Search found 85 matches

by Cooolaid
Tue Aug 04, 2015 8:13 pm
Forum: Yuoki Industries
Topic: Concepts + GFX related to Yuoki-Industries MOD
Replies: 54
Views: 50957

Re: Concepts + GFX related to Yuoki-Industries MOD

Wow...!! o.O

Yuoki, can you please redo all original game content ?
I would like the original game, to match your designs. :)
Is that possible please ?
by Cooolaid
Mon Aug 03, 2015 12:19 pm
Forum: Mods
Topic: [0.12.X]JohnRipley's Tweakmod 1.1.3
Replies: 6
Views: 11554

Re: [0.12.X]JohnRipley's Tweakmod

This does not work. Bob's Mods is preventing this to work. Yep. It was mentioned in the original thread. Unfortunately, I don't really know how to script for Factorio nor do I have the time. For some reason, Bob's mods seems to load before this mod. The post above the one you just posted, displays ...
by Cooolaid
Mon Aug 03, 2015 11:00 am
Forum: Pending
Topic: [0.12.2] Unexpected error occurred - Crash (Gui related)
Replies: 3
Views: 5708

Re: Unexpected error occurred - Crash

Hello, is it reproducible? Can you give us the save before this happens? (With the mods folder) Or, at least do you know what you did at the moment? Or what could be related? It just happens. Yes, its reproducible, because it constantly happens. about every 30 minutes or so. Many times I was mining...
by Cooolaid
Mon Aug 03, 2015 12:17 am
Forum: Pending
Topic: [0.12.2] Unexpected error occurred - Crash (Gui related)
Replies: 3
Views: 5708

[0.12.2] Unexpected error occurred - Crash (Gui related)

0.000 2015-08-02 17:49:50; Factorio 0.12.1 (Build 16116, win64) 0.000 Operating system: Windows 7 Service Pack 1 0.000 Read data path: H:/Factorio v0.12.1 - [ MODDED ]/data 0.000 Write data path: H:/Factorio v0.12.1 - [ MODDED ] 0.000 Binaries path: H:/Factorio v0.12.1 - [ MODDED ]/bin 0.000 Info L...
by Cooolaid
Sun Aug 02, 2015 10:18 pm
Forum: Mods
Topic: [0.12.X]JohnRipley's Tweakmod 1.1.3
Replies: 6
Views: 11554

Re: [0.12.X]JohnRipley's Tweakmod

you know that using that simple of a data.raw edit breaks with other mods. if you use this in the data-final-fixes.lua you are all set: StackSize = 1000 for k, v in pairs(data.raw.item) do v.stack_size = StackSize end for k, v in pairs(data.raw.ammo) do v.stack_size = StackSize end for k, v in pair...
by Cooolaid
Sun Aug 02, 2015 7:56 am
Forum: Mods
Topic: [0.12.X]JohnRipley's Tweakmod 1.1.3
Replies: 6
Views: 11554

Re: [0.12.X]JohnRipley's Tweakmod

This does not work. Bob's Mods is preventing this to work. You might need to write a script that makes sure this mod loads last when Factorio is loading the mods. otherwise implementing this mod does nothing and becomes useless. Same thing goes for Player Inventory. I was forced to use "Larger ...
by Cooolaid
Sat Aug 01, 2015 1:56 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Tree
Replies: 2
Views: 10977

Re: Production Tree

Hello i am a new factorio player and after getting addicted i tried to make a bit of a production tree, flow chart with Nicksaurus Foreman Program :D http://prntscr.com/76tnp7 Enjoy. Edit. I Tried to separate by science needed Red, Green, Blue, and Purple Do you happen to have the original image to...
by Cooolaid
Sat Aug 01, 2015 8:42 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 561716

Re: Yuoki Industries - Informations, Suggestions, Questions

Speaking of 0.12, super fast update btw, are the module slots on all the machine supposed to disappear? Crushers, pressers, miners and such. They don't have previous module slots. I only noticed because all of the sudden my factory exploded in a cloud of pollution. no i will check this, but crusher...
by Cooolaid
Sat Aug 01, 2015 7:56 am
Forum: Releases
Topic: Version 0.12.2
Replies: 22
Views: 36914

Re: Version 0.12.2

I still can't download 0.12 via the in-game updater. Any ETA on when this functionality will work? Just be careful unless otherwise instructed by the Dev's. Updating Alphas while game is modded might break a huge amount of mods. This is starting to look like what minecraft mod community was heavenl...
by Cooolaid
Sun Jul 26, 2015 12:34 am
Forum: General discussion
Topic: Video Tutorial Request Please [ In English ] Please
Replies: 2
Views: 4539

