Search found 106 matches

by milo christiansen
Sat Dec 23, 2017 7:01 pm
Forum: Texture Packs
Topic: High Res Concrete Textures - old style
Replies: 16
Views: 10170

Re: High Res Concrete Textures - old style

Lovely... I do have one small request/suggestion: A cracked version with only a few cracks here and there. The current cracked version is a bit too cracked, but the smooth version is too pristine. I'm not a hater of the new concrete, but this stuff is really nice looking too, maybe make a mod that a...
by milo christiansen
Fri Dec 22, 2017 9:18 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.x] Achievement track state is not saved.
Replies: 11
Views: 3808

Re: [Rseding91] [16.x] Achievement track state is not saved.

I don't know what to tell you then, because it still doesn't work for me... Step by step what I did: 1. Start Factorio from Steam, load a save. 2. Pin the achievements I want to track. 3. Save my game and exit to the menu 4. Load my game (yup, the tracker is working) 5. Exit to the menu, then exit t...
by milo christiansen
Fri Dec 22, 2017 8:20 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.x] Achievement track state is not saved.
Replies: 11
Views: 3808

Re: [Rseding91] [16.x] Achievement track state is not saved.

Exit the game, as in quit to Windows/Linux or just exit to the main menu? Because as stated earlier exiting to the menu works, but exiting to the OS does not.
by milo christiansen
Fri Dec 22, 2017 8:36 am
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 66121

Re: Version 0.16.7

I have to say, between the belt compression changes and the fluid wagon change, Wube is doing its best to follow Patreon's example.

Hopefully the result will be the same, a swift reversion to the way things were.
by milo christiansen
Thu Dec 21, 2017 7:27 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 66121

Re: Version 0.16.7

That seems like a rather worthless arbitrary change. Why remove that which was not broken?
by milo christiansen
Thu Dec 21, 2017 7:19 pm
Forum: Duplicates
Topic: 16.6 Infinite Item Stacking
Replies: 2
Views: 967

Re: 16.6 Infinite Item Stacking

Duplicate of 54606
by milo christiansen
Mon Dec 18, 2017 7:00 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.x] Achievement track state is not saved.
Replies: 11
Views: 3808

Re: [16.x] Achievement track state is not saved.

Looks like you are wrong. I don't run any mods.

Also this has nothing to do with disappearing achievements, it is about the achievement tracker not saving what achievements are currently pinned.
by milo christiansen
Mon Dec 18, 2017 3:55 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 58631

Re: [16.0] Sideloading works completely different now

One thing that no one has mentioned here yet: This change (together with the also ill considered underground belt change) makes bots better. Bots are boring easy mode, and the last thing the game needs is yet another thing making them simpler than belts.
by milo christiansen
Mon Dec 18, 2017 3:35 am
Forum: Not a bug
Topic: Power poles display yellow hitbox even though not in range
Replies: 6
Views: 2132

Re: Power poles display yellow hitbox even though not in range

You cannot mine these poles unless you are truly in range, but you can left click on them and see the network stats (which is nice).

I'm guessing this is a side effect of the range limit to view stats being removed? (I didn't notice anything in the change log, but I assume it was a deliberate tweak?)
by milo christiansen
Mon Dec 18, 2017 3:31 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.x] Achievement track state is not saved.
Replies: 11
Views: 3808

Re: [16.x] Achievement track state is not saved.

Still present in 16.5 It seems that nothing saves the tracker state anymore. You can exit to the menu and the tracker will maintain state (no need to save your game), but exit the game and it is gone. Like I said earlier, I'm pretty sure this is a side effect of the way the Steam version always sync...
by milo christiansen
Sun Dec 17, 2017 5:07 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 58631

Re: [16.0] Sideloading works completely different now

A very poorly thought out design decision...
by milo christiansen
Thu Dec 14, 2017 11:27 pm
Forum: Ideas and Suggestions
Topic: Post 0.16 belt compression
Replies: 20
Views: 8692

Re: Post 0.16 belt compression

Why was this screwed up changed in the first place? The way it was worked fine.
by milo christiansen
Thu Dec 14, 2017 11:26 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 58631

Re: [0.16.0] Sideloading works compeltely different now

This has been biting me, can things please go back to the way they were?
by milo christiansen
Thu Dec 14, 2017 10:13 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.x] Achievement track state is not saved.
Replies: 11
Views: 3808

Re: [16.x] Achievement track state is not saved.

You are right... Kinda.

I tried saving and loading the same map without exiting the game and it worked fine, but exiting the game, and then loading the save clears the tracked achievements.
by milo christiansen
Thu Dec 14, 2017 9:36 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.x] Achievement track state is not saved.
Replies: 11
Views: 3808

[Rseding91] [16.x] Achievement track state is not saved.

It seems that what achievements are tracked (pinned to the left side of the screen) is no longer saved. Every time I load my save I need to re-pin the achievements I want to track. IIRC this worked fine in .15 Would this have something to do with the Steam achievement changes? Because I use the Stea...
by milo christiansen
Fri Oct 13, 2017 8:23 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 63061

Re: Friday Facts #212 - The GUI update (Part 1)

That rust skin looks awesome. The numbers in the color picker are a little hard to read, but it would be easy enough to fix.
by milo christiansen
Wed Sep 06, 2017 4:37 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 197605

Re: Parrallel processing in games & applications

Message passing is only the beginning. Updating shared memory is many times harder depending on exactly how the data is structured. You need much more syncronization to make sure everything is ready for each stage.

Have you ever done serious work with multithreading? For some reason I doubt it.
by milo christiansen
Wed Sep 06, 2017 3:12 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 197605

Re: Parrallel processing in games & applications

Ok, so I'm writing a media player, a very simple beast. There are three main threads, with more created on demand in certain cases (in the HTTP server mostly). The first thread creates the others, then becomes a dispatch thread for the HTTP server that is used to interact with remote apps. One threa...
by milo christiansen
Fri Jun 30, 2017 3:11 am
Forum: Combinator Creations
Topic: Simple[st] enrichment control system
Replies: 5
Views: 3277

Re: Simple[st] enrichment control system

There is an even simpler solution based on reading u238 output as a pulse trigger to remove 1 u235. No chests required.
by milo christiansen
Fri Jun 30, 2017 1:36 am
Forum: General discussion
Topic: Backup power toggle help
Replies: 10
Views: 7371

Re: Backup power toggle help

My factory has 1 accumulator. If it reaches 90% charge the entire factory (except the defenses) turns off and an alarm sounds. This worked really well back when everything was boiler powered, as sometimes I would run low on coal if I wasn't paying attention. Basically my system is the same as descri...

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