Search found 1124 matches

by NotRexButCaesar
Wed Sep 15, 2021 10:43 pm
Forum: Ideas and Suggestions
Topic: Option to limit what trains can arrive at a train stop
Replies: 10
Views: 2515

Re: Option to limit what trains can arrive at a train stop

The first would means that when ore is low then trains would go to both stations. Making the trains take even longer and cause more of an ore shortage. It would do the opposite? Even if it did do that, the problem is not lack of ore concentration, it is not enough ore production. Changing the train...
by NotRexButCaesar
Wed Sep 15, 2021 2:50 pm
Forum: Modding interface requests
Topic: Add a heat generator option for modders
Replies: 3
Views: 1434

Re: Add a heat generator option for modders

With this setup, there are two main problems. First of all, it is needlessly complex and confusing. Secondly, I need to prevent players from transporting the heat fluid via pipes. I've addressed the second problem by making the fluid units incredibly small. This way, pipes don't have enough through...
by NotRexButCaesar
Wed Sep 15, 2021 2:36 pm
Forum: Ideas and Suggestions
Topic: Option to limit what trains can arrive at a train stop
Replies: 10
Views: 2515

Re: Option to limit what trains can arrive at a train stop

The problem with stations accepting multiple types of trains is that they have to be named the same way as the station that accepts only one type of train of each type. The goal is that the station accepts trains with the original schedule for the each type of train. So for example ore trains for t...
by NotRexButCaesar
Tue Sep 14, 2021 11:40 pm
Forum: Ideas and Suggestions
Topic: Sort by ping for servers.
Replies: 18
Views: 6149

Re: Sort by ping for servers.

And questionable results. A server can just block the pings. Ping can also return back from the router before the server. Ping to measure "speed" of an application is not very useful measurement, it's like if you want to measure the length of a pipe with a laser, but you cannot build pipe...
by NotRexButCaesar
Tue Sep 14, 2021 11:10 pm
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 92
Views: 37978

Re: What are the most impractical items in Factorio?

I tried doing a "no nuclear power" run. Even with 6k solar panels and ~5k inserters, I still had power outages when everything was running. Four factories for both of panels & accumulators couldn't keep up with demand. Solar/battery is pretty impractical and completely obsoleted by nu...
by NotRexButCaesar
Tue Sep 14, 2021 11:03 pm
Forum: Ideas and Suggestions
Topic: Option to limit what trains can arrive at a train stop
Replies: 10
Views: 2515

Re: Option to limit what trains can arrive at a train stop

Just give the stations different names & put different trains on different schedules It does not need to be ‘mutilated;’ just put the train configuration at the end: ‘Iron-ore 1-4’ or ‘Iron-ore 1-2-1 T1.’ In my opinion, changing the name is not only equivalent but better: it makes it easy to se...
by NotRexButCaesar
Mon Sep 13, 2021 10:26 pm
Forum: Ideas and Suggestions
Topic: Option to limit what trains can arrive at a train stop
Replies: 10
Views: 2515

Re: Option to limit what trains can arrive at a train stop

Just give the stations different names & put different trains on different schedules It does not need to be ‘mutilated;’ just put the train configuration at the end: ‘Iron-ore 1-4’ or ‘Iron-ore 1-2-1 T1.’ In my opinion, changing the name is not only equivalent but better: it makes it easy to see...
by NotRexButCaesar
Sat Sep 11, 2021 7:18 pm
Forum: Gameplay Help
Topic: Radar/zoomed map night vision?
Replies: 6
Views: 3078

Re: Radar/zoomed map night vision?

palmic wrote:
Sat Sep 11, 2021 10:26 am
Hi,
i found out i cannot see at night through my radars even when i have NV equipment and i see with NV out of the map.
Is it some new feature? Can i somehow fix it by research etc?
This seems unclear to me; a picture of the problem would be helpful.
by NotRexButCaesar
Sat Sep 11, 2021 7:11 pm
Forum: Gameplay Help
Topic: how to debug factory designs?
Replies: 10
Views: 5071

Re: how to debug factory designs?

