Search found 74 matches

by sorahn
Tue Jun 23, 2020 1:39 pm
Forum: Ideas and Suggestions
Topic: Factorio for the iPad?
Replies: 67
Views: 36850

Re: Factorio for the iPad?

Considering apple's recent announcement to move to their own silicon, I would expect this topic to start getting more attention.

If wube can make factorio run natively on the new apple silicon chips for macOS then I the jump to iPadOS will be significantly smaller.
by sorahn
Thu May 07, 2020 12:42 pm
Forum: Ideas and Suggestions
Topic: Make the windows start tile scale to the tile size
Replies: 3
Views: 1189

Make the windows start tile scale to the tile size

Image

It looks OK as a small tile, but at as a medium tile it's pretty small.
by sorahn
Sun Apr 19, 2020 5:02 pm
Forum: Duplicates
Topic: [0.18.X] UI header icons don't scale properly.
Replies: 1
Views: 663

[0.18.X] UI header icons don't scale properly.

I was working on a mod so I had the UI scaled up to 400% and I discovered that the search and close icons don't scale up all the way.

Image

Also the spacing is a little bit off, I only kind of noticed that before, but It's much easier to see at this level.
by sorahn
Tue Apr 07, 2020 9:05 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 26855

Re: [MOD 0.18.x] KenirasRandomRecipes

We are having a blast with this:

Image
by sorahn
Sat Apr 04, 2020 2:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.17] Discharge Defense has the wrong icon when placed in the equipment grid
Replies: 2
Views: 1986

[0.18.17] Discharge Defense has the wrong icon when placed in the equipment grid

When you place a Discharge Defense in your equipment grid it changes to the icon of the Discharge Defense Remote.


Image
by sorahn
Wed Mar 25, 2020 8:25 am
Forum: Ideas and Suggestions
Topic: Interface setting for 'search' timeout.
Replies: 2
Views: 662

Re: Interface setting for 'search' timeout.

I actually thought about that originally before I opened this suggestion. And I don't think these features are mutually exclusive. I think a search history would be nice anyway however, a search history is more 'actions' intensive to achieve the same result as the pre-filled in search. * E (open inv...
by sorahn
Tue Mar 24, 2020 10:56 am
Forum: Ideas and Suggestions
Topic: Interface setting for 'search' timeout.
Replies: 2
Views: 662

Interface setting for 'search' timeout.

I think it would be quite useful to be able to define a timeout for how long the UI remembers a search in the character GUI. Maybe something short by default (or even 0 to mirror the existing behavior), but while looking through some of the more complicated recipes (looking at you Pyanodons), it wou...
by sorahn
Fri Mar 20, 2020 9:39 pm
Forum: Ideas and Suggestions
Topic: New Beacon Suggestion
Replies: 7
Views: 1318

Re: New Beacon Suggestion

Because I don't really care for beacons. Mind you, that is what alt-mode module icons are for. I don't really like them either, I was really excited to see the the inbuilt beacons mod :) What happens if there are different types of modules in the same machine? Modded machines can have lots of slots...
by sorahn
Fri Mar 20, 2020 7:47 pm
Forum: Ideas and Suggestions
Topic: New Beacon Suggestion
Replies: 7
Views: 1318

Re: New Beacon Suggestion

But it would take some extra engine functionality for modules, because modules are not recipe-based. I certainly don't know enough about the internal games to know if it's possible, but you probably do so I'll take your word for it. And if beacons could take a tint from modules, then why not any ma...
by sorahn
Fri Mar 20, 2020 1:19 pm
Forum: Ideas and Suggestions
Topic: New Beacon Suggestion
Replies: 7
Views: 1318

New Beacon Suggestion

Since it was mentioned that the animations are incomplete, maybe for the new beacons they could be tinted to match the modules inside them. And even blend a little if you've got one of each :)
by sorahn
Wed Mar 18, 2020 5:33 pm
Forum: Modding help
Topic: [0.18.13][modded] - Krastorio2/Deadlock Stacked Recipe change after updating mods
Replies: 9
Views: 1877

Re: [0.18.13][modded] - Krastorio2/Deadlock Stacked Recipe change after updating mods

Bilka told me to post a bug report for this on the forum if I had a clean repo, and I do, so I did.
by sorahn
Wed Mar 18, 2020 5:11 pm
Forum: Modding help
Topic: [0.18.13][modded] - Krastorio2/Deadlock Stacked Recipe change after updating mods
Replies: 9
Views: 1877

[0.18.13][modded] - Krastorio2/Deadlock Stacked Recipe change after updating mods

Mods Installed: * DeadlockStackingForVanilla 0.0.3 * FNEI (just to have something to disable) * Krastorio2 0.9.3 * base 0.18.13 * deadlock-beltboxes-loaders 2.3.3 * deadlock_stacked_recipes 0.3.3 * stdlib 1.4.1 When changing the mods, the recipe for the crusher is changed from what it was doing, to ...
by sorahn
Wed Mar 18, 2020 3:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.13] logistic request GUI double-slider and text input boxes
Replies: 2
Views: 1910

Re: [0.18.13] logistic request GUI double-slider and text input boxes

Awesome.

Tabbing behavior is understandable. Thanks :)
by sorahn
Tue Mar 17, 2020 11:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.13] logistic request GUI double-slider and text input boxes
Replies: 2
Views: 1910

[0.18.13] logistic request GUI double-slider and text input boxes

Couple of issues I'm seeing with the double slider GUI for logistics 1) If you are using the scroll wheel to move the slider, just clicking the grabber on one side is not enough to select it for the scroll wheel, it actually has to move. 2) no way to tab over to the checkbox to use 'enter' to confir...

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