Search found 1504 matches

by ptx0
Tue Feb 18, 2020 10:20 pm
Forum: Duplicates
Topic: [0.18.8] circuit wires cannot be mined
Replies: 6
Views: 972

Re: [vAll - v.17, v.18.8] circuit wires cannot be mined

https://forums.factorio.com/viewtopic.php?f=23&t=30551 broken by design is still broken. can you elaborate on why this design choice was made and what we are supposed to be learning? Packet Routing Combinator You had to cut the cable to length for whatever you used it for. It's now exactly the ...
by ptx0
Tue Feb 18, 2020 10:12 pm
Forum: Duplicates
Topic: [0.18.8] circuit wires cannot be mined
Replies: 6
Views: 972

Re: [vAll - v.17, v.18.8] circuit wires cannot be mined

Loewchen wrote:
Tue Feb 18, 2020 9:57 pm
viewtopic.php?f=23&t=30551
broken by design is still broken. can you elaborate on why this design choice was made and what we are supposed to be learning?
by ptx0
Tue Feb 18, 2020 10:09 pm
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 65
Views: 11668

Re: Lubricant: The only Flaw in the Fluid System.

two words for you; coal liquefaction. instead of focusing on the lack of alternate methods to lubricant, you forgot to find an alternate method to heavy oil. and coal liquefaction will give you tons of that, use the small amount of its byproduct for rocket fuel and launch more rockets. I already am...
by ptx0
Tue Feb 18, 2020 9:00 pm
Forum: Ideas and Suggestions
Topic: module/power icons should not hide alt view machine states
Replies: 1
Views: 345

module/power icons should not hide alt view machine states

TL;DR as seen in this clip: https://youtu.be/81Wgp3bnSZw?t=184 the module request icons and power blinky icons both interfere with seeing what a machine is doing. a more sensible solution is to have it in a particular corner of the machine like lower left corner - or, to have alt view display over ...
by ptx0
Tue Feb 18, 2020 8:55 pm
Forum: Duplicates
Topic: [0.18.8] circuit wires cannot be mined
Replies: 6
Views: 972

[0.18.8] circuit wires cannot be mined

the problem is circuit wires consume circuits but cannot be mined back into player inventory. this sort of breaks the game expectation that whatever we build can freely be torn down and reconstructed without a penalty other than the players' time. additionally, copper wire may be mined from pole con...
by ptx0
Tue Feb 18, 2020 8:08 pm
Forum: Ideas and Suggestions
Topic: Personal Roboport Different Color
Replies: 12
Views: 1994

Re: Personal Roboport Different Color

while we're at it, some colourblind friendly vanilla options?
by ptx0
Tue Feb 18, 2020 8:05 pm
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 65
Views: 11668

Re: Lubricant: The only Flaw in the Fluid System.

two words for you; coal liquefaction.

instead of focusing on the lack of alternate methods to lubricant, you forgot to find an alternate method to heavy oil.

and coal liquefaction will give you tons of that, use the small amount of its byproduct for rocket fuel and launch more rockets.
by ptx0
Tue Feb 18, 2020 5:52 pm
Forum: Releases
Topic: Version 0.18.7
Replies: 39
Views: 17342

Re: Version 0.18.7

Anyway, I agree strongly with AntiElitz. Something is very amiss with the 0.18 sound design overall. It is distinctly less enjoyable than the sounds in 0.17. yes, the .17 sounds often felt like a piece of music or a sample from a DJ but I find myself turning all sound off in the new release. the fi...
by ptx0
Tue Feb 18, 2020 5:49 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.6] Biter clumping together
Replies: 10
Views: 5063

Re: [0.18.6] Biter clumping together

also this is the same issue i mentioned in a thread yesterday where i was told to open a new issue for it since it's unrelated to wave defense scenario. it has happened in every .18.x release so far, that i am aware of. i have tried to walk up to one of these swarms and am able to pick off biters an...
by ptx0
Tue Feb 18, 2020 5:46 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.6] Biter clumping together
Replies: 10
Views: 5063

