Search found 86 matches

by ray4ever
Wed Jul 29, 2015 9:08 am
Forum: General discussion
Topic: Controlling item flow by counting
Replies: 6
Views: 14319

Re: Controlling item flow by counting

That's a great idea! One problem with my idea is that it is hard to count large amounts of items. With your solution you can measure the belt throughput. I like it alot!
by ray4ever
Mon Jul 27, 2015 7:30 pm
Forum: General discussion
Topic: Controlling item flow by counting
Replies: 6
Views: 14319

Controlling item flow by counting

Hi everyone, as 0.12 is making combinators available for use i thought what use they might have. When I started the game long ago I envisioned my factory as something where the "raw" items are coming in on one belt and the "final" item is coming out. In between I envisioned one a...
by ray4ever
Mon Jul 27, 2015 7:25 am
Forum: Show your Creations
Topic: Just in time production
Replies: 1
Views: 6291

Just in time production

With the addition of the combinators I tried to put only the needed items on the belt that are needed for its production. So for a standard circuit assembly in my case i would need 3 copper and 2 iron to produce 2 circuits each production cycle. The key point is the implementation of a resetable loo...
by ray4ever
Sat Jul 11, 2015 7:46 am
Forum: General discussion
Topic: 0.12 status
Replies: 41
Views: 21225

Re: 0.12 status

I have to admit that I'm not using the Multiplayer feature at all and thus it is quite unimportant for me. Therefore I would like to see a 0.12 single player release (mutliplayer greyed out or so) to test/play with the new and interesting new features. Benefits would be: 1. I would be able to play ;...
by ray4ever
Mon Dec 22, 2014 1:00 pm
Forum: Ideas and Suggestions
Topic: Solar boiler / Solar thermal energy
Replies: 45
Views: 12212

Re: Solar boilers

I would like this type of power plant as part of the base game.
by ray4ever
Wed Dec 17, 2014 9:31 pm
Forum: Ideas and Suggestions
Topic: Reserving chest slots
Replies: 13
Views: 6615

Re: Reserving chest slots

You can do this with smart chest + smart inserters. Not really. This way you can only control the amount of 2 or 3 different items within in your chest. With reserved slots you would be able to create a "slow belt" which would make distributing a variety of not so often used goods within ...
by ray4ever
Mon Dec 15, 2014 9:32 am
Forum: Ideas and Suggestions
Topic: Reserving chest slots
Replies: 13
Views: 6615

Reserving chest slots

Hi all,

I would like to be able to reserve slots in a chest for a defined item like it is already done in your inventory or the train waggon. I think that would open new and interesting possibilities for the construction of our assembly areas.
by ray4ever
Sat Dec 13, 2014 3:22 pm
Forum: General discussion
Topic: production flow graph tool
Replies: 10
Views: 6634

Re: production flow graph tool

I like it!

But to be even more usefull I suggest to add the amount of items needed and the basic production speed of that item.
by ray4ever
Sat Dec 13, 2014 12:41 pm
Forum: News
Topic: Friday Facts #64 - The plans
Replies: 89
Views: 69314

Re: Friday Facts #64 The plans

I like the general idea to build a space ship and to ship goods with it. But I have to admit that I'm a bit on the line if I like the "get rich" aspect or not. On the one hand it's a very logical aim for a human beeing, but you as a player wouldn't have much from it. So the "money&quo...
by ray4ever
Thu Dec 11, 2014 4:07 pm
Forum: General discussion
Topic: Ideas about the "End Game"
Replies: 17
Views: 5274

Re: Ideas about the "End Game"

The greatest difficulty in making end-game content is that many people have different opinions on what "proper" and "fun" end game is like. I think you can define 4 category's of gamers who are playing factorio: 1. The peaceful gamer who finds joy in defending the base from alien...
by ray4ever
Wed Jul 02, 2014 8:40 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Factoratio
Replies: 20
Views: 39870

Re: Factoratio

I realy like your website and will definetly use it!
by ray4ever
Sat Jun 07, 2014 7:30 am
Forum: Releases
Topic: Version 0.10.0
Replies: 85
Views: 67886

Re: Version 0.10.0

Map generation string - stores seed and settings for sharing map conditions. Clipboard copy & paste (useful for map generation string, updater username, updater password). Station names can be changed in the train stop gui. Burner inserter will use item with fuel value for itself when it has em...
by ray4ever
Sat Jun 07, 2014 7:26 am
Forum: News
Topic: Friday Facts #37
Replies: 80
Views: 48260

Re: Friday Facts #37

Has anyone foung out how the map seed string is working? I mean where can I find the string to share it?

And how to the filters for the cargo waggon work?
by ray4ever
Sun Jun 01, 2014 1:58 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 994275

Re: Factorio Roadmap for 0.10 + 0.11 + 0.12

Good luck for the release next week and try to get some sleep in between :) When you have time, could you give us some more information on (If time allows!) more circuit logic (circuits for electricity, trains, liquids, etc.) ? Especially what do you mean with "circuit logic" in detail? I ...
by ray4ever
Tue May 27, 2014 8:36 pm
Forum: General discussion
Topic: GIF Mini Tutorials!
Replies: 38
Views: 39094

Re: GIF Mini Tutorials!

Nice work! Someone capable should put those in the wiki :)
by ray4ever
Tue May 27, 2014 7:24 pm
Forum: Show your Creations
Topic: My ~35 hour base
Replies: 6
Views: 7575

Re: My ~35 hour base

Nice base.
So all the items in your actual production line are transported by logistic bots?
by ray4ever
Thu May 22, 2014 3:45 pm
Forum: General discussion
Topic: [0.9] Rays step by step guide for a compact factory
Replies: 17
Views: 17078

Re: [0.9] Rays step by step guide for a compact factory

I just wanted to give my guide a little bump, so that new players might get some inspiration for their games!
by ray4ever
Fri May 02, 2014 7:13 am
Forum: General discussion
Topic: The new trailer
Replies: 27
Views: 9841

Re: The new trailer

Nice trailer!

And I never thought that you could run over aliens with the train and killing them with it :) guess I have to give it a try somewhen as some sort of "advanced" base defense :)
by ray4ever
Tue Apr 08, 2014 2:54 pm
Forum: Ideas and Suggestions
Topic: Outpost logistics
Replies: 25
Views: 19124

Re: Outpost logistics

I realy hope that the devs thought of something like this when they posted the following item in their roadmap:

(If time allows!) more circuit logic (circuits for electricity, trains, liquids, etc.)
by ray4ever
Wed Mar 12, 2014 10:07 am
Forum: General discussion
Topic: Just when I thought trains were Bad.....
Replies: 24
Views: 13512

Re: Just when I thought trains were Bad.....

Wow, great! So the PushMePull train is actually reversing its direction after a train stop so you don't need track loops to turn the train around? This didn't come for free and we had to spend quite some time to make this work. Maybe we should "advertise it better" in a way of tips and tr...

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