Search found 265 matches
- Sun May 21, 2017 12:24 pm
- Forum: Ideas and Suggestions
- Topic: vertical/horizontal lock on item placement?
- Replies: 1
- Views: 1172
vertical/horizontal lock on item placement?
I think it would be nice quality of life option to have item placement locked on grid to a vertical or horizontal line when doing a running placement of things. There could be a toggle key for this functionality. This would be nice in case you... 1) run into things, get displaced on your running lin...
- Sat May 20, 2017 12:41 pm
- Forum: Ideas and Suggestions
- Topic: make running ghost placement of power poles work better
- Replies: 0
- Views: 390
make running ghost placement of power poles work better
If I run and use ghost placement of power poles, the ghosts are placed right next to each other. Better would be for them to be placed like they are when doing manual running placement. (max distance between poles or placement such that everything near poles would get power while maintaining as long...
- Wed May 17, 2017 6:00 pm
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 51096
Re: Version 0.15.11
I like that design. Any chance for a blueprint string?eX_ploit wrote:So, after this change I rearranged my 4x4 nuclear design to use as little heat pipes as possible, gotta go with the times.
- Tue May 16, 2017 5:00 pm
- Forum: Ideas and Suggestions
- Topic: Units and quantities: Use real prefixes and proper rounding
- Replies: 16
- Views: 7444
Re: Units and quantities: Use real prefixes and proper rounding
Then in that case changing to cubic meters as measurement of liquids would make the game inconsistent since everything else is changing prefixes in increments of 1000 pro: It would be correct con: it would be confusing I fear in this case the con would outweigh the pro I would fully support 3 decima...
- Tue May 16, 2017 3:41 pm
- Forum: Ideas and Suggestions
- Topic: Mining productivity research gain missing on mouseover info
- Replies: 6
- Views: 1935
Re: Mining productivity research gain missing on mouseover info
Thanks for clearing that up!
- Tue May 16, 2017 3:21 pm
- Forum: Ideas and Suggestions
- Topic: Mining productivity research gain missing on mouseover info
- Replies: 6
- Views: 1935
Re: Mining productivity research gain missing on mouseover info
Related to this. Let´s say I research 40 levels of mining productivity.
Is the end result like 2%*40=80% more productivity or is it more like 1.02^40 =~2.21 times the base productivity?
Is the end result like 2%*40=80% more productivity or is it more like 1.02^40 =~2.21 times the base productivity?
- Mon May 15, 2017 8:42 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear bombs by artillery train
- Replies: 0
- Views: 545
Nuclear bombs by artillery train
This may or may not be already planned... and this may seem like something obvious... But are you guys going to make it possible for the artillery train to shoot nukes if/when the whole artillery train thing is implemented? I would suggest yes :) automated nuclear destruction of bugnests and bugs wo...
- Mon May 15, 2017 2:14 pm
- Forum: Gameplay Help
- Topic: Are pumps on both sides of liquid wagon supposed to work?
- Replies: 10
- Views: 5738
Re: Are pumps on both sides of liquid wagon supposed to work?
Looking good! Wow. that is much faster than what I had going on.
- Sun May 14, 2017 5:17 pm
- Forum: Gameplay Help
- Topic: Are pumps on both sides of liquid wagon supposed to work?
- Replies: 10
- Views: 5738
Are pumps on both sides of liquid wagon supposed to work?
Not sure if this is a bug or a feature so for now Im going to refrain from posting this on bug reports. I was trying to make emptying and filling a liquid wagon as fast as possible so I put pumps on both sides of a liquid wagon. 3 on one side and 3 on the other side. However, only pumps on one side ...
- Sun May 14, 2017 12:33 pm
- Forum: Ideas and Suggestions
- Topic: Introduce RTS elements to the game
- Replies: 5
- Views: 1916
Re: Introduce RTS elements to the game
I would prefer armies that you do not need to control in rts fashion, as in automated armies. I think combination of artillery train (that is yet to be made for vanilla) and robot army mod (https://mods.factorio.com/mods/kyranzor/robotarmy) would be mostly sufficient... unless you really, really wan...