Video Tutorial Request Please [ In English ] Please

I would like someone to make a Youtube video tutorial of: Yuoki Industries, Yuoki Industries - Addon PFW (Profit From War/Weapons) Yuoki Industries - Addon Engines I would like to know how to use these mods "Step by Step" Youtube video guide on how to properly use these mods "Step by ...
by Cooolaid
Sat Jul 25, 2015 2:25 am
Forum: Ideas and Suggestions
Topic: My Idea's and request
Replies: 4
Views: 1616

Re: My Idea's and request

06. - Would like a feature that will let me input a number of how much I want to manufacture from a machine. Would also like some sort of machine control of speed and output amount. Example: Some machines manufacture way too fast and way too much at the current time, when I am manufacturing, cloggi...
by Cooolaid
Sat Jul 25, 2015 2:16 am
Forum: Ideas and Suggestions
Topic: My Idea's and request
Replies: 4
Views: 1616

My Idea's and request

01. - Ore spawning GUI should be able to be manipulated within game as well, not just at start. Just incase a setting was set too much or too little, we should be able to tweak the settings for the GUI within game or pressing [ESC] and go into Spawning menu. 02. - Freedom of viewing and movement of ...
by Cooolaid
Sat Jul 25, 2015 1:54 am
Forum: Ideas and Suggestions
Topic: Improved rail curves
Replies: 18
Views: 8555

Re: Improved rail curves

I agree with the original Poster.
Turns and curves of rails should be seriously improved.
It does look off and very odd looking. Hopefully in the future it gets fixed.

Just putting my signature on this because its needed. :)
by Cooolaid
Sat Jul 25, 2015 1:40 am
Forum: Modding help
Topic: [Request] Game Loader Application
Replies: 4
Views: 2365

Re: [Request] Game Loader Application

Additionally I would like to add that if you installed factorio already and would like to add another instance of it without downloading everything open up the directory where you installed factorio, edit the file "config-path.cfg" edit the first line to "config-path=__PATH__executab...
by Cooolaid
Sat Jul 25, 2015 1:37 am
Forum: Releases
Topic: Version 0.12.1
Replies: 77
Views: 59541

Re: Version 0.12.1

Nice, :) My request has been granted.
The delete button in Load Game or Save Game dialogs now asks for confirmation before deleting
https://forums.factorio.com/forum/vie ... =60#p92111

Thank You Factorio Dev team. :)
by Cooolaid
Tue Jul 21, 2015 8:27 pm
Forum: Modding help
Topic: [Request] Game Loader Application
Replies: 4
Views: 2365

Re: [Request] Game Loader Application

orzelek wrote:If you download the game using zip file instead installer it will use it's own directory for all saves and read mods from it.
You can then have lots of folders with different game configurations.
aaah very very good to know.
thank you for that information. :)
by Cooolaid
Tue Jul 21, 2015 4:47 pm
Forum: Modding help
Topic: [Request] Game Loader Application
Replies: 4
Views: 2365

[Request] Game Loader Application

I am looking for someone to create something like (Multi MC) or FTB application, that would let me have several instances of the game, all with independant mods, config and saves folder. Currently all mods, config and saves folder are in the roaming (%appdata%) area, and preventing me from having di...
by Cooolaid
Sun Jul 19, 2015 7:08 am
Forum: Mods
Topic: [0.11.x] Power-Switch-Mod v0.2.0
Replies: 31
Views: 35425

Re: [0.11.x] Power-Switch-Mod v0.2.0

This mod has serious problems with any electric poles wires. MAIN Reason is because this switch can not be placed at the end of the line. So the wires dont attach to the power switch alone. The electrical wires remain attached to the poles and to the switch and looks tangled up. Also because the ra...
by Cooolaid
Sun Jul 19, 2015 6:43 am
Forum: Mods
Topic: [0.11.x] Power-Switch-Mod v0.2.0
Replies: 31
Views: 35425

Re: [0.11.x] Power-Switch-Mod v0.2.0

This mod has serious problems with any electric poles wires. MAIN Reason is because this switch can not be placed at the end of the line. So the wires dont attach to the power switch alone. The electrical wires remain attached to the poles and to the switch and looks tangled up. Also because the rad...

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