Search found 515 matches

by L0771
Thu Jun 18, 2015 12:01 pm
Forum: Mods
Topic: Cursed Bugs
Replies: 34
Views: 28585

Re: Cursed Bugs

1. your need store more energy:
generator 0.4.2
5. i think the lua compiler read this like
(x % m == n --> n>=0 ^ n < m)
, but i modified to == 0
by L0771
Thu Jun 18, 2015 11:41 am
Forum: Mods
Topic: Cursed Tutorials
Replies: 21
Views: 27243

Tier 2

- Tier 2 -
- Menu -
by L0771
Thu Jun 18, 2015 11:21 am
Forum: Mods
Topic: Cursed Tutorials
Replies: 21
Views: 27243

Tier 1

- Tier 1 - Description: Tier 1 is a Talent , needed to buy basic bonus. http://i.imgur.com/SFvteE6.jpg List: 24hs day: Gives 24 hs of day from the next day. 24hs night: Gives 24 hs of night from the next night. Buy axe: Gives a new Cursed Tool . Buy armor: Gives a new Cursed Armor . Mining bonus: G...
by L0771
Thu Jun 18, 2015 10:45 am
Forum: Mods
Topic: Cursed Tutorials
Replies: 21
Views: 27243

Cursed Bow

- Cursed Bow - Description: Cursed Bow is needed to get bonus Bow . How to get: In the beginning of the game, will receibe a Cursed Bow Level 1. Every upgrade will get a new Cursed Bow . How to upgrade: Buying a Tier 2 upgrade: http://i.imgur.com/wZ4c0WW.jpg Bonus received: Every level gives range ...
by L0771
Thu Jun 18, 2015 10:38 am
Forum: Mods
Topic: Cursed Tutorials
Replies: 21
Views: 27243

Cursed Armor

- Cursed Armor - Description: Cursed Armor is needed to get bonus Defense . How to get: In the beginning of the game, will receibe a Cursed Armor Level 1. Every upgrade will get a new Cursed Armor . Can buy a new Cursed Armor with Tier 1 How to upgrade: Buying a Tier 2 upgrade: http://i.imgur.com/5...
by L0771
Thu Jun 18, 2015 9:45 am
Forum: Mods
Topic: Cursed Questions
Replies: 35
Views: 26050

Re: Cursed Questions

haaaa a lot of english! i need a lot of time to read all this, but... The problem is: The "production" of generator is limited for output_flow_limit and buffer_capacity is the storage. Ok, but first, production are watts and the storage are jules (watts/time), basically, you need fill [pro...
by L0771
Thu Jun 18, 2015 9:31 am
Forum: Mods
Topic: Cursed Bugs
Replies: 34
Views: 28585

Re: Cursed Bugs

no body knows what caused the error i posted? damnit :( Well, mod author probably does, however it looks like he is afk for past few days (he usually responds within 24h). I looked at the code and from what I understand it is caused by the 'bank'. To be specific it is checking the distance between ...
by L0771
Thu Jun 18, 2015 5:54 am
Forum: Mods
Topic: Cursed Suggestions
Replies: 15
Views: 18977

Re: Cursed Suggestions

Just an observation: In recent versions you significantly buffed fishers, which is cool but at the same time it made tree farms look rly bad in terms of efficiency. You might consider balancing them as well. I can't edit trees with actual TreeFarm, but i can remove glob.tf.seedPrototypes["curs...
by L0771
Fri Jun 12, 2015 10:29 pm
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 186943

Re: Cursed Exp - Main

emm.. this is wrong. You have to calculate %reduction first, then subtract flat reduction, not the other way around. 50dmg at 1/s - vs 2/5% it is >=1 so 45.5 is our effective dmg and our effective dps is 45.5 * 1/s - 45.5 dps 1dmg at 50/s - vs 2/5% it is < 1 so the dmg is 1/(2 - -1.05) = 1/(3.05) =...
by L0771
Fri Jun 12, 2015 7:12 pm
Forum: Mods
Topic: Cursed Questions
Replies: 35
Views: 26050

