Search found 177 matches

by lilstrip
Wed May 27, 2020 6:54 am
Forum: Pending
Topic: Nauvis Post Collapse wont load in 0.18
Replies: 6
Views: 576

Re: Nauvis Post Collapse wont load in 0.18

Fianlly having some good news in my.life lately... So I managed to remove all the mods from the save safely and I will see if I can upate to 0.18 tomorow if I have the time. The really odd part is despite the few amount of mods I had installed I gained a good 30% ups disabling them... I might reduce...
by lilstrip
Tue May 26, 2020 10:14 pm
Forum: Pending
Topic: Nauvis Post Collapse wont load in 0.18
Replies: 6
Views: 576

Re: Nauvis Post Collapse wont load in 0.18

I will try to unistall the mods from the save and update it, if this doesnt work I will recontact you guys through this trhead to avoid being a nuissance. I think this is the best thing I can do before asking for help actually. I still have my doubts it will be this simple but hopefully it will be.
by lilstrip
Tue May 26, 2020 10:09 pm
Forum: Pending
Topic: Nauvis Post Collapse wont load in 0.18
Replies: 6
Views: 576

Re: Nauvis Post Collapse wont load in 0.18

One more thing before I go, I could try to uninstall the mods in 0.17.79 then update the save vanilla to 0.18 then reinstall them. Since I have used a lot of them it might be mich much easier then I actually thought it would be so I will try to do this as well. Rebuilding all of the oil refining set...
by lilstrip
Tue May 26, 2020 10:00 pm
Forum: Pending
Topic: Nauvis Post Collapse wont load in 0.18
Replies: 6
Views: 576

Re: Nauvis Post Collapse wont load in 0.18

Yesterday when I posted the thread I kept it short since I qas on my mobile data. Basically I am trying to make a "new version of the map in a different way. As I saw many people were confused as to how use the powergrid and train setup so what I want to do to make the map also lootable and fun...
by lilstrip
Tue May 26, 2020 7:27 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 46002

Re: Nauvis Post Collapse (16GB ram minimum required)

So today I tried to see if the scenario loads in 0.18 and it doesnt. I posted a thread about this issue and will see if I can get some help with this. I might update the map and add additional features and areas to ot as well as reworking some of the rail network. If I don't do this what I will do i...
by lilstrip
Tue May 26, 2020 7:17 am
Forum: Pending
Topic: Nauvis Post Collapse wont load in 0.18
Replies: 6
Views: 576

Nauvis Post Collapse wont load in 0.18

Hi, I tried to update the scenario to 0.18 but for some reason the ram usage when trying to load the map just goes above 20GB and then causes the whole PC to freeze for a good 10 minutes. When the computer unfreezes RAM usage then goes down but for some reason the game will simply keep using less an...
by lilstrip
Sun May 24, 2020 1:12 am
Forum: Maps and Scenarios
Topic: Abandoned Labolatory 3 - Day 1
Replies: 7
Views: 2745

Re: Abandoned Labolatory 3 - Day 1

would it be possible to upload pictures of the map?
by lilstrip
Sun Feb 02, 2020 9:17 am
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 73
Views: 35863

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

Nice work! Your map is great! I wondered if you were familiar with the https://mods.factorio.com/mod/f-a-c-t-o-r-i-o mod, which is inspired by the game "stalker" (with extra full stops), and is similarly working on some ruined city effects. Uh, nothing beyond that to add, I'm afraid. I ju...
by lilstrip
Mon Dec 23, 2019 5:26 pm
Forum: Maps and Scenarios
Topic: Hammer of the Gods: A Campaign-esque custom scenario
Replies: 10
Views: 11182

Re: Hammer of the Gods: A Campaign-esque custom scenario

I'd love to see if this will be expanded upon :P
by lilstrip
Wed Nov 13, 2019 5:49 pm
Forum: Campaign / Scenario suggestions
Topic: The case for more Scenario Development
Replies: 2
Views: 718

Re: The case for more Scenario Development

eh, reason I did this map was to try multiple things and one of them was to indeed make an exploration/combat map. Thing is the devs don't want to go down that road with procedural generation, like procedurally generated abandoned cities or roadways. If you want to add stuff to the map I made to mak...
by lilstrip
Wed Nov 13, 2019 3:02 pm
Forum: Maps and Scenarios
Topic: My "Story" Map
Replies: 1
Views: 2231

Re: My "Story" Map

Really lookinf forward to this :)

If you want to use elements of my map to save time making yours feel free to do so!
by lilstrip
Fri Sep 27, 2019 12:56 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 46002

Re: Nauvis Post Collapse (16GB ram minimum required)

Yes, see posts above. ---- Congratulations on your life project ! AFAIK, it's more the starting of a new company that is taking a toll on personal life (much less I guess if it's a family company ?). Most engineers are able to have a family, especially these days in the West ! I would disagree abou...
by lilstrip
Sat Aug 31, 2019 12:18 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 46002

Re: Nauvis Post Collapse (16GB ram minimum required)

Just wanted to say "Thanks" for this absolutely amazing map. I'm really enjoying it. I still havn't discovered everything but I started rebuilding some of the western parts because I needed the oil. As a side note, I really like that I don't have to care about power consumption, that gets...
by lilstrip
Sat Aug 24, 2019 1:45 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 46002

Re: Nauvis Post Collapse (16GB ram minimum required)

Dark_star wrote:
Thu Aug 22, 2019 4:47 pm
much thanks for response. question all of the "tanker ships" (currently 4) I have seen are empty , no oil is this correct.
yup
by lilstrip
Wed Aug 21, 2019 1:51 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 46002

Re: Nauvis Post Collapse (16GB ram minimum required)

some biter bases are set as invincible for challenge purposes but if you dont like that open up the editor and feel free to remove that trait :3 I think invincible setting in any game defeats the idea of a game, why play? How would you edit invincible setting? thanks much for the great scenario. ju...
by lilstrip
Wed Aug 21, 2019 1:49 am
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 73
Views: 35863

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

made a public server thats running with mods but i will be honest, I like cheating in early game so be warned for really stupid random infinite chests lol I still build alot of stuff but if it gets boring i like to play semi-creative :3 you can always join if you want, already have a bunch of stuff ...
by lilstrip
Tue Aug 20, 2019 8:55 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 46002

Re: Nauvis Post Collapse (16GB ram minimum required)

Ah yea I think I remember them from the new intro scenario thing. Perhaps it would be better to delete all but 1 then? That way power would "ONLY" be on the level of about 50 large nuclear setups combined. If they were in the city or something it would make sense. The intro does say the p...
by lilstrip
Tue Aug 20, 2019 8:50 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 46002

Re: Nauvis Post Collapse (16GB ram minimum required)

no worries, this isnt the final version, far from it. The reason i released it now was mostly because college is starting and most of the foundation for this map was done. Now that youtubers have picked up the map they might not know it yet but i plan on using these vids as playtesting results to im...
by lilstrip
Mon Aug 19, 2019 7:18 am
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 73
Views: 35863

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

kristian wrote:
Sun Aug 18, 2019 3:36 pm
This looks great!

I also play Starsector and I would love the crossover! :D
welp now you got that crossover :3
by lilstrip
Mon Aug 19, 2019 7:14 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 46002

Re: Nauvis Post Collapse (16GB ram minimum required)

some biter bases are set as invincible for challenge purposes but if you dont like that open up the editor and feel free to remove that trait :3

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