Try holding a radar in your hand and look at the minimap. The feature has existed for a while now.Impatient wrote:Excuse me, maybe I missed something: How is the radar coverage shown on the minimap?hata wrote:TL;DR
When placing radar stations, the coverage is shown on the minimap, ...
Search found 684 matches
- Thu Oct 05, 2017 6:58 am
- Forum: Ideas and Suggestions
- Topic: Make radar coverage visible from blueprints
- Replies: 12
- Views: 3867
Re: Make radar coverage visible from blueprints
- Fri Sep 29, 2017 7:24 pm
- Forum: Ideas and Suggestions
- Topic: make all factorio versions accesiable to buyers
- Replies: 11
- Views: 4078
Re: make all factorio versions accesiable to buyers
https://www.factorio.com/download
I see versions going back to 0.6.4. Though, yeah, they only have the latest versions of each 0.x release but that should be enough I think.
I see versions going back to 0.6.4. Though, yeah, they only have the latest versions of each 0.x release but that should be enough I think.
- Fri Sep 29, 2017 12:00 pm
- Forum: Gameplay Help
- Topic: General good practices?
- Replies: 9
- Views: 16801
Re: General good practices?
When building stuff, leave PLENTY of space between different parts of the factory unless you like to rip up and redesign your base all the time when you need to increase production of something.
You can have more than one "main bus" - just dedicate some area for some specific things and have ...
You can have more than one "main bus" - just dedicate some area for some specific things and have ...
- Fri Sep 29, 2017 6:33 am
- Forum: Ideas and Suggestions
- Topic: Mods Profile Option
- Replies: 7
- Views: 4169
Re: Mods Profile Option
Until such a feature gets added, you can emulate that by copying around mod-list.json and mod-settings.json from the mods directory. One stores the mods you have activated, other the settings of those mods.
It's not exactly user-friendly but beats manually toggling mods and reconfiguring settings.
It's not exactly user-friendly but beats manually toggling mods and reconfiguring settings.
- Thu Sep 28, 2017 11:56 am
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 66879
Re: Friday Facts #209 - Optimisation is a way of life
https://www.factorio.com/blog/post/fff-209
Hello Kovarex, as True God of Optimization, can you please post some short tips for optimization for Stellaris developers? Either they have hard time or just can't into optimization as they should (as almost everybody else). Just post these tips here and ...
Hello Kovarex, as True God of Optimization, can you please post some short tips for optimization for Stellaris developers? Either they have hard time or just can't into optimization as they should (as almost everybody else). Just post these tips here and ...
- Wed Sep 27, 2017 3:02 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 270781
Re: Parrallel processing in games & applications
But his point was that the pipeline length means that equivalent clocks won't achieve equivalent performance Not quite.
Longer pipeline allows for higher clock frequencies but at same clock speed, shorter pipeline length is almost always faster/more effective than longer pipeline. Mostly it's due ...
Longer pipeline allows for higher clock frequencies but at same clock speed, shorter pipeline length is almost always faster/more effective than longer pipeline. Mostly it's due ...
- Wed Sep 27, 2017 2:54 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 270781
Re: Parrallel processing in games & applications
I can't see any reason why a 486 fab'd using todays technology can't run at the frequency of the other CPU's produced today.
you reply starts with:
Long story short, pipeline length.
and ends with:
Long story short, you'd not get comparable IPC for the 486-cluster if you take all the limitations ...
you reply starts with:
Long story short, pipeline length.
and ends with:
Long story short, you'd not get comparable IPC for the 486-cluster if you take all the limitations ...
- Wed Sep 27, 2017 5:13 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 270781
Re: Parrallel processing in games & applications
I'm not justifying, I'm explaining what I thought was plain obvious to everyone.
I remember the last time we had similar discussion you also bowed out in a similar way when I started putting up hard data that showed your claims to not apply to real life.
I remember the last time we had similar discussion you also bowed out in a similar way when I started putting up hard data that showed your claims to not apply to real life.
- Tue Sep 26, 2017 7:56 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 270781
Re: Parrallel processing in games & applications
I am also stating that I have never seen study of the application of his law on an code in anything but a trivial cases such as "how parallel can you make a binary sort"... well it's a merge sort isn't it? So we have no idea if we are right up against the parallel wall or if Factorio could be run ...
