Search found 265 matches

by Mendel
Wed Sep 07, 2016 9:04 pm
Forum: General discussion
Topic: Lazy bastard mining speed
Replies: 11
Views: 5795

Re: Lazy bastard mining speed

Oil refinery... You must manual craft that one too and that is much later. Preferrably more than one. You cant manufacture one without assembler3 and you need blue bottles to research that and blue bottles need oil. Oil needs refinery. So there we are.
by Mendel
Tue Sep 06, 2016 5:08 pm
Forum: Outdated/Not implemented
Topic: Factorio discount codes for steam license owners?
Replies: 5
Views: 6813

Re: Factorio discount codes for steam license owners?

Thank you for the quick and definitive reply! It can be thought of as a positive thing too: If you buy the game for the price it is sold for, there will be no dumb moment when you realize if you waited a day longer it would have been cheaper. Also... it is worth it. I might still buy an extra copy o...
by Mendel
Tue Sep 06, 2016 3:52 pm
Forum: Outdated/Not implemented
Topic: Factorio discount codes for steam license owners?
Replies: 5
Views: 6813

Factorio discount codes for steam license owners?

some games give buyers of the game discount codes they can then gift to friends to give their friends incentive to get the game as well. I think this would be worth considering for Factorio now that 0.14 will likely make multiplayer even better? Also I hope there will be seasonal discounts for Facto...
by Mendel
Tue Sep 06, 2016 3:14 pm
Forum: Implemented Suggestions
Topic: Block A single side of belts.
Replies: 17
Views: 6088

Re: Block A single side of rails

1 pic would tell the story better.

Please take a screenshot and show me your problem.

Then I will try to recreate your setup and show you a solution with a screenshot of my own.

That sound good?
by Mendel
Tue Sep 06, 2016 2:29 pm
Forum: Ideas and Suggestions
Topic: Vacuum Cleaner (Hoover equipment)
Replies: 1
Views: 720

Vacuum Cleaner (Hoover equipment)

Equip this entity and press F and you will hoover resources around you on a much larger range than the default pick item from ground action. Can be set to only hoover while pressing button or to autohoover everything around all the time until disabled. Latter would be useful for example for gatherin...
by Mendel
Mon Sep 05, 2016 2:38 pm
Forum: News
Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
Replies: 98
Views: 44605

Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental

How about (expensive) tech to make robots fly much faster? Currently I think roboports are far from overpowered. In fact I was hanging in there in a game multiplayer game where a couple of good players finished the game in 6 hours and stuff like rails and roboport simply wasn´t necessary at all, to ...
by Mendel
Tue Aug 30, 2016 4:00 pm
Forum: Ideas and Suggestions
Topic: New game plus!
Replies: 9
Views: 2604

New game plus!

Okay so here´s an idea: First, you play the game regularly, except instead of launching just the satellite, you are given an option to launch whatever item you choose with a rocket. Game keeps score of which items you have launched. At any time after launching the first rocket you can decide to end ...
by Mendel
Tue Aug 30, 2016 11:29 am
Forum: Ideas and Suggestions
Topic: We need a better end goal
Replies: 19
Views: 5919

Re: We need a better end goal

Did you try the achievement/challenge thing yet where you have to beat the game while crafting no more than 111 things manually? Already making one factory, 10 red bottles and a laborary counts as something close to 100 things cause all the incredients count too! Oh, and it was also had to think har...
by Mendel
Tue Aug 30, 2016 9:01 am
Forum: Ideas and Suggestions
Topic: Personal levitation equipment.
Replies: 1
Views: 806

Personal levitation equipment.

