I UHanziQ wrote:https://www.factorio.com/get-download/l ... ss/linux64 seems to work
Search found 450 matches
- Wed Mar 15, 2017 3:15 pm
- Forum: Ideas and Suggestions
- Topic: Static "latest" headless download link
- Replies: 21
- Views: 9201
- Tue Mar 14, 2017 3:10 pm
- Forum: Ideas and Suggestions
- Topic: Static "latest" headless download link
- Replies: 21
- Views: 9201
- Sun Mar 05, 2017 7:55 am
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 116275
Re: [linux] Dedicated server init script
Bisa, Please help me out. I'm running a ubuntu server at home and I'm trying to setup a headless server. I'm still new to linux, but I know how to run a headless server. But I read everywhere I should use your init script in combination with the updater from narc0tiq. I can see why an updater would...
- Wed Feb 15, 2017 6:28 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 116275
Re: [linux] Dedicated server init script
Got quite a disturbing bug.. When i write service factorio help (Services etc. everything added) i get the following: /opt/factorio-init/config: line 2: $'\r': command not found /opt/factorio-init/config: line 6: $'\r': command not found /opt/factorio-init/config: line 9: $'\r': command not found /...
- Tue Sep 20, 2016 8:54 pm
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 155072
Re: Unofficial Factorio Troll and Griefer Database (FTGD)
- comms, a slack or discord server/group whatever they are (so long as they are free) I've actually set up a trello board (private for now till we have a basic vision and perhaps something to showcase till we open it to the public) if anyone is interested in the idea of developing/maintaining a pub...
- Tue Sep 20, 2016 6:56 pm
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 155072
Re: Unofficial Factorio Troll and Griefer Database (FTGD)
I don't think that's hijacking the thread. All content is in the first post and as long as we don't make it a fast-paced 5-page discussion that OP can't reasonably keep up with, it's relevant to discuss here right? Hope not =) we are in fact discussing a database with griefers :idea: I've never coo...
- Mon Sep 19, 2016 8:37 pm
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 155072
Re: Unofficial Factorio Troll and Griefer Database (FTGD)
so if any of you able to code a multiplayer ban database , i would love to participate sorry for the thread hijack - as I wrote earlier, all you really need to do is maintain a copy of the banlist.json file (either via a github repo or manually adding/removing entries from a central location such a...
- Fri Sep 16, 2016 7:12 pm
- Forum: Multiplayer
- Topic: [Server-Service] Free Factorio Server (Release)
- Replies: 77
- Views: 41463
Re: [Server-Service] Free Factorio Server | Creation
have a look at crowdin m8: https://crowdin.com/project/factorio/de#
- Wed Sep 14, 2016 4:04 pm
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 155072
Re: Unofficial Factorio Troll and Griefer Database (FTGD)
I've not been modding for quite a while now, but it seems to me like an auto-ban tool should be possible within the current system. Anyone know a reason why a script couldn't monitor the factorio-current.log for joins, check the username against a list, send a command to ban? with the introduced &q...
- Tue Sep 13, 2016 5:31 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Factorio RCon V1.0.2 W/Whitelisting
- Replies: 21
- Views: 22699
Re: Factorio RCon V1.0.0 W/Whitelisting
I'm just going to throw this out here - is the source available for review? :) Sorry Bisa, thought factorio would send me replies to email.. if you want the source code still I can upload it (Yes it is very badly coded, but eh..) no bother m8, but if anyone else is finicky about running exe files f...
- Mon Sep 12, 2016 2:23 am
- Forum: Implemented Suggestions
- Topic: Add join/leave/... actions in game chat output
- Replies: 16
- Views: 7200
Re: Add join/leave/... actions in game chat output
joining in chorus - while polling the /players command is possible it would still be nice to know exactly who and when someone joined based on the logs
- Fri Sep 09, 2016 11:52 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 116275
Re: [linux] Dedicated server init script
hehe, yea, no problem check the commit - I already had the code for getting the version, all I needed was adding the command for it ;ptacgnol wrote:sweet, thanks ! that was quick !
- Fri Sep 09, 2016 8:49 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 116275
Re: [linux] Dedicated server init script
Would it be possible to add a function in the auto complete shell to get the current factorio server version ? like 'factorio --version' something like that ... would be great :) added "version" with the latest commit https://github.com/Bisa/factorio-init/commit/c2457ceb0297c598f44e1961b4...
- Tue Sep 06, 2016 5:55 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 116275
Re: [linux] Dedicated server init script
- learning by doing, nice that you got it working, good luck with your server!feds wrote:i'm new.
- Sun Sep 04, 2016 7:51 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 116275
Re: [linux] Dedicated server init script
np, btw - what OS are you running? (also did you try the headless binary?)feds wrote:well thanks for looking and replying anyway
- Sun Sep 04, 2016 6:36 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 116275
Re: [linux] Dedicated server init script
Aye, there it is again: 0.422 Error Util.cpp:57: No such node (description) I'm afraid I have no idea what that error means (It's an error from factorio itself, not my init script), you need to figure that one out before you can use my script I'm afraid. Have you tried the 0.14.x releases? (perhaps ...
- Sun Sep 04, 2016 6:20 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 116275
Re: [linux] Dedicated server init script
Looks like you are unable to start factorio? what happens if you run the invocation command manually?feds wrote: 0.428 Error Util.cpp:57: No such node (description)[/code]
i.e whatever "./factorio invocation" outputs
- Thu Sep 01, 2016 9:58 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 116275
Re: [linux] Dedicated server init script
ah, good catch! you need to ensure your shell knows about the factorio command (I suggest adding it to your /usr/local/bin folder as such: ln -s /opt/factorio-init/factorio /usr/local/bin/factorio (btw restarting the server wont be needed when adding stuff to the auto complete folder or bashrc, simp...
- Thu Sep 01, 2016 9:50 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Why can not I start a server?
- Replies: 1
- Views: 1619
Re: Why can not I start a server?
I didnt have time to double check this; but I think the latency argument was removed with 0.14.0, try removing it and run like this instead:
Code: Select all
factorio.exe -start-server-load-latest -autosave-interval 10 -no-auto-pause -allow-commands admins-only
- Thu Sep 01, 2016 9:43 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 116275
Re: [linux] Dedicated server init script
presenting v2.3.1 - now with auto completion for bash
also @tacgnol try sourcing the auto complete script and type "factorio [tab][tab]" it will help you finish the arguments for the factorio script
also @tacgnol try sourcing the auto complete script and type "factorio [tab][tab]" it will help you finish the arguments for the factorio script