Search found 74 matches

by sorahn
Sat Jan 09, 2021 8:56 pm
Forum: PyMods
Topic: Upgrade Planner with PyBuildings
Replies: 0
Views: 816

Upgrade Planner with PyBuildings

Why doesn't the upgrade planner work by default over the buildings with out having to go in and manually set each building I want to upgrade?

I tried searching a bit but didn't find any previous discussion, if this was already discussed please just point me in the right direction. Thanks.
by sorahn
Tue Dec 29, 2020 10:59 am
Forum: Mods
Topic: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid
Replies: 19
Views: 7839

Re: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid

Hi Deadlock.

We noticed that with the Transmat, once it moves you somewhere, the biters no longer attack the player.
by sorahn
Tue Dec 29, 2020 1:19 am
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 48094

Re: Industrial Revolution 2 discussion

Is anyone else far enough along to be dealing with needing astronomic levels of sulfuric acid?

What are you doing to keep up with that? Right now we're using oil -> petroleum coke (solid fuel) and just destroying it.
by sorahn
Sat Dec 26, 2020 2:04 pm
Forum: Not a bug
Topic: [1.1.6] Password not remembered when server mods change
Replies: 1
Views: 798

[1.1.6] Password not remembered when server mods change

Subject basically. Whenever the mods on a server change, it asks for the server password again even though the password didn't change.
by sorahn
Mon Dec 07, 2020 10:39 pm
Forum: Ideas and Suggestions
Topic: Allow setting yellow rail signal with circuit network
Replies: 3
Views: 1143

Re: Allow setting yellow rail signal with circuit network

Thats easy to do with one signal like that, but harder when you are using the circuit network to close the signal otherwise. Not impossible because we're doing it, just more complicated than it would be if you could just set the signals to be yellow.
by sorahn
Mon Dec 07, 2020 9:55 pm
Forum: Ideas and Suggestions
Topic: Allow setting yellow rail signal with circuit network
Replies: 3
Views: 1143

Allow setting yellow rail signal with circuit network

TL;DR Allow yellow signals set to yellow by the circuit network to work like signals set to red, but trains can pass through them with out them having to be opened again. What ? Currently you can set a signal to red with the circuit network and it will add a penalty of 1000 to the train pathfinder ...
by sorahn
Sat Nov 28, 2020 2:21 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.2] When loading 1.1.1 save, some Spidertrons are gone
Replies: 6
Views: 4263

Re: [1.1.2] Spidertrons disappeared upgrading from 1.1.1

A little bit more info when looking through more auto-saves. It seems that the ones that were clustered really close together are the ones that disappeared. In the screenshots/save I posted 2 from the attack group are a little farther apart and survived the upgrade. But on the actual server they had...
by sorahn
Sat Nov 28, 2020 2:12 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.2] When loading 1.1.1 save, some Spidertrons are gone
Replies: 6
Views: 4263

[1.1.2] Spidertrons disappeared upgrading from 1.1.1

When we upgraded our server to 1.1.2 a bunch of spidertrons disappeared from the map. If you load the attached save in 1.1.1 you can see various groups of them sitting around. A group of 5 near -76,-108, and another group of 3 near -29,-39, and if you load it in 1.1.2 most of them are gone. https://...
by sorahn
Thu Nov 26, 2020 8:45 am
Forum: Implemented Suggestions
Topic: Add # of trains to the new Train Station GUI
Replies: 4
Views: 1865

Re: Add # of trains to the new Train Station GUI

Yay! This got added! <3 <3
by sorahn
Thu Nov 26, 2020 8:27 am
Forum: Won't fix.
Topic: [0.18.8] Processing of config-path.cfg on OS X incorrectly
Replies: 3
Views: 1847

Re: [0.18.8] Processing of config-path.cfg on OS X incorrectly

As far as I can tell my standalone installs on macOS are working fine. sorahn@hyperion:/A/f/F/factorio.app $ pwd /Applications/factorios/Factorio_Dev/factorio.app sorahn@hyperion:/A/f/F/factorio.app $ cat config-path.cfg config-path=__PATH__executable__/../../../config use-system-read-write-data-dir...
by sorahn
Wed Nov 25, 2020 7:11 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 49286

Re: Version 1.1.1

brunzenstein wrote: ↑
Wed Nov 25, 2020 3:49 pm
It’s a force click, not a right click
No, force click is something else. A force click is an action you can do on the trackpad, not what gets sent to the OS.

Image
by sorahn
Wed Nov 25, 2020 3:34 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 49286

Re: Version 1.1.1

I can get behind that too, I'm sure I have use left click to set empty slots with the thing I'm holding before but not consciously because middle click also does it. And as you said, middle click is how you interact with all the other game filters. There is no middle click on Mac though :( So there...
by sorahn
Wed Nov 25, 2020 3:22 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 49286

Re: Version 1.1.1

Hi, could you re-enable the debug feature where the robots are shown as small (yellow) rectangles on map view? It was so easy to check how the robots moved and worked. As well easy to recognize whether logistic robots are on the way to refill/ empty trash. Maybe it is out of place, but I would like...
by sorahn
Wed Nov 25, 2020 2:50 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 49286

Re: Version 1.1.1

I can get behind that too, I'm sure I have use left click to set empty slots with the thing I'm holding before but not consciously because middle click also does it. And as you said, middle click is how you interact with all the other game filters. There is no middle click on Mac though :( So there...
by sorahn
Wed Nov 25, 2020 2:36 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 49286

Re: Version 1.1.1

I checked in 1.0 and it does also set filter on empty slot when left clicking. I think *that* is the problem. It teaches players that left click can be used to set filters, even though every other filter slot in the game uses middle click to interact with filters. I can get behind that too, I'm sur...
by sorahn
Wed Nov 25, 2020 2:26 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 49286

Re: Version 1.1.1

Nevermind, if you pick an item from the quickbar and then click into an empty slot, it "moves" the filter. Yes, left click with item-from-quickbar moves the filter, left click with item-from-inventory sets new filter. Completey unintuitive. This gif uses only left click: Yeah, I agree, th...
by sorahn
Wed Nov 25, 2020 2:13 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 49286

Re: Version 1.1.1

Thank you for the fix to the Quickbar with the Lock option. You've saved my sanity. However, some people will have the same item in different quickbar rows, depending on how they've set things up. You're removing the item from it's current slot and putting it into the new slot. Now an item can only...
by sorahn
Wed Nov 25, 2020 12:10 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 49286

Re: Version 1.1.1

Added an interface option (off by default) to change quick bar slot filters by clicking them with different items.
Thank you!!! :D
by sorahn
Wed Nov 25, 2020 10:14 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 129975

Re: Version 1.1.0

I'm quite surprised by the complaints related to the quickbar change. It seems like a super obvious thing to me, that I always clear the cursor automatically whenever I'm done doing something with an item. Clicking some other quickbar item with something else is hand is just something that doesn't ...
by sorahn
Wed Nov 25, 2020 8:02 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 129975

Re: Version 1.1.0

There's a way to get rid of all of these "New tips", right, and I'm just not seeing it? I'm not going to be clicking every single one of these things I've known for five years away one by one for the rest of the month, am I? it's hilarious but both of our games are broken in the same way ...

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