Search found 1507 matches
- Sat Feb 15, 2020 6:08 pm
- Forum: Gameplay Help
- Topic: Why does the train crash?
- Replies: 55
- Views: 11887
Re: Why does the train crash?
You could argue that having an exception to how signals obviously operate is more counter intuitive - a train blowing by a red signal. If a player is trying to learn how signals work, the game would be sending mixed messages. The "fiddly changes" you speak of for a roundabout is just addi...
- Sat Feb 15, 2020 10:58 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 212286
Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
If you think about it, that's impossible for a 1x1 machine, given that the unstacking recipes are the same speed as the stacking recipes. The beltbox would need five free adjoining tiles. If the beltboxes could unstack a compressed belt of stacked items, they would never be able to unload it all qu...
- Sat Feb 15, 2020 12:09 am
- Forum: Off topic
- Topic: Run from ramdisk - offtopic
- Replies: 21
- Views: 12316
- Fri Feb 14, 2020 8:21 pm
- Forum: Off topic
- Topic: Run from ramdisk - offtopic
- Replies: 21
- Views: 12316
Re: Run from ramdisk
okay, sure. it is all relative. to someone with an AMD R9 3990x, requiring 8 cores is "not a lot". by "awful lot", I really meant, "an awful lot more than nothing". and you can read between the lines or you can say it's 100% false, in which case, reading comprehension i...
- Fri Feb 14, 2020 7:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.6] Warning ChildProcessAgent.cpp:79: We were not waiting for that child
- Replies: 12
- Views: 2375
Re: [0.18.6] Warning ChildProcessAgent.cpp:79: We were not waiting for that child
just out of curiosity are you using the non blocking save feature here?
- Fri Feb 14, 2020 7:04 pm
- Forum: Off topic
- Topic: Run from ramdisk - offtopic
- Replies: 21
- Views: 12316
Re: Run from ramdisk
2 GiB (or 250MByte) in two hours is not really that much, if you have autosave every 5 minutes. Thus I think both statements can be reconciled easily. some servers run from SD card mirror built into the motherboard, if you were to write this much data to them constantly over the course of a year, i...
- Fri Feb 14, 2020 7:02 pm
- Forum: Off topic
- Topic: Run from ramdisk - offtopic
- Replies: 21
- Views: 12316
- Fri Feb 14, 2020 7:29 am
- Forum: Gameplay Help
- Topic: requesting a clever way to store steam
- Replies: 16
- Views: 3218
Re: requesting a clever way to store steam
Since fluid in tanks equalizes across connected tanks, add two tanks on the end of your steam pipes, then a pump to a third tank. Use a red or green wire connected from the second tank to the pump and set the pump to operate when steam is greater than “x”. Where x is whatever value you decide indic...
- Fri Feb 14, 2020 12:02 am
- Forum: Not a bug
- Topic: [0.17.X] Not a bug but something that can be prevented.
- Replies: 4
- Views: 1362
Re: [0.17.X] Not a bug but something that can be prevented.
this is how the Space Exploration mod works.
- Thu Feb 13, 2020 11:24 pm
- Forum: Not a bug
- Topic: [0.17.X] Not a bug but something that can be prevented.
- Replies: 4
- Views: 1362
Re: [0.17.X] Not a bug but something that can be prevented.
there is a building to change the spawn point but it's not given a graphic or recipe and maaaaybe they want to do this before 1.0? i sure hope so. running away from the base in the beginning shouldn't be seen as the alt way of playing with rolling the dice on the map generator being the default. it ...
- Thu Feb 13, 2020 10:57 pm
- Forum: Duplicates
- Topic: [0.17.79] Gate sensor output does not match actual gate state for trains.
- Replies: 11
- Views: 3080
Re: [0.17.79] Gate sensor output does not match actual gate state for trains.
in .18.x i've made a rail grid world using johnnynof's gated city block blueprint and the performance is superb thanks to boskid's improvements to the rail pathfinder and abandoning A*. however, the gates themselves, specifically relating to trains, have some remaining CPU issues that mean I have to...
- Thu Feb 13, 2020 10:20 pm
- Forum: Gameplay Help
- Topic: Change station in train schedule while keeping the conditions
- Replies: 5
- Views: 1493
Re: Change station in train schedule while keeping the conditions
oh, it is? then you could easily make a mod to do this in-game.
- Thu Feb 13, 2020 7:39 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1009325
Re: [0.18] Sea Block Pack 0.4.1
if deleting mod-settings.dat doesn't help then the only thing that worked for me was to download the actual seablock pack zip from this thread and extract it manually.
- Thu Feb 13, 2020 7:15 pm
- Forum: Mod portal Discussion
- Topic: Report stolen mods
- Replies: 65
- Views: 18386
Re: Report stolen mods
why are you?Deadlock989 wrote: ↑Thu Feb 13, 2020 7:02 pmWhy is this thief and impersonator still allowed to post here?
- Thu Feb 13, 2020 7:14 pm
- Forum: Off topic
- Topic: Run from ramdisk - offtopic
- Replies: 21
- Views: 12316
Re: Run from ramdisk
you run on Linux, where ramdisk works differently from Windows, where this user reported bug originated. read the original post, dude.
- Thu Feb 13, 2020 7:00 pm
- Forum: Gameplay Help
- Topic: Change station in train schedule while keeping the conditions
- Replies: 5
- Views: 1493
Re: Change station in train schedule while keeping the conditions
this could be easily solved by having a descriptive language available in-game for anyone who wants to edit their train schedules a bit more precisely, or, to import portions of another schedule, and so on. you could have a JSON or YAML (but JSON is easier, imo - i know, this is a religious war) doc...
- Thu Feb 13, 2020 6:56 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1009325
Re: [0.18] Sea Block Pack 0.4.1
remove your mod-settings.dat and try again, there's some incompatibilities in the way you had bob's setup, i think it involves nuclear power rework being selected. it may or may not be required, try whatever state is opposite the one it's currently in.
- Thu Feb 13, 2020 6:55 pm
- Forum: Off topic
- Topic: Run from ramdisk - offtopic
- Replies: 21
- Views: 12316
Re: Run from ramdisk
factorio writes to disk an awful lot during runtime, you can see this by monitoring something like `atop` on Linux, the WRDSK column shows 2.3GiB of writes after about 2 hours of uptime. i don't see why to ask why they want to run on ramdisk, instead, you can help by answering the actual question or...
- Thu Feb 13, 2020 6:19 pm
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 50893
Re: [0.14] What is it used for?
I also get disconnected anytime I search anything in multiplayer. As soon as I get 2 letters into the box and it starts I can no longer move and are a short time it tells me I've disconnected from the server. Interesting. Curious that some people have no problems, but your problems are so serious. ...
- Thu Feb 13, 2020 5:15 pm
- Forum: Mod portal Discussion
- Topic: Report stolen mods
- Replies: 65
- Views: 18386
Re: Report stolen mods
and if you would read a single word i've written, you were vague with intent and now it's up to a court system (take your pick, which jurisdiction do you think will buy your bullshit?) to decide - dunno if you knew this, but the license author doesn't get to arbitrarily decide what things meant afte...