Search found 265 matches
- Wed Sep 07, 2016 9:04 pm
- Forum: General discussion
- Topic: Lazy bastard mining speed
- Replies: 11
- Views: 5795
Re: Lazy bastard mining speed
Oil refinery... You must manual craft that one too and that is much later. Preferrably more than one. You cant manufacture one without assembler3 and you need blue bottles to research that and blue bottles need oil. Oil needs refinery. So there we are.
- Tue Sep 06, 2016 5:08 pm
- Forum: Outdated/Not implemented
- Topic: Factorio discount codes for steam license owners?
- Replies: 5
- Views: 6813
Re: Factorio discount codes for steam license owners?
Thank you for the quick and definitive reply! It can be thought of as a positive thing too: If you buy the game for the price it is sold for, there will be no dumb moment when you realize if you waited a day longer it would have been cheaper. Also... it is worth it. I might still buy an extra copy o...
- Tue Sep 06, 2016 3:52 pm
- Forum: Outdated/Not implemented
- Topic: Factorio discount codes for steam license owners?
- Replies: 5
- Views: 6813
Factorio discount codes for steam license owners?
some games give buyers of the game discount codes they can then gift to friends to give their friends incentive to get the game as well. I think this would be worth considering for Factorio now that 0.14 will likely make multiplayer even better? Also I hope there will be seasonal discounts for Facto...
- Tue Sep 06, 2016 3:14 pm
- Forum: Implemented Suggestions
- Topic: Block A single side of belts.
- Replies: 17
- Views: 6088
Re: Block A single side of rails
1 pic would tell the story better.
Please take a screenshot and show me your problem.
Then I will try to recreate your setup and show you a solution with a screenshot of my own.
That sound good?
Please take a screenshot and show me your problem.
Then I will try to recreate your setup and show you a solution with a screenshot of my own.
That sound good?
- Tue Sep 06, 2016 2:29 pm
- Forum: Ideas and Suggestions
- Topic: Vacuum Cleaner (Hoover equipment)
- Replies: 1
- Views: 720
Vacuum Cleaner (Hoover equipment)
Equip this entity and press F and you will hoover resources around you on a much larger range than the default pick item from ground action. Can be set to only hoover while pressing button or to autohoover everything around all the time until disabled. Latter would be useful for example for gatherin...
- Mon Sep 05, 2016 2:38 pm
- Forum: News
- Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
- Replies: 98
- Views: 44605
Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental
How about (expensive) tech to make robots fly much faster? Currently I think roboports are far from overpowered. In fact I was hanging in there in a game multiplayer game where a couple of good players finished the game in 6 hours and stuff like rails and roboport simply wasn´t necessary at all, to ...
- Tue Aug 30, 2016 4:00 pm
- Forum: Ideas and Suggestions
- Topic: New game plus!
- Replies: 9
- Views: 2604
New game plus!
Okay so here´s an idea: First, you play the game regularly, except instead of launching just the satellite, you are given an option to launch whatever item you choose with a rocket. Game keeps score of which items you have launched. At any time after launching the first rocket you can decide to end ...
- Tue Aug 30, 2016 11:29 am
- Forum: Ideas and Suggestions
- Topic: We need a better end goal
- Replies: 19
- Views: 5919
Re: We need a better end goal
Did you try the achievement/challenge thing yet where you have to beat the game while crafting no more than 111 things manually? Already making one factory, 10 red bottles and a laborary counts as something close to 100 things cause all the incredients count too! Oh, and it was also had to think har...
- Tue Aug 30, 2016 9:01 am
- Forum: Ideas and Suggestions
- Topic: Personal levitation equipment.
- Replies: 1
- Views: 806
Personal levitation equipment.
I dont know if this has been suggested before or modded in but one thing I find extremely annoying is walking into obstacles (such as wall pieces, pipes, trees, anything really) and having to walk around them. this is doubly annoying when trying to walk in a straight line to place stuff in line. I t...
