Search found 1121 matches
- Tue Jun 20, 2023 5:39 am
- Forum: Ideas and Suggestions
- Topic: perspective steering
- Replies: 8
- Views: 1493
Re: perspective steering
This behaviour would replace VehicleSnap.
- Tue Jun 20, 2023 5:13 am
- Forum: Pending
- Topic: [1.1.85] Crash renaming deconstruction planner "N[img=item.medium-electric-pole]" by pasting it into the box.
- Replies: 3
- Views: 847
Re: [1.1.85] Crash renaming deconstruction planner "N[img=item.medium-electric-pole]" by pasting it into the box.
If it has something to do with settings, I will also upload my mod settings and config file.
- Tue Jun 20, 2023 5:11 am
- Forum: Pending
- Topic: [1.1.85] Crash renaming deconstruction planner "N[img=item.medium-electric-pole]" by pasting it into the box.
- Replies: 3
- Views: 847
Re: [1.1.85] Crash renaming deconstruction planner "N[img=item.medium-electric-pole]" by pasting it into the box.
I think it is connected to this save: loading the save and pressing the rename button crashes the game.
- Tue Jun 20, 2023 5:00 am
- Forum: Pending
- Topic: [1.1.85] Crash renaming deconstruction planner "N[img=item.medium-electric-pole]" by pasting it into the box.
- Replies: 3
- Views: 847
[1.1.85] Crash renaming deconstruction planner "N[img=item.medium-electric-pole]" by pasting it into the box.
I was renaming a deconstruction planner named "!Power Poles" to N[img=item.medium-electric-pole] , so I typed that out externally and then copy pasted it into the name box of factorio. When I saved the planner name, my game crashed. For context, this was a multiplayer game & both playe...
- Mon Jun 19, 2023 4:06 am
- Forum: Ideas and Suggestions
- Topic: Pressing escape while in a blueprint should bring you up one layer.
- Replies: 6
- Views: 1759
Re: Shortcut to go back on blueprint books
previous suggestion for this feature: 87386
- Mon Jun 19, 2023 3:57 am
- Forum: Mod portal Discussion
- Topic: Improving the Mod Portal Search
- Replies: 23
- Views: 4006
Re: Improving the Mod Portal Search
The new search should replace all the other panels in my opinion: instead of having the trending &c. icons below "explore", just replace the icons above with various ways to sort your search using the current explore interface.
- Mon Jun 19, 2023 3:31 am
- Forum: This Forum
- Topic: Did you know looking at your own post increases the number of times viewed for images on that post?
- Replies: 1
- Views: 787
Did you know looking at your own post increases the number of times viewed for images on that post?
If you make a post with an image attachment, then repeatedly click on "Board index", and navigate back to your post, the attachment will count each navigation as a new view.
- Mon Jun 19, 2023 3:29 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.85] "Toggle filter" does not work unless bound to a mouse button
- Replies: 2
- Views: 1226
[1.1.85] "Toggle filter" does not work unless bound to a mouse button
Binding "Toggle filter", which is bound to "Middle-click" by default, to "A", "Shift + A", or "Control + A" removes the ability to set or remove inventory filters or clear quickbar filters: the control will only work if bound to "Middle-click&qu...
- Thu Jun 15, 2023 3:27 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.83] Crash downgrading with upgrade planner (FluidBoxManager check fails)
- Replies: 5
- Views: 1564
- Wed Jun 14, 2023 11:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.83] Crash downgrading with upgrade planner (FluidBoxManager check fails)
- Replies: 5
- Views: 1564
[boskid][1.1.83] Crash downgrading with upgrade planner (FluidBoxManager check fails)
The game crashed while hosting a multiplayer game. I had just used the upgrade planner to downgrade from the map view.
- Wed Jun 14, 2023 10:23 pm
- Forum: Releases
- Topic: Version 1.1.83
- Replies: 22
- Views: 25942
Re: Version 1.1.83
I have the same issue.Skobaism wrote: ↑ Hello there just update my steam windows game client to 1.1.83 and and my ubuntu headless server to the same version but when i try to connect the game says they got different builds, can i fix it somehow? 1.1.83 (buld 64168 for Windows) and 1.1.83 (build 64167 for ubuntu).
