Search found 85 matches

by Cooolaid
Sun Aug 09, 2015 1:34 am
Forum: Releases
Topic: Version 0.12.3
Replies: 47
Views: 48652

Re: Version 0.12.3

https://www.factorio.com/order and select "send upgrade code by email" also DRM free games (lKerbal Space Program) can be started without internet access Aaah. sweet :) Also, another question, this one might be a dumb one, but I must ask :P Lets say for example I am a (Furnace Attendant) ...
by Cooolaid
Sun Aug 09, 2015 1:24 am
Forum: Ideas and Suggestions
Topic: IDEA: for save mode game files
Replies: 4
Views: 1195

Re: IDEA: for save mode game files

I definitely have to agree. Individual worlds are big projects, and they may differ in terms of mod lists or other major settings. It's best for each world to have its own save folder. I think, to my understanding. It would be more like only be a small script basically telling the program to hide a...
by Cooolaid
Sun Aug 09, 2015 1:01 am
Forum: Releases
Topic: Version 0.12.3
Replies: 47
Views: 48652

Re: Version 0.12.3

Love the new main menu background. and thanks for the fixes :) BTW - I wanted to Gift this game to several of my friends and family. but it seems there is no way of doing that. hmmm. - This is a reason why steam would be a good thing in certain ways :) Anyways, I hope the game will be available on (...
by Cooolaid
Sun Aug 09, 2015 12:18 am
Forum: Ideas and Suggestions
Topic: IDEA: for save mode game files
Replies: 4
Views: 1195

IDEA: for save mode game files

For Factorio Dev's: When in game and in the save menu, the Save listings from other world saves should not be viewed. Only saves from current world should be viewed. All other saves listing pertaining to other world saves should NOT be shown. This only happens Only in Saving mode while in game and i...
by Cooolaid
Sat Aug 08, 2015 5:51 am
Forum: Yuoki Industries
Topic: Concepts + GFX related to Yuoki-Industries MOD
Replies: 54
Views: 50964

Re: Concepts + GFX related to Yuoki-Industries MOD

OMG those trains look awesome. :D :D :D Would be cool if each of those cargo trains pertains to its cargo. So if your factory dumped Iron, the cargo transport train would show iron like in the picture. etc etc. Anyways, they look beautiful..... Love them :D cant wait for what you have in store for u...
by Cooolaid
Sat Aug 08, 2015 5:30 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 561879

Re: Yuoki Industries - Informations, Suggestions, Questions

Yeah well I must seem real stupid, which I'm not, But no SCD Accumulator, maybe I am using another version, but it's in the recipe for the quantrinum reactor and the picture doesn't even look like any of these accumulators. nothing wrong with you, it was removed in latest version 0.2.32. i activate...
by Cooolaid
Sat Aug 08, 2015 1:24 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 320162

Re: Foreman 0.1.9 - A factory optimisation tool.

Would love to have TABS So I can make flowchart bundle. basically work on several flowcharts, but have them in tabs, Then be able to save the entire project as one Flowchart containing all flowcharts in tabs along with it. A bit hard to explain over text sorry. :/ Also note, machines are not showing...
by Cooolaid
Sat Aug 08, 2015 12:30 am
Forum: Mods
Topic: [MOD 0.12.x] Factorio Maps
Replies: 63
Views: 93853

Re: [MOD 0.12.x] Factorio Maps

This is exactly how Maps "should" look like when pressing [ M } in game.

Really nice work (jeroon) :)
by Cooolaid
Fri Aug 07, 2015 9:39 am
Forum: Mods
Topic: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)
Replies: 37
Views: 30228

Re: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)

I would love buttons next to each resource monitoring line that would tell me where exactly is that particular resource. Just to the right of the Red ( 0 ) In this particular world, for some reason the Silver is very sparse so its a bit hard to find the silver I tagged for resource monitoring. and n...
by Cooolaid
Thu Aug 06, 2015 2:57 pm
Forum: Mods
Topic: [0.12.1+] N.Tech-Chemistry
Replies: 2
Views: 5928

Re: [0.12.1+] N.Tech-Chemistry


thanks I will add it to the first post.
I forgot to do that. thank you for reminding me :)
by Cooolaid
Thu Aug 06, 2015 1:32 pm
Forum: Mods
Topic: [0.12.1+] N.Tech-Chemistry
Replies: 2
Views: 5928

[0.12.1+] N.Tech-Chemistry

This is an Unofficial Mod update for v12.1+
I did not create the mod, I only updated it.


link to the original
https://forums.factorio.com/forum/vie ... =14&t=9613


DOWNLOAD:
by Cooolaid
Thu Aug 06, 2015 12:04 pm
Forum: Mods
Topic: [0.12.x] Belt Utilities 1.2.4
Replies: 4
Views: 10597

Re: [0.12.x] Belt Utilities 1.2.4

aah ok, thank you for updating it :)
by Cooolaid
Thu Aug 06, 2015 7:08 am
Forum: Modding discussion
Topic: Source management and Licensing for Mods
Replies: 65
Views: 37329

Re: Source management and Licensing for Mods

Thats all well and good, but right now im sitting on 27+ mods and still counting, that are currently dead or severely neglected due because the mod dev for those mods are no where to be found. Second note., it will be much harder for people to find themselves upgrading to newer versions of the game,...
by Cooolaid
Thu Aug 06, 2015 1:43 am
Forum: Modding discussion
Topic: Source management and Licensing for Mods
Replies: 65
Views: 37329

Re: Source management and Licensing for Mods

I want to chime in on this in regards to Open Source or as people call it (Mod Source Files). I think it should become a rule in these forums, that anyone who creates a mod for Factorio and posts the mods on these forums should be mandated to also post the most updated Mod Source Files for the parti...
by Cooolaid
Thu Aug 06, 2015 1:25 am
Forum: Mods
Topic: [0.12.x] Belt Utilities 1.2.4
Replies: 4
Views: 10597

Re: [0.12.x] Belt Utilities 1.2.4

aaah very cool I found this.
I am in such a need for this. Thank you for creating this mod.
Can you please post an open source., So if you fall off the face of the earth or go on a long hiatus, people can still use the mod in the future. :)
thanks.
by Cooolaid
Wed Aug 05, 2015 3:22 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 561879

Re: Yuoki Industries - Informations, Suggestions, Questions

Here is a short story: Teacher is in a classroom, there are 25 kids in the class. - 1 student raises her hand and asks, "how do you do this"? Teacher replies, " Be brave and take the next step, what's stopping you?"... Student looks at the teacher with an odd look on her face and...
by Cooolaid
Wed Aug 05, 2015 12:55 am
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 79459

Re: [0.11.X] N.Tech-Chemistry

Here is a suggestion., Update your mods to v12.*
LOL :D
by Cooolaid
Tue Aug 04, 2015 11:33 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 561879

Re: Yuoki Industries - Informations, Suggestions, Questions

Screenshots and blueprint strings are nice - they still don't explain how stuff works and how to touch mechanical power;) I'm staying with better ammo and easy to make efficiency modules that help a ton when playing with bob's mods that make module production very complex. Explaining takes too long...
by Cooolaid
Tue Aug 04, 2015 9:10 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 320162

Re: Foreman 0.1.9 - A factory optimisation tool.

Any way of making the application darker. like a charcoal gray.
This blinding white kills the eyes. specially if someone is in a dark room.

Go to advanced search