Search found 1507 matches
- Wed Jul 07, 2021 12:38 pm
- Forum: Duplicates
- Topic: [1.1.35] Pipe to Ground overlaps with Locomotive Sprite on curved Rail
- Replies: 3
- Views: 1209
Re: [1.1.35] Pipe to Ground overlaps with Locomotive Sprite on curved Rail
It's the classic "2d sprites in a 3d perspective" problem. Other (quite old) examples: 48205 , 32552 Those are just two examples I found with a quick search (you could argue the one with the beacon got kind of fixed). I remember similar reports about trees and inserters. sounds like it's ...
- Tue Jul 06, 2021 9:35 pm
- Forum: Not a bug
- Topic: [1.1.35] Linux - Lower FPS on Steam version than on non Steam version
- Replies: 24
- Views: 10130
Re: [1.1.35] Linux - Lower FPS on Steam version than on non Steam version
well thanks for running that, the results weren't what i observed. it looks like steam is garbage in more than one way
- Tue Jul 06, 2021 1:28 pm
- Forum: Duplicates
- Topic: [1.1.35] Pipe to Ground overlaps with Locomotive Sprite on curved Rail
- Replies: 3
- Views: 1209
Re: [1.1.35] Pipe to Ground overlaps with Locomotive Sprite on curved Rail
@mods, which one does this duplicate...?
- Mon Jul 05, 2021 1:10 pm
- Forum: Not a bug
- Topic: [1.1.35] Linux - Lower FPS on Steam version than on non Steam version
- Replies: 24
- Views: 10130
Re: [1.1.35] Linux - Lower FPS on Steam version than on non Steam version
if you want more info, you can use perf top
on Debian derivatives, sudo apt-get -y install perf-tools
on RH derivatives, sudo dnf install perf-tools
then run:
perf top
and if you want a more visual output, use a flame graph: https://www.brendangregg.com/FlameGraph ... raphs.html
on Debian derivatives, sudo apt-get -y install perf-tools
on RH derivatives, sudo dnf install perf-tools
then run:
perf top
and if you want a more visual output, use a flame graph: https://www.brendangregg.com/FlameGraph ... raphs.html
- Sun Jul 04, 2021 1:23 pm
- Forum: Not a bug
- Topic: [1.1.35] Linux - Lower FPS on Steam version than on non Steam version
- Replies: 24
- Views: 10130
Re: [1.1.35] Linux - Lower FPS on Steam version than on non Steam version
You can cut steam's overhead on the library page *a lot* by switching to small mode in the view menu. Wow, nice tip. :) Also quite strange the Non Steam version is has a non zero time for "Wait for Update" when Factorio's VSync was disabled in both versions and I passed "__GL_SYNC_TO...
- Sun Jul 04, 2021 2:39 am
- Forum: Not a bug
- Topic: [1.1.35] Linux - Lower FPS on Steam version than on non Steam version
- Replies: 24
- Views: 10130
Re: [1.1.35] Linux - Lower FPS on Steam version than on non Steam version
it's just a factor of the steam web browser getting crazy and consuming CPU, which is why i switched from steam a couple years ago.
- Sat Jul 03, 2021 7:17 pm
- Forum: Won't fix.
- Topic: [1.1.35] Massively scaled building mini-views cause huge performance hit.
- Replies: 13
- Views: 3692
Re: [1.1.35] Massively scaled building mini-views cause huge performance hit.
The ideal way to do any "large" entity is to do multiple smaller entities. That way any logic which interacts with "things around it" doesn't have to try to account for searching potentially several chunks when in 99%+ of the cases it will never find an entity in that area inter...
- Sat Jul 03, 2021 4:19 pm
- Forum: Pending
- Topic: AGAIN cause your forums are broken
- Replies: 2
- Views: 1006
Re: AGAIN cause your forums are broken
this happens if you first detach the roboport from the main network, and then it's destroyed. any robots associated with that network will typically go off to find another network but sometimes i've had them wait forever and ignore all other charge stations until i replace that roboport and connect ...
