Search found 371 matches

by Ratzap
Fri Mar 04, 2016 9:52 pm
Forum: Mods
Topic: [Official] ShadowsComboPack 0.12.29
Replies: 144
Views: 102269

Re: [Official] ShadowsComboPack 0.12.20

It would be helpful to have a post containing links to the threads of each included mod in the pack so people can look up what each one does and how it works.
by Ratzap
Fri Mar 04, 2016 9:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.25][Oxyd] Collision not considered attacking
Replies: 2
Views: 3150

[0.12.25][Oxyd] Collision not considered attacking

Putting this here instead of the releases thread: Here's an interesting one. I have a save I'm making into a sandbox to experiment with designs so it's set with peaceful mode on. If I take a tank I can completely destroy a nest and all the biters/worms without any of them fighting back simply by run...
by Ratzap
Fri Mar 04, 2016 7:30 pm
Forum: Releases
Topic: Version 0.12.25
Replies: 29
Views: 24442

Re: Version 0.12.25

Here's an interesting one. I have a save I'm making into a sandbox to experiment with designs so it's set with peaceful mode on. If I take a tank I can completely destroy a nest and all the biters/worms without any of them fighting back simply by running over them. If I fire a single shot, everythin...
by Ratzap
Fri Sep 18, 2015 8:55 pm
Forum: Releases
Topic: Version 0.12.8
Replies: 36
Views: 39035

Re: Version 0.12.8

The inline update worked this time, the reply I got previously was spot on - allow experimental needed to be switched on.
by Ratzap
Fri Sep 11, 2015 6:50 pm
Forum: Releases
Topic: Version 0.12.7
Replies: 16
Views: 34948

Re: Version 0.12.7

I tried the in game updater but after logging in it says 'no updates available'. This is with 12.6 - so I've downloaded the whole file. Just some feedback
by Ratzap
Tue Sep 08, 2015 9:23 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 175635

Re: [MOD 0.12.x] Autofill

rk84 wrote: or you could try load&save your game without autofill and then load the game with autofill active again.
That worked thanks. I disabled autofill, loaded the save, saved it to a fresh file, quit game, restart, enable autofill and on loading the new files it's working.
by Ratzap
Thu Sep 03, 2015 8:16 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 175635

Re: [MOD 0.12.x] Autofill

Autofill is giving me an error with 12.5. Presumably if everyone else is having similar trouble we'll get a fix soon? What does the error message say? I haven't played since, I just updated to 12.6 and tried again - my save loads, I put down a burner inserter and this pops up http://i.imgur.com/xKT...
by Ratzap
Sat Aug 29, 2015 7:19 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 175635

Re: [MOD 0.12.x] Autofill

Autofill is giving me an error with 12.5. Presumably if everyone else is having similar trouble we'll get a fix soon?
by Ratzap
Sun Aug 23, 2015 9:29 pm
Forum: Mods
Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replies: 139
Views: 139121

Re: [MOD 0.12.1] Supreme Warfare - 1.0.5

A friend and I just finished an MP game with this mod so I thought I'd leave some feedback. 1) Research costs are pretty high and oddly distributed. Particularly given the build costs of the guns and ammo themselves. 2) The tag capsule for the Big Bang needing to be thrown from range 25 or less is a...
by Ratzap
Mon Aug 17, 2015 8:22 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Automated fishing mod?
Replies: 4
Views: 6356

Re: [Idea] Automated fishing mod?

Yeah, Homeworld looks interesting enough to try out but I was after something a little less all encompassing. That said, I had some time to think about it at work and I've come up with a bit of a progression I may try to create. Start with automated fishing - gets you fish of course. Then a 'Pharmac...
by Ratzap
Sun Aug 16, 2015 11:21 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Automated fishing mod?
Replies: 4
Views: 6356

[Idea] Automated fishing mod?

I looked in the mod areas and ran some searches but there doesn't seem to be anything which adds any kind of automated fishing. This seems to be a large oversight for a game about automating everything. Fish are rather handy at times but chasing the fish around and right clicking them seems a little...

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