Search found 45 matches
- Sat Apr 11, 2020 1:25 am
- Forum: Implemented Suggestions
- Topic: Search for train stops by name in the map / Map search for tags and train stops
- Replies: 28
- Views: 8386
Re: Map search for tags and train stops
I would imagine, a player presses ctrl+f in the map, and the map becomes much darker, except for things that have a name. As the player types, things that do not fit the description, become darker as well and go back. Additionally, could be, if the player presses enter, the map centers on the first ...
- Sat Apr 11, 2020 12:50 am
- Forum: Balancing
- Topic: Efficiency Module Scaling
- Replies: 45
- Views: 19896
Re: Efficiency Module Scaling
I support the suggestion to buff efficiency modules. At the moment they seem borderline useless. I have not seen anyone using them for many many games. Why do they even exist?
- Sat Apr 11, 2020 12:24 am
- Forum: Implemented Suggestions
- Topic: Search for train stops by name in the map / Map search for tags and train stops
- Replies: 28
- Views: 8386
Map search for tags and train stops
TL;DR Would be helpful to have map search for things that have a name. Specifically, for train stops and tags What ? Map search option for tags and train station. Why ? At some point a base grows big enough, that it becomes difficult to find a station a tag that you need. Not only there are many na...
- Fri Apr 10, 2020 6:07 pm
- Forum: Ideas and Suggestions
- Topic: Have "ctrl+r" open a new logistic request
- Replies: 4
- Views: 1239
Re: Have "ctrl+r" open a new logistic request
ctrl+r make TEMPORARY logistic request. Maybe put it in the crafting queue as a special item so can manage & cancel etc - the queue doesn't get much use that late in the game. "Temporary logistic request"... I really like the idea. Can you make a separate topic for it in suggestions?
- Fri Apr 10, 2020 9:12 am
- Forum: Ideas and Suggestions
- Topic: Have "ctrl+r" open a new logistic request
- Replies: 4
- Views: 1239
Re: Have "ctrl+r" open a new logistic request
And it could go directly to the search menu, which would save us one more click
- Tue Mar 31, 2020 7:51 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 876528
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Just directed a rail at the start to the right track and renamed the station on the left to "!XL-XTPT North 1". (instead of 4)
And did similar thing on the bottom of the base
And did similar thing on the bottom of the base
- Mon Mar 30, 2020 7:53 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 876528
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Hei! I made a Major update to the test bench. To make it easier to use. I would love some feedback on it. New auto tester - Runs 3 tests when started. - Checks automatic for RHD/LHD - Clears intersection after use - You can switch between auto and manual mode. Manual mode also got an upgrade. - Eve...
- Sun Mar 29, 2020 6:37 pm
- Forum: Implemented Suggestions
- Topic: Have "ctrl+f" open the search menu when clicking on a logistic request slot
- Replies: 4
- Views: 1207
Re: Have "ctrl+f" open the search menu when clicking on a logistic request slot
When we click on a logistic request cell, we have this window open, which does not have the search bar:
- Sat Mar 28, 2020 8:19 pm
- Forum: Ideas and Suggestions
- Topic: Have "ctrl+r" open a new logistic request
- Replies: 4
- Views: 1239
Have "ctrl+r" open a new logistic request
Right now we have to open the logistic menu first and then click on an empty slot to make a new logistic request. Would be convenient to merge these two actions into a hotkey. For instance, "ctrl+r" is not taken yet, and "r" standing for "request" would be easy to remem...
- Sat Mar 28, 2020 8:15 pm
- Forum: Ideas and Suggestions
- Topic: Have the cursor automatically go to the minimum request number after choosing a logistic request item
- Replies: 1
- Views: 624
Have the cursor automatically go to the minimum request number after choosing a logistic request item
Right now we have to manually click on the number right after choosing an item. In 95% of cases this is the minimum. Would be nice to have a cursor go automatically to the minimum after choosing an item
- Sat Mar 28, 2020 8:06 pm
- Forum: Implemented Suggestions
- Topic: Have "ctrl+f" open the search menu when clicking on a logistic request slot
- Replies: 4
- Views: 1207
Have "ctrl+f" open the search menu when clicking on a logistic request slot
(see the topic) We used to have it in the previous version, and it was very convenient. Right now we have to do one extra click.
- Sat Mar 28, 2020 7:57 pm
- Forum: Ideas and Suggestions
- Topic: Enter key to create logistic network request.
