Search found 684 matches

by hoho
Tue Jan 02, 2018 8:51 pm
Forum: Not a bug
Topic: Position-depend behavior in furnace recipes
Replies: 7
Views: 4116

Re: Position-depend behavior in furnace recipes

Furnaces will always try to put anything with a fuel value into the fuel slot first.
Sure but the issue is that on one side of the belt, the fuel slot gets filled with a whole stack of fuel before anything is added to the ingredient slot while on the other side, only as much is added as in any ...
by hoho
Tue Jan 02, 2018 7:40 pm
Forum: Not a bug
Topic: Position-depend behavior in furnace recipes
Replies: 7
Views: 4116

Position-depend behavior in furnace recipes

TL;DR - the order that furnace ingredient/fuel slot gets filled depends on what side fuel is on that belt relative to the furnace and when on "wrong" side, will first put an entire stack of that ingredient to fuel slot before starting to add them to ingredient slots. When the furnace is on the other ...
by hoho
Thu Dec 14, 2017 12:47 pm
Forum: General discussion
Topic: I am impatient
Replies: 56
Views: 29372

Re: I am impatient

Tekky wrote:Ok, now that 0.16 has finally been released, I am no longer impatient. :)
Now it's time to get impatient with mod updates :)
by hoho
Thu Dec 14, 2017 6:53 am
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 108940

Re: Anyone Ryzen Benchmarks?

102 zoomed out max and 110 default zoom (only done the game speed command)

map view dropping as low as 70 UPS
That's quite likely due to having to blend together a metric ton of tree and shadow sprites and not so much about CPU limitations.

I wonder how much overdraw factorio does when rendering ...
by hoho
Wed Dec 13, 2017 12:55 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 128420

Re: Version 0.16.0

"Improved game startup time when a sufficiently powerful computer is detected."

What does this mean, exactly?
by hoho
Wed Dec 13, 2017 8:43 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 99062

Re: Friday Facts #220 - The best Friday Facts ever

evopwr wrote:oh no!! I'm waiting for another games massive release in 2 days. Now I have to make decisions! argh!!!
(seriously, thanks tho guys, I'm super excited!!!)
I'm curious, what is that other game?
by hoho
Sat Dec 09, 2017 6:07 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 99062

Re: Friday Facts #220 - The best Friday Facts ever

Well, not build the train at all, obviously. Remember the artillery train should feel like an upgrade not an expensive mistake ;)
yes, using the train wrong will be a death sentence if one is unprepared. The devs should definitely try to somehow communicate to the player what does using the train ...
by hoho
Sat Dec 09, 2017 12:37 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 99062

Re: Friday Facts #220 - The best Friday Facts ever

Awesome news, as usually.

I agree with people who said the artillery should have much slower firing rate.
I also hope that the "agro range" of the train is big. Perhaps even bigger than the shooting range of the train. With that, the train wouldn't be quite the "i win" option some seem to think ...
by hoho
Sat Dec 02, 2017 7:41 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 107629

Re: Friday Facts #219 - Cliffs

Triaxx2 wrote:Looks more like the Starcraft Cliffs to me.
That was my first thought as well.

Would be interesting if similar damage/visibility modifiers also applied as in SC :)
by hoho
Mon Nov 27, 2017 2:40 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3897
Views: 1750776

Re: Bugs & FAQ

Hey there, I am playing with the Angel's Exploration mod and I noticed a bug with the Mammoth Tank: Grass seems to be drawn on top of the tank.

Here's a screenshot: http://steamcommunity.com/id/LittleMikey/screenshot/859488583823029121
Pretty sure that's a game engine limitation on how it draws ...
by hoho
Mon Nov 27, 2017 2:33 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 413436

Re: PyCoalTBaA or the PyCoal Angels Patch

From the (very) little I understand about how Angel does his stuff, those void thingies are placeholders. Somewhere there is a function that detects what ores-metals should there be and then it'll replace the voids with those ores-metals. Any void that is left over will be ignored and not shown/used ...
by hoho
Fri Nov 24, 2017 6:43 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1924396

Re: Development and Discussion


Higher tiers of smelting recipes can use different metals to boost production of basic metals.
)

That's nor right. Higher tiers of smelting recipes can be used to boost production of iron, steel, aluminum, titanium and tungsten. Most basic metals; that is to say copper, lead, tin and silicon ...
by hoho
Tue Nov 21, 2017 1:12 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1924396

Re: Development and Discussion

Zinc is also of rather limited usefulness

Zinc is used to make brass which you need a ton of to make the higher tier buildings.

Sorry what I mean is in terms of making research packs, like you also need a heap of aluminium to make logistic bots, but aluminium, zinc and silver don't have any ...
by hoho
Tue Nov 21, 2017 12:57 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3897
Views: 1750776

Re: Bugs & FAQ

mexmer wrote:just curious, why is molten concrete made in assembly machine and not in induction furnace like all other "molten" stuff ?
Because you don't "melt" concrete, you just mix a bunch of stuff with water. No heating is taking plpace
by hoho
Sat Nov 18, 2017 7:59 am
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 44383

Re: Friday Facts #217 - Just another Friday Facts

Making sure the starting area is not covered by trees.

I've said it before and I'll say it again: If a scenario included crash landing and a debris field, the explosions and resulting fires would make a nice clear area in which to start building, while adding some initial excitement. ;-)

Hmm ...
by hoho
Thu Nov 02, 2017 12:12 pm
Forum: General discussion
Topic: I am impatient
Replies: 56
Views: 29372

Re: I am impatient

minecraft mod exist.

The point isn't that they exist, it's that the developers don't support them.
Right.
They just randomly happened to hire a bunch of modders to make a modding API for them and to help make modding easier in general.

That was, what, in the last couple months? And Mincraft 1 ...
by hoho
Sun Oct 29, 2017 7:00 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 801875

Re: [MOD 0.15.x] pY Coal Processing

Its strange, nobody does video with py coal processing? i don't want to believe that's ur mod is hard or boring ;)
I dare say THE biggest problem why people don't do that is that pycoal doesn't work well together with other popular mods.
I like the mod a lot but not enough to ditch most others I ...
by hoho
Fri Oct 27, 2017 12:50 pm
Forum: General discussion
Topic: I am impatient
Replies: 56
Views: 29372

Re: I am impatient

Jap2.0 wrote:
Hellatze wrote:minecraft mod exist.
The point isn't that they exist, it's that the developers don't support them.
Right.
They just randomly happened to hire a bunch of modders to make a modding API for them and to help make modding easier in general.
by hoho
Wed Oct 25, 2017 4:55 pm
Forum: Resolved Problems and Bugs
Topic: Mod Portal unreachable
Replies: 19
Views: 11405

Re: Mod Portal unreachable

I wonder how much of that 3TB is made up of transferring the mod list to check updates or install mods in-game.
If it's significant, a relatively easy way would be to divide the mod metadata to chunks according to how old it is. Say, last 7 days is one chunk per day, last 2 months in week-long ...
by hoho
Wed Oct 11, 2017 9:52 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1924396

Re: Development and Discussion

FactorioParadox wrote:So, how well do these mods play without Bob's mods?
Extremely

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