Search found 433 matches
- Tue Apr 29, 2014 6:20 pm
- Forum: Ideas and Suggestions
- Topic: Remove requester chests
- Replies: 14
- Views: 3693
Re: Remove requester chests
jast one word NO
- Tue Apr 29, 2014 6:13 pm
- Forum: Ideas and Suggestions
- Topic: Advanced Blueprint
- Replies: 4
- Views: 1556
Re: Advanced Blueprint
you can macke a Blueprint as big as you like or samll ones that you macke a big out off.
- Sat Apr 26, 2014 12:17 am
- Forum: Show your Creations
- Topic: Visit skruu base !
- Replies: 15
- Views: 12289
Re: Visit skruu base !
will it works on my big laptop.Lee_newsum wrote:the save dou not work for me.
---------------------------
Error
---------------------------
bad allocation
---------------------------
OK
---------------------------
jast me
but 212 h long time to play.
that is big
- Fri Apr 25, 2014 6:34 pm
- Forum: Show your Creations
- Topic: Visit skruu base !
- Replies: 15
- Views: 12289
Re: Visit skruu base !
the save dou not work for me.
---------------------------
Error
---------------------------
bad allocation
---------------------------
OK
---------------------------
jast me 
but 212 h long time to play.
---------------------------
Error
---------------------------
bad allocation
---------------------------
OK
---------------------------
but 212 h long time to play.
- Fri Apr 25, 2014 3:58 pm
- Forum: Maps and Scenarios
- Topic: [0.9.6+] Biters_Bite_Back
- Replies: 7
- Views: 22842
[0.9.6+] Biters_Bite_Back
http://i1083.photobucket.com/albums/j390/captain_evil1/LEENEWSUM-TOSH/Factorio2014-04-2516-17-13-62_zpscdb4141c.jpg you power :D http://i1083.photobucket.com/albums/j390/captain_evil1/LEENEWSUM-TOSH/Factorio2014-04-2516-17-31-08_zps1e96757e.jpg http://i1083.photobucket.com/albums/j390/captain_evil1...
- Fri Apr 25, 2014 3:13 pm
- Forum: Maps and Scenarios
- Topic: [0.10.9]island hoping map (0.3.0)
- Replies: 37
- Views: 39101
Re: [0.9.4]island hoping map
update 0.2.0
- Sat Apr 19, 2014 7:46 am
- Forum: Modding help
- Topic: ghost-time-to-live
- Replies: 2
- Views: 1309
ghost-time-to-live
i am working fix this BUG https://forums.factorio.com/forum/vie ... =23&t=3052 AND YES IT IS A BUG TO ME
this is waht i have.
what am not doing?
thanks for your help.
this is waht i have.
Code: Select all
data.raw["type"]["ghost-time-to-live"].modifier = 60 * 60 * 5thanks for your help.
- Fri Apr 18, 2014 6:04 am
- Forum: Not a bug
- Topic: [0.9.7]Blueprint not work
- Replies: 8
- Views: 4514
- Wed Apr 16, 2014 9:14 pm
- Forum: Not a bug
- Topic: [0.9.8] lazy bots
- Replies: 9
- Views: 3984
Re: [0.9.8] lazy bots
Requester chest for the processing units
is requesing 10 Electronic circuit and thay are on the way but the processing units needs 20 Electronic circuit x by 2 or 3.
add 1x per Speed module
add 1x for 200km.
so for you 80 to 100 wood work ok
is requesing 10 Electronic circuit and thay are on the way but the processing units needs 20 Electronic circuit x by 2 or 3.
add 1x per Speed module
add 1x for 200km.
so for you 80 to 100 wood work ok
- Wed Apr 16, 2014 6:04 pm
- Forum: Not a bug
- Topic: [0.9.8] lazy bots
- Replies: 9
- Views: 3984
Re: [0.9.8] lazy bots
1) are the roboport networks linked?
2) all the chest in the green area?
2) all the chest in the green area?
