Search found 262 matches
- Mon Jul 31, 2017 1:42 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 989311
Re: Factorio Roadmap for 0.16+
RIP Spidey the Spidertron. Let's have a moment of silence in memory of his long inserter legs.
- Mon Jul 03, 2017 5:18 pm
- Forum: Ideas and Suggestions
- Topic: Rimworld/Dwarf Fortress depth
- Replies: 4
- Views: 3527
Re: Rimworld/Dwarf Fortress depth
This suggestion is pretty much a new game. Something in between df and factorio, combining their best features, would certainly destroy our lives. Automated dwarf maintained factory! what could possibly go wrong! just don´t dig too deep... Factorio is a little bit similarish, but I would still say i...
- Mon Jun 26, 2017 10:29 am
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 129428
Re: Attacking biters with turrets makes all weapons pointless
Well maybe artillery train will do the magic for vanilla if and when they implement that.
- Tue Jun 20, 2017 9:19 am
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 129428
Re: Attacking biters with turrets makes all weapons pointless
whitegold: have you tried this? https://mods.factorio.com/mods/kyranzor/robotarmy
Just asking because based on everything you just said, this would probably suit your playstyle very well enough to justify installing a mod.
Just asking because based on everything you just said, this would probably suit your playstyle very well enough to justify installing a mod.
- Thu Jun 15, 2017 3:16 pm
- Forum: Releases
- Topic: Version 0.15.21
- Replies: 15
- Views: 18748
Re: Version 0.15.21
and that is why we have experimental releases before declaring the version stable
- Wed Jun 14, 2017 4:59 pm
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 32200
Add achievements for completing marathon, death world etc.
For added sense of accomplishment, please add steam achievements for launching rocket in various difficulty modes.
Thank you!
Thank you!
- Wed Jun 14, 2017 4:56 pm
- Forum: Releases
- Topic: Version 0.15.20
- Replies: 29
- Views: 20039
Re: Version 0.15.20
Would you kindly report that in the bug report section of the forum, please?
link: viewforum.php?f=7
link: viewforum.php?f=7
- Sat Jun 10, 2017 10:01 pm
- Forum: Ideas and Suggestions
- Topic: Don't stop music when on pause
- Replies: 5
- Views: 2156
Re: Don't stop music when on pause
I actually prefer to have the music paused when I pause the game. This is standard behavior.
However, I would support the idea to have this as a toggleable option in options menu. User should be able to choose how the game behaves when paused.
And yes, the soundtrack is awesome!
However, I would support the idea to have this as a toggleable option in options menu. User should be able to choose how the game behaves when paused.
And yes, the soundtrack is awesome!
- Sat Jun 10, 2017 9:57 pm
- Forum: Ideas and Suggestions
- Topic: I'd like to be able to see my corpse on the map.
- Replies: 55
- Views: 22746
Re: Make Corpses More Visible
Maybe it would be good idea to have a message on screen like "welcome to die, you have 15 minutes to reclaim your lost items from your corpse" or something along those lines.
- Sat Jun 10, 2017 6:36 pm
- Forum: Ideas and Suggestions
- Topic: keep certain inventory items from being used as ingredient
- Replies: 9
- Views: 2952
Re: keep certain inventory items from being used as ingredient
Just had an idea. Im not sure if this works or not since I cant test it right now. But you could try putting pipes into logistics trash slot and test making underground pipes then, will the pipes be used for crafting then? I think having similar slots that will not be touched by bots would be useful...
- Sat Jun 10, 2017 6:09 pm
- Forum: Ideas and Suggestions
- Topic: multithread
- Replies: 19
- Views: 9639
Re: multithread
Ideally you want a high frequency 4 core processor with memory as fast as possible. You might find this interesting even though it is from very old version: Test setup HW: CPU-Intel Core i7-6700K, RAM-Vengeance® LPX 16GB (2x8GB) DDR4 DRAM 3200MHz, GPU-nvidia GTX 980Ti Test settings: Factorio version...
- Sat Jun 10, 2017 4:00 pm
- Forum: General discussion
- Topic: Have you seen spawners being built?
