Search found 92 matches
- Tue Jun 28, 2016 8:24 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 238219
Re: Version 0.13.0
For me, "achievement" is outside the game. Getting the achievements is not related to the gameplay in Factorio. I would do whatever I can to get the achievements.
I feel exactly the same way about this. I like playing through the game and making the factory look just the way I like it, taking my ...
- Fri Jun 24, 2016 11:50 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Copper Cable Tab Fix
- Replies: 12
- Views: 6633
Re: [MOD 0.12.x] Copper Cable Tab Fix
I am actually doing this in a mod im making to organize the crafting menus lol, good to see I'm not the only one that wants this, maybe I'll not make it changeable in the config :P
Menu organization is the one thing that bugs me the most, and I'll go out of my way to fix organization in certain ...
Menu organization is the one thing that bugs me the most, and I'll go out of my way to fix organization in certain ...
- Fri Jun 24, 2016 7:10 am
- Forum: Mods
- Topic: [MOD 0.12.x] Copper Cable Tab Fix
- Replies: 12
- Views: 6633
Re: [MOD 0.12.x] Copper Cable Tab Fix
I am actually doing this in a mod im making to organize the crafting menus lol, good to see I'm not the only one that wants this, maybe I'll not make it changeable in the config :P
Menu organization is the one thing that bugs me the most, and I'll go out of my way to fix organization in certain ...
Menu organization is the one thing that bugs me the most, and I'll go out of my way to fix organization in certain ...
- Fri Jun 24, 2016 5:12 am
- Forum: Mods
- Topic: [MOD 0.12.x] Copper Cable Tab Fix
- Replies: 12
- Views: 6633
Re: [MOD 0.12.x] Copper Cable Tab Fix
Marry me ! (hope you're a girl btw :lol:)
Heee, I'm flattered, but I don't think it's worth that much, just two lines of code to switch the subgroup and order.. ^^;
I appreciate the sentiment though, it was definitely something that had been bugging me ever since they changed it, so I'm glad that ...
Heee, I'm flattered, but I don't think it's worth that much, just two lines of code to switch the subgroup and order.. ^^;
I appreciate the sentiment though, it was definitely something that had been bugging me ever since they changed it, so I'm glad that ...
- Thu Jun 23, 2016 4:49 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Copper Cable Tab Fix
- Replies: 12
- Views: 6633
[MOD 0.12.x] Copper Cable Tab Fix
Type: Mod
Name: Copper Cable Tab Fix
Description: Moves copper cable back into intermediate products tab
License: CC BY-NC 4.0
Version: 1.0.0
Release: 2016-06-23
Tested-With-Factorio-Version: 0.12.35
Category: Non-Game-Changing
Tags: copper cable, fix, group, subgroup, order, intermediate product ...
Name: Copper Cable Tab Fix
Description: Moves copper cable back into intermediate products tab
License: CC BY-NC 4.0
Version: 1.0.0
Release: 2016-06-23
Tested-With-Factorio-Version: 0.12.35
Category: Non-Game-Changing
Tags: copper cable, fix, group, subgroup, order, intermediate product ...
- Thu Jun 23, 2016 2:12 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Hunting Grounds- Tame this vile world. - 0.1.0
- Replies: 12
- Views: 6810
Re: [MOD 0.12.x] Hunting Grounds- Tame this vile world. - 0.1.0
...is it just me, or is it near impossible to kill a stone rock anymore? I tried using a shotgun to clear some boulders, and my shots were only dealing about 2 damage per hit, and the tooltip said this mod was the only one that was affecting it. I went in and deleted the changes to stone-rock entity ...
- Thu Jun 23, 2016 4:11 am
- Forum: Mods
- Topic: [MOD 0.12.11+][EvoGUI] steinios wind sensor 0.0.2
- Replies: 3
- Views: 3266
Re: [MOD 0.12.11+][EvoGUI] steinios wind sensor 0.0.2
Ooooh, it works with Klonan's KS_Power mod, which adds a wind turbine. I very much like knowing when my wind turbines are down; thank youu 
- Wed Jun 22, 2016 4:23 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Initial Map Scan
- Replies: 33
- Views: 41312
Re: [MOD 0.12.11+] Initial Map Scan
Wait, why is it pointless now? Did Factorio add this to the base game or something? I'm still using it in 0.12.35 and it seems to still be usefulKlonan wrote:Please don't use this mod, its pointless now
- Tue Apr 12, 2016 2:10 pm
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Side Inserters
- Replies: 130
- Views: 125671
Re: [MOD 0.12.x] Side Inserters v1.0.5
...*cough* Updated my Bobs Mods compatibility version! Works best with bobs near and more inserters options set to false (in bobs config) and long inserters set to true (although it will work without long inserters, adding just the left and right purple inserters). Anyways, I like the way you ...
- Mon Jan 25, 2016 9:34 am
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Side Inserters
- Replies: 130
- Views: 125671
Re: [MOD 0.12.x] Side Inserters v1.0.3
Ahaa, very nice! I had just copy-pasted the code from bobs mods without giving it much thought, but that certainly does make it rather succinct! I can't believe I missed the locale names for the purple inserters... but anyways, fixed! I might as re-upload the fixed package :3 But besides that, I ...
- Wed Jan 06, 2016 8:53 pm
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Side Inserters
- Replies: 130
- Views: 125671
Re: [MOD 0.12.x] Side Inserters v1.0.3
Hello and thank you for this awesome mod, it's been very helpful in my more vanilla playthroughs of Factorio, but a slight annoyance I had, was playing with bobs mods (specifically bobs logistics), whose new inserters didn't have left and right versions. I didn't really want to bother you, so I took ...
- Sat Jul 25, 2015 9:23 am
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 199083
Re: [MOD 0.12.X] Air Filtering
Hello, first time posting, but there's a little bug with the air filter in the Smart Inserter list, where it's listed under the question mark instead of under Intermediate Products (where the used air filter is). It might also be incorrectly listed in the crafting menu as well (I haven't actually ...