Search found 32 matches

by bombcar
Fri Aug 02, 2024 2:13 pm
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 112
Views: 42765

Re: Friday Facts #422 - Tesla Turret

especially useful if Fulgora is your first planet
Oh ho? What's this? Do we get to choose which planet we start on? Or is it a "choose which planet you expand to first" kind of thing? Very interesting ....
by bombcar
Fri Mar 29, 2024 4:08 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 115
Views: 50086

Re: Friday Facts #404 - Frustration not found

BoxWithoutATop wrote: Fri Mar 29, 2024 12:38 pm One suggestion I do have is: Why not make the spidertrons selectable by color?
Could have some form of "double click on a spidertron, select all of that color (maybe triple click to select all on the map, not just all in view).
by bombcar
Fri Mar 08, 2024 3:18 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 51454

Re: Friday Facts #401 - New terrain, new planet


I not only agree with this, but I also hope it doesn't get completely removed.


Add another slider! Something like "dead ends" which is normally 0% (does exactly as this FFF describes) but you can tune it up to 100% and then it intentionally finds paths and breaks them. 10-20% would probably be ...
by bombcar
Fri Feb 02, 2024 2:14 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 34970

Re: Friday Facts #396 - Sound improvements in 2.0

The actual sounds aren’t the important part of this update - the tools and features using them are. Modders will hopefully have access to these and you’ll be able to tune this to your hearts content.

Sound is an incredible part of making something immersive even if it’s hard to point out exactly ...
by bombcar
Fri Sep 29, 2023 2:57 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 176328

Re: Friday Facts #378 - Trains on another level





How can you exit when train is over water?
Could we deadlock the game by being on a train that runs out of fuel over water, or is it "just" a death sentence?



We also thought about this (remote) possibility, and there will be a way to solve it.


HE HAS REVEALED THE ANSWER

remote ...
by bombcar
Fri Sep 01, 2023 4:30 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 219
Views: 106113

Re: Friday Facts #374 - Smarter robots

These are the kinds of Friday Facts I love - clear description of problems I've encountered, the issues around it, and then an elegantly simple solution that make everyone say "why wasn't it done that way from the beginning?"
by bombcar
Fri Nov 25, 2022 2:00 pm
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 60
Views: 40695

Re: Friday Facts #371 - Apple Silicon

Chris4197 wrote: Fri Nov 25, 2022 1:56 pm Why was the porting considered so confidental?
They didn’t want to accidentally leak any hints about Nintendo. Just seeing ARM probably wouldn’t have but seeing some of the changes made to ARM might.
by bombcar
Tue Sep 13, 2022 4:02 pm
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 86
Views: 83743

Re: Factorio is coming to Nintendo Switch™

fgfgfg445ZA wrote: Tue Sep 13, 2022 3:21 pm Quick question, do we have to buy it again?
Almost certainly.

Will the Switch version allow you to somehow download blueprints or otherwise access them? I assume you can create your own.
by bombcar
Wed Mar 18, 2020 12:53 am
Forum: Releases
Topic: Version 0.18.13
Replies: 57
Views: 36868

Re: Version 0.18.13

I like it! Almost feels like “dark mode”.

Only issues I’ve noticed are the disabled items (can’t craft) are harder to distinguish - dark red vs dark black is kind of close - maybe faded also like before?

The other thing is setting logistics on a requestor chest is annoying - I keep clicking ...
by bombcar
Sat Feb 22, 2020 2:44 am
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 34290

Re: Friday Facts #335 - Scenario changes, Damage effect filtering




That has already been severely optimized. The fact it works at all now instead of just locking up the game shows that. Unfortunately that's just a numbers thing; biters moving is slow and will always be slow. There's nothing that can be done about that. Shooting at a massive amount of them ...
by bombcar
Thu Feb 20, 2020 5:41 pm
Forum: Ideas and Suggestions
Topic: Multiplayer map load speed improvements
Replies: 1
Views: 1117

Multiplayer map load speed improvements

TL;DR
Server shouldn't have to "save again" when the first player is joining from a paused game.

What ?
Multiplayer servers save the map when the last player exits and pause the game (by default) - but when the player connects again, the server has to resave the map. Instead, the server should ...
by bombcar
Thu Jan 30, 2020 8:37 pm
Forum: Ideas and Suggestions
Topic: highlight where the signal problem is
Replies: 27
Views: 8948

Re: highlight where the signal problem is

Realistically there are a few options that I can think of:


A "no path" train can have a (debug or hover over) option where it "flows out" on all rails until it can't go any further - basically a paint fill - because it couldn't find a path it has no way of knowing which "path" would work, but ...

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