Search found 101 matches

by Ardagan
Fri Dec 27, 2013 10:52 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 210057

Re: Electric energy

Working in circles work is great. :) Just keep writing down those ideas for next circle. ;)
by Ardagan
Fri Dec 27, 2013 10:51 pm
Forum: Ideas and Suggestions
Topic: Add encyclopedia in game
Replies: 6
Views: 2479

Re: Add encyclopedia in game

Well, as for alpha/beta, new proposals can be put in encyclopedia and voted from there. Probably also links to corresponding discussion threads, email developer. In beta it gives easy and fast feedback. In release, this feature can be removed from official versions, but still turned on for pre-relea...
by Ardagan
Fri Dec 27, 2013 10:42 pm
Forum: Ideas and Suggestions
Topic: Recycling
Replies: 31
Views: 14935

Recycling

That's what it is. What I want to see and that will make sense. This game seem to move this closer to some IRL stuff. Why not add recycling. 1) Recycle unneeded stuff. I have a bunch of splitters/underground belts of low grade I'm not going to use. As well as armor etc. Why not just recycle that and...
by Ardagan
Fri Dec 27, 2013 10:22 pm
Forum: Balancing
Topic: The way spawners work [0.7.4]
Replies: 10
Views: 12477

Re: The way spawners work [0.7.4]

Actually, this looks confusing at all to me right now. We are trying to find logic in no logical thing. 1) Creeps get out of air. You still need resources even to create something biological... like crawler. This looks weird to me 2) Creeps begin to spawn faster and better out of air. With no logica...
by Ardagan
Fri Dec 27, 2013 9:49 pm
Forum: Ideas and Suggestions
Topic: Bot visibility toggle
Replies: 5
Views: 2822

Re: Bot visibility toggle

+1
by Ardagan
Fri Dec 27, 2013 9:43 pm
Forum: General discussion
Topic: What is evolutionfactor?
Replies: 9
Views: 9296

Re: What is evolutionfactor?

Wish there was this information inside the game ^_^
by Ardagan
Fri Dec 27, 2013 9:12 pm
Forum: Ideas and Suggestions
Topic: Add encyclopedia in game
Replies: 6
Views: 2479

Add encyclopedia in game

How about adding encyclopedia to game?

Add information on creeps, bases, game mechanics, advises, game logic there.

This will be much better to have than switching to wiki (that lacks a lot of information) or forums.
by Ardagan
Fri Dec 27, 2013 9:01 pm
Forum: Outdated/Not implemented
Topic: Add statistics
Replies: 4
Views: 2783

Add statistics

Hi, Is it possible to just create a set of counters, methods of aggregation and set of tools to display that information. This can be split into multiple research technologies. What I want: 1) list of electricity/production networks (if we can group those up) 2) list of current energy output/total e...
by Ardagan
Fri Dec 27, 2013 8:39 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 210057

Re: Electric energy

I see accumulators were added to the game already. Can we add option to improve those? I hate huge accumulator planes and solar plant planes. Can we add some more energy-based weapons? I see unlimited creep waves coming, I want unlimited ammo... I see zerg, I have all needed for zerg, I want zerg of...
by Ardagan
Fri Dec 27, 2013 8:36 pm
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 98402

Re: Fight

Hm... One thing for developers is to decide what they want to do. Right now I see the game as production chains setup. That is what I like in it. Why not keep up with that? Why add fight or politics. Ok. That was genera. But if we suppose we still want fight. First I'll agree with previous post: we ...
by Ardagan
Fri Dec 27, 2013 8:23 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 149080

Re: RTS direction

Hm, ok. I like to answer the first post of the topic. Will do that again. 1) Builder robots are something I wish was there in late game. Same as adding strategic view. Both ideas make huge sense. 2) Would be awesome to add an option to create "blueprints". So that I can create some stub fo...
by Ardagan
Fri Dec 27, 2013 8:04 pm
Forum: Development Proposals
Topic: Role playing direction
Replies: 105
Views: 98032

Re: Role playing direction

Hm... too much to read, so sorry for me being ingnorant. Hope the topic is not closed yet. Adding RP may make sense for the main character to be in game. Otherwise his presence only screwed up my economic RTS gameplay. Well, it gives a way to lose the game though. However I do not really see the way...
by Ardagan
Fri Dec 27, 2013 1:24 am
Forum: General discussion
Topic: Not a bug, but looks weird
Replies: 5
Views: 5908

Re: Not a bug, but looks weird

found work around though. I can destroy chest...
by Ardagan
Fri Dec 27, 2013 1:19 am
Forum: General discussion
Topic: Not a bug, but looks weird
Replies: 5
Views: 5908

Not a bug, but looks weird

Just to share a useless info.

Posture: I had to pick up provider chest with 6k Iron Gear Wheels inside.
Result: Game frose for half a min. Had all around covered in gears...
by Ardagan
Wed Dec 25, 2013 9:20 am
Forum: General discussion
Topic: Is there a way to see accumulator capacity graph
Replies: 12
Views: 4828

Re: Is there a way to see accumulator capacity graph

Well, I want to see history of how much energy is left in accumulators. What I can see now: 1) current capacity 2) History of power output of accumulators Why I want history of capacity (current, not total): When I switch to solar power or use laser turrets, I want to see if I go out of accumulators...
by Ardagan
Wed Dec 25, 2013 7:47 am
Forum: General discussion
Topic: Is there a way to see accumulator capacity graph
Replies: 12
Views: 4828

Is there a way to see accumulator capacity graph

Hi,

The question is simple: is there a way to see the graph that shows how much energy stored in accumulator?

This comes especially handy when you want to switch to solar power.
by Ardagan
Tue Dec 24, 2013 4:49 am
Forum: General discussion
Topic: What is evolutionfactor?
Replies: 9
Views: 9296

Re: What is evolutionfactor?

Thank you. That's quite informative. Probably I'll copy this info to wiki later.

one more thing to clear: is there a way to specify evolutionfactor growth speed? is there info on what are dependencies betwee evolution factor and creeps spawn/base growth?
by Ardagan
Tue Dec 24, 2013 3:11 am
Forum: General discussion
Topic: What is evolutionfactor?
Replies: 9
Views: 9296

What is evolutionfactor?

I know, that should be insides of the game, but what is evolutionfactor and how does it influence the game?
by Ardagan
Sat Dec 21, 2013 11:53 pm
Forum: General discussion
Topic: Unfinite resources
Replies: 7
Views: 7741

Re: Unfinite resources

Thank you FreeER. The code worked. Though I think it would be much easier if this option would be added as default in-game option, not a hack.

And I agree that 2^64 is big enough number to consider infinite :)

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