Search found 1124 matches
- Wed Sep 15, 2021 10:43 pm
- Forum: Ideas and Suggestions
- Topic: Option to limit what trains can arrive at a train stop
- Replies: 10
- Views: 2515
Re: Option to limit what trains can arrive at a train stop
The first would means that when ore is low then trains would go to both stations. Making the trains take even longer and cause more of an ore shortage. It would do the opposite? Even if it did do that, the problem is not lack of ore concentration, it is not enough ore production. Changing the train...
- Wed Sep 15, 2021 2:50 pm
- Forum: Modding interface requests
- Topic: Add a heat generator option for modders
- Replies: 3
- Views: 1434
Re: Add a heat generator option for modders
With this setup, there are two main problems. First of all, it is needlessly complex and confusing. Secondly, I need to prevent players from transporting the heat fluid via pipes. I've addressed the second problem by making the fluid units incredibly small. This way, pipes don't have enough through...
- Wed Sep 15, 2021 2:36 pm
- Forum: Ideas and Suggestions
- Topic: Option to limit what trains can arrive at a train stop
- Replies: 10
- Views: 2515
Re: Option to limit what trains can arrive at a train stop
The problem with stations accepting multiple types of trains is that they have to be named the same way as the station that accepts only one type of train of each type. The goal is that the station accepts trains with the original schedule for the each type of train. So for example ore trains for t...
- Tue Sep 14, 2021 11:40 pm
- Forum: Ideas and Suggestions
- Topic: Sort by ping for servers.
- Replies: 18
- Views: 6149
Re: Sort by ping for servers.
And questionable results. A server can just block the pings. Ping can also return back from the router before the server. Ping to measure "speed" of an application is not very useful measurement, it's like if you want to measure the length of a pipe with a laser, but you cannot build pipe...
- Tue Sep 14, 2021 11:10 pm
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 37978
Re: What are the most impractical items in Factorio?
I tried doing a "no nuclear power" run. Even with 6k solar panels and ~5k inserters, I still had power outages when everything was running. Four factories for both of panels & accumulators couldn't keep up with demand. Solar/battery is pretty impractical and completely obsoleted by nu...
- Tue Sep 14, 2021 11:03 pm
- Forum: Ideas and Suggestions
- Topic: Option to limit what trains can arrive at a train stop
- Replies: 10
- Views: 2515
Re: Option to limit what trains can arrive at a train stop
Just give the stations different names & put different trains on different schedules It does not need to be ‘mutilated;’ just put the train configuration at the end: ‘Iron-ore 1-4’ or ‘Iron-ore 1-2-1 T1.’ In my opinion, changing the name is not only equivalent but better: it makes it easy to se...
- Mon Sep 13, 2021 10:26 pm
- Forum: Ideas and Suggestions
- Topic: Option to limit what trains can arrive at a train stop
- Replies: 10
- Views: 2515
Re: Option to limit what trains can arrive at a train stop
Just give the stations different names & put different trains on different schedules It does not need to be ‘mutilated;’ just put the train configuration at the end: ‘Iron-ore 1-4’ or ‘Iron-ore 1-2-1 T1.’ In my opinion, changing the name is not only equivalent but better: it makes it easy to see...
- Sat Sep 11, 2021 7:18 pm
- Forum: Gameplay Help
- Topic: Radar/zoomed map night vision?
- Replies: 6
- Views: 3078
- Sat Sep 11, 2021 7:11 pm
- Forum: Gameplay Help
- Topic: how to debug factory designs?
- Replies: 10
- Views: 5071
Re: how to debug factory designs?
Go to the force tab of the editor menu (looks like a flag.)
Make sure the player force is selected & click “Edit other properties.”
Search with control-F for ‘mining-drill-productivity-bonus’ & set a multiplier value.
- Sat Sep 11, 2021 3:15 am
- Forum: Implemented in 2.0
- Topic: improve train block overlay: add directions
- Replies: 57
- Views: 16099
Re: Add arrows to "Block display" for rails when holding signals
In my opinion it also just looks much nicer.
- Fri Sep 10, 2021 6:11 am
- Forum: Modding interface requests
- Topic: Allow energy_source = "void" for cars, trains and personal equipments
- Replies: 5
- Views: 1711
Re: Allow energy_source = "void" for cars, trains and personal equipments
I would also like to request this.
Although the personal fusion reactor already produces power for free, I would like to specify a specific equipment to receive energy rather than any equipment in the grid.
Although the personal fusion reactor already produces power for free, I would like to specify a specific equipment to receive energy rather than any equipment in the grid.
- Fri Sep 10, 2021 3:36 am
- Forum: Ideas and Suggestions
- Topic: Can we please make constructions bots avoid fire?
- Replies: 67
- Views: 17493
- Wed Sep 08, 2021 11:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][0.18.31] Incorrectly sized train view dialog on 1920x1920 display
- Replies: 4
- Views: 4572
- Wed Sep 08, 2021 11:13 pm
- Forum: Ideas and Suggestions
- Topic: Can we please make constructions bots avoid fire?
- Replies: 67
- Views: 17493
- Wed Sep 08, 2021 10:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [Tobias] [1.1.37] Undo of deconstruction in editor mode should instant revive (if enabled)
- Replies: 8
- Views: 5387
Re: [Tobias] [1.1.37] Undo of deconstruction in editor mode should instant revive (if enabled)
Thank you! This was very annoying for resetting combinator memory in editor mode.Tobias1595 wrote: ↑Wed Sep 08, 2021 2:26 pmThanks for the report. The issue has been fixed for 1.1.40.
It looks like you might have forgotten to move this from Assigned to Fixed for the next release.
- Wed Sep 08, 2021 1:29 pm
- Forum: Ideas and Suggestions
- Topic: Can we please make constructions bots avoid fire?
- Replies: 67
- Views: 17493
Re: Can we please make constructions bots avoid fire?
Maybe this could be a roboport setting. You configure the roboport weather bots should return for repairs or not and when a bot leaves a roboport it remembers that setting and acts accordingly. That sounds like a ‘we really want to not change the bot pathfinder; any small seeming change will drasti...
- Fri Sep 03, 2021 8:23 pm
- Forum: Ideas and Suggestions
- Topic: Atomic bomb effects to make biter eradication more interesting
- Replies: 3
- Views: 1312
- Thu Sep 02, 2021 11:50 pm
- Forum: Ideas and Suggestions
- Topic: burner inserter empty its own burnt_result slot
- Replies: 4
- Views: 1229
Re: burner inserter empty its own burnt_result slot
Can anybody translate this into a “readable” article ? :) The central idea is that the burner inserter should take burned fuel from the burned fuel result inventory & move it to whatever the inserter is outputting to. There is a similar behavior with burner inserters fueling themselves from the...
- Tue Aug 31, 2021 11:06 pm
- Forum: Ideas and Suggestions
- Topic: Improve wording on signals in Rail Signals Basics tutorial
- Replies: 2
- Views: 1073
Re: Improve wording on signals in Rail Signals Basics tutorial
+1 The false information on the yellow signal I would even consider a bug.
- Tue Aug 31, 2021 11:01 pm
- Forum: Gameplay Help
- Topic: What am I doing wrong?
- Replies: 5
- Views: 2090