Search found 90 matches

by Kryzeth
Fri Jun 24, 2016 7:10 am
Forum: Mods
Topic: [MOD 0.12.x] Copper Cable Tab Fix
Replies: 12
Views: 5014

Re: [MOD 0.12.x] Copper Cable Tab Fix

I am actually doing this in a mod im making to organize the crafting menus lol, good to see I'm not the only one that wants this, maybe I'll not make it changeable in the config :P Menu organization is the one thing that bugs me the most, and I'll go out of my way to fix organization in certain mod...
by Kryzeth
Fri Jun 24, 2016 5:12 am
Forum: Mods
Topic: [MOD 0.12.x] Copper Cable Tab Fix
Replies: 12
Views: 5014

Re: [MOD 0.12.x] Copper Cable Tab Fix

Marry me ! (hope you're a girl btw :lol:) Heee, I'm flattered, but I don't think it's worth that much, just two lines of code to switch the subgroup and order.. ^^; I appreciate the sentiment though, it was definitely something that had been bugging me ever since they changed it, so I'm glad that a...
by Kryzeth
Thu Jun 23, 2016 4:49 pm
Forum: Mods
Topic: [MOD 0.12.x] Copper Cable Tab Fix
Replies: 12
Views: 5014

[MOD 0.12.x] Copper Cable Tab Fix

Type: Mod Name: Copper Cable Tab Fix Description: Moves copper cable back into intermediate products tab License: CC BY-NC 4.0 Version: 1.0.0 Release: 2016-06-23 Tested-With-Factorio-Version: 0.12.35 Category: Non-Game-Changing Tags: copper cable, fix, group, subgroup, order, intermediate product, s...
by Kryzeth
Thu Jun 23, 2016 2:12 pm
Forum: Mods
Topic: [MOD 0.12.x] Hunting Grounds- Tame this vile world. - 0.1.0
Replies: 12
Views: 4998

Re: [MOD 0.12.x] Hunting Grounds- Tame this vile world. - 0.1.0

...is it just me, or is it near impossible to kill a stone rock anymore? I tried using a shotgun to clear some boulders, and my shots were only dealing about 2 damage per hit, and the tooltip said this mod was the only one that was affecting it. I went in and deleted the changes to stone-rock entity...
by Kryzeth
Thu Jun 23, 2016 4:11 am
Forum: Mods
Topic: [MOD 0.12.11+][EvoGUI] steinios wind sensor 0.0.2
Replies: 3
Views: 2706

Re: [MOD 0.12.11+][EvoGUI] steinios wind sensor 0.0.2

Ooooh, it works with Klonan's KS_Power mod, which adds a wind turbine. I very much like knowing when my wind turbines are down; thank youu :D
by Kryzeth
Wed Jun 22, 2016 4:23 pm
Forum: Mods
Topic: [MOD 0.12.11+] Initial Map Scan
Replies: 33
Views: 35695

Re: [MOD 0.12.11+] Initial Map Scan

Klonan wrote:Please don't use this mod, its pointless now
Wait, why is it pointless now? Did Factorio add this to the base game or something? I'm still using it in 0.12.35 and it seems to still be useful :o
by Kryzeth
Tue Apr 12, 2016 2:10 pm
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Side Inserters
Replies: 130
Views: 105252

Re: [MOD 0.12.x] Side Inserters v1.0.5

...*cough* Updated my Bobs Mods compatibility version! Works best with bobs near and more inserters options set to false (in bobs config) and long inserters set to true (although it will work without long inserters, adding just the left and right purple inserters). Anyways, I like the way you update...
by Kryzeth
Mon Jan 25, 2016 9:34 am
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Side Inserters
Replies: 130
Views: 105252

Re: [MOD 0.12.x] Side Inserters v1.0.3

Ahaa, very nice! I had just copy-pasted the code from bobs mods without giving it much thought, but that certainly does make it rather succinct! I can't believe I missed the locale names for the purple inserters... but anyways, fixed! I might as re-upload the fixed package :3 But besides that, I did...
by Kryzeth
Wed Jan 06, 2016 8:53 pm
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Side Inserters
Replies: 130
Views: 105252

Re: [MOD 0.12.x] Side Inserters v1.0.3

Hello and thank you for this awesome mod, it's been very helpful in my more vanilla playthroughs of Factorio, but a slight annoyance I had, was playing with bobs mods (specifically bobs logistics), whose new inserters didn't have left and right versions. I didn't really want to bother you, so I took...
by Kryzeth
Sat Jul 25, 2015 9:23 am
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171022

Re: [MOD 0.12.X] Air Filtering

Hello, first time posting, but there's a little bug with the air filter in the Smart Inserter list, where it's listed under the question mark instead of under Intermediate Products (where the used air filter is). It might also be incorrectly listed in the crafting menu as well (I haven't actually pl...

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