Search found 101 matches
- Fri Dec 27, 2013 10:52 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 210057
Re: Electric energy
Working in circles work is great. Just keep writing down those ideas for next circle.
- Fri Dec 27, 2013 10:51 pm
- Forum: Ideas and Suggestions
- Topic: Add encyclopedia in game
- Replies: 6
- Views: 2479
Re: Add encyclopedia in game
Well, as for alpha/beta, new proposals can be put in encyclopedia and voted from there. Probably also links to corresponding discussion threads, email developer. In beta it gives easy and fast feedback. In release, this feature can be removed from official versions, but still turned on for pre-relea...
- Fri Dec 27, 2013 10:42 pm
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 14935
Recycling
That's what it is. What I want to see and that will make sense. This game seem to move this closer to some IRL stuff. Why not add recycling. 1) Recycle unneeded stuff. I have a bunch of splitters/underground belts of low grade I'm not going to use. As well as armor etc. Why not just recycle that and...
- Fri Dec 27, 2013 10:22 pm
- Forum: Balancing
- Topic: The way spawners work [0.7.4]
- Replies: 10
- Views: 12477
Re: The way spawners work [0.7.4]
Actually, this looks confusing at all to me right now. We are trying to find logic in no logical thing. 1) Creeps get out of air. You still need resources even to create something biological... like crawler. This looks weird to me 2) Creeps begin to spawn faster and better out of air. With no logica...
- Fri Dec 27, 2013 9:49 pm
- Forum: Ideas and Suggestions
- Topic: Bot visibility toggle
- Replies: 5
- Views: 2822
- Fri Dec 27, 2013 9:43 pm
- Forum: General discussion
- Topic: What is evolutionfactor?
- Replies: 9
- Views: 9296
Re: What is evolutionfactor?
Wish there was this information inside the game ^_^
- Fri Dec 27, 2013 9:40 pm
- Forum: General discussion
- Topic: Is there a way to see accumulator capacity graph
- Replies: 12
- Views: 4828
Re: Is there a way to see accumulator capacity graph
Created topic in suggestions.
https://forums.factorio.com/forum/vie ... f=6&t=1883
https://forums.factorio.com/forum/vie ... f=6&t=1883
- Fri Dec 27, 2013 9:12 pm
- Forum: Ideas and Suggestions
- Topic: Add encyclopedia in game
- Replies: 6
- Views: 2479
Add encyclopedia in game
How about adding encyclopedia to game?
Add information on creeps, bases, game mechanics, advises, game logic there.
This will be much better to have than switching to wiki (that lacks a lot of information) or forums.
Add information on creeps, bases, game mechanics, advises, game logic there.
This will be much better to have than switching to wiki (that lacks a lot of information) or forums.
- Fri Dec 27, 2013 9:01 pm
- Forum: Outdated/Not implemented
- Topic: Add statistics
- Replies: 4
- Views: 2783
Add statistics
Hi, Is it possible to just create a set of counters, methods of aggregation and set of tools to display that information. This can be split into multiple research technologies. What I want: 1) list of electricity/production networks (if we can group those up) 2) list of current energy output/total e...
- Fri Dec 27, 2013 8:39 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 210057
Re: Electric energy
I see accumulators were added to the game already. Can we add option to improve those? I hate huge accumulator planes and solar plant planes. Can we add some more energy-based weapons? I see unlimited creep waves coming, I want unlimited ammo... I see zerg, I have all needed for zerg, I want zerg of...
- Fri Dec 27, 2013 8:36 pm
- Forum: Development Proposals
- Topic: Fight
- Replies: 96
- Views: 98402
Re: Fight
Hm... One thing for developers is to decide what they want to do. Right now I see the game as production chains setup. That is what I like in it. Why not keep up with that? Why add fight or politics. Ok. That was genera. But if we suppose we still want fight. First I'll agree with previous post: we ...
- Fri Dec 27, 2013 8:23 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 149080
Re: RTS direction
Hm, ok. I like to answer the first post of the topic. Will do that again. 1) Builder robots are something I wish was there in late game. Same as adding strategic view. Both ideas make huge sense. 2) Would be awesome to add an option to create "blueprints". So that I can create some stub fo...
- Fri Dec 27, 2013 8:04 pm
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 98032
Re: Role playing direction
Hm... too much to read, so sorry for me being ingnorant. Hope the topic is not closed yet. Adding RP may make sense for the main character to be in game. Otherwise his presence only screwed up my economic RTS gameplay. Well, it gives a way to lose the game though. However I do not really see the way...
- Fri Dec 27, 2013 1:24 am
- Forum: General discussion
- Topic: Not a bug, but looks weird
- Replies: 5
- Views: 5908
Re: Not a bug, but looks weird
found work around though. I can destroy chest...
- Fri Dec 27, 2013 1:19 am
- Forum: General discussion
- Topic: Not a bug, but looks weird
- Replies: 5
- Views: 5908
Not a bug, but looks weird
Just to share a useless info.
Posture: I had to pick up provider chest with 6k Iron Gear Wheels inside.
Result: Game frose for half a min. Had all around covered in gears...
Posture: I had to pick up provider chest with 6k Iron Gear Wheels inside.
Result: Game frose for half a min. Had all around covered in gears...
- Wed Dec 25, 2013 9:20 am
- Forum: General discussion
- Topic: Is there a way to see accumulator capacity graph
- Replies: 12
- Views: 4828
Re: Is there a way to see accumulator capacity graph
Well, I want to see history of how much energy is left in accumulators. What I can see now: 1) current capacity 2) History of power output of accumulators Why I want history of capacity (current, not total): When I switch to solar power or use laser turrets, I want to see if I go out of accumulators...
- Wed Dec 25, 2013 7:47 am
- Forum: General discussion
- Topic: Is there a way to see accumulator capacity graph
- Replies: 12
- Views: 4828
Is there a way to see accumulator capacity graph
Hi,
The question is simple: is there a way to see the graph that shows how much energy stored in accumulator?
This comes especially handy when you want to switch to solar power.
The question is simple: is there a way to see the graph that shows how much energy stored in accumulator?
This comes especially handy when you want to switch to solar power.
- Tue Dec 24, 2013 4:49 am
- Forum: General discussion
- Topic: What is evolutionfactor?
- Replies: 9
- Views: 9296
Re: What is evolutionfactor?
Thank you. That's quite informative. Probably I'll copy this info to wiki later.
one more thing to clear: is there a way to specify evolutionfactor growth speed? is there info on what are dependencies betwee evolution factor and creeps spawn/base growth?
one more thing to clear: is there a way to specify evolutionfactor growth speed? is there info on what are dependencies betwee evolution factor and creeps spawn/base growth?
- Tue Dec 24, 2013 3:11 am
- Forum: General discussion
- Topic: What is evolutionfactor?
- Replies: 9
- Views: 9296
What is evolutionfactor?
I know, that should be insides of the game, but what is evolutionfactor and how does it influence the game?
- Sat Dec 21, 2013 11:53 pm
- Forum: General discussion
- Topic: Unfinite resources
- Replies: 7
- Views: 7741
Re: Unfinite resources
Thank you FreeER. The code worked. Though I think it would be much easier if this option would be added as default in-game option, not a hack.
And I agree that 2^64 is big enough number to consider infinite
And I agree that 2^64 is big enough number to consider infinite