinations of different versions of PyCoal/refining mod and still had same issue.
It seems to be caused not by this PyCoalTBaA patch but PyCoal itself.
Though it seems like ...
Same here. I tried various combinations of different versions of PyCoal/refining mod and still had same issue.
It seems to be caused not by this PyCoalTBaA patch but PyCoal itself.
Though it seems like ...
- Tue Jun 06, 2017 7:59 pm
- Forum: Angels Mods
- Topic: [0.15.x] Bob's Angelthon 0.15 (Alpha)
- Replies: 4
- Views: 3609
Re: [0.15.x] Bob's Angelthon 0.15 (Alpha)
Marathon Mod Automated already has support for Angel's stuff in 0.15. What makes your version different?
- Sun Jun 04, 2017 10:53 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3897
- Views: 1762514
Re: Bugs & FAQ
Weird, I have same version and can't see thorium in the list of ores. Did you toggle it on separately from mod settings?mexmer wrote:thorium is from bob.
i have bob + rso only game, and thorium is there. not sure since when, but it's there.
check bob ores (my version is 0.15.6), it's there
- Sat Jun 03, 2017 9:51 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3897
- Views: 1762514
Re: Bugs & FAQ
Thorium? What mod adds thorium?mexmer wrote:when i launch latest RSO + BOBS + ANGELS combined i get Thorium is not enabled in RSO, and it will not be generated
Pretty sure not bob or angel unless they've added it in past few days.
- Fri Jun 02, 2017 4:44 pm
- Forum: Gameplay Help
- Topic: I really want to like this game....
- Replies: 16
- Views: 9778
Re: I really want to like this game....
This should probably also be advertised a bit more: http://guide.factorio.com/
Put it as a popup for starting a new game or something, perhaps? Add it to background in the main menu?
Put it as a popup for starting a new game or something, perhaps? Add it to background in the main menu?
- Fri Jun 02, 2017 11:05 am
- Forum: Gameplay Help
- Topic: I really want to like this game....
- Replies: 16
- Views: 9778
Re: I really want to like this game....
there are no instructions
They added some in-game tutorials in lastest unstable version. It's not for the very beginning of the game but they did say they plan on adding more to cover more areas of the game.
Meanwhile, looking at couple of let's-play videos might help you.
i dont like having to ...
They added some in-game tutorials in lastest unstable version. It's not for the very beginning of the game but they did say they plan on adding more to cover more areas of the game.
Meanwhile, looking at couple of let's-play videos might help you.
i dont like having to ...
- Wed May 31, 2017 7:34 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1935396
Re: Development and Discussion
Currently there's no reason to mix metals due to the 1:1 ratio, unless mixing with a cheaper ingot is possible to save some more expensive intermediates. So it would be nice to see a glimpse of the planned ratios to know how worthy triple metal mixing would be to get into, especially when those ...
- Wed May 24, 2017 10:00 am
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 166
- Views: 83487
Re: Factorio Server For ARM (Pretty Please
Factorio is mostly limited by memory latency and bandwidth, both of what are abysmally bad in ARMs. It's not only that ARMs have lower CPU frequency and lower instructions-per-cycle, their memory system is also designed for vastly different usecase compared to "proper" CPUs.
In other words, even if ...
In other words, even if ...
- Wed May 24, 2017 9:50 am
- Forum: General discussion
- Topic: solar power plant better than nuclear reactor
- Replies: 20
- Views: 16043
Re: solar power plant better than nuclear reactor
Yes, and? 
Nuclear requires far less space and with enrichment, you'll have fuel for ages.

Nuclear requires far less space and with enrichment, you'll have fuel for ages.
- Sun May 21, 2017 8:01 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 198398
Re: Friday Facts #191 - Gui improvements
I like pretty much everything stated in the article, just wanted to point out one thing:
No more random items appearing in the quickbar as you craft them
Quite often, those are not "random items" that appear there as one crafts them. Especially during early game, I spend a whole lot of time by ...
No more random items appearing in the quickbar as you craft them
Quite often, those are not "random items" that appear there as one crafts them. Especially during early game, I spend a whole lot of time by ...
- Sun May 14, 2017 9:58 am
- Forum: Resolved Problems and Bugs
- Topic: Mod Portal unreachable
- Replies: 19
- Views: 11478
Re: Fix the mod portal, PLEASE!
It's a hit and miss. Last night I had around one in five chance of getting a response from server.Dojums wrote:so, is the portal fully down, or is it a matter of hit and miss while using the ingame portal?
- Sun May 14, 2017 8:40 am
- Forum: Resolved Problems and Bugs
- Topic: Mod Portal unreachable
- Replies: 19
- Views: 11478
Re: Fix the mod portal, PLEASE!
I'm curious, how much stuff does get downloaded in peak times, roughly?Klonan wrote:demand is extremely high
- Sun May 14, 2017 8:19 am
- Forum: News
- Topic: Friday Facts #190 - The quiet days
- Replies: 68
- Views: 46004
Re: Friday Facts #190 - The quiet days
If you need to wait for things it means your factory isn't producing enough stuff fast enough and instead of waiting, you should be expanding itthereaverofdarkness wrote:I thought combat was something to do while you wait for your automated factory to produce things for you.

- Sat May 13, 2017 11:51 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3897
- Views: 1762514
Re: Bugs & FAQ
I just updated the petrochem mod and it seems to work nicely now. Thanks!