Search found 433 matches
- Fri Sep 04, 2015 9:08 pm
- Forum: Fan Art
- Topic: Fan Fiction - Factorio Story - Chapters 1 through 8
- Replies: 34
- Views: 45866
Re: Fan Fiction - Factorio Story - Chapters 1 through 7
good as all what like to his plan to get off this planet?
- Fri Sep 04, 2015 7:11 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 160729
Re: Bob mods for 0.12
can you all the "data", "control" and "info" into one file(all data in to one ect)then drop all over in there foldes? Can link data?
- Fri Sep 04, 2015 6:30 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 160729
Re: Bob mods for 0.12
Hi bobingabout we have chated on one big mod Vs lost of saml mods can/will make a zip with all you mods in it. so you have one "data", "control" and "info" as a new some like all you mods.
- Fri Sep 04, 2015 6:18 pm
- Forum: General discussion
- Topic: question about expantion for Devs.
- Replies: 1
- Views: 5086
Re: question about expantion for Devs.
Report this postReply with quoteFactorio Roadmap for 0.12 + 0.13 https://forums.factorio.com/forum/viewtopic.php?f=3&t=678 FAQ https://forums.factorio.com/forum/viewtopic.php?f=18&t=3272 Wiki https://forums.factorio.com/wiki/index.php?title=Main_Page and for more thinks to do look at Mod htt...
- Fri Sep 04, 2015 6:07 pm
- Forum: News
- Topic: Friday Facts #102 - Getting close
- Replies: 32
- Views: 33642
Re: Friday Facts #102 - Getting close
Y is the power switch 2x2? i think 1x2 would look beter?
- Thu Aug 06, 2015 5:52 pm
- Forum: General discussion
- Topic: The Fighting Aspect
- Replies: 9
- Views: 11870
Re: The Fighting Aspect
Have a look at [0.12.*] Resource Spawner Overhaul/RSO https://forums.factorio.com/forum/vie ... 79&t=13783 you may like this.
- Sun Aug 02, 2015 6:40 am
- Forum: General discussion
- Topic: Talking about the circuit design process
- Replies: 30
- Views: 18880
Re: Talking about the circuit design process
lol all the work for some think that can be do with out circuit at all. 1) put a line of transport belts one end going to what you are ging to ful. 2) at the top belt/Requester chest in wood( at top it will all ways got on the line) 3) next in line Smart inserter with coal > 2k (so work if wore than...
- Wed Jul 29, 2015 7:16 pm
- Forum: Show your Creations
- Topic: Combinator Game of Life
- Replies: 9
- Views: 25216
Re: Combinator Game of Life
well that is v good, i playing with in une..... :geek: i had so thorts can you pull the config from Smart chest, 1 Smart chest for each cell. and you can have a reseat chest, would that work? as for an input system you can use "z" to put an item down if you put were an Inserter can get it ...
- Tue Jul 28, 2015 9:28 pm
- Forum: General discussion
- Topic: Updating the Wiki for combinators
- Replies: 15
- Views: 13521
Re: Updating the Wiki for combinators
some thinks to add to this: 1. what is it (Arithmetic Combinators, Decider Combinator or some els? 2. we need 1-3 letls for all items in game 3. for Decider what out is usd ( 1 or the input count) Here's how I've been addressing each of these points so far: 1) Constant combinators are square, decid...
- Tue Jul 28, 2015 8:01 pm
- Forum: General discussion
- Topic: Updating the Wiki for combinators
- Replies: 15
- Views: 13521
Re: Updating the Wiki for combinators
some thinks to add to this:Lupoviridae wrote:
1. what is it (Arithmetic Combinators, Decider Combinator or some els?
2. we need 1-3 letls for all items in game
3. for Decider what out is usd ( 1 or the input count)
- Tue Jul 28, 2015 7:43 pm
- Forum: Combinator Creations
- Topic: Logic gate and 4 bit adder
- Replies: 3
- Views: 10180
Re: Logic gate and 4 bit adder
binary is so messy. http://puu.sh/jaCXx/04e2e6106f.jpg This is a 32-bit register. constant combinator on the left is providing inputs - address on A (working on a tileable blueprint for addressable memory, almost there), value in iron, and a write signal on '0'. Output read from the "+" c...
