Search found 62 matches

by sorahn
Wed Nov 25, 2020 3:22 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 27362

Re: Version 1.1.1

Hi, could you re-enable the debug feature where the robots are shown as small (yellow) rectangles on map view? It was so easy to check how the robots moved and worked. As well easy to recognize whether logistic robots are on the way to refill/ empty trash. Maybe it is out of place, but I would like...
by sorahn
Wed Nov 25, 2020 2:50 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 27362

Re: Version 1.1.1

I can get behind that too, I'm sure I have use left click to set empty slots with the thing I'm holding before but not consciously because middle click also does it. And as you said, middle click is how you interact with all the other game filters. There is no middle click on Mac though :( So there...
by sorahn
Wed Nov 25, 2020 2:36 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 27362

Re: Version 1.1.1

I checked in 1.0 and it does also set filter on empty slot when left clicking. I think *that* is the problem. It teaches players that left click can be used to set filters, even though every other filter slot in the game uses middle click to interact with filters. I can get behind that too, I'm sur...
by sorahn
Wed Nov 25, 2020 2:26 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 27362

Re: Version 1.1.1

Nevermind, if you pick an item from the quickbar and then click into an empty slot, it "moves" the filter. Yes, left click with item-from-quickbar moves the filter, left click with item-from-inventory sets new filter. Completey unintuitive. This gif uses only left click: Yeah, I agree, th...
by sorahn
Wed Nov 25, 2020 2:13 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 27362

Re: Version 1.1.1

Thank you for the fix to the Quickbar with the Lock option. You've saved my sanity. However, some people will have the same item in different quickbar rows, depending on how they've set things up. You're removing the item from it's current slot and putting it into the new slot. Now an item can only...
by sorahn
Wed Nov 25, 2020 12:10 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 27362

Re: Version 1.1.1

Added an interface option (off by default) to change quick bar slot filters by clicking them with different items.
Thank you!!! :D
by sorahn
Wed Nov 25, 2020 10:14 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 53871

Re: Version 1.1.0

I'm quite surprised by the complaints related to the quickbar change. It seems like a super obvious thing to me, that I always clear the cursor automatically whenever I'm done doing something with an item. Clicking some other quickbar item with something else is hand is just something that doesn't ...
by sorahn
Wed Nov 25, 2020 8:02 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 53871

Re: Version 1.1.0

There's a way to get rid of all of these "New tips", right, and I'm just not seeing it? I'm not going to be clicking every single one of these things I've known for five years away one by one for the rest of the month, am I? it's hilarious but both of our games are broken in the same way ...
by sorahn
Fri Nov 13, 2020 2:30 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 55068

Re: Friday Facts #363 - 1.1 is getting close

For the inventory panels would it be possible to allow us to select a position through the settings? People who want it in the middle can have it there, or if they prefer it can go on the right, or even on the left! I think giving too many options would bloat the settings or make it confusing to co...
by sorahn
Fri Nov 13, 2020 1:45 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 55068

Re: Friday Facts #363 - 1.1 is getting close

The reasons the logistics tab is in the middle rather than on the right: 1) It has an inventory, so it is faster to move items manually 2) It is actually used more in the late game I suppose 3) It was like that in the old versions 1) do people actually manually move things into the trash, or do the...
by sorahn
Fri Nov 13, 2020 11:54 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 55068

Re: Friday Facts #363 - 1.1 is getting close

Deadlock989 wrote: ↑
Fri Nov 13, 2020 11:53 am
If those big arrows are really being drawn on top of the building menu slots I can see that getting old really fast, will reserve judgement until I get to play with it.

Untitled.jpg
They're only visible when you're hovering the alert.
by sorahn
Fri Nov 13, 2020 11:35 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 55068

Re: Friday Facts #363 - 1.1 is getting close

I am not so certain about the inventory revert, I quite like the way it is right now. It is less busy the way it is now, and most of the time you don't need both at the same time. Maybe someone from Wube can confirm, but the way I read it, the tabs will still be available as an option, just the def...
by sorahn
Wed Nov 11, 2020 7:27 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Personal roboport toggle icon not centered
Replies: 5
Views: 448

[1.0.0] Personal roboport toggle icon not centered

In the shortcut toolbar, the 'toggle personal roboport' icon is slightly off-center in it's png, and as a result you can see the left 'arm' from the smaller 16x16 icon in the file as well. In game: https://i.imgur.com/OkW2vsX.png In Photoshop: (with a ruler on 32px) https://i.imgur.com/xIF4IQV.png
by sorahn
Fri Oct 09, 2020 12:08 pm
Forum: Implemented Suggestions
Topic: Add # of trains to the new Train Station GUI
Replies: 4
Views: 565

Add # of trains to the new Train Station GUI

With the new station GUI coming in 1.1, it would be a nice QoL if the station could display the number of Trains it has going to it up in the top area somewhere. Once you get past a few rows of trains, it becomes harder to count as you scroll. This number would be a quick way for you to see if you h...
by sorahn
Fri Sep 25, 2020 6:17 pm
Forum: Pending
Topic: [Oxyd] [Linux/Mac] non-blocking save crashes
Replies: 35
Views: 3479

Re: [1.0.0] Non blocking save hangs

We will fix it by removing the non-blocking save feature, it is just trouble that works only on linux and is not worth it. That is super unfortunate to hear. I would wager that most of the dedicated servers running factorio are linux, and as the saves get bigger the process takes longer. When you m...
by sorahn
Sat Sep 05, 2020 1:16 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0.0] Able to hold an item ghost and a blueprint at the same time
Replies: 1
Views: 924

[kovarex] [1.0.0] Able to hold an item ghost and a blueprint at the same time

Title basically. Easy to repro: 1 pick any item you don't have so it's a ghost 2 open the blueprint library and select a print Now you are currently holding a blueprint and a ghost, and it will place the ghosted item with the blueprint. Also the icon you're holding changes to some combination of the...
by sorahn
Wed Aug 12, 2020 2:49 pm
Forum: Not a bug
Topic: [0.18.X] - Tutorial levels reset Alt-Mode every time it goes to the next level
Replies: 2
Views: 155

[0.18.X] - Tutorial levels reset Alt-Mode every time it goes to the next level

In the new (old) tutorial, every time you advance levels the game resets Alt-Mode to disabled.


Repro Steps:
* Start Tutorial
* Turn on Alt-Mode
* Complete the level

Result: Alt-Mode is disabled in the next level.

Expected: Alt-Mode stays as you have it set.
by sorahn
Thu Aug 06, 2020 7:02 pm
Forum: Duplicates
Topic: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world
Replies: 9
Views: 1063

Re: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world

Ah sorry, I was in a train when I made a copy of the save in single player so I thought it would just start you in it. The train I am currently riding in is around 137433,145. Alternatively, if you just go into the south ribbon, and get in a train on the rail against the top side of the map and add ...

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