- Mon Apr 04, 2016 6:21 am
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 65096
Re: Friday Facts #132 - Side Project
if you want, you can go here
http://www.rapidtables.com/convert/numb ... -ascii.htm
copy paste 0x417072696c20466f6f6c73 and click convert
http://www.rapidtables.com/convert/numb ... -ascii.htm
copy paste 0x417072696c20466f6f6c73 and click convert
They have April Fools written in hex code in the picture
- Sat Apr 02, 2016 7:49 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 65096
Re: Friday Facts #132 - Side Project
I am strongly opposed to pay 2 automate model in mobile version. Instead you should do the complete opposite! Pay to craft manually. automated production should always be free! This will guide people towards automation and playing the game properly instead of "conveniently" making 100 more...
- Sun Jan 10, 2016 11:42 am
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 115858
Re: Friday Facts #120 - Spidertron
That spider should be made out of 8 fast inserters, 8 electric engines a big hunk of steel and some circuit boards
- Sun Nov 08, 2015 3:19 pm
- Forum: News
- Topic: Friday Facts #111 - Long term plans
- Replies: 93
- Views: 64080
Re: Friday Facts #111 - Long term plans
is there a plan to make a non tutorial campaign with missions that have goals and a bit of a story?
- Sat Oct 10, 2015 5:01 pm
- Forum: News
- Topic: Friday Facts #107 - The Wedding
- Replies: 36
- Views: 37879
Re: Friday Facts #107 - The Wedding
I hope this marriage will be... Kovarex stable!
- Sat Aug 22, 2015 10:42 am
- Forum: Ideas and Suggestions
- Topic: campaigns and end game content?
- Replies: 6
- Views: 3013
Re: campaigns and end game content?
Am I correct that campaign and such haven´t been worked on for more than a year? Maybe the devs need to have someone who would focus solely on making story and campaign missions... or maybe it´s not time for that yet? oh... can users make campaign(s)? Maybe such things have already been made? Are th...
- Sat Aug 22, 2015 10:20 am
- Forum: Ideas and Suggestions
- Topic: different pipe connections or color coded pipes
- Replies: 5
- Views: 2054
different pipe connections or color coded pipes
Pipes should rotate if and only if I press R. Adjacent pipes should only connect if I rotated a pipe while building it in a way that makes the adjacent pipes connect. Like if there are two pipes side by side like this: ======================= ======================= they don´t connect but if I add a...
- Sat Aug 22, 2015 9:57 am
- Forum: Ideas and Suggestions
- Topic: new middle product - Copper Clad Steel
- Replies: 4
- Views: 2580
Re: new middle product - Copper Clad Steel
Yeah Im not really qualified or skilled enough to make this into a more concrete proposal but the idea revolves around symmetry. there are 3 tiers of iron "resources" iron ore, iron plate and steel plate but only 2 tiers of copper resources copper ore and copper plate. My melting outposts ...
- Sat Aug 22, 2015 8:18 am
- Forum: General discussion
- Topic: Concrete range
- Replies: 8
- Views: 15131
Re: Concrete range
hmm colored concrete could be used for pixel art. Who´s the first to draw Mario in concrete pixel blocks?
Anyways. I would want to see much more uses for concrete. Higher tech buildings like t3 manufacturing plant and roboports should need concrete. Maybe even the biggest power poles.
Anyways. I would want to see much more uses for concrete. Higher tech buildings like t3 manufacturing plant and roboports should need concrete. Maybe even the biggest power poles.
- Sat Aug 22, 2015 8:02 am
- Forum: Ideas and Suggestions
- Topic: new middle product - Copper Clad Steel
- Replies: 4
- Views: 2580
new middle product - Copper Clad Steel
So I was thinking... currently I can melt iron ore into iron plates, then iron plates into steel and I can melt copper ore into copper plates but not copper plates into something else It feels like it would make sense to have a "higher tier" of copper too. So... here´s a bit from wikipedia...
- Sat Aug 22, 2015 7:03 am
- Forum: Ideas and Suggestions
- Topic: campaigns and end game content?
- Replies: 6
- Views: 3013
Re: campaigns and end game content?
Okay well the main thing is still that I really think the game would benefit from having more story and longer campaign(s) There is a too large gap from the goal of the last tutorial campaign mission to the freeplay goal of launching a rocket (and especially what is required for constant multiple ro...