Search found 741 matches

by SuperSandro2000
Mon May 11, 2020 9:28 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.18.22] Crash exiting server while downloading map for desync report: "State and scenario saver doesn't match
Replies: 1
Views: 2577

[Twinsen][0.18.22] Crash exiting server while downloading map for desync report: "State and scenario saver doesn't match

I am currently debugging a desync on my modded save and when I quit the game on the server while it is uploading the map for the desync report the game crashes.
by SuperSandro2000
Sat May 09, 2020 2:46 am
Forum: Ideas and Suggestions
Topic: Add option to hide "placed in" in equipement tooltip
Replies: 1
Views: 484

Add option to hide "placed in" in equipement tooltip

I have quite some mods installed and for vehicle equipment I can place them in so many vehicles that I can't read the entire tooltip anymore. To be honest I don't really care where it can be placed at least for generic vehicle equipment. I think an option to just hide that information would be reall...
by SuperSandro2000
Fri May 08, 2020 2:03 pm
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 20074

Re: Friday Facts #346 - He who does nothing, breaks nothing

Earendel wrote: ↑
Fri May 08, 2020 2:00 pm
If the character's position becomes invalid you could nudge them towards the nearest valid position.
And then someone finds a bug to port over the map? :D that would be so funny.
by SuperSandro2000
Fri May 08, 2020 2:02 pm
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 20074

Re: Friday Facts #346 - He who does nothing, breaks nothing

So they walking particles? The story stopped there suddenly.
To be continued...?
by SuperSandro2000
Wed May 06, 2020 4:23 pm
Forum: Implemented mod requests
Topic: [0.18.22] Improve error message about wrong next_upgrade
Replies: 6
Views: 1401

[0.18.22] Improve error message about wrong next_upgrade

I think I get what this message means but it is not obvious on the first or second read. It could get some love and improvement in the wording.

Image
by SuperSandro2000
Wed May 06, 2020 11:28 am
Forum: Not a bug
Topic: [.17.79] Hand icon in wrong slot when swapping items in inventory
Replies: 3
Views: 1321

Re: [.17.79] Hand icon in wrong slot when swapping items in inventory

let me re-open this.

The items shift over the hand which makes no sense and is annoying. It should either move to the item which I picked up or move with the items and not stay at some slot.
by SuperSandro2000
Tue May 05, 2020 12:18 pm
Forum: Mod portal Discussion
Topic: [Suggestion] Reply with Ctrl + Enter
Replies: 0
Views: 793

[Suggestion] Reply with Ctrl + Enter

I got used to the habbit to press Ctrl + Enter to post my reply cause it works on Github and in the Forums. The mod portal should have that, too.
by SuperSandro2000
Tue May 05, 2020 12:17 pm
Forum: Mod portal Discussion
Topic: Notifications page takes almost 5s to load
Replies: 0
Views: 721

Notifications page takes almost 5s to load

Yesterday https://mods.factorio.com/notifications/list took 3.7 s to load. Today it is already at 4.7. I think it needs some more caching or eventually I'll wait minutes for that page to load.
by SuperSandro2000
Fri Aug 23, 2019 2:04 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 109349

Re: Friday Facts #309 - Controversial opinions

I want this post place now. I would love to see the inserter change cause right now I just plot down inserters and hope they are enough. Also the UPS increase!! Blueprint import and export is quite handy and add I only play heavily modded I normally can't grab any blueprints for myself from other pe...
by SuperSandro2000
Mon Aug 19, 2019 5:09 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3863
Views: 1188470

Re: Bugs & FAQ

Used electron item has a missing locale.
Image
by SuperSandro2000
Sat Aug 17, 2019 11:16 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 352003

Re: [MOD 0.17+] Industrial Revolution (WIP)

No AngelBob compatibility :,( I'm pretty confident you would find Industrial Revolution + Krastorio + Space Exploration provided a sufficiently long game to satisfy... I'd rather patch in Bobs comp when this mod is done and it makes sense. Not abandoning my current save. Pretty sure it's NOT meant ...
by SuperSandro2000
Sat Aug 17, 2019 11:14 am
Forum: Ideas and Suggestions
Topic: Make mod settings searchable
Replies: 5
Views: 1308

Re: Make mod settings searchable

ssilk wrote: ↑
Sat Aug 17, 2019 10:16 am
This is also not only in mods, but train stations, search for items and so on.
Controls
by SuperSandro2000
Fri Aug 16, 2019 9:52 pm
Forum: Ideas and Suggestions
Topic: Making Solar More Viable with Modules & Efficiency Research
Replies: 4
Views: 1520

Re: Making Solar More Viable with Modules & Efficiency Research

Solar isn't the best option for energy generation, especially late-game
It is the most ups efficient, has zero maintenance and easily scale able.
by SuperSandro2000
Fri Aug 16, 2019 7:07 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 352003

Re: [MOD 0.17+] Industrial Revolution (WIP)

slippycheeze wrote: ↑
Fri Aug 16, 2019 6:59 pm
SuperSandro2000 wrote: ↑
Thu Aug 15, 2019 10:13 pm
No AngelBob compatibility :,(
I'm pretty confident you would find Industrial Revolution + Krastorio + Space Exploration provided a sufficiently long game to satisfy...
I'd rather patch in Bobs comp when this mod is done and it makes sense. Not abandoning my current save.
by SuperSandro2000
Fri Aug 16, 2019 3:53 pm
Forum: News
Topic: Friday Facts #308 - Not stable quite yet
Replies: 29
Views: 16356

Re: Friday Facts #308 - Not stable quite yet

Boskid found another bug. :D
by SuperSandro2000
Fri Aug 16, 2019 2:33 pm
Forum: Not a bug
Topic: Beacon rotate a while when placed with no power
Replies: 6
Views: 1463

Re: Beacon rotate a while when placed with no power

Entities are placed with a tiny bit of power in their internal buffer. You can see that most clearly with roboports. But why? Makes no sense. Its an optimization too, the beacon only has to update every 120 ticks, significantly improving UPS. How are those ticks scheduled? Globally? after placement...
by SuperSandro2000
Fri Aug 16, 2019 1:38 pm
Forum: Releases
Topic: Version 0.17.66
Replies: 12
Views: 16280

Re: Version 0.17.66

I just watched a video about Route 66. Is this a sign?
Btw is this considered to be the stable candidate?

And the release in binary: 0.10001.1000010
by SuperSandro2000
Fri Aug 16, 2019 1:07 pm
Forum: Not a bug
Topic: Beacon rotate a while when placed with no power
Replies: 6
Views: 1463

Re: Beacon rotate a while when placed with no power

Optera wrote: ↑
Fri Aug 16, 2019 6:30 am
Entities are placed with a tiny bit of power in their internal buffer.
You can see that most clearly with roboports.
But why? Makes no sense.
by SuperSandro2000
Thu Aug 15, 2019 11:48 pm
Forum: Not a bug
Topic: Beacon rotate a while when placed with no power
Replies: 6
Views: 1463

Beacon rotate a while when placed with no power

Normal and modded beacons rotate for a short while when placed with no power connected. They shouldn't rotate at all.
by SuperSandro2000
Thu Aug 15, 2019 10:29 pm
Forum: General discussion
Topic: Factorio age rating?
Replies: 36
Views: 15647

Re: Factorio age rating?

If you have no FSK rating in Germany it is considered 18+.

Go to advanced search