Considering apple's recent announcement to move to their own silicon, I would expect this topic to start getting more attention.
If wube can make factorio run natively on the new apple silicon chips for macOS then I the jump to iPadOS will be significantly smaller.
Search found 74 matches
- Tue Jun 23, 2020 1:39 pm
- Forum: Ideas and Suggestions
- Topic: Factorio for the iPad?
- Replies: 67
- Views: 36850
- Thu May 07, 2020 12:42 pm
- Forum: Ideas and Suggestions
- Topic: Make the windows start tile scale to the tile size
- Replies: 3
- Views: 1189
Make the windows start tile scale to the tile size
It looks OK as a small tile, but at as a medium tile it's pretty small.
- Sun Apr 19, 2020 5:02 pm
- Forum: Duplicates
- Topic: [0.18.X] UI header icons don't scale properly.
- Replies: 1
- Views: 663
[0.18.X] UI header icons don't scale properly.
I was working on a mod so I had the UI scaled up to 400% and I discovered that the search and close icons don't scale up all the way.
Also the spacing is a little bit off, I only kind of noticed that before, but It's much easier to see at this level.
Also the spacing is a little bit off, I only kind of noticed that before, but It's much easier to see at this level.
- Tue Apr 07, 2020 9:05 pm
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 26855
Re: [MOD 0.18.x] KenirasRandomRecipes
We are having a blast with this:
- Sat Apr 04, 2020 2:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.17] Discharge Defense has the wrong icon when placed in the equipment grid
- Replies: 2
- Views: 1986
[0.18.17] Discharge Defense has the wrong icon when placed in the equipment grid
When you place a Discharge Defense in your equipment grid it changes to the icon of the Discharge Defense Remote.
- Wed Mar 25, 2020 8:25 am
- Forum: Ideas and Suggestions
- Topic: Interface setting for 'search' timeout.
- Replies: 2
- Views: 662
Re: Interface setting for 'search' timeout.
I actually thought about that originally before I opened this suggestion. And I don't think these features are mutually exclusive. I think a search history would be nice anyway however, a search history is more 'actions' intensive to achieve the same result as the pre-filled in search. * E (open inv...
- Tue Mar 24, 2020 10:56 am
- Forum: Ideas and Suggestions
- Topic: Interface setting for 'search' timeout.
- Replies: 2
- Views: 662
Interface setting for 'search' timeout.
I think it would be quite useful to be able to define a timeout for how long the UI remembers a search in the character GUI. Maybe something short by default (or even 0 to mirror the existing behavior), but while looking through some of the more complicated recipes (looking at you Pyanodons), it wou...
- Fri Mar 20, 2020 9:39 pm
- Forum: Ideas and Suggestions
- Topic: New Beacon Suggestion
- Replies: 7
- Views: 1318
Re: New Beacon Suggestion
Because I don't really care for beacons. Mind you, that is what alt-mode module icons are for. I don't really like them either, I was really excited to see the the inbuilt beacons mod :) What happens if there are different types of modules in the same machine? Modded machines can have lots of slots...
- Fri Mar 20, 2020 7:47 pm
- Forum: Ideas and Suggestions
- Topic: New Beacon Suggestion
- Replies: 7
- Views: 1318
Re: New Beacon Suggestion
But it would take some extra engine functionality for modules, because modules are not recipe-based. I certainly don't know enough about the internal games to know if it's possible, but you probably do so I'll take your word for it. And if beacons could take a tint from modules, then why not any ma...
- Fri Mar 20, 2020 1:19 pm
- Forum: Ideas and Suggestions
- Topic: New Beacon Suggestion
- Replies: 7
- Views: 1318
New Beacon Suggestion
Since it was mentioned that the animations are incomplete, maybe for the new beacons they could be tinted to match the modules inside them. And even blend a little if you've got one of each
- Wed Mar 18, 2020 5:33 pm
- Forum: Modding help
- Topic: [0.18.13][modded] - Krastorio2/Deadlock Stacked Recipe change after updating mods
- Replies: 9
- Views: 1877
Re: [0.18.13][modded] - Krastorio2/Deadlock Stacked Recipe change after updating mods
Bilka told me to post a bug report for this on the forum if I had a clean repo, and I do, so I did.
- Wed Mar 18, 2020 5:11 pm
- Forum: Modding help
- Topic: [0.18.13][modded] - Krastorio2/Deadlock Stacked Recipe change after updating mods
- Replies: 9
- Views: 1877
[0.18.13][modded] - Krastorio2/Deadlock Stacked Recipe change after updating mods
Mods Installed: * DeadlockStackingForVanilla 0.0.3 * FNEI (just to have something to disable) * Krastorio2 0.9.3 * base 0.18.13 * deadlock-beltboxes-loaders 2.3.3 * deadlock_stacked_recipes 0.3.3 * stdlib 1.4.1 When changing the mods, the recipe for the crusher is changed from what it was doing, to ...
- Wed Mar 18, 2020 3:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.13] logistic request GUI double-slider and text input boxes
- Replies: 2
- Views: 1910
Re: [0.18.13] logistic request GUI double-slider and text input boxes
Awesome.
Tabbing behavior is understandable. Thanks
Tabbing behavior is understandable. Thanks
- Tue Mar 17, 2020 11:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.13] logistic request GUI double-slider and text input boxes
- Replies: 2
- Views: 1910
[0.18.13] logistic request GUI double-slider and text input boxes
Couple of issues I'm seeing with the double slider GUI for logistics 1) If you are using the scroll wheel to move the slider, just clicking the grabber on one side is not enough to select it for the scroll wheel, it actually has to move. 2) no way to tab over to the checkbox to use 'enter' to confir...