Search found 45 matches

by prdfndr
Sat Apr 11, 2020 1:25 am
Forum: Implemented Suggestions
Topic: Search for train stops by name in the map / Map search for tags and train stops
Replies: 28
Views: 8386

Re: Map search for tags and train stops

I would imagine, a player presses ctrl+f in the map, and the map becomes much darker, except for things that have a name. As the player types, things that do not fit the description, become darker as well and go back. Additionally, could be, if the player presses enter, the map centers on the first ...
by prdfndr
Sat Apr 11, 2020 12:50 am
Forum: Balancing
Topic: Efficiency Module Scaling
Replies: 45
Views: 19896

Re: Efficiency Module Scaling

I support the suggestion to buff efficiency modules. At the moment they seem borderline useless. I have not seen anyone using them for many many games. Why do they even exist?
by prdfndr
Sat Apr 11, 2020 12:24 am
Forum: Implemented Suggestions
Topic: Search for train stops by name in the map / Map search for tags and train stops
Replies: 28
Views: 8386

Map search for tags and train stops

TL;DR Would be helpful to have map search for things that have a name. Specifically, for train stops and tags What ? Map search option for tags and train station. Why ? At some point a base grows big enough, that it becomes difficult to find a station a tag that you need. Not only there are many na...
by prdfndr
Fri Apr 10, 2020 6:07 pm
Forum: Ideas and Suggestions
Topic: Have "ctrl+r" open a new logistic request
Replies: 4
Views: 1239

Re: Have "ctrl+r" open a new logistic request

ctrl+r make TEMPORARY logistic request. Maybe put it in the crafting queue as a special item so can manage & cancel etc - the queue doesn't get much use that late in the game. "Temporary logistic request"... I really like the idea. Can you make a separate topic for it in suggestions?
by prdfndr
Fri Apr 10, 2020 9:12 am
Forum: Ideas and Suggestions
Topic: Have "ctrl+r" open a new logistic request
Replies: 4
Views: 1239

Re: Have "ctrl+r" open a new logistic request

And it could go directly to the search menu, which would save us one more click
by prdfndr
Tue Mar 31, 2020 7:51 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 876528

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Just directed a rail at the start to the right track and renamed the station on the left to "!XL-XTPT North 1". (instead of 4)
And did similar thing on the bottom of the base
tracks.jpg
tracks.jpg (2.68 MiB) Viewed 9639 times
by prdfndr
Mon Mar 30, 2020 7:53 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 876528

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Hei! I made a Major update to the test bench. To make it easier to use. I would love some feedback on it. New auto tester - Runs 3 tests when started. - Checks automatic for RHD/LHD - Clears intersection after use - You can switch between auto and manual mode. Manual mode also got an upgrade. - Eve...
by prdfndr
Sun Mar 29, 2020 6:37 pm
Forum: Implemented Suggestions
Topic: Have "ctrl+f" open the search menu when clicking on a logistic request slot
Replies: 4
Views: 1207

Re: Have "ctrl+f" open the search menu when clicking on a logistic request slot

When we click on a logistic request cell, we have this window open, which does not have the search bar:
set request2.jpg
set request2.jpg (47.98 KiB) Viewed 1157 times
by prdfndr
Sat Mar 28, 2020 8:19 pm
Forum: Ideas and Suggestions
Topic: Have "ctrl+r" open a new logistic request
Replies: 4
Views: 1239

Have "ctrl+r" open a new logistic request

Right now we have to open the logistic menu first and then click on an empty slot to make a new logistic request. Would be convenient to merge these two actions into a hotkey. For instance, "ctrl+r" is not taken yet, and "r" standing for "request" would be easy to remem...
by prdfndr
Sat Mar 28, 2020 8:15 pm
Forum: Ideas and Suggestions
Topic: Have the cursor automatically go to the minimum request number after choosing a logistic request item
Replies: 1
Views: 624

Have the cursor automatically go to the minimum request number after choosing a logistic request item

Right now we have to manually click on the number right after choosing an item. In 95% of cases this is the minimum. Would be nice to have a cursor go automatically to the minimum after choosing an item
set request1.jpg
set request1.jpg (37.22 KiB) Viewed 624 times
by prdfndr
Sat Mar 28, 2020 8:06 pm
Forum: Implemented Suggestions
Topic: Have "ctrl+f" open the search menu when clicking on a logistic request slot
Replies: 4
Views: 1207

Have "ctrl+f" open the search menu when clicking on a logistic request slot

(see the topic) We used to have it in the previous version, and it was very convenient. Right now we have to do one extra click.
by prdfndr
Sat Mar 28, 2020 7:57 pm
Forum: Ideas and Suggestions
Topic: Enter key to create logistic network request.
Replies: 8
Views: 2046

