Wow...!! o.O
Yuoki, can you please redo all original game content ?
I would like the original game, to match your designs.
Is that possible please ?
Search found 85 matches
- Tue Aug 04, 2015 8:13 pm
- Forum: Yuoki Industries
- Topic: Concepts + GFX related to Yuoki-Industries MOD
- Replies: 54
- Views: 50957
- Mon Aug 03, 2015 12:19 pm
- Forum: Mods
- Topic: [0.12.X]JohnRipley's Tweakmod 1.1.3
- Replies: 6
- Views: 11554
Re: [0.12.X]JohnRipley's Tweakmod
This does not work. Bob's Mods is preventing this to work. Yep. It was mentioned in the original thread. Unfortunately, I don't really know how to script for Factorio nor do I have the time. For some reason, Bob's mods seems to load before this mod. The post above the one you just posted, displays ...
- Mon Aug 03, 2015 11:00 am
- Forum: Pending
- Topic: [0.12.2] Unexpected error occurred - Crash (Gui related)
- Replies: 3
- Views: 5708
Re: Unexpected error occurred - Crash
Hello, is it reproducible? Can you give us the save before this happens? (With the mods folder) Or, at least do you know what you did at the moment? Or what could be related? It just happens. Yes, its reproducible, because it constantly happens. about every 30 minutes or so. Many times I was mining...
- Mon Aug 03, 2015 12:17 am
- Forum: Pending
- Topic: [0.12.2] Unexpected error occurred - Crash (Gui related)
- Replies: 3
- Views: 5708
[0.12.2] Unexpected error occurred - Crash (Gui related)
0.000 2015-08-02 17:49:50; Factorio 0.12.1 (Build 16116, win64) 0.000 Operating system: Windows 7 Service Pack 1 0.000 Read data path: H:/Factorio v0.12.1 - [ MODDED ]/data 0.000 Write data path: H:/Factorio v0.12.1 - [ MODDED ] 0.000 Binaries path: H:/Factorio v0.12.1 - [ MODDED ]/bin 0.000 Info L...
- Sun Aug 02, 2015 10:18 pm
- Forum: Mods
- Topic: [0.12.X]JohnRipley's Tweakmod 1.1.3
- Replies: 6
- Views: 11554
Re: [0.12.X]JohnRipley's Tweakmod
you know that using that simple of a data.raw edit breaks with other mods. if you use this in the data-final-fixes.lua you are all set: StackSize = 1000 for k, v in pairs(data.raw.item) do v.stack_size = StackSize end for k, v in pairs(data.raw.ammo) do v.stack_size = StackSize end for k, v in pair...
- Sun Aug 02, 2015 7:56 am
- Forum: Mods
- Topic: [0.12.X]JohnRipley's Tweakmod 1.1.3
- Replies: 6
- Views: 11554
Re: [0.12.X]JohnRipley's Tweakmod
This does not work. Bob's Mods is preventing this to work. You might need to write a script that makes sure this mod loads last when Factorio is loading the mods. otherwise implementing this mod does nothing and becomes useless. Same thing goes for Player Inventory. I was forced to use "Larger ...
- Sat Aug 01, 2015 1:56 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Production Tree
- Replies: 2
- Views: 10977
Re: Production Tree
Hello i am a new factorio player and after getting addicted i tried to make a bit of a production tree, flow chart with Nicksaurus Foreman Program :D http://prntscr.com/76tnp7 Enjoy. Edit. I Tried to separate by science needed Red, Green, Blue, and Purple Do you happen to have the original image to...
- Sat Aug 01, 2015 9:06 am
- Forum: Mods
- Topic: [0.12.17]Clean Pipes 0.0.4 - Decide how pipes connect!
- Replies: 23
- Views: 38202
Re: [0.11.6]Clean Pipes 0.0.4 - Decide how pipes connect!
Is this mod dead ?
- Sat Aug 01, 2015 8:42 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 561716
Re: Yuoki Industries - Informations, Suggestions, Questions
Speaking of 0.12, super fast update btw, are the module slots on all the machine supposed to disappear? Crushers, pressers, miners and such. They don't have previous module slots. I only noticed because all of the sudden my factory exploded in a cloud of pollution. no i will check this, but crusher...
- Sat Aug 01, 2015 7:56 am
- Forum: Releases
- Topic: Version 0.12.2
- Replies: 22
- Views: 36914
Re: Version 0.12.2
I still can't download 0.12 via the in-game updater. Any ETA on when this functionality will work? Just be careful unless otherwise instructed by the Dev's. Updating Alphas while game is modded might break a huge amount of mods. This is starting to look like what minecraft mod community was heavenl...
