Have fun with this map https://forums.factorio.com/forum/vie ... =36&t=3235
and for help have a look at my TS3 link in sig
Search found 433 matches
- Mon May 26, 2014 8:29 pm
- Forum: General discussion
- Topic: Hardmode strategies
- Replies: 9
- Views: 4319
- Fri May 23, 2014 11:12 pm
- Forum: News
- Topic: Friday Facts #35 The lighthouse keeper
- Replies: 43
- Views: 29493
Re: Friday Facts #35 The lighthouse keeper
dibbs on the red one

- Thu May 22, 2014 8:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] Electric furnace, beacon, Iron Speed module 3
- Replies: 4
- Views: 1398
Re: [0.9.8] Electric furnace, beacon, Iron Speed module 3
reloading the game adds 50% to the Smelting speed for ione wen a beacon is next to it.
- Thu May 22, 2014 7:25 pm
- Forum: Off topic
- Topic: Looking for laptop with reasonable keyboard
- Replies: 22
- Views: 18629
- Thu May 22, 2014 6:39 pm
- Forum: Gameplay Help
- Topic: Deconstruction of items into their components
- Replies: 4
- Views: 2303
- Tue May 20, 2014 7:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] Electric furnace, beacon, Iron Speed module 3
- Replies: 4
- Views: 1398
- Wed May 14, 2014 10:55 pm
- Forum: Resolved Problems and Bugs
- Topic: PC Crashing (no BSOD)
- Replies: 8
- Views: 2628
Re: PC Crashing (no BSOD)
did the up days work?
and this may help http://www.microsoft.com/en-gb/download ... x?id=17431
and this may help http://www.microsoft.com/en-gb/download ... x?id=17431
- Wed May 14, 2014 8:56 pm
- Forum: Gameplay Help
- Topic: Intersecting two unrelated train tracks, stop collisions?
- Replies: 11
- Views: 5407
Re: Intersecting two unrelated train tracks, stop collisions
no, one will all way stop.
https://forums.factorio.com/wiki/inde ... ork/Signal
https://forums.factorio.com/wiki/inde ... ork/Signal
- Wed May 14, 2014 8:47 pm
- Forum: Resolved Problems and Bugs
- Topic: PC Crashing (no BSOD)
- Replies: 8
- Views: 2628
Re: PC Crashing (no BSOD)
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+
"64" 64bit but
go to run and put in "dxdiag" look at "Operating System:" and see.
or cpmputer properties and look at "system type"
"64" 64bit but
go to run and put in "dxdiag" look at "Operating System:" and see.
or cpmputer properties and look at "system type"
- Wed May 14, 2014 6:55 pm
- Forum: Resolved Problems and Bugs
- Topic: PC Crashing (no BSOD)
- Replies: 8
- Views: 2628
Re: PC Crashing (no BSOD)
well i play your save game for a bit and it works fine, so your pc or game file and bad. 1) get a new zip pack (23/64 bit). 2) go to http://www.geforce.co.uk/drivers/results/74448 3) hard drive have 10% free space left (c:\) Defragment Your Disk Drive (http://support.microsoft.com/kb/314848) and/or ...
- Wed May 14, 2014 5:25 am
- Forum: Implemented Suggestions
- Topic: [UI] Master volume slider
- Replies: 3
- Views: 953
Re: [UI] Master volume slider
that a look at https://forums.factorio.com/forum/vie ... ume#p22487 5 down
searching wood got this in a b it
searching wood got this in a b it
- Tue May 13, 2014 6:48 pm
- Forum: Show your Creations
- Topic: Starting off a new base (Scenario map)
- Replies: 10
- Views: 7939
Re: Starting off a new base (Scenario map)
this has bin fix in v0.2.0nepp95 wrote: -Biters don't really behave like they should
- Tue May 13, 2014 6:42 pm
- Forum: General discussion
- Topic: Dj Drury's Factorio Ambience
- Replies: 10
- Views: 5523
Re: Dj Drury's Factorio Ambience
add red alert 1/2 and you will good 
- Mon May 12, 2014 6:33 pm
- Forum: Show your Creations
- Topic: Starting off a new base (Scenario map)
- Replies: 10
- Views: 7939
Re: Starting off a new base (Scenario map)
nepp95 you like my map( https://forums.factorio.com/forum/vie ... =36&t=2945 )?
- Fri May 09, 2014 5:30 am
- Forum: Duplicates
- Topic: [0.9.8] Couldn't write to output
- Replies: 6
- Views: 5126
Re: [0.9.8] Couldn't write to output
some think like this https://forums.factorio.com/forum/vie ... =11&t=2723 ?
- Thu May 08, 2014 9:42 pm
- Forum: Duplicates
- Topic: [0.9.8] Couldn't write to output
- Replies: 6
- Views: 5126
Re: [0.9.8] Couldn't write to output
if you use mods you have to tem them of and restar game (delete crop-cache.dat may help)
a new download for the game can fix this as well.
p.s. you like my map?
a new download for the game can fix this as well.
p.s. you like my map?
- Mon May 05, 2014 11:00 am
- Forum: Show your Creations
- Topic: Show me your map! :3
- Replies: 15
- Views: 14439
- Sun May 04, 2014 5:38 am
- Forum: Multiplayer
- Topic: TeamSpeak 3 Server is up
- Replies: 33
- Views: 29000
Re: TeamSpeak 3 Server is up
Aw shit I was searching for this :3 Was looking if anyone have a teamspeak for the factorio community. We can talk about factorio, mods, god even if I not believe in him :3 I hope you will improve the ts3 a bit with channels and I hope some guys will join and talk ^^ Greetings Kyte what wood you li...
- Thu May 01, 2014 10:39 pm
- Forum: Multiplayer
- Topic: TeamSpeak 3 Server is up
- Replies: 33
- Views: 29000
TeamSpeak 3 Server is up
connect to server on :85.236.100.85:10257
downloads it.
http://teamspeak.com/?page=downloads
If Administrators of factorioforums.com wood like admin on TS3 ask me.
edit:26/9/2015
downloads it.
http://teamspeak.com/?page=downloads
If Administrators of factorioforums.com wood like admin on TS3 ask me.
edit:26/9/2015
- Tue Apr 29, 2014 6:34 pm
- Forum: Ideas and Suggestions
- Topic: use powers of 2 for logistics
- Replies: 15
- Views: 5117
Re: use powers of 2 for logistics
and as big as number as you can.

