There is. It's called the campaign
It's just that majority of people play the "freeplay" thingy with randomly generated world.
Just offset the two rows by two tiles and divert excess gas to somewhere else.ARADPLAUG wrote:This really bothers me, is it intentional or an oversight?
Same reason why people build 1 rocket per minute factories - because they canXeanoa wrote:Why should I keep digging up resources to do research that'll likely never pay itself back?
Increased efficiency for oil pumps would be nice.Ranakastrasz wrote:Productvity research. I hope that is applicable to anything, not just mining drills.
Problems start when players start adding custom entities. How would those be grouped?hitzu wrote:For the player it doesn't matter what kind of tree was killed. At the same time it doesn't matter how many bugs were killed, but the effectiveness.