Search found 675 matches

by hoho
Mon Nov 27, 2017 2:40 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3607
Views: 573598

Re: Bugs & FAQ

Hey there, I am playing with the Angel's Exploration mod and I noticed a bug with the Mammoth Tank: Grass seems to be drawn on top of the tank. Here's a screenshot: http://steamcommunity.com/id/LittleMikey/screenshot/859488583823029121 Pretty sure that's a game engine limitation on how it draws the...
by hoho
Mon Nov 27, 2017 2:33 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 974
Views: 135911

Re: PyCoalTBaA or the PyCoal Angels Patch

From the (very) little I understand about how Angel does his stuff, those void thingies are placeholders. Somewhere there is a function that detects what ores-metals should there be and then it'll replace the voids with those ores-metals. Any void that is left over will be ignored and not shown/used...
by hoho
Fri Nov 24, 2017 6:43 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 798802

Re: Development and Discussion

Higher tiers of smelting recipes can use different metals to boost production of basic metals. ) That's nor right. Higher tiers of smelting recipes can be used to boost production of iron, steel, aluminum, titanium and tungsten. Most basic metals; that is to say copper, lead, tin and silicon cannot...
by hoho
Tue Nov 21, 2017 1:12 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 798802

Re: Development and Discussion

Zinc is also of rather limited usefulness Zinc is used to make brass which you need a ton of to make the higher tier buildings. Sorry what I mean is in terms of making research packs, like you also need a heap of aluminium to make logistic bots, but aluminium, zinc and silver don't have any real su...
by hoho
Tue Nov 21, 2017 12:57 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3607
Views: 573598

Re: Bugs & FAQ

mexmer wrote:just curious, why is molten concrete made in assembly machine and not in induction furnace like all other "molten" stuff ?
Because you don't "melt" concrete, you just mix a bunch of stuff with water. No heating is taking plpace
by hoho
Sat Nov 18, 2017 7:59 am
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 20340

Re: Friday Facts #217 - Just another Friday Facts

Making sure the starting area is not covered by trees. I've said it before and I'll say it again: If a scenario included crash landing and a debris field, the explosions and resulting fires would make a nice clear area in which to start building, while adding some initial excitement. ;-) Hmm, let m...
by hoho
Thu Nov 02, 2017 12:12 pm
Forum: General discussion
Topic: I am impatient
Replies: 56
Views: 15671

Re: I am impatient

minecraft mod exist. The point isn't that they exist, it's that the developers don't support them. Right. They just randomly happened to hire a bunch of modders to make a modding API for them and to help make modding easier in general. That was, what, in the last couple months? And Mincraft 1.0 was...
by hoho
Sun Oct 29, 2017 7:00 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1766
Views: 336116

Re: [MOD 0.15.x] pY Coal Processing

Its strange, nobody does video with py coal processing? i don't want to believe that's ur mod is hard or boring ;) I dare say THE biggest problem why people don't do that is that pycoal doesn't work well together with other popular mods. I like the mod a lot but not enough to ditch most others I us...
by hoho
Fri Oct 27, 2017 12:50 pm
Forum: General discussion
Topic: I am impatient
Replies: 56
Views: 15671

Re: I am impatient

Jap2.0 wrote:
Hellatze wrote:minecraft mod exist.
The point isn't that they exist, it's that the developers don't support them.
Right.
They just randomly happened to hire a bunch of modders to make a modding API for them and to help make modding easier in general.
by hoho
Wed Oct 25, 2017 4:55 pm
Forum: Resolved Problems and Bugs
Topic: Mod Portal unreachable
Replies: 19
Views: 6219

Re: Mod Portal unreachable

I wonder how much of that 3TB is made up of transferring the mod list to check updates or install mods in-game. If it's significant, a relatively easy way would be to divide the mod metadata to chunks according to how old it is. Say, last 7 days is one chunk per day, last 2 months in week-long chunk...
by hoho
Wed Oct 11, 2017 9:52 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 798802

Re: Development and Discussion

FactorioParadox wrote:So, how well do these mods play without Bob's mods?
Extremely
by hoho
Thu Oct 05, 2017 6:58 am
Forum: Ideas and Suggestions
Topic: Make radar coverage visible from blueprints
Replies: 3
Views: 876

Re: Make radar coverage visible from blueprints

Impatient wrote:
hata wrote:
TL;DR
When placing radar stations, the coverage is shown on the minimap, ...
Excuse me, maybe I missed something: How is the radar coverage shown on the minimap?
Try holding a radar in your hand and look at the minimap. The feature has existed for a while now.
by hoho
Fri Sep 29, 2017 7:24 pm
Forum: Ideas and Suggestions
Topic: make all factorio versions accesiable to buyers
Replies: 11
Views: 1916

Re: make all factorio versions accesiable to buyers

https://www.factorio.com/download

I see versions going back to 0.6.4. Though, yeah, they only have the latest versions of each 0.x release but that should be enough I think.
by hoho
Fri Sep 29, 2017 12:00 pm
Forum: Gameplay Help
Topic: General good practices?
Replies: 9
Views: 6287

Re: General good practices?

When building stuff, leave PLENTY of space between different parts of the factory unless you like to rip up and redesign your base all the time when you need to increase production of something. You can have more than one "main bus" - just dedicate some area for some specific things and ha...
by hoho
Fri Sep 29, 2017 6:33 am
Forum: Ideas and Suggestions
Topic: Mods Profile Option
Replies: 7
Views: 1446

Re: Mods Profile Option

Until such a feature gets added, you can emulate that by copying around mod-list.json and mod-settings.json from the mods directory. One stores the mods you have activated, other the settings of those mods.
It's not exactly user-friendly but beats manually toggling mods and reconfiguring settings.
by hoho
Thu Sep 28, 2017 11:56 am
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 34004

Re: Friday Facts #209 - Optimisation is a way of life

https://www.factorio.com/blog/post/fff-209 Hello Kovarex, as True God of Optimization, can you please post some short tips for optimization for Stellaris developers? Either they have hard time or just can't into optimization as they should (as almost everybody else). Just post these tips here and I...
by hoho
Wed Sep 27, 2017 3:02 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 367
Views: 106878

Re: Parrallel processing in games & applications

But his point was that the pipeline length means that equivalent clocks won't achieve equivalent performance Not quite. Longer pipeline allows for higher clock frequencies but at same clock speed, shorter pipeline length is almost always faster/more effective than longer pipeline. Mostly it's due t...
by hoho
Wed Sep 27, 2017 2:54 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 367
Views: 106878

Re: Parrallel processing in games & applications

I can't see any reason why a 486 fab'd using todays technology can't run at the frequency of the other CPU's produced today. you reply starts with: Long story short, pipeline length. and ends with: Long story short, you'd not get comparable IPC for the 486-cluster if you take all the limitations in...
by hoho
Wed Sep 27, 2017 5:13 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 367
Views: 106878

Re: Parrallel processing in games & applications

I'm not justifying, I'm explaining what I thought was plain obvious to everyone.

I remember the last time we had similar discussion you also bowed out in a similar way when I started putting up hard data that showed your claims to not apply to real life.
by hoho
Tue Sep 26, 2017 7:56 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 367
Views: 106878

Re: Parrallel processing in games & applications

I am also stating that I have never seen study of the application of his law on an code in anything but a trivial cases such as "how parallel can you make a binary sort"... well it's a merge sort isn't it? So we have no idea if we are right up against the parallel wall or if Factorio coul...

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