I dont know if this has been suggested before or modded in but one thing I find extremely annoying is walking into obstacles (such as wall pieces, pipes, trees, anything really) and having to walk around them. this is doubly annoying when trying to walk in a straight line to place stuff in line. I t...
by Mendel
Mon Apr 04, 2016 6:21 am
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 65096

Re: Friday Facts #132 - Side Project

if you want, you can go here

http://www.rapidtables.com/convert/numb ... -ascii.htm

copy paste 0x417072696c20466f6f6c73 and click convert
They have April Fools written in hex code in the picture :lol:
by Mendel
Sat Apr 02, 2016 7:49 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 65096

Re: Friday Facts #132 - Side Project

I am strongly opposed to pay 2 automate model in mobile version. Instead you should do the complete opposite! Pay to craft manually. automated production should always be free! This will guide people towards automation and playing the game properly instead of "conveniently" making 100 more...
by Mendel
Sun Jan 10, 2016 11:42 am
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 115858

Re: Friday Facts #120 - Spidertron

That spider should be made out of 8 fast inserters, 8 electric engines a big hunk of steel and some circuit boards :)
by Mendel
Sun Nov 08, 2015 3:19 pm
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 64080

Re: Friday Facts #111 - Long term plans

is there a plan to make a non tutorial campaign with missions that have goals and a bit of a story?
by Mendel
Sat Oct 10, 2015 5:01 pm
Forum: News
Topic: Friday Facts #107 - The Wedding
Replies: 36
Views: 37879

Re: Friday Facts #107 - The Wedding

I hope this marriage will be... Kovarex stable!
by Mendel
Sat Aug 22, 2015 10:42 am
Forum: Ideas and Suggestions
Topic: campaigns and end game content?
Replies: 6
Views: 3013

Re: campaigns and end game content?

Am I correct that campaign and such haven´t been worked on for more than a year? Maybe the devs need to have someone who would focus solely on making story and campaign missions... or maybe it´s not time for that yet? oh... can users make campaign(s)? Maybe such things have already been made? Are th...
by Mendel
Sat Aug 22, 2015 10:20 am
Forum: Ideas and Suggestions
Topic: different pipe connections or color coded pipes
Replies: 5
Views: 2054

different pipe connections or color coded pipes

Pipes should rotate if and only if I press R. Adjacent pipes should only connect if I rotated a pipe while building it in a way that makes the adjacent pipes connect. Like if there are two pipes side by side like this: ======================= ======================= they don´t connect but if I add a...
by Mendel
Sat Aug 22, 2015 9:57 am
Forum: Ideas and Suggestions
Topic: new middle product - Copper Clad Steel
Replies: 4
Views: 2580

Re: new middle product - Copper Clad Steel

Yeah Im not really qualified or skilled enough to make this into a more concrete proposal but the idea revolves around symmetry. there are 3 tiers of iron "resources" iron ore, iron plate and steel plate but only 2 tiers of copper resources copper ore and copper plate. My melting outposts ...
by Mendel
Sat Aug 22, 2015 8:18 am
Forum: General discussion
Topic: Concrete range
Replies: 8
Views: 15131

Re: Concrete range

hmm colored concrete could be used for pixel art. Who´s the first to draw Mario in concrete pixel blocks? :)

Anyways. I would want to see much more uses for concrete. Higher tech buildings like t3 manufacturing plant and roboports should need concrete. Maybe even the biggest power poles.
by Mendel
Sat Aug 22, 2015 8:02 am
Forum: Ideas and Suggestions
Topic: new middle product - Copper Clad Steel
Replies: 4
Views: 2580

new middle product - Copper Clad Steel

So I was thinking... currently I can melt iron ore into iron plates, then iron plates into steel and I can melt copper ore into copper plates but not copper plates into something else It feels like it would make sense to have a "higher tier" of copper too. So... here´s a bit from wikipedia...
by Mendel
Sat Aug 22, 2015 7:03 am
Forum: Ideas and Suggestions
Topic: campaigns and end game content?
Replies: 6
Views: 3013

Re: campaigns and end game content?

Okay well the main thing is still that I really think the game would benefit from having more story and longer campaign(s) There is a too large gap from the goal of the last tutorial campaign mission to the freeplay goal of launching a rocket (and especially what is required for constant multiple ro...

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