Search found 741 matches
- Mon May 11, 2020 9:28 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.18.22] Crash exiting server while downloading map for desync report: "State and scenario saver doesn't match
- Replies: 1
- Views: 2577
[Twinsen][0.18.22] Crash exiting server while downloading map for desync report: "State and scenario saver doesn't match
I am currently debugging a desync on my modded save and when I quit the game on the server while it is uploading the map for the desync report the game crashes.
- Sat May 09, 2020 2:46 am
- Forum: Ideas and Suggestions
- Topic: Add option to hide "placed in" in equipement tooltip
- Replies: 1
- Views: 484
Add option to hide "placed in" in equipement tooltip
I have quite some mods installed and for vehicle equipment I can place them in so many vehicles that I can't read the entire tooltip anymore. To be honest I don't really care where it can be placed at least for generic vehicle equipment. I think an option to just hide that information would be reall...
- Fri May 08, 2020 2:03 pm
- Forum: News
- Topic: Friday Facts #346 - He who does nothing, breaks nothing
- Replies: 47
- Views: 20074
- Fri May 08, 2020 2:02 pm
- Forum: News
- Topic: Friday Facts #346 - He who does nothing, breaks nothing
- Replies: 47
- Views: 20074
Re: Friday Facts #346 - He who does nothing, breaks nothing
So they walking particles? The story stopped there suddenly.
To be continued...?
To be continued...?
- Wed May 06, 2020 4:23 pm
- Forum: Implemented mod requests
- Topic: [0.18.22] Improve error message about wrong next_upgrade
- Replies: 6
- Views: 1401
[0.18.22] Improve error message about wrong next_upgrade
I think I get what this message means but it is not obvious on the first or second read. It could get some love and improvement in the wording.
- Wed May 06, 2020 11:28 am
- Forum: Not a bug
- Topic: [.17.79] Hand icon in wrong slot when swapping items in inventory
- Replies: 3
- Views: 1321
Re: [.17.79] Hand icon in wrong slot when swapping items in inventory
let me re-open this.
The items shift over the hand which makes no sense and is annoying. It should either move to the item which I picked up or move with the items and not stay at some slot.
The items shift over the hand which makes no sense and is annoying. It should either move to the item which I picked up or move with the items and not stay at some slot.
- Tue May 05, 2020 12:18 pm
- Forum: Mod portal Discussion
- Topic: [Suggestion] Reply with Ctrl + Enter
- Replies: 0
- Views: 793
[Suggestion] Reply with Ctrl + Enter
I got used to the habbit to press Ctrl + Enter to post my reply cause it works on Github and in the Forums. The mod portal should have that, too.
- Tue May 05, 2020 12:17 pm
- Forum: Mod portal Discussion
- Topic: Notifications page takes almost 5s to load
- Replies: 0
- Views: 721
Notifications page takes almost 5s to load
Yesterday https://mods.factorio.com/notifications/list took 3.7 s to load. Today it is already at 4.7. I think it needs some more caching or eventually I'll wait minutes for that page to load.
- Fri Aug 23, 2019 2:04 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 109349
Re: Friday Facts #309 - Controversial opinions
I want this post place now. I would love to see the inserter change cause right now I just plot down inserters and hope they are enough. Also the UPS increase!! Blueprint import and export is quite handy and add I only play heavily modded I normally can't grab any blueprints for myself from other pe...
- Mon Aug 19, 2019 5:09 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3863
- Views: 1188470
Re: Bugs & FAQ
Used electron item has a missing locale.
- Sat Aug 17, 2019 11:16 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 352003
Re: [MOD 0.17+] Industrial Revolution (WIP)
No AngelBob compatibility :,( I'm pretty confident you would find Industrial Revolution + Krastorio + Space Exploration provided a sufficiently long game to satisfy... I'd rather patch in Bobs comp when this mod is done and it makes sense. Not abandoning my current save. Pretty sure it's NOT meant ...
- Sat Aug 17, 2019 11:14 am
- Forum: Ideas and Suggestions
- Topic: Make mod settings searchable
- Replies: 5
- Views: 1308
- Fri Aug 16, 2019 9:52 pm
- Forum: Ideas and Suggestions
- Topic: Making Solar More Viable with Modules & Efficiency Research
- Replies: 4
- Views: 1520
Re: Making Solar More Viable with Modules & Efficiency Research
It is the most ups efficient, has zero maintenance and easily scale able.Solar isn't the best option for energy generation, especially late-game
- Fri Aug 16, 2019 7:07 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 352003
Re: [MOD 0.17+] Industrial Revolution (WIP)
I'd rather patch in Bobs comp when this mod is done and it makes sense. Not abandoning my current save.slippycheeze wrote: βFri Aug 16, 2019 6:59 pmI'm pretty confident you would find Industrial Revolution + Krastorio + Space Exploration provided a sufficiently long game to satisfy...
- Fri Aug 16, 2019 3:53 pm
- Forum: News
- Topic: Friday Facts #308 - Not stable quite yet
- Replies: 29
- Views: 16356
Re: Friday Facts #308 - Not stable quite yet
Boskid found another bug.
- Fri Aug 16, 2019 2:33 pm
- Forum: Not a bug
- Topic: Beacon rotate a while when placed with no power
- Replies: 6
- Views: 1463
Re: Beacon rotate a while when placed with no power
Entities are placed with a tiny bit of power in their internal buffer. You can see that most clearly with roboports. But why? Makes no sense. Its an optimization too, the beacon only has to update every 120 ticks, significantly improving UPS. How are those ticks scheduled? Globally? after placement...
- Fri Aug 16, 2019 1:38 pm
- Forum: Releases
- Topic: Version 0.17.66
- Replies: 12
- Views: 16280
Re: Version 0.17.66
I just watched a video about Route 66. Is this a sign?
Btw is this considered to be the stable candidate?
And the release in binary: 0.10001.1000010
Btw is this considered to be the stable candidate?
And the release in binary: 0.10001.1000010
- Fri Aug 16, 2019 1:07 pm
- Forum: Not a bug
- Topic: Beacon rotate a while when placed with no power
- Replies: 6
- Views: 1463
- Thu Aug 15, 2019 11:48 pm
- Forum: Not a bug
- Topic: Beacon rotate a while when placed with no power
- Replies: 6
- Views: 1463
Beacon rotate a while when placed with no power
Normal and modded beacons rotate for a short while when placed with no power connected. They shouldn't rotate at all.
- Thu Aug 15, 2019 10:29 pm
- Forum: General discussion
- Topic: Factorio age rating?
- Replies: 36
- Views: 15647
Re: Factorio age rating?
If you have no FSK rating in Germany it is considered 18+.