You shouldn't just disconnect your network, you should also set Steam to Offline mode. Then most games (provided they don't have online content) should work just fine.
Disconnecting my network simulates me losing internet completely.
@SWSe thanks for the link, will read it :)
and yes, some ...
Search found 85 matches
- Tue Aug 11, 2015 1:27 pm
- Forum: Releases
- Topic: Version 0.12.3
- Replies: 47
- Views: 57279
- Tue Aug 11, 2015 10:35 am
- Forum: Releases
- Topic: Version 0.12.3
- Replies: 47
- Views: 57279
Re: Version 0.12.3
I dont think that is true.
otherwise people would just share game files and steam would have a serious problem.
as far as I know over 90% of games on steam can not be played while not having internet.
as it will ask for connection to steam server.
I tried a bunch of games last time I did not have ...
otherwise people would just share game files and steam would have a serious problem.
as far as I know over 90% of games on steam can not be played while not having internet.
as it will ask for connection to steam server.
I tried a bunch of games last time I did not have ...
- Tue Aug 11, 2015 12:29 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Power mod
- Replies: 102
- Views: 149197
Re: [0.11.22/0.12.x][v0.12.1] Bob's Power mod
the solar power produces energy from nothing too. You plop down a solar panel and it produces energy from nothing in the game (besides sacrificing the space for the solar panel area). Of course we can rationalize this as "well it takes sunlight!" But the reality is, the solar panel uses no ...
- Mon Aug 10, 2015 11:30 am
- Forum: Mods
- Topic: [MOD 0.12+]Unlimited upgrades_0.2.4 (04.09.16) Its back to the living
- Replies: 19
- Views: 43433
Re: [0.12.x]Unlimited upgrades_0.1.1
There seems to be a problem with the mod. a bit odd.
http://i.imgur.com/frmjLBg.jpg
A lot of names are like the one you see in the pic posted. and also icons missing.
I checked Graphics folder. Seems you didnt complete maybe ? :?
Im using Factorio v12.3 with 92 mods installed.
anyways, just ...
http://i.imgur.com/frmjLBg.jpg
A lot of names are like the one you see in the pic posted. and also icons missing.
I checked Graphics folder. Seems you didnt complete maybe ? :?
Im using Factorio v12.3 with 92 mods installed.
anyways, just ...
- Mon Aug 10, 2015 7:11 am
- Forum: Modding help
- Topic: NARMod License?
- Replies: 16
- Views: 6534
Re: NARMod License?
Well, I sent a PM asking permission. fingers crossed.
Well I have had the permission I sought, to distribute anothers mod content in a modified format, denied by one mod author so far. Which is fair enough really, it is their prerogative.
What this means is that for me to distribute a factorio ...
Well I have had the permission I sought, to distribute anothers mod content in a modified format, denied by one mod author so far. Which is fair enough really, it is their prerogative.
What this means is that for me to distribute a factorio ...
- Sun Aug 09, 2015 5:39 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 232917
Re: MoMods: CoreMod Downloads
It seems you and UraniumPower are fighting each other. o.O
34.089 Error Util.cpp:46: Error while loading entity prototype "heat-exchanger" (wall): Prototype "heat-exchanger" registered twice
Modifications: UraniumPower->mocombat
http://i.imgur.com/bFCDDR2.jpg
34.089 Error Util.cpp:46: Error while loading entity prototype "heat-exchanger" (wall): Prototype "heat-exchanger" registered twice
Modifications: UraniumPower->mocombat
http://i.imgur.com/bFCDDR2.jpg
- Sun Aug 09, 2015 2:55 pm
- Forum: Modding help
- Topic: NARMod License?
- Replies: 16
- Views: 6534
Re: NARMod License?
yup good idea 
pretty soon the police will be swinging his baton around..
pretty soon the police will be swinging his baton around..
- Sun Aug 09, 2015 2:31 pm
- Forum: Modding help
- Topic: NARMod License?
- Replies: 16
- Views: 6534
Re: NARMod License?
running_with_gun =
{
filename = "__F-mod__/resources/entity/remote-controlled-robot/remote-controlled-robot.png",
priority = "medium",
width = 48,
height = 66,
frame_count = 1,
direction_count = 5,
shift = {0, -0.5}
},
running =
{
filename = "__F-mod__/resources/entity/remote-controlled ...
{
filename = "__F-mod__/resources/entity/remote-controlled-robot/remote-controlled-robot.png",
priority = "medium",
width = 48,
height = 66,
frame_count = 1,
direction_count = 5,
shift = {0, -0.5}
},
running =
{
filename = "__F-mod__/resources/entity/remote-controlled ...
- Sun Aug 09, 2015 2:23 pm
- Forum: Modding help
- Topic: NARMod License?
- Replies: 16
- Views: 6534
Re: NARMod License?
Lmao - ready for this?Blu3wolf wrote: what error are you having trouble with? Im having enough of my own that Im considering making a thread to ask for help with some of them.
This is the F-Mod error....lol -

the confusion on my face is priceless. o.O
- Sun Aug 09, 2015 1:08 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 126354
Re: [UPDATED] Introducing NARMod 3.4
I dont think they would mind. So long as they are notified and their names are credited along with their mod forum post links and all.
All those mod devs that NARMod is basing on its ideas from all know of this mod very well..
There is so many Mods dying , because when factorio releases new ...
All those mod devs that NARMod is basing on its ideas from all know of this mod very well..
There is so many Mods dying , because when factorio releases new ...
