Search found 684 matches

by hoho
Thu Oct 05, 2017 6:58 am
Forum: Ideas and Suggestions
Topic: Make radar coverage visible from blueprints
Replies: 12
Views: 3867

Re: Make radar coverage visible from blueprints

Impatient wrote:
hata wrote:
TL;DR
When placing radar stations, the coverage is shown on the minimap, ...
Excuse me, maybe I missed something: How is the radar coverage shown on the minimap?
Try holding a radar in your hand and look at the minimap. The feature has existed for a while now.
by hoho
Fri Sep 29, 2017 7:24 pm
Forum: Ideas and Suggestions
Topic: make all factorio versions accesiable to buyers
Replies: 11
Views: 4078

Re: make all factorio versions accesiable to buyers

https://www.factorio.com/download

I see versions going back to 0.6.4. Though, yeah, they only have the latest versions of each 0.x release but that should be enough I think.
by hoho
Fri Sep 29, 2017 12:00 pm
Forum: Gameplay Help
Topic: General good practices?
Replies: 9
Views: 16801

Re: General good practices?

When building stuff, leave PLENTY of space between different parts of the factory unless you like to rip up and redesign your base all the time when you need to increase production of something.

You can have more than one "main bus" - just dedicate some area for some specific things and have ...
by hoho
Fri Sep 29, 2017 6:33 am
Forum: Ideas and Suggestions
Topic: Mods Profile Option
Replies: 7
Views: 4169

Re: Mods Profile Option

Until such a feature gets added, you can emulate that by copying around mod-list.json and mod-settings.json from the mods directory. One stores the mods you have activated, other the settings of those mods.
It's not exactly user-friendly but beats manually toggling mods and reconfiguring settings.
by hoho
Thu Sep 28, 2017 11:56 am
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 66879

Re: Friday Facts #209 - Optimisation is a way of life

https://www.factorio.com/blog/post/fff-209
Hello Kovarex, as True God of Optimization, can you please post some short tips for optimization for Stellaris developers? Either they have hard time or just can't into optimization as they should (as almost everybody else). Just post these tips here and ...
by hoho
Wed Sep 27, 2017 3:02 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 270781

Re: Parrallel processing in games & applications

But his point was that the pipeline length means that equivalent clocks won't achieve equivalent performance Not quite.
Longer pipeline allows for higher clock frequencies but at same clock speed, shorter pipeline length is almost always faster/more effective than longer pipeline. Mostly it's due ...
by hoho
Wed Sep 27, 2017 2:54 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 270781

Re: Parrallel processing in games & applications

I can't see any reason why a 486 fab'd using todays technology can't run at the frequency of the other CPU's produced today.
you reply starts with:
Long story short, pipeline length.
and ends with:
Long story short, you'd not get comparable IPC for the 486-cluster if you take all the limitations ...
by hoho
Wed Sep 27, 2017 5:13 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 270781

Re: Parrallel processing in games & applications

I'm not justifying, I'm explaining what I thought was plain obvious to everyone.

I remember the last time we had similar discussion you also bowed out in a similar way when I started putting up hard data that showed your claims to not apply to real life.
by hoho
Tue Sep 26, 2017 7:56 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 270781

Re: Parrallel processing in games & applications

I am also stating that I have never seen study of the application of his law on an code in anything but a trivial cases such as "how parallel can you make a binary sort"... well it's a merge sort isn't it? So we have no idea if we are right up against the parallel wall or if Factorio could be run ...
by hoho
Mon Sep 25, 2017 7:59 pm
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 66879

Re: Friday Facts #209 - Optimisation is a way of life

Heh, IPC is pretty much the definition of how good a CPU is at running stuff, at least when it's measured in practice and not just something on paper*. Yeah, Intel has been better than AMD since Core/Core2 came out and K10 flopped. HUGE part of it is significantly better cache/memory system that is ...
by hoho
Mon Sep 25, 2017 6:22 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 270781

Re: Parrallel processing in games & applications

Most of what you have said is counter-productive. Pulling out single lines from a post only causes confusion. If you have a question then ask.
I was countering specific assertions. I can't really see how it could have been confusing.

Amdahl's law was shown perfectly in your own example where 60x ...
by hoho
Mon Sep 25, 2017 6:02 pm
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 66879

Re: Friday Facts #209 - Optimisation is a way of life

The chopping is probably the problem. They didn't forsee that they have to chop at one point and now everything is designed in a way that makes chopping it into multiple pieces really hard.
Main problem is, chopping things up and gluing it together itself will cause an overhead even if all other ...
by hoho
Mon Sep 25, 2017 5:12 pm
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 141935

Re: [MOD 0.12.12+] Research queue 1.2.6

I'm having a bug with the mod. I have a metric ton of mods installed and when I open up the research queue screen, at the end of the list there will be a "blank" button that doesn't function as a button and has no picture on it. After that is added to the grid, nothing else gets added. When I open ...
by hoho
Mon Sep 25, 2017 5:26 am
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 66879

Re: Friday Facts #209 - Optimisation is a way of life

Every optimization I've seen talked about applies just as well for AMD as well.

Do you really know your stuff about micro-optimization and have looked at the optimizations they used?
Considering I am specifically hired to optimize code for the company I work for, yeah, I do dare to say I know my ...
by hoho
Mon Sep 25, 2017 5:16 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 270781

Re: Parrallel processing in games & applications

Tigga wrote:His upper end was 27k cores. Assuming that means 27k pieces of independent work, that's just about enough for most GPUs to hide the latencies.
Sure but his code is nothing like what games run. I'm willing to bet those thousands of cores aren't syncing up their work 60x per second.
by hoho
Sun Sep 24, 2017 5:34 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 270781

Re: Parrallel processing in games & applications

I've not been following this thread very closely. What about GPUs? 7.5k might be a bit low thread count, but if you can get "much, much higher" then GPUs seem like a fairly solid bet.
GPUs are absolutely horrible for running general purpose code. They have both HUGE latencies and have horrible ...
by hoho
Sun Sep 24, 2017 5:11 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 270781

Re: Parrallel processing in games & applications

It's an interesting question and one that I can't answer except to say that it will depend on the application being run, so I will instead talk about the results I have been able to get during our experimentation.
Feel free to go as deep as you need, pretty sure I can handle it :)
For example ...
by hoho
Sun Sep 24, 2017 4:39 pm
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 66879

Re: Friday Facts #209 - Optimisation is a way of life

TheTom wrote:While we are at it - are you now testing and optimizing also against AMD Zen? ;) They sell like crazy and we would not mind having Factorio properly optimized for them.
Every optimization I've seen talked about applies just as well for AMD as well.
by hoho
Sat Sep 23, 2017 8:00 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 801015

Re: [MOD 0.15.x] pY Coal Processing

Those are some pretty walls but what's the deal with the circled parts? They look as if there is a gap between the vertical and horizontal wall.
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Capture.PNG (124.26 KiB) Viewed 8346 times
by hoho
Sat Sep 23, 2017 7:53 am
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 66879

Re: Friday Facts #209 - Optimisation is a way of life

Well how about allowing mods to use separate CPU thread to run? I'm sure that factorisimo running in 8 more threads itself with each of mini factory which is world itself would allow us to create insanely big worlds. But that would require some connection that connects those separated worlds ...

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