Have "enter" to set up logistic request

Right we have to click the check button. Being able to just press "enter" would make it easier.
set request.jpg
set request.jpg (38.02 KiB) Viewed 1976 times
by prdfndr
Fri Mar 27, 2020 11:16 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 876528

Re: 4-way intersections: Throughput and deadlocks [image heavy]

And another one LHD/RHD mix: 0eNqlm+tOG0EMhd9lfydo7LnnVSpUcVnBSrCgJKBGiHdvQhJIgpc9h/yqaJsPe8Yee844b831w0v7PO/6ZTN7a7qbp37RzP68NYvurr962PzdcvXcNrOmW7aPzaTprx43P82vuofmfdJ0/W37r5nJ++Wkaftlt+za7ec/flj97V8er9v5+j98fnKxXH/27n45/UBMmuenxfpTT/3mV61J0zBpVus/pLy/T75hFMXoTxT/Sbl5mb+2t0OmxB3Erx297ebtzfYfo4EMIN...
by prdfndr
Fri Mar 27, 2020 9:13 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 876528

Re: 4-way intersections: Throughput and deadlocks [image heavy]

I am wondering if someone could test my mixed LHD/RHD compact intersection: mixed intersection.jpg Blueprint: 0eNqlWutO4kAYfZf5Xch807nyKhuzQWy0iVYDaNYY3n2LFFzw6/Yc/EW49HC++2Xmw9w+vjYv67bbmsWHaVfP3cYsfn2YTXvfLR/3n23fXxqzMO22eTKV6ZZP+3frZftodpVpu7vmj1nI7qYyTbdtt21zeP7zzfvv7vXptln3Pzg9udn2z94/bGefEJV5e...
by prdfndr
Wed Mar 25, 2020 3:39 pm
Forum: Ideas and Suggestions
Topic: "Sync mod versions" option when loading a save
Replies: 8
Views: 2531

Re: "Sync mod versions" option when loading a save

If a mod breaks a save on update, this is definitely a bug. File a report to the mod author and wait for a fix implementing proper migration. Mod updates that can't be made to properly migrate old saves aren't actually updates and should never be deployed as such. They are new mods and should come ...
by prdfndr
Tue Mar 24, 2020 7:43 pm
Forum: Ideas and Suggestions
Topic: "Sync mod versions" option when loading a save
Replies: 8
Views: 2531

"Sync mod versions" option when loading a save

TL;DR Some mods become incompatible with updates. This makes going between different games with different mod versions a painful task, since the mod versions cannot be changed automatically. What ? Make a "Sync mod versions" checkbox in the "sync mods with save" menu. Or make a ...
by prdfndr
Tue Mar 24, 2020 5:06 pm
Forum: Technical Help
Topic: How to sync mod version with a save?
Replies: 0
Views: 406

How to sync mod version with a save?

It seems like a trivial issue, but the button "sync mods with a save" does not sync the mod versions . Some mods stop working together with updates, which makes me go through a tedious work of changing the mod versions manually each time I go to that save. Is there a way to sync the mod ve...
by prdfndr
Sun Mar 22, 2020 5:26 am
Forum: Outdated/Not implemented
Topic: Change the name of "steel plate" to "iron beam"
Replies: 21
Views: 5588

Re: Change the name of "steel plate" to "iron beam"

Why would anyone complain about such unimportant nothing?
"See something - say something". I just reported an obvious mistake and suggested a solution (which was not approved by deadlock due to the problems it creates for mods). It is kind of a favor, I could just do nothing.
by prdfndr
Sun Mar 22, 2020 12:52 am
Forum: Outdated/Not implemented
Topic: Change the name of "steel plate" to "iron beam"
Replies: 21
Views: 5588

Re: Change the name of "steel plate" to "iron beam"

Okay, lets better get the game out with an item named "plate" and picture of a beam... How did no one even noticed it before?

As a solution: Is it possible to leave "steel-plate" for modders, make it "beam" for other people?
by prdfndr
Sat Mar 21, 2020 11:33 pm
Forum: Outdated/Not implemented
Topic: Change the name of "steel plate" to "iron beam"
Replies: 21
Views: 5588

Re: Change the name of "steel plate" to "iron beam"

I don't have a problem with "steel" vs "iron". Although steel could require coal (as a representation of carbon), I don't care much. It is though obvious that the object on the picture is not a plate, but a beam. It looks like a rail, and is used in rails. Also, why would 5 iron ...

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