Search found 262 matches

by Mendel
Mon Jul 31, 2017 1:42 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 989311

Re: Factorio Roadmap for 0.16+

RIP Spidey the Spidertron. Let's have a moment of silence in memory of his long inserter legs.
by Mendel
Mon Jul 03, 2017 5:18 pm
Forum: Ideas and Suggestions
Topic: Rimworld/Dwarf Fortress depth
Replies: 4
Views: 3527

Re: Rimworld/Dwarf Fortress depth

This suggestion is pretty much a new game. Something in between df and factorio, combining their best features, would certainly destroy our lives. Automated dwarf maintained factory! what could possibly go wrong! just don´t dig too deep... Factorio is a little bit similarish, but I would still say i...
by Mendel
Mon Jun 26, 2017 10:29 am
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 129428

Re: Attacking biters with turrets makes all weapons pointless

Well maybe artillery train will do the magic for vanilla if and when they implement that.
by Mendel
Tue Jun 20, 2017 9:19 am
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 129428

Re: Attacking biters with turrets makes all weapons pointless

whitegold: have you tried this? https://mods.factorio.com/mods/kyranzor/robotarmy

Just asking because based on everything you just said, this would probably suit your playstyle very well enough to justify installing a mod.
by Mendel
Thu Jun 15, 2017 3:16 pm
Forum: Releases
Topic: Version 0.15.21
Replies: 15
Views: 18748

Re: Version 0.15.21

and that is why we have experimental releases before declaring the version stable :D
by Mendel
Wed Jun 14, 2017 4:59 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 32200

Add achievements for completing marathon, death world etc.

For added sense of accomplishment, please add steam achievements for launching rocket in various difficulty modes.

Thank you!
by Mendel
Wed Jun 14, 2017 4:56 pm
Forum: Releases
Topic: Version 0.15.20
Replies: 29
Views: 20039

Re: Version 0.15.20

Would you kindly report that in the bug report section of the forum, please?

link: viewforum.php?f=7
by Mendel
Sat Jun 10, 2017 10:01 pm
Forum: Ideas and Suggestions
Topic: Don't stop music when on pause
Replies: 5
Views: 2156

Re: Don't stop music when on pause

I actually prefer to have the music paused when I pause the game. This is standard behavior.

However, I would support the idea to have this as a toggleable option in options menu. User should be able to choose how the game behaves when paused.

And yes, the soundtrack is awesome!
by Mendel
Sat Jun 10, 2017 9:57 pm
Forum: Ideas and Suggestions
Topic: I'd like to be able to see my corpse on the map.
Replies: 55
Views: 22746

Re: Make Corpses More Visible

Maybe it would be good idea to have a message on screen like "welcome to die, you have 15 minutes to reclaim your lost items from your corpse" or something along those lines.
by Mendel
Sat Jun 10, 2017 6:36 pm
Forum: Ideas and Suggestions
Topic: keep certain inventory items from being used as ingredient
Replies: 9
Views: 2952

Re: keep certain inventory items from being used as ingredient

Just had an idea. Im not sure if this works or not since I cant test it right now. But you could try putting pipes into logistics trash slot and test making underground pipes then, will the pipes be used for crafting then? I think having similar slots that will not be touched by bots would be useful...
by Mendel
Sat Jun 10, 2017 6:09 pm
Forum: Ideas and Suggestions
Topic: multithread
Replies: 19
Views: 9639

Re: multithread

Ideally you want a high frequency 4 core processor with memory as fast as possible. You might find this interesting even though it is from very old version: Test setup HW: CPU-Intel Core i7-6700K, RAM-Vengeance® LPX 16GB (2x8GB) DDR4 DRAM 3200MHz, GPU-nvidia GTX 980Ti Test settings: Factorio version...
by Mendel
Sat Jun 10, 2017 4:00 pm
Forum: General discussion
Topic: Have you seen spawners being built?
Replies: 11
Views: 4557

Have you seen spawners being built?