- Sun Jul 26, 2015 12:34 am
- Forum: General discussion
- Topic: Video Tutorial Request Please [ In English ] Please
- Replies: 2
- Views: 4539
Video Tutorial Request Please [ In English ] Please
I would like someone to make a Youtube video tutorial of: Yuoki Industries, Yuoki Industries - Addon PFW (Profit From War/Weapons) Yuoki Industries - Addon Engines I would like to know how to use these mods "Step by Step" Youtube video guide on how to properly use these mods "Step by ...
- Sat Jul 25, 2015 2:25 am
- Forum: Ideas and Suggestions
- Topic: My Idea's and request
- Replies: 4
- Views: 1616
Re: My Idea's and request
06. - Would like a feature that will let me input a number of how much I want to manufacture from a machine. Would also like some sort of machine control of speed and output amount. Example: Some machines manufacture way too fast and way too much at the current time, when I am manufacturing, cloggi...
- Sat Jul 25, 2015 2:16 am
- Forum: Ideas and Suggestions
- Topic: My Idea's and request
- Replies: 4
- Views: 1616
My Idea's and request
01. - Ore spawning GUI should be able to be manipulated within game as well, not just at start. Just incase a setting was set too much or too little, we should be able to tweak the settings for the GUI within game or pressing [ESC] and go into Spawning menu. 02. - Freedom of viewing and movement of ...
- Sat Jul 25, 2015 1:54 am
- Forum: Ideas and Suggestions
- Topic: Improved rail curves
- Replies: 18
- Views: 8555
Re: Improved rail curves
I agree with the original Poster.
Turns and curves of rails should be seriously improved.
It does look off and very odd looking. Hopefully in the future it gets fixed.
Just putting my signature on this because its needed.
Turns and curves of rails should be seriously improved.
It does look off and very odd looking. Hopefully in the future it gets fixed.
Just putting my signature on this because its needed.
- Sat Jul 25, 2015 1:40 am
- Forum: Modding help
- Topic: [Request] Game Loader Application
- Replies: 4
- Views: 2365
Re: [Request] Game Loader Application
Additionally I would like to add that if you installed factorio already and would like to add another instance of it without downloading everything open up the directory where you installed factorio, edit the file "config-path.cfg" edit the first line to "config-path=__PATH__executab...
- Sat Jul 25, 2015 1:37 am
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 59541
Re: Version 0.12.1
Nice, My request has been granted.
Thank You Factorio Dev team.
https://forums.factorio.com/forum/vie ... =60#p92111The delete button in Load Game or Save Game dialogs now asks for confirmation before deleting
Thank You Factorio Dev team.
- Tue Jul 21, 2015 8:27 pm
- Forum: Modding help
- Topic: [Request] Game Loader Application
- Replies: 4
- Views: 2365
Re: [Request] Game Loader Application
aaah very very good to know.orzelek wrote:If you download the game using zip file instead installer it will use it's own directory for all saves and read mods from it.
You can then have lots of folders with different game configurations.
thank you for that information.
- Tue Jul 21, 2015 4:47 pm
- Forum: Modding help
- Topic: [Request] Game Loader Application
- Replies: 4
- Views: 2365
[Request] Game Loader Application
I am looking for someone to create something like (Multi MC) or FTB application, that would let me have several instances of the game, all with independant mods, config and saves folder. Currently all mods, config and saves folder are in the roaming (%appdata%) area, and preventing me from having di...
- Sun Jul 19, 2015 7:08 am
- Forum: Mods
- Topic: [0.11.x] Power-Switch-Mod v0.2.0
- Replies: 31
- Views: 35425
Re: [0.11.x] Power-Switch-Mod v0.2.0
This mod has serious problems with any electric poles wires. MAIN Reason is because this switch can not be placed at the end of the line. So the wires dont attach to the power switch alone. The electrical wires remain attached to the poles and to the switch and looks tangled up. Also because the ra...
- Sun Jul 19, 2015 6:43 am
- Forum: Mods
- Topic: [0.11.x] Power-Switch-Mod v0.2.0
- Replies: 31
- Views: 35425
Re: [0.11.x] Power-Switch-Mod v0.2.0
This mod has serious problems with any electric poles wires. MAIN Reason is because this switch can not be placed at the end of the line. So the wires dont attach to the power switch alone. The electrical wires remain attached to the poles and to the switch and looks tangled up. Also because the rad...