Search found 267 matches

by Mendel
Tue Jan 03, 2017 7:09 pm
Forum: Modding discussion
Topic: Angel Mods?
Replies: 10
Views: 3887

Re: Angel Mods?

I was looking for a thread about Angel mods specifically.

I have played quite a bit of Bob´s but was considering to start a new game with some other mod, maybe Angel´s. Looks like I cant find much about it though.

Or maybe I should mix both Bob´s and Angel´s mods?

Please let me know what would be ...
by Mendel
Tue Jan 03, 2017 6:10 pm
Forum: Balancing
Topic: Remove/nerf stack size bonus from the basic yellow inserter
Replies: 11
Views: 4924

Re: Remove/nerf stack size bonus from the basic yellow inserter


In my opinion it would be better if there were only 3 Inserters in the first place:

Burner Inserter
Short-handed Inserter
Long-handed Inserter

And Speed/Stacksize/Filter/Smart stuff would become research upgrades instead with their effects being applied globally once they are researched ...
by Mendel
Tue Jan 03, 2017 4:03 pm
Forum: Balancing
Topic: How to make turret creep less powerful but keep it fun
Replies: 19
Views: 10185

Re: How to make turret creep less powerful but keep it fun

In response to the latest blog https://www.factorio.com/blog/post/fff-169 Twinsen mentioned that "So far I believe that we did not find a simple, fun and fair solution"

The impact will be enough to shift the path of least resistance from turret creeping, to the run-and-gun method.

Here are some ...
by Mendel
Mon Jan 02, 2017 6:59 pm
Forum: Gameplay Help
Topic: What exactly needed for 1RPM, no mods or modules
Replies: 14
Views: 9680

Re: What exactly needed for 1RPM, no mods or modules

no modules for the silo as well?
by Mendel
Mon Jan 02, 2017 6:30 pm
Forum: Gameplay Help
Topic: Bob's Mods + Angel's Ores Help Requested
Replies: 6
Views: 9065

Re: Bob's Mods + Angel's Ores Help Requested

I would really recommend adding factorissimo to your mods if you have not already. It makes it much easier to make things less messy.

So basically you get stuff out of your bus with splitters and underground belts, resources go into factorissimo factory building, you set up assemblers and stuff in ...
by Mendel
Mon Jan 02, 2017 4:57 pm
Forum: Balancing
Topic: How to make turret creep less powerful but keep it fun
Replies: 19
Views: 10185

Re: How to make turret creep less powerful but keep it fun

I still firmly believe turrets need no nerf at all. Turret creeping is tedious enough as it is. Problem is not that turret creeping is too powerful. The problem is that other means of attacking are not powerful enough. Believe me, if you can just run and gun the bugs and their nests, people will do ...
by Mendel
Sun Jan 01, 2017 2:05 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 240045

Re: [0.14.x] Bob's Mods: General Discussion

In the same spirit, would you please consider making synthetic wood it´s own separate research item so I can specifically decide whether I want to research synthetic wood or not?
(So researching plastics would not already automatically unlock synthetic wood. I need plastics but I dont usually want ...
by Mendel
Sat Dec 31, 2016 5:24 pm
Forum: Ideas and Suggestions
Topic: Rocket Silo should connect to circuit network
Replies: 50
Views: 28551

Re: Rocket Silo should connect to circuit network

Not sure if you have noticed but this was among the poll options listed here: viewtopic.php?f=9&t=30853

Therefore I suppose it is being at least considered for 0.15 or later
by Mendel
Sat Dec 31, 2016 4:33 pm
Forum: Balancing
Topic: Remove/nerf stack size bonus from the basic yellow inserter
Replies: 11
Views: 4924

Remove/nerf stack size bonus from the basic yellow inserter

I think the basic yellow inserter now with stack size bonuses have become a little too good. They are too energy efficient compared to the "better" inserters. They do enough in too many situations in my opinion compared to the very low energy usage. So I thought maybe remove or reduce the stack size ...
by Mendel
Sat Dec 31, 2016 4:13 pm
Forum: Ideas and Suggestions
Topic: Train horn .
Replies: 3
Views: 2941

Re: Train horn .

I suppose you could only hear the honk of a train close to you kind of like how you only hear the sounds of nearby assemblers and such.
by Mendel
Sat Dec 31, 2016 4:10 pm
Forum: News
Topic: Friday Facts #171 - So long 2016
Replies: 37
Views: 29446

Re: Friday Facts #171 - So long 2016

So... *that* is how G2A and such services work then. I have bought some games from there though not factorio. I think I´ll stay away from there for now :shock:
by Mendel
Mon Dec 26, 2016 5:29 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1264589

Re: Factorio Roadmap for 0.15 + 0.16

Have you tried using train wagons as warehouses? Just put a few trackpieces to where you need a buffer, put wagon on top, add stack inserters and presto, you have a warehouse wagon!


You're right that gameplay should decide what happens with this idea, but I disagree with the implication that ...
by Mendel
Sat Dec 24, 2016 1:21 pm
Forum: Ideas and Suggestions
Topic: Walk over/between solar panels and accumulators.
Replies: 4
Views: 2299

Re: Walk over/between solar panels and accumulators.

I have explained my dilemma with regards to mod based solutions here: viewtopic.php?f=6&t=30240#p207643

That said, thank you for the link, I was unaware of this mod!
by Mendel
Sat Dec 24, 2016 12:38 pm
Forum: Ideas and Suggestions
Topic: Walk over/between solar panels and accumulators.
Replies: 4
Views: 2299

Walk over/between solar panels and accumulators.

Having placed big arrays of solar panels and accumulators, I would ideally like to walk over or between panels and also between accumulators that are placed right next to each other. Possibly this could be done by visually reducing the size just a little bit.

I can of course plan my arrays such ...
by Mendel
Sat Dec 24, 2016 11:45 am
Forum: Ideas and Suggestions
Topic: Option to label ores on the map
Replies: 8
Views: 5558

Re: Option to label ores on the map

Nowadays I just semi-casually always put up a train station next to any worthwhile ore patch. I just don´t usually connect the station to any actual rails.
by Mendel
Tue Dec 13, 2016 10:23 pm
Forum: Ideas and Suggestions
Topic: So what is on this belt?!? (show contents in text please)
Replies: 2
Views: 2565

So what is on this belt?!? (show contents in text please)

Right now the game shows me what the contents of a piece of belt look like when I mouse over or click on a piece of belt. However, it does not tell in text form what the contents actually are.
This would be most useful when playing with mods that add over 9000 different resources and mid products ...
by Mendel
Sun Dec 04, 2016 9:09 am
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 81804

Re: Friday Facts #167 - Reactors Operational

But is it just for power or for weapons too?
by Mendel
Sat Dec 03, 2016 7:33 pm
Forum: Ideas and Suggestions
Topic: Furnaces provide heat for boilers
Replies: 33
Views: 15085

Re: Furnaces provide heat for boilers

makes sense especially for the reason of introducing heat pipes stuff earlier
by Mendel
Sat Dec 03, 2016 6:40 am
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 81804

Re: Friday Facts #167 - Reactors Operational

Is there a reason why I should use nuclear instead of solar?

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