Search found 28 matches
- Fri Jan 17, 2014 8:20 pm
- Forum: Ideas and Suggestions
- Topic: bridges, boats, oceans, depleting water
- Replies: 9
- Views: 10914
Re: bridges, boats, oceans, depleting water
Dried lake should leave pit in the ground, so you need 3D landscape for that. And this is quite huge change that affects many aspects of the game.
- Thu Jan 16, 2014 9:37 am
- Forum: Ideas and Suggestions
- Topic: Hardmode
- Replies: 12
- Views: 7866
Re: Hardmode
So why Factorio can't have hardmode for more challenging game? If you don't like it then you just play normal or peaceful mods.Rhodan wrote:This is Factorio.
Not Dwarf Fortress (A great game btw).
- Thu Jan 16, 2014 4:47 am
- Forum: Ideas and Suggestions
- Topic: Hardmode
- Replies: 12
- Views: 7866
Hardmode
I'd like to see permadeath + save&exit option. With save/load it's very hard to lose the game. And losing is fun.
- Tue Jan 14, 2014 7:11 am
- Forum: General discussion
- Topic: What mods do you guys feel are worth using?
- Replies: 6
- Views: 7884
Re: What mods do you guys feel are worth using?
Steam workshop will be good for mod sharing.
- Sat Jan 11, 2014 4:57 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Quick Start v0.1.2
- Replies: 11
- Views: 20570
[MOD 0.10.x] Quick Start v0.1.2
This mod is very simple. You start with some resources, basic buildings and technologies so you can skip early game manual mining and stuff.
- 0.1.1 Offshore pump renamed
- 0.1.2 Amount of resources reduced
qs_inv.png
Iron plate = 128
Copper plate = 128
Coal = 64
Stone = 64
Submachine gun=1 ...
- 0.1.1 Offshore pump renamed
- 0.1.2 Amount of resources reduced
qs_inv.png
Iron plate = 128
Copper plate = 128
Coal = 64
Stone = 64
Submachine gun=1 ...
- Sat Jan 11, 2014 1:42 pm
- Forum: Ideas and Suggestions
- Topic: Warning Sounds
- Replies: 8
- Views: 6333
Re: Warning Sounds
I'd like to have sounds like "Base is under attack!", "Ore field depleted", "Insufficient energy" etc, not just some noisy alarm.
- Thu Jan 09, 2014 10:44 am
- Forum: Ideas and Suggestions
- Topic: Escape key
- Replies: 8
- Views: 5761
Re: Escape key
I just tested and it works fine. It close gui, then open menu.Nirahiel wrote:But if you do, won't it alter the way the menu is open ? Like, close the gui and open the menu at the same time or ?
- Thu Jan 09, 2014 10:33 am
- Forum: Ideas and Suggestions
- Topic: Escape key
- Replies: 8
- Views: 5761
Re: Escape key
You can rebind closing gui to escape button in config.ini.