Search found 88 matches
- Thu Jul 30, 2015 7:33 pm
- Forum: Ideas and Suggestions
- Topic: Combinators display their settings in alt mode
- Replies: 5
- Views: 3197
Re: Combinators display their settings in alt mode
Yep, you are definitely right!
- Thu Jul 30, 2015 2:33 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1211593
Re: Factorio Roadmap for 0.12 + 0.13
I just read your 0.13 list and have to say: Don't you want to wait with your steam release after 0.13?
Reasoning is that 0.13 will fix nearly all the stuff people are will criticize when they start playing 0.12:
There is no endgame / ending
Combinators are cool, but what use are they actually ...
Reasoning is that 0.13 will fix nearly all the stuff people are will criticize when they start playing 0.12:
There is no endgame / ending
Combinators are cool, but what use are they actually ...
- Wed Jul 29, 2015 9:08 am
- Forum: General discussion
- Topic: Controlling item flow by counting
- Replies: 6
- Views: 16313
Re: Controlling item flow by counting
That's a great idea! One problem with my idea is that it is hard to count large amounts of items. With your solution you can measure the belt throughput. I like it alot!
- Mon Jul 27, 2015 7:30 pm
- Forum: General discussion
- Topic: Controlling item flow by counting
- Replies: 6
- Views: 16313
Controlling item flow by counting
Hi everyone,
as 0.12 is making combinators available for use i thought what use they might have.
When I started the game long ago I envisioned my factory as something where the "raw" items are coming in on one belt and the "final" item is coming out. In between I envisioned one assembly line with ...
as 0.12 is making combinators available for use i thought what use they might have.
When I started the game long ago I envisioned my factory as something where the "raw" items are coming in on one belt and the "final" item is coming out. In between I envisioned one assembly line with ...
- Mon Jul 27, 2015 7:25 am
- Forum: Show your Creations
- Topic: Just in time production
- Replies: 1
- Views: 6810
Just in time production
With the addition of the combinators I tried to put only the needed items on the belt that are needed for its production.
So for a standard circuit assembly in my case i would need 3 copper and 2 iron to produce 2 circuits each production cycle. The key point is the implementation of a resetable ...
So for a standard circuit assembly in my case i would need 3 copper and 2 iron to produce 2 circuits each production cycle. The key point is the implementation of a resetable ...
- Sat Jul 11, 2015 7:46 am
- Forum: General discussion
- Topic: 0.12 status
- Replies: 41
- Views: 27178
Re: 0.12 status
I have to admit that I'm not using the Multiplayer feature at all and thus it is quite unimportant for me. Therefore I would like to see a 0.12 single player release (mutliplayer greyed out or so) to test/play with the new and interesting new features. Benefits would be:
1. I would be able to play ...
1. I would be able to play ...
- Mon Dec 22, 2014 1:00 pm
- Forum: Ideas and Suggestions
- Topic: Solar boiler / Solar thermal energy
- Replies: 45
- Views: 19352
Re: Solar boilers
I would like this type of power plant as part of the base game.
- Wed Dec 17, 2014 9:31 pm
- Forum: Ideas and Suggestions
- Topic: Reserving chest slots
- Replies: 13
- Views: 10962
Re: Reserving chest slots
You can do this with smart chest + smart inserters.
Not really. This way you can only control the amount of 2 or 3 different items within in your chest. With reserved slots you would be able to create a "slow belt" which would make distributing a variety of not so often used goods within your ...
Not really. This way you can only control the amount of 2 or 3 different items within in your chest. With reserved slots you would be able to create a "slow belt" which would make distributing a variety of not so often used goods within your ...
- Mon Dec 15, 2014 9:32 am
- Forum: Ideas and Suggestions
- Topic: Reserving chest slots
- Replies: 13
- Views: 10962
Reserving chest slots
Hi all,
I would like to be able to reserve slots in a chest for a defined item like it is already done in your inventory or the train waggon. I think that would open new and interesting possibilities for the construction of our assembly areas.
I would like to be able to reserve slots in a chest for a defined item like it is already done in your inventory or the train waggon. I think that would open new and interesting possibilities for the construction of our assembly areas.