- Sun Aug 09, 2015 12:58 pm
- Forum: Ideas and Suggestions
- Topic: IDEA: Hire Yuoki to do ALL your ingame graphics :P
- Replies: 13
- Views: 5942
Re: IDEA: Hire Yuoki to do ALL your ingame graphics :P
maybe the factorio game devs can have both versions, and just have a switch in the menu, so users can pick. :)
I myself like the clean futuristic look Yuoki style (cue karate chop sound here). keeps me intrigued into the game. im all for the eye candy stuff :P
Much love and respect to Albert and his ...
I myself like the clean futuristic look Yuoki style (cue karate chop sound here). keeps me intrigued into the game. im all for the eye candy stuff :P
Much love and respect to Albert and his ...
- Sun Aug 09, 2015 12:51 pm
- Forum: Modding help
- Topic: NARMod License?
- Replies: 16
- Views: 6534
Re: NARMod License?
Well, I sent a PM asking permission. fingers crossed.
I don't think they will mind, just as long as you post a link back to those mod creators and their mods
and give them credit for their work.
I don't think they would mind you posting an unofficial update, because the mod creator is on some ...
I don't think they will mind, just as long as you post a link back to those mod creators and their mods
and give them credit for their work.
I don't think they would mind you posting an unofficial update, because the mod creator is on some ...
- Sun Aug 09, 2015 12:30 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 126354
Re: [UPDATED] Introducing NARMod 3.4
Ive already done it, but Im not sure I can release the patch without permission from the mod authors upon whom the mod is derivative.
If you want to fix that error, go to the vanilla-replace2.lua file in prototypes and change the lines near the top (lines 7 to 10) to this:
data.raw["tool ...
If you want to fix that error, go to the vanilla-replace2.lua file in prototypes and change the lines near the top (lines 7 to 10) to this:
data.raw["tool ...
- Sun Aug 09, 2015 11:21 am
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 126354
Re: [UPDATED] Introducing NARMod 3.4
Can someone with skills please update this mod for v12.3+
I gave it a try, but cant find the (nil value) error to correct it for the Science pack 1 recipe (nil value) error.
thank you
I gave it a try, but cant find the (nil value) error to correct it for the Science pack 1 recipe (nil value) error.
thank you
- Sun Aug 09, 2015 10:46 am
- Forum: Releases
- Topic: Version 0.12.3
- Replies: 47
- Views: 57279
Re: Version 0.12.3
When you build the Rocketsilo and fire rocket into space, the "victory-screen" pops up. There is a button called "continue". You can play on, after "finishing" the game. Also a counter appears in the upper left corner with a counter of how many rockets you fired into space ;)
You should consider ...
- Sun Aug 09, 2015 10:43 am
- Forum: Mods
- Topic: [0.12.X] Robocharge - Robot Charging Station
- Replies: 2
- Views: 7882
Re: [0.12.X] Robocharge - Robot Charging Station
Thank you (MasterBuilder) for taking your valuable time to reviving this mod. 
- Sun Aug 09, 2015 9:46 am
- Forum: Ideas and Suggestions
- Topic: IDEA: Hire Yuoki to do ALL your ingame graphics :P
- Replies: 13
- Views: 5942
IDEA: Hire Yuoki to do ALL your ingame graphics :P
Sorry, but I could not resist...lol
I tried so hard to resist, but just couldn't. You guys seriously need to hire Yuoki to do ALL your ingame graphics.
Im sure many people would agree.
Anyways, I love your game, and so addicted to it.
omg im gonna be so hated by the devs for this...lol
I tried so hard to resist, but just couldn't. You guys seriously need to hire Yuoki to do ALL your ingame graphics.
Im sure many people would agree.
Anyways, I love your game, and so addicted to it.
omg im gonna be so hated by the devs for this...lol
- Sun Aug 09, 2015 9:31 am
- Forum: Releases
- Topic: Version 0.12.3
- Replies: 47
- Views: 57279
Re: Version 0.12.3
BTW to the Dev's of the game.
I purposely dont make Silo & rocket, so the game never ends.
I just keep expanding outward creating more and more factories, so I can keep playing until I get bored of the map and start over..
Something I thought you should know
I purposely dont make Silo & rocket, so the game never ends.
I just keep expanding outward creating more and more factories, so I can keep playing until I get bored of the map and start over..
Something I thought you should know
- Sun Aug 09, 2015 9:25 am
- Forum: Mods
- Topic: [MOD 0.12+]Unlimited upgrades_0.2.4 (04.09.16) Its back to the living
- Replies: 19
- Views: 43433
Re: [0.12.x]Unlimited upgrades_0.1.1
just caught this. dont know how I missed this.
This mod is going to help me out a lot pretty soon in my world.
Biters evolution is now 98% and im getting my butt kicked. this mod will even the odds a bit, but fairly.
Thanks for making this mod.
This mod is going to help me out a lot pretty soon in my world.
Biters evolution is now 98% and im getting my butt kicked. this mod will even the odds a bit, but fairly.
Thanks for making this mod.
- Sun Aug 09, 2015 1:38 am
- Forum: Mods
- Topic: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)
- Replies: 37
- Views: 36840
Re: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)
How I use it - I'm not an expert - it makes sense to automatically connect resources, which are near together into one patch.
And vice versa: If resources are not so near, it makes sense not to connect them.
Instead you can have a setting: "radius in which other resources are automatically ...
And vice versa: If resources are not so near, it makes sense not to connect them.
Instead you can have a setting: "radius in which other resources are automatically ...