Search found 171 matches
- Sun Aug 09, 2020 2:40 pm
- Forum: Gameplay Help
- Topic: Entity tier list for UPS
- Replies: 35
- Views: 7466
Re: Entity tier list for UPS
I get about 42-45 fps on Ryzen 3700X with DDR-3200 memory. And out of power entities not sleeping I'm pretty sure of - it was discussed on forums few times. Thanks for confirmation, and 45 ups seems to be low for a 3700X processor.. i think, it must be because of cache latency that.. which i read a...
- Sun Aug 09, 2020 10:07 am
- Forum: Gameplay Help
- Topic: ups optimization help
- Replies: 0
- Views: 699
ups optimization help
hello there, I have posted here my save file which is my latest game play, which has ups of about 35 in my system. i have a tilable design which i repeat again and again in my base, i am looking for help to optimize the design for better ups if interested please take a look and share your thoughts a...
- Sun Aug 09, 2020 9:55 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 243982
Re: Performance optimization - post your saves
how is that you are getting 68 fps , what processor do you use ? edit : plz explain, how to do benchmark ? Search https://wiki.factorio.com/Command_line_parameters for benchmark options. Edit: Also see Bilka's comment about https://factoriobox.1au.us/ in https://forums.factorio.com/viewtopic.php?p=...
- Sun Aug 09, 2020 2:46 am
- Forum: Gameplay Help
- Topic: Entity tier list for UPS
- Replies: 35
- Views: 7466
Re: Entity tier list for UPS
Ad. 1 You can enable/disable pump in same way as power switch. Disabled one won't transfer fluid. You can put pump on inputs of oil cracking and then use it in same way as power switch right now. you are right , i didn't think of it earlier, and i do not know that out of power entities are not slee...
- Sun Aug 09, 2020 2:43 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 243982
Re: Performance optimization - post your saves
- Sat Aug 08, 2020 4:08 pm
- Forum: Gameplay Help
- Topic: Entity tier list for UPS
- Replies: 35
- Views: 7466
Re: Entity tier list for UPS
Save game is pretty impressive :) I can see few things that might help (no guarantee tho): 1. You are using power switches to control oil processing - it might be tiny since there are not many of them but controlling pumps will be better. (If I recall correctly game doesn't like frequent power swit...
- Sat Aug 08, 2020 6:55 am
- Forum: Gameplay Help
- Topic: Entity tier list for UPS
- Replies: 35
- Views: 7466
Re: Entity tier list for UPS
Thanks for the answer, is there a way to identify weather the ups has improved or not by when i reduce complexity of pipes , nuclear setup etc i have a tilable design which i repeat again and again in my base, when i improve the design for better UPS , i could not guess it is effective or not . the...
- Sat Aug 08, 2020 6:01 am
- Forum: Gameplay Help
- Topic: Entity tier list for UPS
- Replies: 35
- Views: 7466
Re: Entity tier list for UPS
Hi, this might sound impractical or silly, Is there a list , that any one have come across , which has the list of entities in increasing order of compute power requirement. Thanks for your answers. Entity is not enough. Recipe matters too. Note that many entities are furnaces or assembler. So you ...
- Sat Aug 08, 2020 4:27 am
- Forum: Gameplay Help
- Topic: Entity tier list for UPS
- Replies: 35
- Views: 7466
Entity tier list for UPS
Hi,
this might sound impractical or silly,
Is there a list , that any one have come across , which has the list of entities in increasing order of compute power requirement.
Thanks for your answers.
this might sound impractical or silly,
Is there a list , that any one have come across , which has the list of entities in increasing order of compute power requirement.
Thanks for your answers.
- Sat Aug 08, 2020 4:14 am
- Forum: Ideas and Suggestions
- Topic: More visibility with Electric Miners
- Replies: 25
- Views: 5622
Re: More visibility with Electric Miners
https://factorio.com/blog/post/fff-3505thHorseman wrote: βSat Aug 08, 2020 4:03 amWhat data? And which old ones? The old-old ones gave less data, and the new-old ones gave the same amount.varundevan wrote: βSat Aug 08, 2020 3:56 ammy opinion is that it would be better if the new miner gave visual data similar to the old ones ..
