Search found 177 matches

by lilstrip
Mon Aug 19, 2019 2:44 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 46295

Re: Nauvis Post Collapse (16GB ram minimum required)

Jap2.0 wrote:
Sun Aug 18, 2019 5:29 pm
lilstrip wrote:
Sun Aug 18, 2019 3:03 pm
I might ask mods if they can change the tittle then
Edit the first post and change the subject line
cant sadly
by lilstrip
Sun Aug 18, 2019 3:05 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 46295

Re: Nauvis Post Collapse (16GB ram minimum required)

warmerspy wrote:
Sun Aug 18, 2019 12:22 pm
That's exactly what I have done but I still can't load the scenario it just loads a regular world when I select it in scenarios.
hmm... are you playing the latest version of factorio? If not maybe thats the cause...
by lilstrip
Sun Aug 18, 2019 3:03 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 46295

Re: Nauvis Post Collapse (16GB ram minimum required)

I might ask mods if they can change the tittle then
by lilstrip
Sun Aug 18, 2019 3:02 pm
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 74
Views: 36152

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

oh its complete, just figured i would wait a bit and see if its balanced by playing it myself now that ive played a good bit i would say dont play with bobs or angles at first. Start with mods that add stuff and doesnt make you require non vanilla ressources. Once you get a decent base then you coul...
by lilstrip
Sun Aug 18, 2019 5:00 am
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 74
Views: 36152

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

Hello fellow Starsector-player. :mrgreen: I can't find some of the pics in the FF Spotlight. Yet there I see a "crashed" Odyssey and the remains of an Onslaught. Hell Tyrador Safeguard Coalition is definitly a mod in there :D Looks really really plausible. Very well done! My greates respe...
by lilstrip
Sun Aug 18, 2019 4:53 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 46295

Re: Nauvis Post Collapse (16GB ram minimum required)

if you have issues progressing, dont feel bad if you need to use the /editor command to speed up progress. this map took so long to make that i might make a tweak version in the future but eh... I kinda expect people to play with mods and that makes the map almost unplayable if you need modded resso...
by lilstrip
Sun Aug 18, 2019 4:50 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 46295

Re: Nauvis Post Collapse (16GB ram minimum required)

for those having issues installing the scenario:

Image

Image
by lilstrip
Sun Aug 18, 2019 4:40 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 46295

Re: Nauvis Post Collapse (16GB ram minimum required)

This looks fascinating! Thanks for sharing all you work. I hope someone does a playthrough because this looks a little intimidating. yeah xterminator wants to make a playthrough but i dont know how that will pan out... ill give him tips on how to do that so he can do one that is both fun for him an...
by lilstrip
Sun Aug 18, 2019 4:35 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 46295

Re: Nauvis Post Collapse (16GB ram minimum required)

damn i had no idea i was going to get so many replies hahaha! thx for the feedback guys and sorry if not everyone can play this map with the ram requirements. I mostly made this map to serve as a huge "D&D" styled campaign so yeah.... all the building space to the south east is mostly ...
by lilstrip
Sun Aug 18, 2019 4:29 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 46295

Re: Nauvis Post Collapse (16GB ram minimum required)

so basically the most fun way to play this map is a bit like a D&D campaign with friends. Currently playing with a friend and i essentially am in the editor mode and i help him progress and to be honest its necessary with all the crazy mods we have installed but essentially we setup a public ser...
by lilstrip
Fri Aug 16, 2019 10:01 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 46295

Re: Nauvis Post Collapse (16GB ram minimum required)

quick update: removed some almost all the behemoth bitters on the bridge and added some oil to the starting island just to speed up progression. tried to fix empty chunks on the map borders but for some reason alot of them wont unload so you will have to manually edit them using the /editor command ...
by lilstrip
Fri Aug 16, 2019 7:55 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 46295

Re: Nauvis Post Collapse (16GB ram minimum required)

if anyone wants to modify this map and add stuff to it go ahead, no need to ask.
by lilstrip
Fri Aug 16, 2019 7:38 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 46295

Nauvis Post Collapse 1.0 (Pre-Alpha)

https://mods.factorio.com/mod/Nauvis-Post-Collapse This story is only respective to this version of the map but will completely be unrelated to 2.0. 2.0's story will still be set in the Starsector universe. Story In the years before the gates shut Nauvis used to be a promising colony. Equipped with...
by lilstrip
Tue Aug 13, 2019 12:41 pm
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 74
Views: 36152

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

oh also, xterminator will make a showcase video so that will also be perfect for a new map forum front page!
by lilstrip
Tue Aug 13, 2019 12:34 pm
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 74
Views: 36152

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

there are alot more finished areas which i wont post pics of them yet. I might make an entirely new forum page once this map is fully done since the first page mostly shows really old stuff that has been completely revamped since. On top of that the map is in actual playable state now and there's a ...
by lilstrip
Tue Aug 13, 2019 12:30 pm
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 74
Views: 36152

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

version 0.4 will be out soon. it will add content to the northern portion of them map, the finished fast travel system and content to the east well, the north is done and the fast travel is as well (TGV) ssssssssssso all i have to do is finish the eastern coast. 0.5 might be the final version with t...
by lilstrip
Tue Aug 13, 2019 12:27 pm
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 74
Views: 36152

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

Image

guess i might take pics from random areas i guess... the map is so big this isnt even 1% of the map lol
by lilstrip
Tue Aug 13, 2019 10:40 am
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 74
Views: 36152

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

oh and the map shoudl be done before the 22 of august. That means itll be done in a few days at this pace.

btw my brain HURTS so bare with me

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