Search found 677 matches
- Tue Jun 06, 2017 7:59 pm
- Forum: Angels Mods
- Topic: [0.15.x] Bob's Angelthon 0.15 (Alpha)
- Replies: 4
- Views: 2954
Re: [0.15.x] Bob's Angelthon 0.15 (Alpha)
Marathon Mod Automated already has support for Angel's stuff in 0.15. What makes your version different?
- Sun Jun 04, 2017 10:53 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1214849
Re: Bugs & FAQ
Weird, I have same version and can't see thorium in the list of ores. Did you toggle it on separately from mod settings?mexmer wrote:thorium is from bob.
i have bob + rso only game, and thorium is there. not sure since when, but it's there.
check bob ores (my version is 0.15.6), it's there
- Sat Jun 03, 2017 9:51 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1214849
Re: Bugs & FAQ
Thorium? What mod adds thorium?mexmer wrote:when i launch latest RSO + BOBS + ANGELS combined i get Thorium is not enabled in RSO, and it will not be generated
Pretty sure not bob or angel unless they've added it in past few days.
- Fri Jun 02, 2017 4:44 pm
- Forum: Gameplay Help
- Topic: I really want to like this game....
- Replies: 16
- Views: 6627
Re: I really want to like this game....
This should probably also be advertised a bit more: http://guide.factorio.com/
Put it as a popup for starting a new game or something, perhaps? Add it to background in the main menu?
Put it as a popup for starting a new game or something, perhaps? Add it to background in the main menu?
- Fri Jun 02, 2017 11:05 am
- Forum: Gameplay Help
- Topic: I really want to like this game....
- Replies: 16
- Views: 6627
Re: I really want to like this game....
there are no instructions They added some in-game tutorials in lastest unstable version. It's not for the very beginning of the game but they did say they plan on adding more to cover more areas of the game. Meanwhile, looking at couple of let's-play videos might help you. i dont like having to hit...
- Wed May 31, 2017 7:34 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384346
Re: Development and Discussion
Currently there's no reason to mix metals due to the 1:1 ratio, unless mixing with a cheaper ingot is possible to save some more expensive intermediates. So it would be nice to see a glimpse of the planned ratios to know how worthy triple metal mixing would be to get into, especially when those add...
- Wed May 24, 2017 10:00 am
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 153
- Views: 54665
Re: Factorio Server For ARM (Pretty Please
Factorio is mostly limited by memory latency and bandwidth, both of what are abysmally bad in ARMs. It's not only that ARMs have lower CPU frequency and lower instructions-per-cycle, their memory system is also designed for vastly different usecase compared to "proper" CPUs. In other words...
- Wed May 24, 2017 9:50 am
- Forum: General discussion
- Topic: solar power plant better than nuclear reactor
- Replies: 20
- Views: 13128
Re: solar power plant better than nuclear reactor
Yes, and?
Nuclear requires far less space and with enrichment, you'll have fuel for ages.
Nuclear requires far less space and with enrichment, you'll have fuel for ages.
- Sun May 21, 2017 8:01 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 149625
Re: Friday Facts #191 - Gui improvements
I like pretty much everything stated in the article, just wanted to point out one thing: No more random items appearing in the quickbar as you craft them Quite often, those are not "random items" that appear there as one crafts them. Especially during early game, I spend a whole lot of tim...
- Sun May 14, 2017 9:58 am
- Forum: Resolved Problems and Bugs
- Topic: Mod Portal unreachable
- Replies: 19
- Views: 9358
Re: Fix the mod portal, PLEASE!
It's a hit and miss. Last night I had around one in five chance of getting a response from server.Dojums wrote:so, is the portal fully down, or is it a matter of hit and miss while using the ingame portal?
- Sun May 14, 2017 8:40 am
- Forum: Resolved Problems and Bugs
- Topic: Mod Portal unreachable
- Replies: 19
- Views: 9358
Re: Fix the mod portal, PLEASE!
I'm curious, how much stuff does get downloaded in peak times, roughly?Klonan wrote:demand is extremely high
- Sun May 14, 2017 8:19 am
- Forum: News
- Topic: Friday Facts #190 - The quiet days
- Replies: 68
- Views: 36986
Re: Friday Facts #190 - The quiet days
If you need to wait for things it means your factory isn't producing enough stuff fast enough and instead of waiting, you should be expanding itthereaverofdarkness wrote:I thought combat was something to do while you wait for your automated factory to produce things for you.
- Sat May 13, 2017 11:51 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1214849
Re: Bugs & FAQ
I just updated the petrochem mod and it seems to work nicely now. Thanks!
- Sat May 13, 2017 11:42 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1214849
Re: Bugs & FAQ
Well it has to run through 3 configurable things before it would error, changing one would prevent the error. I don't even want to know how many cases of different configurations I can generate. Yes, I understand that you can't possibly check every and all configurations with every new release but ...
- Sat May 13, 2017 11:37 pm
- Forum: Not a bug
- Topic: [0.15.10] Inserters can jam if given multiple inputs
- Replies: 2
- Views: 1481
Re: [0.15.10] Inserters can jam if given multiple inputs
I'm almost certain this is working as intended and this behavior has existed for as long as I remember.
- Sat May 13, 2017 11:19 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1214849
Re: Bugs & FAQ
You are right, we modders need to test every possible combination of mods and settings that a user might have In this case, it's not "every possible combination", it's just that petrochem is flat out unusable as of now in *any* combination (got same error even with angelsinfiniteores mod ...
- Sat May 13, 2017 11:13 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1214849
Re: Bugs & FAQ
Update Petrochem to 0.5.6 please. Updated petrochem to 0.5.6 and smelting to 0.3.1, now the error is in petrochem-global-override at line 52 :) Not to be an ass but don't you try to load up factorio after updating the mods? I'm a programmer myself and I'd never dare to commit code that I haven't at...
- Sat May 13, 2017 11:03 pm
- Forum: General discussion
- Topic: Reactor Adjacentcy - Industrial-craft
- Replies: 14
- Views: 6667
Re: Reactor Adjacentcy - Industrial-craft
You got 4x the power (magically created, instead of from heat being used to heat water to steam) and the heat was increased like 6-8x. A tiny nitpick, the version of IC2 that directly generated "energy units" is/was ancient. Several years ago they moved to outputting first steam and then ...
- Sat May 13, 2017 10:55 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1214849
Re: Bugs & FAQ
Just updated refining to 0.7.9, infiniteores to 0.6.9 and rso to 3.2.4 and now petrochem refuses to load up complaining about 'infinite-uranium-ore' being a nil value in petrochom-global-override.lua:49.
A dependency chain gone wrong, perhaps?
A dependency chain gone wrong, perhaps?
- Sat May 13, 2017 10:22 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1214849
Re: Bugs & FAQ
I'm having a lot of trouble generating enough hydroflouric acid to keep up with demand even after reprocessing all of the flouric wastewater I get because there's seemingly so few sources of it. I just reached the point where I needed more hydrofluoric acid for lead processing and hoped to get it f...