Search found 40 matches
- Wed Apr 01, 2020 1:27 am
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 101650
Re: pY Industry - Discussion
I noticed an option in the mod settings to use PyIndustry tank sizes. What exactly does that setting do? Can I change it mid game? Should I be using it?
- Mon Mar 30, 2020 3:03 pm
- Forum: PyMods
- Topic: Why no loop back on Fawogae?
- Replies: 3
- Views: 1600
Why no loop back on Fawogae?
Recently I needed to set up a small Fawogae factory to supply my basic Ulric food, primers, and supplement my sulfur production. I have filtration researched for the 60% spore chance but I still needed almost double the spore collectors to plantations in order to make the setup function. More over a...
- Mon Mar 30, 2020 4:21 am
- Forum: PyMods
- Topic: Biomass/CO2
- Replies: 8
- Views: 3089
Re: Biomass/CO2
This change is unfortunate for me. I just set up a large phytoplankton -> biomass factory a couple days ago. I thought my biomass needs we're solved for a while. Looks like I'll need to figure out a new use for all this phytoplankton / flue gas (I'd hate to just vent it).
- Tue Mar 24, 2020 10:13 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 290659
Re: pY Alien Life - Discussion
it did not. there is no release between when it was made and now where the inputs was changed I see, it was a guess anyway so no harm done. Hopefully I was the only one having issues. By the way, thanks a ton for considering the latex question from my other thread. Its definitely a quality of life ...
- Tue Mar 24, 2020 9:39 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 290659
Re: pY Alien Life - Discussion
Well changing the 0.0 to -2.0 removing the existing entities. Saving, changing it back to 0.0 and reloading the game seems to have resolved the issue. The compost machines can be placed and removed without issues. I can only speculate since I don't have much information but IF the input position got...
- Tue Mar 24, 2020 9:23 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 290659
Re: pY Alien Life - Discussion
Changing the 0.0 to -2.0 on line 245 as was in the commented out code seems to resolve the issue. I'm not sure what side effects this has outside of just moving the pipe connection location. I wasn't using that which is weird why this would resolve it. https://cdn.discordapp.com/attachments/20588391...
- Tue Mar 24, 2020 9:02 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 290659
Re: pY Alien Life - Discussion
That seems more like a factorio bug than pyal. The composter is just a furnace type entity with nothing special about it that should break a fluid box It is limited to the composter as far as I can tell. Attempting to remove it also crashes the game. This only started happening after the most recen...
- Tue Mar 24, 2020 8:50 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 290659
Re: pY Alien Life - Discussion
A new bug was introduced with the latest update. When the game is saving the client crashes. The logs point to a problem with the new compost machines I had working on my save. https://cdn.discordapp.com/attachments/205883913908912128/692112974369783879/unknown.png Here are the last few lines 220.60...
- Tue Mar 24, 2020 12:16 am
- Forum: PyMods
- Topic: Bug reporting
- Replies: 2
- Views: 1056
Re: Bug reporting
It's not odd behavior. Its functioning as to be expect. There are both caging and uncaring recipes that are both handcraftable so the game will loop thru them to let you repeat the recipe over and over. It's simply a result of the game not be able to tell that if you just uncaged the animal you don...
- Mon Mar 23, 2020 10:46 pm
- Forum: PyMods
- Topic: Bug reporting
- Replies: 2
- Views: 1056
Bug reporting
After finally achieving green science and feeling a massive sense of accomplishment, I noticed a couple bugs I wanted to report here. The basic electronics technology unlocks a - 9 log from waste water and sapling recipe. This is also unlocked by botany 2 which I think is where it is supposed to be....
- Sat Mar 14, 2020 5:57 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 290659
Re: pY Alien Life - Discussion
Thanks for the quick response. I wasn't expecting one so fast so I had edited my initial post with some initial investigation results before seeing your post.
- Sat Mar 14, 2020 5:35 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 290659
Re: pY Alien Life - Discussion
Just wanted to bring this to your attention. I've been playing the entire PyMods suite with a friend and its been great fun. However, the most recent updates to the mods causes the game to crash when one of the players logs off. The mod seems to be trying to locate characters, and if it can't find b...
- Thu Mar 05, 2020 11:32 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO Pymods Starting Area Size
- Replies: 3
- Views: 2477
Re: RSO Pymods Starting Area Size
Thanks so much for responding. I totally understand why its configured the way it is, and that PyMods are a special case. I'll definitely play around with that so see how it goes. I don't know how feasible / difficult it might be, but adding a config / setting multiplier similar to the others which ...
- Thu Mar 05, 2020 9:36 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO Pymods Starting Area Size
- Replies: 3
- Views: 2477
RSO Pymods Starting Area Size
Is there a way to increase the distance between the ores in the starting area? When playing with something like PyMods which has a lot of different ores required for the early game the starting area becomes very crowded and sort of breaks immersion. I tried messing with the config a bit and increasi...
- Mon Mar 02, 2020 2:30 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 431848
Re: pY Raw Ores Discussion
no. no thought has been given to improving the distillation recipes as i made it terrible intentionally. its only there because there is like 2 recipes that actually need coal to make science to start unlocking things. its not meant to be good or used passed getting started. burn the raw coal and t...
- Mon Mar 02, 2020 12:55 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 431848
Re: pY Raw Ores Discussion
After spending a couple of hours with rolling RSO spawns and getting no coal, PSA: the most recent change pushed in a change that removes "coal" from the spawns, forcing the immediate start to require raw coal distillation. do not reduce raw coal to trace amounts, or you will have a bad t...
- Sun Mar 01, 2020 1:57 am
- Forum: Resource Spawner Overhaul
- Topic: RSO PyMods Raw Coal
- Replies: 1
- Views: 1696
RSO PyMods Raw Coal
Hi, The most recent update to Py Raw Ores disabled coal from the starting area. When RSO is in use, the substitute (Raw Coal) does not appear as intended. A contributer to the mod pack mentioned that this would need to be fixed with an update to RSO. I can try to take a crack at it if there is a git...
- Sat Feb 29, 2020 11:30 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 431848
Re: pY Raw Ores Discussion
Hmmmm I tried for a bit to get that to spawn in my starting area, but I haven't seen it. I'm using RSO though which might be why its not showing up.
EDIT: I turned off RSO and its started always showing up.
- Sat Feb 29, 2020 8:28 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 431848
Re: pY Raw Ores Discussion
After spending a couple of hours with rolling RSO spawns and getting no coal, PSA: the most recent change pushed in a change that removes "coal" from the spawns, forcing the immediate start to require raw coal distillation. do not reduce raw coal to trace amounts, or you will have a bad t...
- Sat Feb 29, 2020 2:20 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 588764
Re: pY Coal Processing - Discussion
I'm new to the mod pack. I'm playing all of the PyMods (No Bobs or Angels) for the overhaul with RSO and Alien Biomes for the nicer maps. Is it normal for the PyMods buildings to produce so little pollution? Most of them (the high pressure furnace for example) only produce 0.06/m, which results in a...