- Replies: 11
- Views: 4557
Have you seen spawners being built?
Just a thought that appeared on my head suddenly. I know biters repopulate areas and build new spawners a little distance from my walls but I have never seen it happen. Have you? As in, have you been looking at an area where there is nothing but land and then had biters travel to that area and set u...
- Fri Jun 09, 2017 5:45 pm
- Forum: Outdated/Not implemented
- Topic: The sorely missed ability to do donuts with the car.
- Replies: 4
- Views: 1852
Re: The sorely missed ability to do donuts with the car.
I would kind of like the car to have a handbrake for fast turns and then if you accelerate and turn with clever use of handbrake you could maybe also do donuts and waffles.
- Thu Jun 08, 2017 5:43 pm
- Forum: Ideas and Suggestions
- Topic: Turrets produce a circuit network signal
- Replies: 36
- Views: 11314
Re: circuit connection for turrets
If you might need between 200 and 800 ammo in chest, you should probably just have it request 800 instead of 200 always. It´s just a simpler solution to make sure you have enough ammo. This is just a one time thing to fill that buffer too and making 3 more stacks of ammo is not expensive. After that...
- Thu Jun 08, 2017 5:34 pm
- Forum: General discussion
- Topic: All achievements get!
- Replies: 9
- Views: 3553
Re: All achievements get!
I stopped bothering with achievements after the first few hours of the game. I would go out of my way for them and that hindered my bases. Plus mods auto disable achievements so that really sucks. But congrats nonetheless!! Thanks. Yeah, I recommend you just ignore the achievements at first if you ...
- Wed Jun 07, 2017 9:50 pm
- Forum: Ideas and Suggestions
- Topic: Stop Blueprints escaping their Books
- Replies: 45
- Views: 11492
Re: Stop Blueprints escaping their Books
I propose better would be if clicking a blueprint in the blueprint book once does not pick up the blueprint but instead just selects the blueprint (yellow borders go on that blueprint) and the whole blueprint book is picked up instead. To pick up the actual blueprint you would then have to put the b...
- Tue Jun 06, 2017 5:49 pm
- Forum: Ideas and Suggestions
- Topic: Hydraulic Fracturing
- Replies: 5
- Views: 2615
Re: Hydraulic Fracturing
Here´s my related idea: viewtopic.php?f=33&t=49295
I hope someone would do this. If not, I might even try to learn to do it myself. I will search help on modding forums eventually.
I hope someone would do this. If not, I might even try to learn to do it myself. I will search help on modding forums eventually.
- Tue Jun 06, 2017 6:42 am
- Forum: Ideas and Suggestions
- Topic: Rearrange hand craft queue - QOL
- Replies: 14
- Views: 10202
Re: Rearrange hand craft queue - QOL
While I do support this idea, I just have to ask... why would you hand craft 19 speed modules :shock: Well, sometimes if I want something crafted while I do something else, I would just pop up a temporary assembler or two, put a chest next to them, give them the recipe of speed modules (or whatever)...
- Sun Jun 04, 2017 11:23 pm
- Forum: Ideas and Requests For Mods
- Topic: [request] Resources from water, electricity and lubricant
- Replies: 1
- Views: 998
[request] Resources from water, electricity and lubricant
TLDR Requesting a mod that would have a four phase process to make iron, copper and a little coal from water, lubricant and electricity: regular offshore pump, two chem plant phases and one assembler phase. side products in some of these phases would bring extra puzzle element. /TLDR At the moment I...
- Sun Jun 04, 2017 10:37 pm
- Forum: Ideas and Suggestions
- Topic: Hydraulic Fracturing
- Replies: 5
- Views: 2615
Re: Hydraulic Fracturing
Quarry mod is a little bit similar to this. https://mods.factorio.com/mods/FuzzCat927/quarry https://www.youtube.com/watch?v=bJQoRCItK2Y It needs a lot of energy and costs some resources to make but especially in the end game this might be a little too cheap, borderline cheatish. But with some adjus...