- Wed Jun 30, 2021 4:51 am
- Forum: Outdated/Not implemented
- Topic: Train Pathing Improvement (Re: chain signals & parked obstructing trains)
- Replies: 9
- Views: 2776
Re: Train Pathing Improvement (Re: chain signals & parked obstructing trains)
I'm certainly not expecting suggestions from random people such as myself to be implemented without consideration. There are already existing rules of very similar nature in existence, as I quoted, so the devs clearly believe this sort of thing is appropriate in general, and it is not impossible. I...
- Mon Jun 28, 2021 2:45 pm
- Forum: Outdated/Not implemented
- Topic: Train Pathing Improvement (Re: chain signals & parked obstructing trains)
- Replies: 9
- Views: 2776
Re: Train Pathing Improvement (Re: chain signals & parked obstructing trains)
it might seem trivial to you and that this will resolve the issue, but there's probably side effects of making the change when you can simply not design rail this way and avoid the issue from the beginning
- Mon Jun 28, 2021 12:13 pm
- Forum: Bob's mods
- Topic: [1.1] Bob's Greenhouse Mod: some thoughts
- Replies: 2
- Views: 1861
- Sun Jun 27, 2021 2:34 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 68217
Re: Friday Facts #366 - The only way to go fast, is to go well!
in addition to increased compile time when tests are included (in C++ templates are recompiled for each (distinct) instantiation i don't see how this is an actual problem so long as one uses ccache zapcc, subsequent compilation times are substantially lower. https://news.ycombinator.com/item?id=173...
- Sat Jun 26, 2021 2:42 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 68217
Re: Friday Facts #366 - The only way to go fast, is to go well!
Because it points to a problem, that two systems are so tightly connected to each other, that they are one big system. As far as I can see from @kovarex article, they still have a nice separation and layering. They just don't want to go for "true" unit testing due to overhead, probably. I...
- Wed Jun 23, 2021 10:13 pm
- Forum: Ideas and Suggestions
- Topic: Restart - UI, same seed option
- Replies: 2
- Views: 923
- Sun Jun 20, 2021 5:17 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 68217
Re: Friday Facts #366 - The only way to go fast, is to go well!
In other words I refactor for clarity, not just because I can. Yep. That's the point. I understand why Robert attempts to find a formal, mechanical way to measure clarity. And it would be cool to make an IDE plugin which can take a pile of trash, apply some formal rules to it, and transform it into...
- Sat Jun 19, 2021 9:20 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 68217
Re: Friday Facts #366 - The only way to go fast, is to go well!
refactoring is generally where you change the behaviour of the interface without modifying the interface itself and redesign would be when you change interfaces in a way that must be accounted for with backwards compatibility shims / warnings.. or immediate deprecation, depending on the level of exp...
- Sat Jun 19, 2021 11:56 am
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 68217
Re: Friday Facts #366 - The only way to go fast, is to go well!
The dependencies aren't explicitly written down anywhere, they're just implicit in the order that tests are run. I've read that an advantage of randomized test order is it could reveal hidden inter-test dependencies (e.g. a later test doesn't set the test environment properly and "relies"...
- Mon Jun 07, 2021 2:12 am
- Forum: Balancing
- Topic: Beacons and Level 3 Modules Unfun
- Replies: 18
- Views: 7592
Re: Beacons and Level 3 Modules Unfun
i find higher tier buildings to be a pretty fun design challenge. if you're creative enough, you can find challenge anywhere. i make the simplest things in life more difficult all the time.
- Wed Jun 02, 2021 10:17 pm
- Forum: General discussion
- Topic: Upgrading the old game assets in 0.6.4
- Replies: 13
- Views: 4528
Re: Upgrading the old game assets in 0.6.4
did you try Bash in WSL?
- Mon May 31, 2021 2:50 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 245415
Re: Performance optimization - post your saves
the pathfinder is available on github