Laie wrote:
Sat Sep 11, 2021 7:04 pm
How can I set arbitrary levels of mining productivity?
Go to the force tab of the editor menu (looks like a flag.)
Make sure the player force is selected & click “Edit other properties.”
Search with control-F for ‘mining-drill-productivity-bonus’ & set a multiplier value.
by NotRexButCaesar
Sat Sep 11, 2021 3:15 am
Forum: Implemented in 2.0
Topic: improve train block overlay: add directions
Replies: 57
Views: 16099

Re: Add arrows to "Block display" for rails when holding signals

In my opinion it also just looks much nicer.
by NotRexButCaesar
Fri Sep 10, 2021 6:11 am
Forum: Modding interface requests
Topic: Allow energy_source = "void" for cars, trains and personal equipments
Replies: 5
Views: 1711

Re: Allow energy_source = "void" for cars, trains and personal equipments

I would also like to request this.

Although the personal fusion reactor already produces power for free, I would like to specify a specific equipment to receive energy rather than any equipment in the grid.
by NotRexButCaesar
Fri Sep 10, 2021 3:36 am
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 17493

Re: Can we please make constructions bots avoid fire?

Koub wrote:
Thu Sep 09, 2021 6:23 am
it doesn't give an overwhelming advantage while removing nuisances
It would make turret creep using robots much more powerful. I am not sure whether that is considered an "overwhelming advantage" or not.
by NotRexButCaesar
Wed Sep 08, 2021 11:20 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex][0.18.31] Incorrectly sized train view dialog on 1920x1920 display
Replies: 4
Views: 4572

Re: [kovarex][0.18.31] Incorrectly sized train view dialog on 1920x1920 display

movax20h wrote:
Tue Sep 07, 2021 8:37 pm
Yep. Fixed. Thank you!
Did you just update? 1.1 was released ~10 months ago.
by NotRexButCaesar
Wed Sep 08, 2021 11:13 pm
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 17493

Re: Can we please make constructions bots avoid fire?

ssilk wrote:
Wed Sep 08, 2021 10:28 pm
Would be a super simple solution, and can be easily modded (think so).
https://mods.factorio.com/mod/invincibl ... ction-bots
by NotRexButCaesar
Wed Sep 08, 2021 10:06 pm
Forum: Resolved Problems and Bugs
Topic: [Tobias] [1.1.37] Undo of deconstruction in editor mode should instant revive (if enabled)
Replies: 8
Views: 5387

Re: [Tobias] [1.1.37] Undo of deconstruction in editor mode should instant revive (if enabled)

Tobias1595 wrote:
Wed Sep 08, 2021 2:26 pm
Thanks for the report. The issue has been fixed for 1.1.40.
Thank you! This was very annoying for resetting combinator memory in editor mode.

It looks like you might have forgotten to move this from Assigned to Fixed for the next release.
by NotRexButCaesar
Wed Sep 08, 2021 1:29 pm
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 17493

Re: Can we please make constructions bots avoid fire?

Maybe this could be a roboport setting. You configure the roboport weather bots should return for repairs or not and when a bot leaves a roboport it remembers that setting and acts accordingly. That sounds like a ‘we really want to not change the bot pathfinder; any small seeming change will drasti...
by NotRexButCaesar
Thu Sep 02, 2021 11:50 pm
Forum: Ideas and Suggestions
Topic: burner inserter empty its own burnt_result slot
Replies: 4
Views: 1229

Re: burner inserter empty its own burnt_result slot

Can anybody translate this into a “readable” article ? :) The central idea is that the burner inserter should take burned fuel from the burned fuel result inventory & move it to whatever the inserter is outputting to. There is a similar behavior with burner inserters fueling themselves from the...
by NotRexButCaesar
Tue Aug 31, 2021 11:06 pm
Forum: Ideas and Suggestions
Topic: Improve wording on signals in Rail Signals Basics tutorial
Replies: 2
Views: 1073

Re: Improve wording on signals in Rail Signals Basics tutorial

+1 The false information on the yellow signal I would even consider a bug.
by NotRexButCaesar
Tue Aug 31, 2021 11:01 pm
Forum: Gameplay Help
Topic: What am I doing wrong?
Replies: 5
Views: 2090

Re: What am I doing wrong?

Impatient wrote:
Tue Aug 31, 2021 10:32 pm
The cargo waggon is open. Isn't that an indicator for that the train is in a station and alligned correctly?
Not necessarily. The train might still not be aligned correctly due to a curve.

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