Search found 433 matches

by Lee_newsum
Fri Sep 04, 2015 9:08 pm
Forum: Fan Art
Topic: Fan Fiction - Factorio Story - Chapters 1 through 8
Replies: 34
Views: 45866

Re: Fan Fiction - Factorio Story - Chapters 1 through 7

good as all what like to his plan to get off this planet?
by Lee_newsum
Fri Sep 04, 2015 7:11 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 160729

Re: Bob mods for 0.12

can you all the "data", "control" and "info" into one file(all data in to one ect)then drop all over in there foldes? Can link data?
by Lee_newsum
Fri Sep 04, 2015 6:30 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 160729

Re: Bob mods for 0.12

Hi bobingabout we have chated on one big mod Vs lost of saml mods can/will make a zip with all you mods in it. so you have one "data", "control" and "info" as a new some like all you mods.
by Lee_newsum
Fri Sep 04, 2015 6:18 pm
Forum: General discussion
Topic: question about expantion for Devs.
Replies: 1
Views: 5086

Re: question about expantion for Devs.

Report this postReply with quoteFactorio Roadmap for 0.12 + 0.13 https://forums.factorio.com/forum/viewtopic.php?f=3&t=678 FAQ https://forums.factorio.com/forum/viewtopic.php?f=18&t=3272 Wiki https://forums.factorio.com/wiki/index.php?title=Main_Page and for more thinks to do look at Mod htt...
by Lee_newsum
Fri Sep 04, 2015 6:07 pm
Forum: News
Topic: Friday Facts #102 - Getting close
Replies: 32
Views: 33642

Re: Friday Facts #102 - Getting close

Y is the power switch 2x2? i think 1x2 would look beter?
by Lee_newsum
Thu Aug 06, 2015 5:52 pm
Forum: General discussion
Topic: The Fighting Aspect
Replies: 9
Views: 11870

Re: The Fighting Aspect

Have a look at [0.12.*] Resource Spawner Overhaul/RSO https://forums.factorio.com/forum/vie ... 79&t=13783 you may like this.
by Lee_newsum
Sun Aug 02, 2015 6:40 am
Forum: General discussion
Topic: Talking about the circuit design process
Replies: 30
Views: 18880

Re: Talking about the circuit design process

lol all the work for some think that can be do with out circuit at all. 1) put a line of transport belts one end going to what you are ging to ful. 2) at the top belt/Requester chest in wood( at top it will all ways got on the line) 3) next in line Smart inserter with coal > 2k (so work if wore than...
by Lee_newsum
Wed Jul 29, 2015 7:16 pm
Forum: Show your Creations
Topic: Combinator Game of Life
Replies: 9
Views: 25216

Re: Combinator Game of Life

well that is v good, i playing with in une..... :geek: i had so thorts can you pull the config from Smart chest, 1 Smart chest for each cell. and you can have a reseat chest, would that work? as for an input system you can use "z" to put an item down if you put were an Inserter can get it ...
by Lee_newsum
Tue Jul 28, 2015 9:28 pm
Forum: General discussion
Topic: Updating the Wiki for combinators
Replies: 15
Views: 13521

Re: Updating the Wiki for combinators

some thinks to add to this: 1. what is it (Arithmetic Combinators, Decider Combinator or some els? 2. we need 1-3 letls for all items in game 3. for Decider what out is usd ( 1 or the input count) Here's how I've been addressing each of these points so far: 1) Constant combinators are square, decid...
by Lee_newsum
Tue Jul 28, 2015 8:01 pm
Forum: General discussion
Topic: Updating the Wiki for combinators
Replies: 15
Views: 13521

Re: Updating the Wiki for combinators

Lupoviridae wrote:
EPSON001.JPG
some thinks to add to this:
1. what is it (Arithmetic Combinators, Decider Combinator or some els?
2. we need 1-3 letls for all items in game
3. for Decider what out is usd ( 1 or the input count)
by Lee_newsum
Tue Jul 28, 2015 7:43 pm
Forum: Combinator Creations
Topic: Logic gate and 4 bit adder
Replies: 3
Views: 10180

Re: Logic gate and 4 bit adder

binary is so messy. http://puu.sh/jaCXx/04e2e6106f.jpg This is a 32-bit register. constant combinator on the left is providing inputs - address on A (working on a tileable blueprint for addressable memory, almost there), value in iron, and a write signal on '0'. Output read from the "+" c...
by Lee_newsum
Tue Jul 28, 2015 7:30 pm
Forum: General discussion
Topic: Updating the Wiki for combinators
Replies: 15
Views: 13521