Just a thought that appeared on my head suddenly. I know biters repopulate areas and build new spawners a little distance from my walls but I have never seen it happen. Have you? As in, have you been looking at an area where there is nothing but land and then had biters travel to that area and set u...
by Mendel
Fri Jun 09, 2017 5:45 pm
Forum: Outdated/Not implemented
Topic: The sorely missed ability to do donuts with the car.
Replies: 4
Views: 1852

Re: The sorely missed ability to do donuts with the car.

I would kind of like the car to have a handbrake for fast turns and then if you accelerate and turn with clever use of handbrake you could maybe also do donuts and waffles.
by Mendel
Thu Jun 08, 2017 5:43 pm
Forum: Ideas and Suggestions
Topic: Turrets produce a circuit network signal
Replies: 36
Views: 11314

Re: circuit connection for turrets

If you might need between 200 and 800 ammo in chest, you should probably just have it request 800 instead of 200 always. It´s just a simpler solution to make sure you have enough ammo. This is just a one time thing to fill that buffer too and making 3 more stacks of ammo is not expensive. After that...
by Mendel
Thu Jun 08, 2017 5:34 pm
Forum: General discussion
Topic: All achievements get!
Replies: 9
Views: 3553

Re: All achievements get!

I stopped bothering with achievements after the first few hours of the game. I would go out of my way for them and that hindered my bases. Plus mods auto disable achievements so that really sucks. But congrats nonetheless!! Thanks. Yeah, I recommend you just ignore the achievements at first if you ...
by Mendel
Wed Jun 07, 2017 9:50 pm
Forum: Ideas and Suggestions
Topic: Stop Blueprints escaping their Books
Replies: 45
Views: 11492

Re: Stop Blueprints escaping their Books

I propose better would be if clicking a blueprint in the blueprint book once does not pick up the blueprint but instead just selects the blueprint (yellow borders go on that blueprint) and the whole blueprint book is picked up instead. To pick up the actual blueprint you would then have to put the b...
by Mendel
Tue Jun 06, 2017 5:49 pm
Forum: Ideas and Suggestions
Topic: Hydraulic Fracturing
Replies: 5
Views: 2615

Re: Hydraulic Fracturing

Here´s my related idea: viewtopic.php?f=33&t=49295

I hope someone would do this. If not, I might even try to learn to do it myself. I will search help on modding forums eventually.
by Mendel
Tue Jun 06, 2017 6:42 am
Forum: Ideas and Suggestions
Topic: Rearrange hand craft queue - QOL
Replies: 14
Views: 10202

Re: Rearrange hand craft queue - QOL

While I do support this idea, I just have to ask... why would you hand craft 19 speed modules :shock: Well, sometimes if I want something crafted while I do something else, I would just pop up a temporary assembler or two, put a chest next to them, give them the recipe of speed modules (or whatever)...
by Mendel
Sun Jun 04, 2017 11:23 pm
Forum: Ideas and Requests For Mods
Topic: [request] Resources from water, electricity and lubricant
Replies: 1
Views: 998

[request] Resources from water, electricity and lubricant

TLDR Requesting a mod that would have a four phase process to make iron, copper and a little coal from water, lubricant and electricity: regular offshore pump, two chem plant phases and one assembler phase. side products in some of these phases would bring extra puzzle element. /TLDR At the moment I...
by Mendel
Sun Jun 04, 2017 10:37 pm
Forum: Ideas and Suggestions
Topic: Hydraulic Fracturing
Replies: 5
Views: 2615

Re: Hydraulic Fracturing

Quarry mod is a little bit similar to this. https://mods.factorio.com/mods/FuzzCat927/quarry https://www.youtube.com/watch?v=bJQoRCItK2Y It needs a lot of energy and costs some resources to make but especially in the end game this might be a little too cheap, borderline cheatish. But with some adjus...

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