- Tue Jun 13, 2023 4:46 am
- Forum: Multiplayer / Dedicated Server
- Topic: Free service to run your server: Factorio Zone
- Replies: 183
- Views: 141293
Re: Free service to run your server: Factorio Zone
I know this is almost 7 months old. but I figured it out … This is so helpful. Thank you for posting it. Instrucions saved: I bookmark factorio.zone;II Edit the bookmark, replace the URL with javascript: e. g. "javascript:localStorage.setItem('userToken', '<<xyz>>')";III Save the bookmark...
- Tue Feb 28, 2023 3:42 am
- Forum: Show your Creations
- Topic: Production Science from Plates for Factorissimo
- Replies: 0
- Views: 874
Production Science from Plates for Factorissimo
This is a production science design I found particularly satisfying: Prodꝸ Sciꝸ_1002h_50m_19s.png 0eNrNfe1yZEWS7LvoN72W3x88wH2JtbE1ITSDbIS6Ta2e3bEx3n2roXepI5WXPNzh3vsLaCDSMzMi81S6R8S/bn54/HL/6fnh6eXm+3/dPNx9fPp88/2//+vm88Pfnm4fv/7Zyz8/3d98f/Pwcv/zzXc3T7c/f/2nT88ff/xy9/Lw8enD57uH+6e7+w+fbu/+fvPLdzcP...
- Mon Jan 30, 2023 2:07 am
- Forum: Mod portal Discussion
- Topic: [suggestion] list users instead of downloads in metrics page
- Replies: 4
- Views: 21001
[suggestion] list users instead of downloads in metrics page
The current metrics page shows the derivative of total downloads, I suggest that the number of users who have downloaded the mod be shown instead (the total download count). I suggest this because almost all mods will have a similar looking graph: there will be a large spike followed by an exponenti...
- Tue Nov 01, 2022 2:27 am
- Forum: Multiplayer / Dedicated Server
- Topic: Free service to run your server: Factorio Zone
- Replies: 183
- Views: 141293
Re: Free service to run your server: Factorio Zone
I am fairly sure this does not work on IOS. I looked & I think it is impossible to run javascript on at least Safari using an iphone.DarkMatterMatt wrote: ↑Sat Oct 29, 2022 8:21 am…
- Wed Sep 21, 2022 6:34 am
- Forum: Minor issues
- Topic: [1.1.69] “Activate tooltip” control does nothing in most cases.
- Replies: 2
- Views: 1115
Re: [1.1.69] “Activate tooltip” control is broken.
I noticed further that the control does work for blueprint menu tooltips; it is perhaps only the settings gui which is broken?
- Sun Sep 18, 2022 10:11 pm
- Forum: Duplicates
- Topic: [1.1.68] Module shadow can be seen through rocket
- Replies: 2
- Views: 920
- Sun Sep 18, 2022 4:33 am
- Forum: Minor issues
- Topic: [1.1.69] “Activate tooltip” control does nothing in most cases.
- Replies: 2
- Views: 1115
[1.1.69] “Activate tooltip” control does nothing in most cases.
If the control “Activate tooltip” is set to a regular key on the keyboard (A-Z, modifiers viz. shift, control, alt), then pressing that key does not activate the tooltips for menu tooltips (e. g. for settings) but the key will activate entity tooltips. If the control for “Activate tooltip” is set to...
- Mon Aug 29, 2022 6:04 am
- Forum: General discussion
- Topic: Is game dead or not? [Not at all]
- Replies: 45
- Views: 33518
Re: Is game dead or not? [Not at all]
I think the game died for real this time: no news since April fool's day & no game-related news since 2022-02-25 (six months). Recent updates are small & rare with only one or two bugfixes, & last big update was Nov 23, 2020 (two years). If the developers (assuming they are alive & t...
- Tue Jan 11, 2022 2:20 am
- Forum: Combinator Creations
- Topic: UPS optimized Steel smelting to 1 blue belt
- Replies: 34
- Views: 14916
Re: UPS optimized Steel smelting to 1 blue belt
Is there any way to measure the # of swings of an inserter? Maybe better for me if not :) You should be able to calculate it theoretically based on the number of items and the stack size. If the inserter is not clocked and does not take a full hand, you can experimentally look at just one of the mo...