Search found 433 matches

by Lee_newsum
Fri Jul 10, 2015 7:02 pm
Forum: General discussion
Topic: 0.12 status
Replies: 41
Views: 18992

Re: 0.12 status

Image
by Lee_newsum
Mon Jul 06, 2015 7:09 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 102892

Re: [0.11.x][v0.1.3]Electronics Overide

there seems to be a bug where even if i got a lot of raw wood or wooden board, it won't let me craft the basic circuit board. as you can see i got 444 wooden boards but the floating tooltip shows 0/1xwooden board. i think it only happens when you got the synthetic wooden board unlocked. http://www....
by Lee_newsum
Sun Jun 28, 2015 8:26 am
Forum: Maps and Scenarios
Topic: [0.10.9]island hoping map (0.3.0)
Replies: 37
Views: 39101

Re: [0.10.9]island hoping map (0.3.0)

the 11.22 fix/add/bug a lot of thinks that makes this map not as I like.
if you have 10.x it works but not 11.x
by Lee_newsum
Sat Jun 20, 2015 7:04 am
Forum: Modding help
Topic: Lua help
Replies: 3
Views: 1469

Re: Lua help

This is not the best part to ask you this help.
https://forums.factorio.com/forum/viewforum.php?f=25

(mod may mover it there)

ask/tel what you like to do, you get more help.
look at the mod there look at the code.
by Lee_newsum
Wed Jun 17, 2015 5:48 pm
Forum: Gameplay Help
Topic: Player inventory in editor
Replies: 3
Views: 4281

Re: Player inventory in editor

yes befor MP because of that MP add to the game factorio was one player to full PM with no player cap.
i think may 3 a Script may work?
by Lee_newsum
Tue Jun 16, 2015 6:28 pm
Forum: Gameplay Help
Topic: Player inventory in editor
Replies: 3
Views: 4281

Re: Player inventory in editor

if you make the map in 10.12 you can do it there and then mover it to 11.22 to finsh it.
or put some items in chest next to the player(what i do)
by Lee_newsum
Sun Jun 07, 2015 5:15 pm
Forum: General discussion
Topic: Custom scenario world?
Replies: 10
Views: 8417

Re: Custom scenario world?

It is finite. but so big it will tack you some time to get there but odd you run in to water be for that.
by Lee_newsum
Sun Jun 07, 2015 7:17 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 102892

Re: [0.11.x][v0.1.3]Electronics Overide

i would like to pont out some over think at this pint there is 9 sub mods. some of them need MCI to work and some not. you can do that all in one mod (but i no not all peaple like all parts). 1) is 9 sub mods more work do than 1 big one 2) i would think one big one would be lest code over all 3) for...
by Lee_newsum
Wed Jun 03, 2015 9:54 pm
Forum: Gameplay Help
Topic: Splitting oil production.
Replies: 9
Views: 6065

Re: Splitting oil production.

add do map and picks to my post of my map. https://forums.factorio.com/forum/vie ... 249#p85249
by Lee_newsum
Tue Jun 02, 2015 6:06 pm
Forum: Gameplay Help
Topic: Splitting oil production.
Replies: 9
Views: 6065

Re: Splitting oil production.

Hi, That`s one helluva build you have there and the pipework is so damn tidy, mine looks like the London Underground built on the back of a large toad. Clearly your pic has shown me i`ve a long way to go and my 12 tank, 2 of everything else will somehow not cut it in the higher echelon of Factorio....
by Lee_newsum
Mon Jun 01, 2015 8:17 pm
Forum: Gameplay Help
Topic: Splitting oil production.
Replies: 9
Views: 6065

Re: Splitting oil production.

by Lee_newsum
Mon Jun 01, 2015 7:55 pm
Forum: Show your Creations
Topic: 1 science pack / second
Replies: 5
Views: 10747

Re: 1 science pack / second

So, I've just started a new factorio save, and i decided that I wanted to research one science "point" every second, giving very fast research through the mid - early game. My setup ATM can research plastics (requiring 100 of each red and green packs) in 120 seconds, as 30 labs work in un...
by Lee_newsum
Mon Jun 01, 2015 7:15 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
Replies: 123
Views: 94624

Re: [0.11.x][v0.1.2] Bob's Enemies Mod

There is no plan to add an item collector, but I'll consider it. I think I want to add an even higher level of biters and spitters too. With all the new warfare stuff I've been adding in the warfare mod, the new enemies are a bit too easy to kill now. And with a fully kitted out mk 5 power armour w...
by Lee_newsum
Sat May 16, 2015 5:54 pm
Forum: Technical Help
Topic: Plz help "changelog.txt has unexpected content" ERROR
Replies: 2
Views: 1432

Re: Plz help "changelog.txt has unexpected content" ERROR

you may like to get a new copy from factorin/redownload it 0.11.22 :)
by Lee_newsum
Sat May 16, 2015 5:51 pm
Forum: Technical Help
Topic: [0.11.20]Something Happened.
Replies: 4
Views: 2117

Re: [0.11.20]Something Happened.

in with the zip files or the exe there is a file "tests" in exe "run-tests-Win32" plz run and post its out put

2)some info on you Graphics card/ updaty it may help
by Lee_newsum
Fri May 15, 2015 7:31 pm
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 242294

Re: Tips, Designs, & Tricks

Factorio wiki page Tips & Tricks updatyed :)
by Lee_newsum
Thu May 14, 2015 11:05 am
Forum: Fan Art
Topic: Fan Fiction - Factorio Story - Chapters 1 through 8
Replies: 34
Views: 45866

Re: Fan Fiction - Factorio Story - Chapters 1 through 6

What a web you weve!
:D what you up to 6 chapters all good and fun to read

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