Search found 79 matches

by miturion
Thu Jun 30, 2016 6:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] stol argument out of range (Error then CTD)
Replies: 19
Views: 7011

Re: [0.13.0] stol argument out of range (Error then CTD)

I got the same problem (stol error) in 0.13.1

One friend was playing Factorio, other was playing Scrap mechanic.
by miturion
Mon Jun 27, 2016 5:01 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137047

Re: Version 0.12.35

[DegC]RubenGass wrote:
miturion wrote:
[DegC]RubenGass wrote:KOVAREX IS BROWSING THIS FORUM. Quick, ready up the F5ighters!
HAHAH, was about to say the same.
If you refresh the 'releases' page you can actually watch the amount of views slowly go up
yea, and they are gone here :D
by miturion
Mon Jun 27, 2016 5:00 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137047

Re: Version 0.12.35

i have a little question about the possibility of player-bots for factorio, would it be possible to mod factorio so you can spawn bots that, for example use weapons and fight with you or repair turrets. or help build blueprints. i thought about bots with some commands like defend here or repair and...
by miturion
Mon Jun 27, 2016 4:52 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137047

Re: Version 0.12.35

[DegC]RubenGass wrote:KOVAREX IS BROWSING THIS FORUM. Quick, ready up the F5ighters!
HAHAH, was about to say the same.
by miturion
Mon Jun 27, 2016 2:23 pm
Forum: Yuoki Industries
Topic: Concepts + GFX related to Yuoki-Industries MOD
Replies: 54
Views: 50966

Re: Concepts + GFX related to Yuoki-Industries MOD

These look so cool. The pipes look great too.
by miturion
Fri Jun 17, 2016 11:00 am
Forum: Mods
Topic: [MOD 0.12.33] SnowMod 0.0.02
Replies: 9
Views: 5962

Re: [MOD 0.12.33] SnowMod 0.0.02

I love the snow biome. Looks like a totally different planet.
by miturion
Mon Jun 06, 2016 1:58 pm
Forum: Mods
Topic: [0.12.18+] Raven (airplane)
Replies: 24
Views: 13387

Re: [0.12.18+] Raven (airplane)

hah, so close to landing the plane in one piece. Nive mod.
by miturion
Mon Jun 06, 2016 1:56 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282257

Re: [MOD 0.12.35] Robot Soldiers. 0.1.3 squads hunt!

kyranzor wrote:Hey guys, massive update to the dev branch. It's getting really good, I am quite satisfied with the stability of the core aspects of the mod.
Good to hear. Great work.
by miturion
Sat Jun 04, 2016 5:40 pm
Forum: Mods
Topic: [MOD 0.15.X] Wreckage Pollution
Replies: 26
Views: 15651

Re: [MOD 0.12.34] Wreckage Pollution

yea, nice idea. Makes you think more about placement in the first place.
by miturion
Mon May 23, 2016 5:42 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 126711

Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)

YuokiTani wrote:
driver wrote:
- it's atm unclear how far this mod can go with only railroad-focus things - as example water-tower, cokery for coks, steam-crane for load/unload, crossings, fences to prevent train accidents etc.
Yes, please :D
Especially the steam crane sound cool.
by miturion
Mon May 23, 2016 4:41 pm
Forum: Mods
Topic: [MOD 0.12.33+] Poor Ores
Replies: 1
Views: 2046

Re: [MOD 0.12.33+] Poor Ores

Sounds interesting. Does this mod work with other mods that add ores? Like Bobs mod for example?
by miturion
Wed Apr 27, 2016 8:49 pm
Forum: Mods
Topic: [0.13.x] Fentus's Overhaul Mods
Replies: 6
Views: 3944

Re: [0.12.x] Fentus's Overhaul Mod

that is a lot of ores :)
by miturion
Wed Apr 27, 2016 3:42 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88334

Re: [MOD 0.12.x] Robot Mining Site 0.2.2

I remember seeing something like this earlier. https://forums.factorio.com/forum/viewtopic.php?f=63&t=18278 But yours seems more complete. Also I like the random patches they mine from instead of always starting from top left. I also would like to be able to grab the ores with an inserter. You c...
by miturion
Wed Apr 27, 2016 1:48 pm
Forum: Mods
Topic: [MOD 0.12.x] Unstable ground
Replies: 27
Views: 19909

Re: [MOD 0.12.x] Unstable ground

Great idea, this provides a whole new challenge.
by miturion
Wed Apr 27, 2016 1:08 pm
Forum: Mods
Topic: [MOD 0.12.30] Combat Units
Replies: 11
Views: 9734

Re: [MOD 0.12.30] Combat Units

Another great droid mod for combat, cool!
by miturion
Wed Apr 13, 2016 9:42 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282257

Re: [MOD 0.12.29] Robot Soldiers. Updated to 0.1.1

Yuoki Tani made a cool looking combat droid for his mod. Maybe you can ask him if you may use it.
https://youtu.be/ZYAV8RWYB9o?t=18m53s
by miturion
Tue Apr 12, 2016 8:57 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282257

Re: [MOD 0.12.29] Robot Soldiers. RTS precursor?

This is cool! Great work.
Automated biter hunting is something that is missing in factorio.
by miturion
Tue Apr 05, 2016 8:52 am
Forum: Mod and installation managers
Topic: CFAN - mod manager
Replies: 37
Views: 29236

Re: CFAN - mod manager

good work. I will check it out later.
by miturion
Mon Mar 07, 2016 1:44 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204462

Re: Friday Facts #128 - Back down to earth

I like those loaders/unloaders for train loading/unloading.
by miturion
Sun Mar 06, 2016 4:08 pm
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 124787

Re: [WIP][0.12.22+] Subsurfaces 0.0.3 : build beneath your base

This looks impressive. Keep up the good work.

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