Search found 1507 matches
- Fri Mar 10, 2023 3:36 am
- Forum: Duplicates
- Topic: [1.1.77] Crash after some time when disconnected
- Replies: 4
- Views: 856
Re: [1.1.77] Crash after some time when disconnected
It seems to not be reproducible. Might be magic.
- Thu Mar 09, 2023 11:30 pm
- Forum: Duplicates
- Topic: [1.1.77] Crash after some time when disconnected
- Replies: 4
- Views: 856
[1.1.77] Crash after some time when disconnected
2297.576 Error ClientMultiplayerManager.cpp:99: MultiplayerManager failed: "You have been disconnected as your computer or network wasn't fast enough to keep up with the server." 2297.578 Info ClientMultiplayerManager.cpp:608: UpdateTick(302248299) changing state from(InGame) to(WaitingFo...
- Thu Mar 09, 2023 3:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.77] Wayland crash
- Replies: 12
- Views: 3105
Re: [1.1.77] Wayland crash
It ran all night without that happening. I'm just going to assume something else was going on, until I can reliably reproduce it.
- Thu Mar 09, 2023 5:02 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 245159
Re: Performance optimization - post your saves
https://drive.google.com/file/d/17hrs1zsbRnNCSIeMMP4jB1371Z1tOkhD/view This is a rather large base that pushes the limits of the game, such that with 283 trains i'm pushing 7ms update time for the Trains category on my 5800H laptop, on Linux. I was wondering if there's anything I can do about this, ...
- Thu Mar 09, 2023 12:07 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.77] Wayland crash
- Replies: 12
- Views: 3105
Re: [1.1.77] Wayland crash
if it helps, it seems to exit around 1100-1400 seconds after the game starts every time it happens: 1259.281 Info AppManagerStates.cpp:1910: Saving finished 1362.389 Quitting: window closed. 1365.136 Goodbye 1043.953 Info AppManagerStates.cpp:1910: Saving finished 1156.353 Quitting: window closed. 1...
- Thu Mar 09, 2023 12:03 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.77] Wayland crash
- Replies: 12
- Views: 3105
Re: [1.1.77] Wayland crash
hmm, well, i just got the "window closed" message even when the game was functioning normally :( What do you mean by "window closed message", and do you have a consistent way to reproduce it? The game disappears, and the message in the log is just "Quitting: Window closed&q...
- Wed Mar 08, 2023 4:32 pm
- Forum: Balancing
- Topic: The Most Obvious Imbalance I've Ever Seen After 4K Hours
- Replies: 11
- Views: 4637
Re: The Most Obvious Imbalance I've Ever Seen After 4K Hours
It is not correct to compare an entity and an item, but I wanted to draw attention to the energy difference. Actually, this is not an opinion/complaint about the energy difference. It is strange that when there is such a big energy difference (Battery 5mj-Personal Battery 100mj), the battery only t...
- Wed Mar 08, 2023 4:26 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.77] Wayland crash
- Replies: 12
- Views: 3105
Re: [1.1.77] Wayland crash
hmm, well, i just got the "window closed" message even when the game was functioning normally
- Wed Mar 08, 2023 4:07 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.77] Wayland crash
- Replies: 12
- Views: 3105
Re: [1.1.77] Wayland crash
Any extremely large rail blueprint in the editor with instant blueprint building enabled will cause the game to get stuck for a bit. The larger the bp, the bigger this effect is. It happens more severely in the late game when there's a lot of rail network already built.
- Wed Mar 08, 2023 4:06 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.77] Wayland crash
- Replies: 12
- Views: 3105
Re: [1.1.77] Wayland crash
Thanks for the report, I have fixed the crash on reconnecting displays for the next version. As for the clipboard, what desktop environment do you use? Could you also link a blueprint string that consistently reproduces the issue? I use KDE Plasma 5.26.5-r1. I am actually unable to copy/paste bluep...
- Tue Mar 07, 2023 11:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.77] Wayland crash
- Replies: 12
- Views: 3105
Re: [1.1.77] Wayland crash
also with Wayland support enabled, If I paste an extremely large blueprint that causes the game to get stuck for a bit, the log shows: 17.846 Loading map /home/ptx0/factorio/schalls/saves/_autosave1.zip: 81291569 bytes. 17.864 Loading level.dat: 379438380 bytes. 17.867 Info Scenario.cpp:199: Map ver...
- Tue Mar 07, 2023 3:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.77] Wayland crash
- Replies: 12
- Views: 3105
Re: [1.1.77] Wayland crash
The crash occurs when reenabling the 2nd monitor.
- Tue Mar 07, 2023 3:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.77] Wayland crash
- Replies: 12
- Views: 3105
[1.1.77] Wayland crash
34716.094 Time travel logging: 112.460 Player 0 ran command: game.player.force.chart_all() 34716.094 Error CrashHandler.cpp:635: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... /tmp/factorio-build-rF4Jmx/src/Util/Logger.cpp (313): Logger::writeStacktrace(FileWri...
- Mon Feb 27, 2023 4:39 pm
- Forum: Gameplay Help
- Topic: Box alarm
- Replies: 3
- Views: 821
Re: Box alarm
i don't think the above comment described how to actually do it very well. 1. craft a speaker 2. craft a green or red wire. doesn't matter which. 3. connect chest to speaker with the wire you crafted 4. click the speaker, set a condition for "item type" less than your desired amount 5. you...
- Sun Feb 26, 2023 7:35 pm
- Forum: Spread the Word
- Topic: Jordan Peterson talks Factorio balancers with Joe Rogan
- Replies: 5
- Views: 2116
Re: Jordan Peterson talks Factorio balancers with Joe Rogan
i love teh Athene AI Heroes twitch stream where these guys are all in an AI interview panel with a ton of other twitch streamers and Elon Musk, you can ask them questions and they get wild about Factorio, with Elon Musk thinking he can integrate NeuraLink into the game so that you can have AI-genera...
- Sun Feb 26, 2023 7:13 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 462235
- Tue Feb 21, 2023 6:10 pm
- Forum: Ideas and Suggestions
- Topic: Remove Cliff Explosives Research If Cliffs Are Disabled
- Replies: 6
- Views: 1121
Re: Remove Cliff Explosives Research If Cliffs Are Disabled
you can actually accomplish this one with a mod.
- Tue Feb 21, 2023 6:07 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 462235
Re: We support Ukraine
be careful guys or the russian bot will post more out-of-context images again
- Sat Feb 04, 2023 6:29 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 462235
- Mon Jan 30, 2023 1:05 am
- Forum: News
- Topic: Factorio price increase - 2023/01/26
- Replies: 39
- Views: 22491
Re: Factorio price increase - 2023/01/26
You could charge >$100 for this game and it would still be well worth it. Wube has clearly demonstrated their value. Does anyone really care about $5? i don't get the point of these comments. they have their feelings and you have yours. did you think you would change their mind with that question?