Re: Cursed Questions

varn wrote:Does the vanilla turret damage/speed upgrade affect the cursed turret?
Nop, because is a type = "turret" (like a bitter's turret), player's turrets are gun-turret and laser-turrets, but cursed turrets can be modified by others mods.
Happen the same with arrows :)
by L0771
Fri Jun 12, 2015 2:33 am
Forum: Mods
Topic: Cursed Questions
Replies: 35
Views: 26050

Re: Cursed Questions

Thanks. I saw that in the tutorial, I just wasn't sure if the talent did anything more or only that. So it gives no more blood/faster production, only more xp. One more question about buildings. Will we ever be able to move leveled buildings or they are meant to lose all xp when moved. It's really ...
by L0771
Fri Jun 12, 2015 1:04 am
Forum: Mods
Topic: Cursed Questions
Replies: 35
Views: 26050

Re: Cursed Questions

Does the Fisher/Miner/Turret/Wall upgrade benefit their counterpart in any way other than giving a new slot for each one? Say I don't want more fishers than 6, but I'd like them to get stronger, would I get anything from using more talents on Fisher upgrade? For this, i think is easier if you see t...
by L0771
Fri Jun 12, 2015 12:55 am
Forum: Mods
Topic: Cursed Suggestions
Replies: 15
Views: 18977

Re: Cursed Suggestions

I'm glad you like it :D I ordered with "a-a",... but i couldnt get the right order :) The order "a", "b", "c", "d","e","f" for the talent parts are changing sometimes :) so i get a random order ingame and i really dont know why :...
by L0771
Fri Jun 12, 2015 12:48 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 186943

Re: Cursed Exp - Main

Ok, i have time now. Fishers, fishers, fishers... - Now fishers produces 18.75% of blood - Modified x2.5 experience bonus of fishers from explore level - Modified x2.5 experience bonus of fishers from talent With this all fishers have less production, but with more exploration level and fisher upgra...
by L0771
Thu Jun 11, 2015 10:12 pm
Forum: Mods
Topic: Cursed Suggestions
Replies: 15
Views: 18977

Re: Cursed Suggestions

First, thanks you for a good use of this forum :) I seperated the talent point crafting into 3 diffrent groups. It's done, for the next update, a great idea. Additional I added a more specific order. I'm using this for recipes obj.order = "t" .. i .. "- ".. j And this for items o...
by L0771
Thu Jun 11, 2015 2:59 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 186943

Re: Cursed Exp - Main

Overall I'd maybe nerf a bit blood income from fishers but not much.. 10 maybe 20%. Ok, for next version :) Overall it definitely has a good starting point, but the dmg ramps up too fast imo. For the next version i want downgrade dps ~ 30% and give very low attack speed, but with a real scale (not ...
by L0771
Thu Jun 11, 2015 2:31 am
Forum: Implemented mod requests
Topic: Access crafting time
Replies: 3
Views: 4791

Re: Access crafting time

by L0771
Wed Jun 10, 2015 8:42 pm
Forum: Mods
Topic: [MOD 0.12.x] Cursed UG - v1.0.0
Replies: 22
Views: 59036

Re: [MOD 0.11.22] Cursed UG - 0.0.2

can you still use inserters on it ? and if so do inserters might take from the train when they should take from an assembling machine ? or is theer a rail piece to bring the train back to the top of the map wher you can then do all you're used to ? It's a train, you can use like a train, but don't ...
by L0771
Wed Jun 10, 2015 8:41 pm
Forum: Mods
Topic: [MOD 1.0] Alien walls [0.9.5]
Replies: 103
Views: 64811

Re: [WIP] Alien walls

So, according to the wiki, healing_per_tick only works on active entities, but I don't see anywhere I can set an entity to be active. There's mention of an [entity].active = true but it doesn't seem to be working, or else I don't know how to use it. Some entities don't accept healing_per_tick. Chec...
by L0771
Wed Jun 10, 2015 7:24 pm
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 186943

Re: Cursed Exp - Main

Hi again. Everything is good. too well... I have 2 fishers http://i.imgur.com/iuXEta6.png And every 30 sec i craft talent lvl 1... + always crafting bodies. (everything connected by pipes) Of course sometimes biters coming but in little numbers I say it just so you know. (when something does not wo...

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