- Sat Aug 08, 2020 3:56 am
- Forum: Ideas and Suggestions
- Topic: More visibility with Electric Miners
- Replies: 25
- Views: 5622
Re: More visibility with Electric Miners
nope , just did , but my opinion is that it would be better if the new miner gave visual data similar to the old ones ..
the update from the old miners
https://factorio.com/blog/post/fff-350
- Sat Aug 08, 2020 3:32 am
- Forum: Ideas and Suggestions
- Topic: Enter should always "OK"
- Replies: 24
- Views: 4832
- Sat Aug 08, 2020 3:29 am
- Forum: Ideas and Suggestions
- Topic: More visibility with Electric Miners
- Replies: 25
- Views: 5622
Re: More visibility with Electric Miners
+1
please improve visibility in some way or the other
please improve visibility in some way or the other
- Sat Aug 08, 2020 3:24 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 243982
Re: Performance optimization - post your saves
I looked at your save and there's not much going on to optimize; you've just built a lot of everything and at some point it's too much to compute at 60 UPS. Thanks for talking a look ... i have seen some posts that says like, using undergrounds instead of belts, using beacons instead of more machin...
- Thu Aug 06, 2020 3:20 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 243982
Re: Performance optimization - post your saves
I'm looking for save files where people are experiencing specific (or extreme) performance issues so I can work on optimizing them. i think my game needs some ups optimization, i am trying my ideas, but the no big impact on ups.. could you take a look , and share your thoughts .. save file in this ...
- Sat Aug 01, 2020 10:58 am
- Forum: Implemented in 2.0
- Topic: Fix Landfill Blueprinting
- Replies: 23
- Views: 5873
Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.
+1 i totally agree in recent versions (0.18.38) If Train can be placed over a rail (2 ghost entities one over other) at once through a blueprint, why anything over a land landfill cannot placed, why no ghosts over landfill ghosts. :evil: is there a mod that does this with landfill , please suggest
- Sat Aug 01, 2020 10:46 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Obstacles
- Replies: 0
- Views: 437
Blueprint Obstacles
when there an obstacle for placing a blueprint 1) Please , list all the obstacles at once (like trees, fast belt, electric pole in the way).. not like first belts and than trees and then belt and then somethings else... 2) i have bit bigger and complex print, when placing it , it says the rail signa...
- Tue Jul 28, 2020 7:19 am
- Forum: Ideas and Suggestions
- Topic: Let the car and tank move like the player (omnidirectional wheels)
- Replies: 54
- Views: 13098
Re: Let the car and tank move like the player (omnidirectional wheels)
when base gets bigger , using the car and driving through the obstacles is more inconvenient that just running with more exos is justifiable. yet, it is impossible even for Captain America to run every where. either running or driving , getting to other end of the map is a hassle. i feel an improvem...
- Sun Jul 26, 2020 2:29 pm
- Forum: Technical Help
- Topic: CPU bottleneck-# of cores or frequency
- Replies: 8
- Views: 2845
Re: CPU bottleneck-# of cores or frequency
As with virtually every game out there: newer manufacturing processes and higher clock speeds are what makes it run fastest. would you recommend a CPU (desktop), that would handle the game very well i9-10900K > i9-9900K > i7-10700K > i7-9700K > i5-10600K > i5-9600K (these are the recent ones, some ...
- Sun Jul 26, 2020 2:26 pm
- Forum: Technical Help
- Topic: CPU bottleneck-# of cores or frequency
- Replies: 8
- Views: 2845
Re: CPU bottleneck-# of cores or frequency
Actually I went a little too fast. I should have written that what matters is memory bandwidth and latency for RAM (in that order). For CPU, single threaded speed, and cache performance matter. When I say cache performance, it's a mix of latency and size. high latency cache access (which is an inev...