Re: [0.18.6] Biter clumping together

netmand wrote:
Tue Feb 18, 2020 3:41 pm
Is this really a problem? To me biters behaving in unexpected ways is better.
yes, they cluster / swarm on a single tile and consume too much CPU time.
by ptx0
Tue Feb 18, 2020 7:42 am
Forum: Ideas and Suggestions
Topic: quick start inventory templates
Replies: 13
Views: 1651

Re: quick start inventory templates

You might have a look to the mods; I don’t remember starter packs for train, but there are really some, which might bring you further to that. it is hella overwhelming to a new user to find what we want in there. there's no quality vetting for the mods, which is why it's a simple request for vanill...
by ptx0
Mon Feb 17, 2020 11:34 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 909918

Re: [0.18] Sea Block Pack 0.4.1

The addition of brown algae to the basic algae farming recipe has utterly wrecked my power generation. If you are going to update to .18, be prepared for this! Problem here ist simple. Tech that you reasearch is worse than that you start with. So why build it in the first place? The only reason to ...
by ptx0
Mon Feb 17, 2020 11:13 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][0.18.4] Crashes loading map: "Count of rolling stocks on me does not match cached value."
Replies: 15
Views: 4255

Re: [boskid][0.18.4] Crashes loading map: "Count of rolling stocks on me does not match cached value."

realistically, the train should be derailing and cause substantial losses of life and other property if it's trying to round a bend in less than 12 parsec.
by ptx0
Mon Feb 17, 2020 9:39 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][0.18.4] Crashes loading map: "Count of rolling stocks on me does not match cached value."
Replies: 15
Views: 4255

Re: [boskid][0.18.4] Crashes loading map: "Count of rolling stocks on me does not match cached value."

is it possible for the overpowered train speed and brakes to hit this condition? if so, is not possible to limit the top speed based on this so any fuel can't cause breaking state? In vanilla it is not possible, but with mods it could happen. Safe speed should be below 34.19/tick (half length of ti...
by ptx0
Mon Feb 17, 2020 8:58 pm
Forum: Off topic
Topic: What can I do? A stream?
Replies: 10
Views: 6988

Re: What can I do? A stream?

my man, i didn't mean to discourage you. that is the last thing you need right now is someone telling you not to try. i just wanted to make sure you are not putting all of your eggs into the one basket. i wish you luck!
by ptx0
Mon Feb 17, 2020 8:35 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 909918

Re: [0.18] Sea Block Pack 0.4.1

Is there any hope of adressing the nightmare of energy production in early game? Algae 1 now gives 5 brown algae per craft as well . Since you do not need it in your powerplant it gets put in a chest and gets "voided" by shooting it... Algae 2 is insanly energy inefficient. For 0.5 Charco...
by ptx0
Mon Feb 17, 2020 8:06 pm
Forum: Off topic
Topic: What can I do? A stream?
Replies: 10
Views: 6988

Re: What can I do? A stream?

it's probably an unpopular opinion but streamers spend a lot of time perfecting their craft and pulling in an audience - i'm not saying you can't, but it's probably not going to happen in the time frame you are hoping for. it would probably be best to play less factorio if money is your primary conc...
by ptx0
Mon Feb 17, 2020 8:01 pm
Forum: Ideas and Suggestions
Topic: quick start inventory templates
Replies: 13
Views: 1651

quick start inventory templates

TL;DR give some vanilla starter packs for freeplay rail world building What ? the idea would be to have an option during Freeplay map generation to start with a certain subset of items, like a Rail world starter pack that gives you some stations/signals/rail/rolling stock. Why ? I searched first, a...
by ptx0
Mon Feb 17, 2020 6:13 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 909918

Re: [0.18] Sea Block Pack 0.4.1

please remove the KS Power dependency, as the mod has seen better days and seemingly has no real maintenance/upkeep/bugfixes from its developer.
by ptx0
Mon Feb 17, 2020 6:07 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 909918

Re: [0.18] Sea Block Pack 0.4.1

Is there any hope of adressing the nightmare of energy production in early game? Algae 1 now gives 5 brown algae per craft as well . Since you do not need it in your powerplant it gets put in a chest and gets "voided" by shooting it... Algae 2 is insanly energy inefficient. For 0.5 Charco...

Go to advanced search