Re: Updating the Wiki for combinators

I have one for the "Logic AND" fist the set up for this map I planed to use Steel Furnace and Steam engine no Solar Panel so a lot of Solid fuel is use. I have 10 Oil Refinery (I think) some of the Heavy Oil fills a Storage Tank for Lubricant, all the Light Oil go to Solid fuel. the Petrol...
by Lee_newsum
Fri Jul 24, 2015 6:14 pm
Forum: News
Topic: Friday Facts #96 - The fixing phase
Replies: 51
Views: 34508

Re: Friday Facts #96 - The fixing phase

When you're dealing with GUI tweaks, will you also (at least optionally) remove the autosave progress bar? :) Or am I the only one who's still bugged by this every time? As always, looking forward to what's up next. You're still doing great work! Me to i was playing on 11.13 for a long time till 12...
by Lee_newsum
Fri Jul 24, 2015 1:08 am
Forum: Combinator Creations
Topic: Logic gate and 4 bit adder
Replies: 3
Views: 10180

Logic gate and 4 bit adder

http://i1083.photobucket.com/albums/j390/captain_evil1/Factorio%20Logic%20gate%20-%204%20bit%20adder/Factorio%202015-07-24%2001-30-09-23_zpsognk8gsa.png http://i1083.photobucket.com/albums/j390/captain_evil1/Factorio%20Logic%20gate%20-%204%20bit%20adder/Factorio%202015-07-24%2001-30-28-03_zpsz1b8vh...
by Lee_newsum
Tue Jul 14, 2015 8:04 pm
Forum: Technical Help
Topic: Understanding Factorio Performance
Replies: 15
Views: 9794

Re: Understanding Factorio Performance

one more think to note is that factorio eats VRAM a lot because the way is runs (window mode) you OS have 1-2GB VRAM and game at star 1/2 - 1 GB VRAM and all the items you put on the map eat some more. this is the same as DaveMcW sed the think to note is that the CPU or VRAM are the bottleneck a sy...
by Lee_newsum
Tue Jul 14, 2015 7:27 pm
Forum: 1 / 0 magic
Topic: Game Crash with high frequent sounds
Replies: 3
Views: 4789

Re: Game Crash with high frequent sounds

i think i may no what is up with your system out of VRAM this app from microsoft you can see if it is that.
https://technet.microsoft.com/en-gb/sys ... 96653.aspx
if VRAM is the bug you can go in to low graphics mode
by Lee_newsum
Tue Jul 14, 2015 6:46 pm
Forum: Technical Help
Topic: Understanding Factorio Performance
Replies: 15
Views: 9794

Re: Understanding Factorio Performance

one more think to note is that factorio eats VRAM a lot because the way is runs (window mode) you OS have 1-2GB VRAM and game at star 1/2 - 1 GB VRAM and all the items you put on the map eat some more. this is the same as DaveMcW sed the think to note is that the CPU or VRAM are the bottleneck a sys...
by Lee_newsum
Tue Jul 14, 2015 6:06 pm
Forum: Bob's mods
Topic: Smart inserter always inverted
Replies: 3
Views: 5818

Re: Smart inserter always inverted

we need some more info to help you

factorio 32/62 bit and 11.22? win or mack, what mod you are playing with and the save game and then we can see what we can do.
by Lee_newsum
Sun Jul 12, 2015 6:05 pm
Forum: Ideas and Suggestions
Topic: Love the Game - My Suggestions
Replies: 6
Views: 2073

Re: Love the Game - My Suggestions

have a look at https://forums.factorio.com/wiki/index.php?title=Tips_%26_Tricks Train crossing signals It's a good idea to put rail signals on the parts of a track that you will traffic across often, this will give you a heads up if a train is coming and spare you the annoyance of becoming railkill ...
by Lee_newsum
Fri Jul 10, 2015 8:56 pm
Forum: News
Topic: Friday facts #94 - No 0.12 Release today
Replies: 116
Views: 63333

Re: Friday facts #94 - No 0.12 Release today

T-Shirt ideas: Big Biter sprite instead of "loading sprites" You could create a "set" where it has one of a sprite of a factory, mining drill, oil refinery, research lab, furnace and boiler One that has a row of each belt wrapped around it. Just some ideas :) you mist one out Bu...

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