- Mon Sep 25, 2017 7:59 pm
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 66879
Re: Friday Facts #209 - Optimisation is a way of life
Heh, IPC is pretty much the definition of how good a CPU is at running stuff, at least when it's measured in practice and not just something on paper*. Yeah, Intel has been better than AMD since Core/Core2 came out and K10 flopped. HUGE part of it is significantly better cache/memory system that is ...
- Mon Sep 25, 2017 6:22 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 270781
Re: Parrallel processing in games & applications
Most of what you have said is counter-productive. Pulling out single lines from a post only causes confusion. If you have a question then ask.
I was countering specific assertions. I can't really see how it could have been confusing.
Amdahl's law was shown perfectly in your own example where 60x ...
I was countering specific assertions. I can't really see how it could have been confusing.
Amdahl's law was shown perfectly in your own example where 60x ...
- Mon Sep 25, 2017 6:02 pm
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 66879
Re: Friday Facts #209 - Optimisation is a way of life
The chopping is probably the problem. They didn't forsee that they have to chop at one point and now everything is designed in a way that makes chopping it into multiple pieces really hard.
Main problem is, chopping things up and gluing it together itself will cause an overhead even if all other ...
Main problem is, chopping things up and gluing it together itself will cause an overhead even if all other ...
- Mon Sep 25, 2017 5:12 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 141935
Re: [MOD 0.12.12+] Research queue 1.2.6
I'm having a bug with the mod. I have a metric ton of mods installed and when I open up the research queue screen, at the end of the list there will be a "blank" button that doesn't function as a button and has no picture on it. After that is added to the grid, nothing else gets added. When I open ...
- Mon Sep 25, 2017 5:26 am
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 66879
Re: Friday Facts #209 - Optimisation is a way of life
Every optimization I've seen talked about applies just as well for AMD as well.
Do you really know your stuff about micro-optimization and have looked at the optimizations they used?
Considering I am specifically hired to optimize code for the company I work for, yeah, I do dare to say I know my ...
Do you really know your stuff about micro-optimization and have looked at the optimizations they used?
Considering I am specifically hired to optimize code for the company I work for, yeah, I do dare to say I know my ...
- Mon Sep 25, 2017 5:16 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 270781
Re: Parrallel processing in games & applications
Sure but his code is nothing like what games run. I'm willing to bet those thousands of cores aren't syncing up their work 60x per second.Tigga wrote:His upper end was 27k cores. Assuming that means 27k pieces of independent work, that's just about enough for most GPUs to hide the latencies.
- Sun Sep 24, 2017 5:34 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 270781
Re: Parrallel processing in games & applications
I've not been following this thread very closely. What about GPUs? 7.5k might be a bit low thread count, but if you can get "much, much higher" then GPUs seem like a fairly solid bet.
GPUs are absolutely horrible for running general purpose code. They have both HUGE latencies and have horrible ...
GPUs are absolutely horrible for running general purpose code. They have both HUGE latencies and have horrible ...
- Sun Sep 24, 2017 5:11 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 270781
Re: Parrallel processing in games & applications
It's an interesting question and one that I can't answer except to say that it will depend on the application being run, so I will instead talk about the results I have been able to get during our experimentation.
Feel free to go as deep as you need, pretty sure I can handle it :)
For example ...
Feel free to go as deep as you need, pretty sure I can handle it :)
For example ...
- Sun Sep 24, 2017 4:39 pm
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 66879
Re: Friday Facts #209 - Optimisation is a way of life
Every optimization I've seen talked about applies just as well for AMD as well.TheTom wrote:While we are at it - are you now testing and optimizing also against AMD Zen?They sell like crazy and we would not mind having Factorio properly optimized for them.
- Sat Sep 23, 2017 8:00 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 801015
Re: [MOD 0.15.x] pY Coal Processing
Those are some pretty walls but what's the deal with the circled parts? They look as if there is a gap between the vertical and horizontal wall.
- Sat Sep 23, 2017 7:53 am
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 66879
Re: Friday Facts #209 - Optimisation is a way of life
Well how about allowing mods to use separate CPU thread to run? I'm sure that factorisimo running in 8 more threads itself with each of mini factory which is world itself would allow us to create insanely big worlds. But that would require some connection that connects those separated worlds ...