Search found 741 matches
- Tue Apr 02, 2019 7:36 pm
- Forum: Releases
- Topic: Version 0.17.24
- Replies: 24
- Views: 16689
Re: Version 0.17.24
Moderated by Smarty. We don't use that language here https://forums.factorio.com/viewtopic.php?f=3&t=68443#p416753 https://forums.factorio.com/viewtopic.php?f=3&t=68126#p414814 https://forums.factorio.com/viewtopic.php?f=3&t=65940#p403430 https://forums.factorio.com/viewtopic.php?f=3&am...
- Tue Apr 02, 2019 7:36 pm
- Forum: Releases
- Topic: Version 0.17.24
- Replies: 24
- Views: 16689
Re: Version 0.17.24
- Tue Apr 02, 2019 5:37 pm
- Forum: Releases
- Topic: Version 0.17.24
- Replies: 24
- Views: 16689
Re: Version 0.17.24
[Moderated by Koub]
So when do we get more UX/features?
So when do we get more UX/features?
- Sun Mar 31, 2019 2:28 pm
- Forum: Mods
- Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
- Replies: 97
- Views: 41664
Re: [MOD 0.16.x] MadClown01's Nuclear Extension
Alright, since it seems like MadClown has fallen off the face of the Internet, I've patched AngelBob's version myself. Edit: Better version with working Locale: Rename "nuclear-fuel-reprocessing-1" to "nuclear-fuel-reprocessing" in /prototypes/technology/nuclear-reprocessing.lua...
- Sun Mar 31, 2019 2:09 pm
- Forum: Releases
- Topic: Version 0.17.23
- Replies: 67
- Views: 37424
Re: Version 0.17.23
Thanks for literally breaking half the mods on the mod portal, leaving a very not helpful warning and making my sunday a bug fixing tour.
- Sun Mar 31, 2019 2:05 pm
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 32659
Re: Friday Facts #286 - Pollution cleanup
Cause I can't build my stuff where I want.Unknow0059 wrote: βSat Mar 30, 2019 11:46 amWell, i'm asking you Why it's an annoyance. You replied with a question, and that's no answer.SuperSandro2000 wrote: βSun Mar 24, 2019 2:30 pm
What do they add to the game except a temporary annoyance?
I'll answer that when you answer mine.
- Tue Mar 26, 2019 7:41 pm
- Forum: Releases
- Topic: Version 0.17.18
- Replies: 31
- Views: 18422
Re: Version 0.17.18
An option to delete old mod versions. My SSD is size limited. I just checked, and I've downloaded multiple versions of multiple mods, and I only have a single .zip for each mode in my mod folder. I'm on Linux though. and then I would love the changelog.txt parser to be less picky, more verbose with...
- Tue Mar 26, 2019 7:40 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 389
- Views: 264720
Re: [0.17+] Space Exploration WIP
You are still missing the dust/rust layer.Arch666Angel wrote: βTue Mar 26, 2019 4:04 pmOh give him more credit, Earendal is way more talented with graphics than me and also has more patience doing soSuperSandro2000 wrote: βMon Mar 25, 2019 10:56 amDid you consider making the planets multiple surfaces?
And those graphics look awesome. Did angel do them for you or is it your work?
- Tue Mar 26, 2019 7:32 am
- Forum: Releases
- Topic: Version 0.17.18
- Replies: 31
- Views: 18422
Re: Version 0.17.18
The Factorio devs have been some of the most responsive and communicative devs of any game I've ever played. And really, more responsive and communicative than the vast majority of software I've ever used. The only time I've ever had a significantly better experience with a group of software develo...
- Mon Mar 25, 2019 8:24 pm
- Forum: Releases
- Topic: Version 0.17.18
- Replies: 31
- Views: 18422
Re: Version 0.17.18
When do we finally get some UX improvements?
- Mon Mar 25, 2019 3:12 pm
- Forum: Won't implement
- Topic: Allow modification of rail block connections the pathfinder sees
- Replies: 6
- Views: 1920
Re: Allow modification of rail block connections the pathfinder sees
This is (primarily) for the Train Tunnels mod. It would be really useful to be able to tell the train pathfinder that two rail blocks (possibly on different surfaces) are to be treated as though they are connected, even though they're not next to each other. Already requested as feature. Where? Link?
- Mon Mar 25, 2019 10:56 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 389
- Views: 264720
Re: [0.17+] Space Exploration WIP
Did you consider making the planets multiple surfaces?
And those graphics look awesome. Did angel do them for you or is it your work?
And those graphics look awesome. Did angel do them for you or is it your work?
- Mon Mar 25, 2019 8:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.17] quickbar swapped left and right and got pipe to ground decon planner
- Replies: 3
- Views: 789
Re: [0.17.17] quickbar swapped left and right and got pipe to ground decon planner
You can get the mod list from the save and I don't think I have the log anymore.TruePikachu wrote: βSun Mar 24, 2019 7:37 pmPlease post a log and the full mod list; I'm 99% sure this is likely caused by a mod.
- Sun Mar 24, 2019 6:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.17] quickbar swapped left and right and got pipe to ground decon planner
- Replies: 3
- Views: 789
[0.17.17] quickbar swapped left and right and got pipe to ground decon planner
I have no clue how or why but my quickbar swapped left and right and now I have a pipe on the 10th slot in the 3rd row that acts as a pipe to ground and deconstruction planner. I hope the up to 4 missing mods do not matter. https://drive.google.com/open?id=1oMLu5MRLqiSngNIxYMtUVnOelO8rp4jt https://s...
- Sun Mar 24, 2019 6:42 pm
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 53297
Re: [MOD 0.17] Deadlock's Crating Machine
But I found this: Can't reproduce. Will need a lot more (i.e. any) info about your set-up, other mods installed etc. before I can start to help you. Looks like it might be some other mod that reorganises the inventory tab and isn't handling layered icons properly. Can't reproduce it anymore...
- Sun Mar 24, 2019 2:55 pm
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 53297
Re: [MOD 0.17] Deadlock's Crating Machine
mmm Could be a typo.Deadlock989 wrote: βSun Mar 24, 2019 2:35 pmNo idea. Works for me.SuperSandro2000 wrote: βSun Mar 24, 2019 2:30 pmWhy can't I search for the techs when they are researched?
But I found this:
- Sun Mar 24, 2019 2:30 pm
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 32659
Re: Friday Facts #286 - Pollution cleanup
Cliffs are total garbage. I could build a useless machine to get to 99% evolution. Jokes aside. No one cares about polution after 10 hours. The late game needs some more interesting and challenging stuff. The mid game got really extensive lately but for late... Let me grab mods cause the game deliv...
- Sun Mar 24, 2019 2:30 pm
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 53297
Re: [MOD 0.17] Deadlock's Crating Machine
Why can't I search for the techs when they are researched?
- Sun Mar 24, 2019 10:07 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.17] toolbar not scrolling
- Replies: 1
- Views: 1750
- Fri Mar 22, 2019 4:24 pm
- Forum: Not a bug
- Topic: [0.17.14] Pollution stats entity count wrong
- Replies: 5
- Views: 1201
Re: [0.17.14] Pollution stats entity count wrong
I just assumed it is a bug and it was tracking something else.