- Replies: 8
- Views: 2046
Have "enter" to set up logistic request
Right we have to click the check button. Being able to just press "enter" would make it easier.
- Fri Mar 27, 2020 11:16 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 876528
Re: 4-way intersections: Throughput and deadlocks [image heavy]
And another one LHD/RHD mix: 0eNqlm+tOG0EMhd9lfydo7LnnVSpUcVnBSrCgJKBGiHdvQhJIgpc9h/yqaJsPe8Yee844b831w0v7PO/6ZTN7a7qbp37RzP68NYvurr962PzdcvXcNrOmW7aPzaTprx43P82vuofmfdJ0/W37r5nJ++Wkaftlt+za7ec/flj97V8er9v5+j98fnKxXH/27n45/UBMmuenxfpTT/3mV61J0zBpVus/pLy/T75hFMXoTxT/Sbl5mb+2t0OmxB3Erx297ebtzfYfo4EMIN...
- Fri Mar 27, 2020 9:13 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 876528
Re: 4-way intersections: Throughput and deadlocks [image heavy]
I am wondering if someone could test my mixed LHD/RHD compact intersection: mixed intersection.jpg Blueprint: 0eNqlWutO4kAYfZf5Xch807nyKhuzQWy0iVYDaNYY3n2LFFzw6/Yc/EW49HC++2Xmw9w+vjYv67bbmsWHaVfP3cYsfn2YTXvfLR/3n23fXxqzMO22eTKV6ZZP+3frZftodpVpu7vmj1nI7qYyTbdtt21zeP7zzfvv7vXptln3Pzg9udn2z94/bGefEJV5e...
- Wed Mar 25, 2020 3:39 pm
- Forum: Ideas and Suggestions
- Topic: "Sync mod versions" option when loading a save
- Replies: 8
- Views: 2531
Re: "Sync mod versions" option when loading a save
If a mod breaks a save on update, this is definitely a bug. File a report to the mod author and wait for a fix implementing proper migration. Mod updates that can't be made to properly migrate old saves aren't actually updates and should never be deployed as such. They are new mods and should come ...
- Tue Mar 24, 2020 7:43 pm
- Forum: Ideas and Suggestions
- Topic: "Sync mod versions" option when loading a save
- Replies: 8
- Views: 2531
"Sync mod versions" option when loading a save
TL;DR Some mods become incompatible with updates. This makes going between different games with different mod versions a painful task, since the mod versions cannot be changed automatically. What ? Make a "Sync mod versions" checkbox in the "sync mods with save" menu. Or make a ...
- Tue Mar 24, 2020 5:06 pm
- Forum: Technical Help
- Topic: How to sync mod version with a save?
- Replies: 0
- Views: 406
How to sync mod version with a save?
It seems like a trivial issue, but the button "sync mods with a save" does not sync the mod versions . Some mods stop working together with updates, which makes me go through a tedious work of changing the mod versions manually each time I go to that save. Is there a way to sync the mod ve...
- Sun Mar 22, 2020 5:26 am
- Forum: Outdated/Not implemented
- Topic: Change the name of "steel plate" to "iron beam"
- Replies: 21
- Views: 5588
Re: Change the name of "steel plate" to "iron beam"
"See something - say something". I just reported an obvious mistake and suggested a solution (which was not approved by deadlock due to the problems it creates for mods). It is kind of a favor, I could just do nothing.Why would anyone complain about such unimportant nothing?
- Sun Mar 22, 2020 12:52 am
- Forum: Outdated/Not implemented
- Topic: Change the name of "steel plate" to "iron beam"
- Replies: 21
- Views: 5588
Re: Change the name of "steel plate" to "iron beam"
Okay, lets better get the game out with an item named "plate" and picture of a beam... How did no one even noticed it before?
As a solution: Is it possible to leave "steel-plate" for modders, make it "beam" for other people?
As a solution: Is it possible to leave "steel-plate" for modders, make it "beam" for other people?
- Sat Mar 21, 2020 11:33 pm
- Forum: Outdated/Not implemented
- Topic: Change the name of "steel plate" to "iron beam"
- Replies: 21
- Views: 5588
Re: Change the name of "steel plate" to "iron beam"
I don't have a problem with "steel" vs "iron". Although steel could require coal (as a representation of carbon), I don't care much. It is though obvious that the object on the picture is not a plate, but a beam. It looks like a rail, and is used in rails. Also, why would 5 iron ...