- Tue Jul 28, 2015 7:30 pm
- Forum: General discussion
- Topic: Updating the Wiki for combinators
- Replies: 15
- Views: 13521
Re: Updating the Wiki for combinators
I have one for the "Logic AND" fist the set up for this map I planed to use Steel Furnace and Steam engine no Solar Panel so a lot of Solid fuel is use. I have 10 Oil Refinery (I think) some of the Heavy Oil fills a Storage Tank for Lubricant, all the Light Oil go to Solid fuel. the Petrol...
- Fri Jul 24, 2015 6:14 pm
- Forum: News
- Topic: Friday Facts #96 - The fixing phase
- Replies: 51
- Views: 34508
Re: Friday Facts #96 - The fixing phase
When you're dealing with GUI tweaks, will you also (at least optionally) remove the autosave progress bar? :) Or am I the only one who's still bugged by this every time? As always, looking forward to what's up next. You're still doing great work! Me to i was playing on 11.13 for a long time till 12...
- Fri Jul 24, 2015 1:08 am
- Forum: Combinator Creations
- Topic: Logic gate and 4 bit adder
- Replies: 3
- Views: 10180
Logic gate and 4 bit adder
http://i1083.photobucket.com/albums/j390/captain_evil1/Factorio%20Logic%20gate%20-%204%20bit%20adder/Factorio%202015-07-24%2001-30-09-23_zpsognk8gsa.png http://i1083.photobucket.com/albums/j390/captain_evil1/Factorio%20Logic%20gate%20-%204%20bit%20adder/Factorio%202015-07-24%2001-30-28-03_zpsz1b8vh...
- Tue Jul 14, 2015 8:04 pm
- Forum: Technical Help
- Topic: Understanding Factorio Performance
- Replies: 15
- Views: 9794
Re: Understanding Factorio Performance
one more think to note is that factorio eats VRAM a lot because the way is runs (window mode) you OS have 1-2GB VRAM and game at star 1/2 - 1 GB VRAM and all the items you put on the map eat some more. this is the same as DaveMcW sed the think to note is that the CPU or VRAM are the bottleneck a sy...
- Tue Jul 14, 2015 7:27 pm
- Forum: 1 / 0 magic
- Topic: Game Crash with high frequent sounds
- Replies: 3
- Views: 4789
Re: Game Crash with high frequent sounds
i think i may no what is up with your system out of VRAM this app from microsoft you can see if it is that.
https://technet.microsoft.com/en-gb/sys ... 96653.aspx
if VRAM is the bug you can go in to low graphics mode
https://technet.microsoft.com/en-gb/sys ... 96653.aspx
if VRAM is the bug you can go in to low graphics mode
- Tue Jul 14, 2015 6:46 pm
- Forum: Technical Help
- Topic: Understanding Factorio Performance
- Replies: 15
- Views: 9794
Re: Understanding Factorio Performance
one more think to note is that factorio eats VRAM a lot because the way is runs (window mode) you OS have 1-2GB VRAM and game at star 1/2 - 1 GB VRAM and all the items you put on the map eat some more. this is the same as DaveMcW sed the think to note is that the CPU or VRAM are the bottleneck a sys...
- Tue Jul 14, 2015 6:06 pm
- Forum: Bob's mods
- Topic: Smart inserter always inverted
- Replies: 3
- Views: 5818
Re: Smart inserter always inverted
we need some more info to help you
factorio 32/62 bit and 11.22? win or mack, what mod you are playing with and the save game and then we can see what we can do.
factorio 32/62 bit and 11.22? win or mack, what mod you are playing with and the save game and then we can see what we can do.
- Sun Jul 12, 2015 6:05 pm
- Forum: Ideas and Suggestions
- Topic: Love the Game - My Suggestions
- Replies: 6
- Views: 2073
Re: Love the Game - My Suggestions
have a look at https://forums.factorio.com/wiki/index.php?title=Tips_%26_Tricks Train crossing signals It's a good idea to put rail signals on the parts of a track that you will traffic across often, this will give you a heads up if a train is coming and spare you the annoyance of becoming railkill ...
- Fri Jul 10, 2015 8:56 pm
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 63333
Re: Friday facts #94 - No 0.12 Release today
T-Shirt ideas: Big Biter sprite instead of "loading sprites" You could create a "set" where it has one of a sprite of a factory, mining drill, oil refinery, research lab, furnace and boiler One that has a row of each belt wrapped around it. Just some ideas :) you mist one out Bu...