- Sat Dec 13, 2014 3:22 pm
- Forum: General discussion
- Topic: production flow graph tool
- Replies: 10
- Views: 8546
Re: production flow graph tool
I like it!
But to be even more usefull I suggest to add the amount of items needed and the basic production speed of that item.
But to be even more usefull I suggest to add the amount of items needed and the basic production speed of that item.
- Sat Dec 13, 2014 12:41 pm
- Forum: News
- Topic: Friday Facts #64 - The plans
- Replies: 89
- Views: 86411
Re: Friday Facts #64 The plans
I like the general idea to build a space ship and to ship goods with it. But I have to admit that I'm a bit on the line if I like the "get rich" aspect or not. On the one hand it's a very logical aim for a human beeing, but you as a player wouldn't have much from it. So the "money" need to have so ...
- Thu Dec 11, 2014 4:07 pm
- Forum: General discussion
- Topic: Ideas about the "End Game"
- Replies: 17
- Views: 7881
Re: Ideas about the "End Game"
The greatest difficulty in making end-game content is that many people have different opinions on what "proper" and "fun" end game is like. I think you can define 4 category's of gamers who are playing factorio:
1. The peaceful gamer who finds joy in defending the base from aliens but doesn't really ...
1. The peaceful gamer who finds joy in defending the base from aliens but doesn't really ...
- Wed Jul 02, 2014 8:40 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factoratio
- Replies: 20
- Views: 44029
Re: Factoratio
I realy like your website and will definetly use it!
- Sat Jun 07, 2014 7:30 am
- Forum: Releases
- Topic: Version 0.10.0
- Replies: 85
- Views: 82572
Re: Version 0.10.0
Map generation string - stores seed and settings for sharing map conditions.
Clipboard copy & paste (useful for map generation string, updater username, updater password).
Station names can be changed in the train stop gui.
Burner inserter will use item with fuel value for itself when it has ...
- Sat Jun 07, 2014 7:26 am
- Forum: News
- Topic: Friday Facts #37
- Replies: 80
- Views: 60914
Re: Friday Facts #37
Has anyone foung out how the map seed string is working? I mean where can I find the string to share it?
And how to the filters for the cargo waggon work?
And how to the filters for the cargo waggon work?
- Sun Jun 01, 2014 1:58 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1211593
Re: Factorio Roadmap for 0.10 + 0.11 + 0.12
Good luck for the release next week and try to get some sleep in between :)
When you have time, could you give us some more information on
(If time allows!) more circuit logic (circuits for electricity, trains, liquids, etc.) ?
Especially what do you mean with "circuit logic" in detail? I could ...
When you have time, could you give us some more information on
(If time allows!) more circuit logic (circuits for electricity, trains, liquids, etc.) ?
Especially what do you mean with "circuit logic" in detail? I could ...
- Tue May 27, 2014 8:36 pm
- Forum: General discussion
- Topic: GIF Mini Tutorials!
- Replies: 38
- Views: 52469
Re: GIF Mini Tutorials!
Nice work! Someone capable should put those in the wiki 
- Tue May 27, 2014 7:24 pm
- Forum: Show your Creations
- Topic: My ~35 hour base
- Replies: 6
- Views: 8642
Re: My ~35 hour base
Nice base.
So all the items in your actual production line are transported by logistic bots?
So all the items in your actual production line are transported by logistic bots?
- Thu May 22, 2014 3:45 pm
- Forum: General discussion
- Topic: [0.9] Rays step by step guide for a compact factory
- Replies: 17
- Views: 21316
Re: [0.9] Rays step by step guide for a compact factory
I just wanted to give my guide a little bump, so that new players might get some inspiration for their games!
- Fri May 02, 2014 7:13 am
- Forum: General discussion
- Topic: The new trailer
- Replies: 27
- Views: 14160
Re: The new trailer
Nice trailer!
And I never thought that you could run over aliens with the train and killing them with it
guess I have to give it a try somewhen as some sort of "advanced" base defense 
And I never thought that you could run over aliens with the train and killing them with it