Search found 684 matches

by hoho
Mon Apr 24, 2017 2:26 pm
Forum: General discussion
Topic: 3d artist, Factorio needs you!
Replies: 5
Views: 2543

Re: 3d artist, Factorio needs you!

The main reason as I understand it is lack of 3d artistic workforce.
Your assumption would be false.

Artist created stuff, while important, hasn't really held back any release to my knowledge. In last few months as LOT of artist time has been put into re-creating textures in high resolution. Devs ...
by hoho
Sat Apr 22, 2017 6:56 am
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 214515

Re: Friday Facts #187 - Space science & 0.15 graphics

Belting the science center will be challenging with so much different science packs though...
Break out the rainbow belts!
https://forums.factorio.com/viewtopic.php?f=8&t=28414
I've built belt systems that can deliver a total of 12 different types of items *per-side* of a 3-tile wide building ...
by hoho
Fri Apr 21, 2017 9:48 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 214515

Re: Friday Facts #187 - Space science & 0.15 graphics

Time to do the There Is No Spoon Achievement and I will have all the Achievements before Tuesday comes around.
I did that this week. As I've played with mods around 99% of the time, I had to do most of them. I had done a previous run of "complete the game/thanks for fish/no bots/no solar/no lasers ...
by hoho
Fri Apr 21, 2017 9:38 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1268619

Re: Factorio Roadmap for 0.15 + 0.16

In lategame even on i7 3,8Ghz cpus pollution calculations are slowing down the game.
I *highly* doubt it's calculations on pollution that cause the slowdown. Dealing with pollution should take fraction of what it takes to deal with, say, inserters.

If pollution us bigger than 10000=10k, in ...
by hoho
Fri Apr 21, 2017 4:52 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 214515

Re: Friday Facts #187 - Space science & 0.15 graphics

Third icon, Mr fusion?! You Devs are Such a tease!

It's the portable fusion reactor icon that has existed in the game for a loooong time.

Something I noticed in the V453000 gallery:

The refineries at the bottom left are utilizing a new 0.15 recipe - coal liquefication to get more oil for the ...
by hoho
Fri Apr 21, 2017 4:19 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 214515

Re: Friday Facts #187 - Space science & 0.15 graphics

I got sick two days ago. I'm almost certain I'll be healthy again by the release date. This kind of makes me sad :D

Will there be any new achievements or changes to old ones?
by hoho
Fri Apr 21, 2017 7:38 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1268619

Re: Factorio Roadmap for 0.15 + 0.16

If you haven't launched 1000 rockets and built a >1RPM base... there's a lot more fun to be had.
I have around 1600 hours on the game on Steam + >1000 hours before it.

In total I've launched three rockets, all after achievements were added (one for thanks for fish, one for complete without solar ...
by hoho
Mon Apr 17, 2017 7:07 am
Forum: Bob's mods
Topic: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)
Replies: 96
Views: 76159

Re: [MOD 0.14.x] CMHMod (my take on balancing Bob's Mods)

I'm personally hoping that they'll add a few more achievements one can spend time getting while mods update.

Would be nice to have a "complete game in marathon mode in under X hours" :D
by hoho
Mon Apr 17, 2017 6:53 am
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 79757

Re: Friday Facts #186 - Marathon testing

However, a good practice is too make frequent builds (I think to Agile Manifesto). So, why don't you give us some kind of Steam Beta Code in the forum, with a big warning : "These builds will crash or corrupt your save". So we could access some staging builds and satisfy our thirst :) We definitely ...
by hoho
Fri Apr 14, 2017 6:37 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 79757

Re: Friday Facts #186 - Marathon testing

What will happen with the "finish game in <X hours" achievements in 0.15?
by hoho
Fri Apr 14, 2017 10:59 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1268619

Re: Factorio Roadmap for 0.15 + 0.16

Has any dev mentioned what would happen with the speedrun achievements after 0.15? I would assume it'll take more time to complete the game after the update than it does in 0.14.
by hoho
Wed Apr 12, 2017 8:18 am
Forum: Bob's mods
Topic: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)
Replies: 96
Views: 76159

Re: [MOD 0.14.x] CMHMod (my take on balancing Bob's Mods)

CMH wrote:Now where's that 0.15?!??
Soon(tm).

My guess is it'll be here within 1-2 weeks at most unless they find some major issues in their internal testing. In last FF they said they have found suspiciously few problems.
by hoho
Sat Mar 11, 2017 1:53 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1268619

Re: 1.0 without endgame?

We have some plans for DLC, or a free update
Probably its WAAAY too early to worry but paid DLC would probably be pretty bad for community in sense that it'd split mods by according to who owns or doesn't own that DLC.

Personally, I'd get the DLC anyway and I'd be willing to pay way more for it ...
by hoho
Tue Feb 21, 2017 1:00 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 316632

Re: Parrallel processing in games & applications

Rseding91 wrote:Rarely. Most everything interacting with network code uses unique or shared pointers. The core game logic primarily does not.
Some people define shared/unique/scoped pointers as "smart" ones too :)
by hoho
Fri Feb 10, 2017 7:57 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3804
Views: 2276159

Re: Development and Discussion

Uhh, there is wind. Ever noticed how the way steam clouds move in different directions at different speeds depending on wind direction?
i'm talking about mechanic, not animation effects. as for smoke and steam, it would be boring, if it go straight up, would not?
And still one of the devs of the ...
by hoho
Thu Feb 09, 2017 12:56 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3804
Views: 2276159

Re: Development and Discussion

That's a 500W engine according to the discription. You'd need 120 of those to power your first lab.
Considering we have solar panels that are orders of magnitude better than the panels we have on Earth, I don't think it's too bad to scale up wind power in similar scale.
considering there is no ...
by hoho
Thu Feb 09, 2017 12:55 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 316632

Re: Parrallel processing in games & applications

There is also the thing that multithreading can ever only give *at best* linear scaling with core count.

By the way, there is super-linear speedup . Allthough that is something you wouldn't count on / expect.
Pretty much the only time this can happen is if you are memory-bound in a single thread ...
by hoho
Tue Feb 07, 2017 8:30 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 316632

Re: Parrallel processing in games & applications

The longer you wait the worse it will get because your single-threaded improvements will generally create causality constraints that don't work across multiple threads.
It works both ways. IIRC devs said that the way they made belt processing >10x faster isn't exactly easy to implement in ...
by hoho
Tue Feb 07, 2017 8:06 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3804
Views: 2276159

Re: Development and Discussion

Xeanoa wrote:That's a 500W engine according to the discription. You'd need 120 of those to power your first lab.
Considering we have solar panels that are orders of magnitude better than the panels we have on Earth, I don't think it's too bad to scale up wind power in similar scale.
by hoho
Mon Feb 06, 2017 5:15 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3804
Views: 2276159

Re: Development and Discussion

The part that turns kinetic energy into electricity stays roughly the same, but now you have to mount in on top of a very tall structure that has to withstand extreme weather, and capture a large amount of energy from wind without breaking.
As it's a beginner power production, it doesn't have to ...

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