- Sat May 13, 2017 10:03 pm
- Forum: Duplicates
- Topic: [0.15.10] icon text 1 of 16 - infinity on tech select screen
- Replies: 1
- Views: 582
[0.15.10] icon text 1 of 16 - infinity on tech select screen
so next level is 41 of 16 - infinity? also list on the left says 1 of 16 - infinity so it is different than what is shown on the right. same kind of thing on all remaining techs https://steamuserimages-a.akamaihd.net/ugc/840330163400529488/6159A813F5ECC1E05F2BD0178238095AE9B112AD/ https://steamuseri...
- Sat May 13, 2017 2:58 pm
- Forum: Ideas and Suggestions
- Topic: Flash and mushroom cloud effect for nukes
- Replies: 2
- Views: 756
Re: Flash and mushroom cloud effect for nukes
is it just me then that wants a more flashy bang?
- Sat May 13, 2017 2:56 pm
- Forum: General discussion
- Topic: Accessing the new tutorials when I need them
- Replies: 5
- Views: 1828
Re: Accessing the new tutorials when I need them
So I still had it wrong then I shall try the other way around this evening
- Thu May 11, 2017 9:30 pm
- Forum: General discussion
- Topic: Accessing the new tutorials when I need them
- Replies: 5
- Views: 1828
Re: Accessing the new tutorials when I need them
oh. I must have been blind
Thank you!
Not only did I find the button but I did get my trains on my actual map working too.
signal before crossroads, chain signal after crossroads is what seems to work.
Thank you!
Not only did I find the button but I did get my trains on my actual map working too.
signal before crossroads, chain signal after crossroads is what seems to work.
- Thu May 11, 2017 2:14 pm
- Forum: General discussion
- Topic: Accessing the new tutorials when I need them
- Replies: 5
- Views: 1828
Accessing the new tutorials when I need them
So I have forgotten how the signals work since on some of my previous playthroughs I didnt use trains. This time, I have trains but initially I designed my train tracks such that they never cross so I didn´t click on the tutorial things when they popped up on the screen as I had other things to do. ...
- Wed May 10, 2017 6:14 am
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 131188
Re: Attacking biters with turrets makes all weapons pointless
Now that I can mass produce nukes, I fail to see any reason why I should turret creep anymore
- Wed May 10, 2017 6:12 am
- Forum: Mods
- Topic: [0.16] Space Extension Mod (SpaceX)
- Replies: 109
- Views: 91676
Re: [0.15] Space Extension Mod (SpaceX)
For users, I think it would be sensible if there was only one place to set things instead of doing it twice. But I don´t know how much work that is.
However, If you intended it to work as is, it is fine as it is.
However, If you intended it to work as is, it is fine as it is.
- Tue May 09, 2017 7:37 pm
- Forum: Mods
- Topic: [0.16] Space Extension Mod (SpaceX)
- Replies: 109
- Views: 91676
Re: [0.15] Space Extension Mod (SpaceX)
Isnt the tech research a bit expensive? I mean normal high end research is like 500-1000. This one is 250000 :o With research modifier 10, this is 2,5 Million lol. WTF? The end game in 0.15 is different from 0.14, you have other things to do now. Yes it is expensive. And yes it should be! I think y...
- Sat May 06, 2017 6:52 am
- Forum: Balancing
- Topic: Does barreling make any sense now?
- Replies: 7
- Views: 4425
Re: Does barreling make any sense now?
ah, so you would barrel without actually putting the barrels in a cargo wagon. Didn´t even think of that for some reason
So I guess the throughput of belts is better than throughput of pipes? By how much?
This offsets the hassle of actually having to build barreling and unbarreling assemblers?
So I guess the throughput of belts is better than throughput of pipes? By how much?
This offsets the hassle of actually having to build barreling and unbarreling assemblers?
- Sat May 06, 2017 6:26 am
- Forum: Balancing
- Topic: Does barreling make any sense now?
- Replies: 7
- Views: 4425
Re: Does barreling make any sense now?
Please be more specific. How is it better than just putting lubricant in a liquid wagon?