- Wed Apr 16, 2014 5:11 am
- Forum: Not a bug
- Topic: [0.9.8] lazy bots
- Replies: 9
- Views: 3984
Re: [0.9.8] lazy bots
Requester chest for the processing units (electronic circuits to 200 or 300)
if the Requester chest is requesing 60 and all 60 is in logistic bots on the way the new bots will not be send till thay get there and ues.
not a bug
if the Requester chest is requesing 60 and all 60 is in logistic bots on the way the new bots will not be send till thay get there and ues.
not a bug
- Tue Apr 15, 2014 6:31 pm
- Forum: Ideas and Suggestions
- Topic: wood, more uses , light bridges, weak walls
- Replies: 9
- Views: 4427
Re: wood, more uses , light bridges, weak walls
There is a mod "Treefarm v0.10.0" that add a lot of wood bits to the game.
https://forums.factorio.com/forum/vie ... f=44&t=522
https://forums.factorio.com/forum/vie ... f=44&t=522
- Mon Apr 07, 2014 3:51 pm
- Forum: Not a bug
- Topic: [0.9.7]Blueprint not work
- Replies: 8
- Views: 4514
Re: [0.9.7]Blueprint not work
using the map editor you can give yourself need think you like, so in 0.9.6 I did and all was working 0 'research' then some time in (next day) up dated to 0.9.7 and you see the youtube
- Mon Apr 07, 2014 12:30 pm
- Forum: Not a bug
- Topic: [0.9.7]Blueprint not work
- Replies: 8
- Views: 4514
Re: [0.9.7]Blueprint not work
this is not how it worked in 0.9.6 to 0.9.0 'research' not needed 
- Mon Apr 07, 2014 6:37 am
- Forum: Not a bug
- Topic: [0.9.7]Blueprint not work
- Replies: 8
- Views: 4514
Re: [0.9.7]Blueprint not work
http://youtu.be/jW4fqzQsHTM
have a look
save game if it helps https://www.dropbox.com/s/9dl4lk8vz4f0fmq/ISL_4.zip
have a look
save game if it helps https://www.dropbox.com/s/9dl4lk8vz4f0fmq/ISL_4.zip
- Sat Apr 05, 2014 3:17 am
- Forum: Not a bug
- Topic: [0.9.7]Blueprint not work
- Replies: 8
- Views: 4514
[0.9.7]Blueprint not work
update from 0.9.6->0.9.7
save game from 0.9.6
Blueprint from 0.9.6 wood not ghost
new Blueprint wood not ghost
but I can ghost one item
is this just me?
save game from 0.9.6
Blueprint from 0.9.6 wood not ghost
new Blueprint wood not ghost
but I can ghost one item
is this just me?
- Wed Apr 02, 2014 6:27 pm
- Forum: Maps and Scenarios
- Topic: [0.10.9]island hoping map (0.3.0)
- Replies: 37
- Views: 39101
Re: [0.9.4]island hoping map
no you can kill them if that friendly so you have a bugjeroon wrote:I don't know if this is intended, but the biters are friendly, can't shoot them, or the bases..
- Tue Apr 01, 2014 7:25 pm
- Forum: Maps and Scenarios
- Topic: [0.10.9]island hoping map (0.3.0)
- Replies: 37
- Views: 39101
Re: [0.9.4]island hoping map
a free chest noReygan wrote:Why you dont put stuff on starting point in chest or so?Lee_newsum wrote:this is 10x10 Islands![]()
...
the free-bes are there so you donot have to pick at Stone with your pole.
- Tue Apr 01, 2014 12:49 am
- Forum: Modding help
- Topic: modding recipe
- Replies: 1
- Views: 864
modding recipe
data.raw["recipe"]["alien-science-pack"].category = {"crafting-with-fluid"} data.raw["recipe"]["alien-science-pack"].ingredients = {{"light-oil",5},{"sulfur",1},{"processing-unit",1},{"electric-engine-unit",1}...
- Sat Mar 29, 2014 9:35 pm
- Forum: Maps and Scenarios
- Topic: [0.10.9]island hoping map (0.3.0)
- Replies: 37
- Views: 39101
Re: [0.9.4]island hoping map
looks like fun, feel like a n00b, but where do i place the folder? If i put it in scenarios, it creates a new random world, not the one you created. If i load it as a save game, i get The Island I map, an old savegame with loads of machinery OOPss rone link https://www.dropbox.com/s/0pmuiqgg909uw2b...