Search found 433 matches

by Lee_newsum
Tue Apr 29, 2014 6:20 pm
Forum: Ideas and Suggestions
Topic: Remove requester chests
Replies: 14
Views: 3693

Re: Remove requester chests

jast one word NO
by Lee_newsum
Tue Apr 29, 2014 6:13 pm
Forum: Ideas and Suggestions
Topic: Advanced Blueprint
Replies: 4
Views: 1556

Re: Advanced Blueprint

you can macke a Blueprint as big as you like or samll ones that you macke a big out off.
by Lee_newsum
Sat Apr 26, 2014 12:17 am
Forum: Show your Creations
Topic: Visit skruu base !
Replies: 15
Views: 12289

Re: Visit skruu base !

Lee_newsum wrote:the save dou not work for me.

---------------------------
Error
---------------------------
bad allocation
---------------------------
OK
---------------------------
:?: jast me :idea:

but 212 h long time to play.
will it works on my big laptop.
that is big :)
by Lee_newsum
Fri Apr 25, 2014 6:34 pm
Forum: Show your Creations
Topic: Visit skruu base !
Replies: 15
Views: 12289

Re: Visit skruu base !

the save dou not work for me.

---------------------------
Error
---------------------------
bad allocation
---------------------------
OK
---------------------------
:?: jast me :idea:

but 212 h long time to play.
by Lee_newsum
Fri Apr 25, 2014 3:58 pm
Forum: Maps and Scenarios
Topic: [0.9.6+] Biters_Bite_Back
Replies: 7
Views: 22842

[0.9.6+] Biters_Bite_Back

http://i1083.photobucket.com/albums/j390/captain_evil1/LEENEWSUM-TOSH/Factorio2014-04-2516-17-13-62_zpscdb4141c.jpg you power :D http://i1083.photobucket.com/albums/j390/captain_evil1/LEENEWSUM-TOSH/Factorio2014-04-2516-17-31-08_zps1e96757e.jpg http://i1083.photobucket.com/albums/j390/captain_evil1...
by Lee_newsum
Fri Apr 25, 2014 3:13 pm
Forum: Maps and Scenarios
Topic: [0.10.9]island hoping map (0.3.0)
Replies: 37
Views: 39101

Re: [0.9.4]island hoping map

update 0.2.0
by Lee_newsum
Sat Apr 19, 2014 7:46 am
Forum: Modding help
Topic: ghost-time-to-live
Replies: 2
Views: 1309

ghost-time-to-live

i am working fix this BUG https://forums.factorio.com/forum/vie ... =23&t=3052 AND YES IT IS A BUG TO ME :evil:

this is waht i have.

Code: Select all

data.raw["type"]["ghost-time-to-live"].modifier = 60 * 60 * 5
what am not doing?

thanks for your help.
by Lee_newsum
Wed Apr 16, 2014 9:14 pm
Forum: Not a bug
Topic: [0.9.8] lazy bots
Replies: 9
Views: 3984

Re: [0.9.8] lazy bots

Requester chest for the processing units
is requesing 10 Electronic circuit and thay are on the way but the processing units needs 20 Electronic circuit x by 2 or 3.
add 1x per Speed module
add 1x for 200km.

so for you 80 to 100 wood work ok
by Lee_newsum
Wed Apr 16, 2014 6:04 pm
Forum: Not a bug
Topic: [0.9.8] lazy bots
Replies: 9
Views: 3984

Re: [0.9.8] lazy bots

1) are the roboport networks linked?
2) all the chest in the green area?
by Lee_newsum
Wed Apr 16, 2014 5:11 am
Forum: Not a bug
Topic: [0.9.8] lazy bots
Replies: 9
Views: 3984

Re: [0.9.8] lazy bots

Requester chest for the processing units (electronic circuits to 200 or 300)

if the Requester chest is requesing 60 and all 60 is in logistic bots on the way the new bots will not be send till thay get there and ues.

not a bug
by Lee_newsum
Tue Apr 15, 2014 6:31 pm
Forum: Ideas and Suggestions
Topic: wood, more uses , light bridges, weak walls
Replies: 9
Views: 4427

Re: wood, more uses , light bridges, weak walls

There is a mod "Treefarm v0.10.0" that add a lot of wood bits to the game.

https://forums.factorio.com/forum/vie ... f=44&t=522
by Lee_newsum
Mon Apr 07, 2014 3:51 pm
Forum: Not a bug
Topic: [0.9.7]Blueprint not work
Replies: 8
Views: 4514

Re: [0.9.7]Blueprint not work

using the map editor you can give yourself need think you like, so in 0.9.6 I did and all was working 0 'research' then some time in (next day) up dated to 0.9.7 and you see the youtube
by Lee_newsum
Mon Apr 07, 2014 12:30 pm
Forum: Not a bug
Topic: [0.9.7]Blueprint not work
Replies: 8
Views: 4514

Re: [0.9.7]Blueprint not work

this is not how it worked in 0.9.6 to 0.9.0 'research' not needed :idea:
by Lee_newsum
Sat Apr 05, 2014 3:17 am
Forum: Not a bug
Topic: [0.9.7]Blueprint not work
Replies: 8
Views: 4514

[0.9.7]Blueprint not work

update from 0.9.6->0.9.7

save game from 0.9.6

Blueprint from 0.9.6 wood not ghost :(

new Blueprint wood not ghost :cry:

but I can ghost one item :?

is this just me?
by Lee_newsum
Wed Apr 02, 2014 6:27 pm
Forum: Maps and Scenarios
Topic: [0.10.9]island hoping map (0.3.0)
Replies: 37
Views: 39101

Re: [0.9.4]island hoping map

jeroon wrote:
I don't know if this is intended, but the biters are friendly, can't shoot them, or the bases..
no you can kill them if that friendly so you have a bug :?:
by Lee_newsum
Tue Apr 01, 2014 7:25 pm
Forum: Maps and Scenarios
Topic: [0.10.9]island hoping map (0.3.0)
Replies: 37
Views: 39101

Re: [0.9.4]island hoping map

Reygan wrote:
Lee_newsum wrote:this is 10x10 Islands :D
...
Why you dont put stuff on starting point in chest or so?
a free chest no
the free-bes are there so you donot have to pick at Stone with your pole.
by Lee_newsum
Tue Apr 01, 2014 12:49 am
Forum: Modding help
Topic: modding recipe
Replies: 1
Views: 864

modding recipe

data.raw["recipe"]["alien-science-pack"].category = {"crafting-with-fluid"} data.raw["recipe"]["alien-science-pack"].ingredients = {{"light-oil",5},{"sulfur",1},{"processing-unit",1},{"electric-engine-unit",1}...
by Lee_newsum
Sat Mar 29, 2014 9:35 pm
Forum: Maps and Scenarios
Topic: [0.10.9]island hoping map (0.3.0)
Replies: 37
Views: 39101

Re: [0.9.4]island hoping map

looks like fun, feel like a n00b, but where do i place the folder? If i put it in scenarios, it creates a new random world, not the one you created. If i load it as a save game, i get The Island I map, an old savegame with loads of machinery OOPss rone link https://www.dropbox.com/s/0pmuiqgg909uw2b...

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