Search found 1504 matches
- Tue Feb 18, 2020 10:20 pm
- Forum: Duplicates
- Topic: [0.18.8] circuit wires cannot be mined
- Replies: 6
- Views: 972
Re: [vAll - v.17, v.18.8] circuit wires cannot be mined
https://forums.factorio.com/viewtopic.php?f=23&t=30551 broken by design is still broken. can you elaborate on why this design choice was made and what we are supposed to be learning? Packet Routing Combinator You had to cut the cable to length for whatever you used it for. It's now exactly the ...
- Tue Feb 18, 2020 10:12 pm
- Forum: Duplicates
- Topic: [0.18.8] circuit wires cannot be mined
- Replies: 6
- Views: 972
Re: [vAll - v.17, v.18.8] circuit wires cannot be mined
broken by design is still broken. can you elaborate on why this design choice was made and what we are supposed to be learning?
- Tue Feb 18, 2020 10:09 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 11668
Re: Lubricant: The only Flaw in the Fluid System.
two words for you; coal liquefaction. instead of focusing on the lack of alternate methods to lubricant, you forgot to find an alternate method to heavy oil. and coal liquefaction will give you tons of that, use the small amount of its byproduct for rocket fuel and launch more rockets. I already am...
- Tue Feb 18, 2020 9:00 pm
- Forum: Ideas and Suggestions
- Topic: module/power icons should not hide alt view machine states
- Replies: 1
- Views: 345
module/power icons should not hide alt view machine states
TL;DR as seen in this clip: https://youtu.be/81Wgp3bnSZw?t=184 the module request icons and power blinky icons both interfere with seeing what a machine is doing. a more sensible solution is to have it in a particular corner of the machine like lower left corner - or, to have alt view display over ...
- Tue Feb 18, 2020 8:55 pm
- Forum: Duplicates
- Topic: [0.18.8] circuit wires cannot be mined
- Replies: 6
- Views: 972
[0.18.8] circuit wires cannot be mined
the problem is circuit wires consume circuits but cannot be mined back into player inventory. this sort of breaks the game expectation that whatever we build can freely be torn down and reconstructed without a penalty other than the players' time. additionally, copper wire may be mined from pole con...
- Tue Feb 18, 2020 8:08 pm
- Forum: Ideas and Suggestions
- Topic: Personal Roboport Different Color
- Replies: 12
- Views: 1994
Re: Personal Roboport Different Color
while we're at it, some colourblind friendly vanilla options?
- Tue Feb 18, 2020 8:05 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 11668
Re: Lubricant: The only Flaw in the Fluid System.
two words for you; coal liquefaction.
instead of focusing on the lack of alternate methods to lubricant, you forgot to find an alternate method to heavy oil.
and coal liquefaction will give you tons of that, use the small amount of its byproduct for rocket fuel and launch more rockets.
instead of focusing on the lack of alternate methods to lubricant, you forgot to find an alternate method to heavy oil.
and coal liquefaction will give you tons of that, use the small amount of its byproduct for rocket fuel and launch more rockets.
- Tue Feb 18, 2020 5:52 pm
- Forum: Releases
- Topic: Version 0.18.7
- Replies: 39
- Views: 17342
Re: Version 0.18.7
Anyway, I agree strongly with AntiElitz. Something is very amiss with the 0.18 sound design overall. It is distinctly less enjoyable than the sounds in 0.17. yes, the .17 sounds often felt like a piece of music or a sample from a DJ but I find myself turning all sound off in the new release. the fi...
- Tue Feb 18, 2020 5:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.6] Biter clumping together
- Replies: 10
- Views: 5063
Re: [0.18.6] Biter clumping together
also this is the same issue i mentioned in a thread yesterday where i was told to open a new issue for it since it's unrelated to wave defense scenario. it has happened in every .18.x release so far, that i am aware of. i have tried to walk up to one of these swarms and am able to pick off biters an...
- Tue Feb 18, 2020 5:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.6] Biter clumping together
- Replies: 10
- Views: 5063
- Tue Feb 18, 2020 7:42 am
- Forum: Ideas and Suggestions
- Topic: quick start inventory templates
- Replies: 13
- Views: 1651
Re: quick start inventory templates
You might have a look to the mods; I don’t remember starter packs for train, but there are really some, which might bring you further to that. it is hella overwhelming to a new user to find what we want in there. there's no quality vetting for the mods, which is why it's a simple request for vanill...
- Mon Feb 17, 2020 11:34 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 909918
Re: [0.18] Sea Block Pack 0.4.1
The addition of brown algae to the basic algae farming recipe has utterly wrecked my power generation. If you are going to update to .18, be prepared for this! Problem here ist simple. Tech that you reasearch is worse than that you start with. So why build it in the first place? The only reason to ...
- Mon Feb 17, 2020 11:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][0.18.4] Crashes loading map: "Count of rolling stocks on me does not match cached value."
- Replies: 15
- Views: 4255
Re: [boskid][0.18.4] Crashes loading map: "Count of rolling stocks on me does not match cached value."
realistically, the train should be derailing and cause substantial losses of life and other property if it's trying to round a bend in less than 12 parsec.
- Mon Feb 17, 2020 9:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][0.18.4] Crashes loading map: "Count of rolling stocks on me does not match cached value."
- Replies: 15
- Views: 4255
Re: [boskid][0.18.4] Crashes loading map: "Count of rolling stocks on me does not match cached value."
is it possible for the overpowered train speed and brakes to hit this condition? if so, is not possible to limit the top speed based on this so any fuel can't cause breaking state? In vanilla it is not possible, but with mods it could happen. Safe speed should be below 34.19/tick (half length of ti...
- Mon Feb 17, 2020 8:58 pm
- Forum: Off topic
- Topic: What can I do? A stream?
- Replies: 10
- Views: 6988
Re: What can I do? A stream?
my man, i didn't mean to discourage you. that is the last thing you need right now is someone telling you not to try. i just wanted to make sure you are not putting all of your eggs into the one basket. i wish you luck!
- Mon Feb 17, 2020 8:35 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 909918
Re: [0.18] Sea Block Pack 0.4.1
Is there any hope of adressing the nightmare of energy production in early game? Algae 1 now gives 5 brown algae per craft as well . Since you do not need it in your powerplant it gets put in a chest and gets "voided" by shooting it... Algae 2 is insanly energy inefficient. For 0.5 Charco...
- Mon Feb 17, 2020 8:06 pm
- Forum: Off topic
- Topic: What can I do? A stream?
- Replies: 10
- Views: 6988
Re: What can I do? A stream?
it's probably an unpopular opinion but streamers spend a lot of time perfecting their craft and pulling in an audience - i'm not saying you can't, but it's probably not going to happen in the time frame you are hoping for. it would probably be best to play less factorio if money is your primary conc...
- Mon Feb 17, 2020 8:01 pm
- Forum: Ideas and Suggestions
- Topic: quick start inventory templates
- Replies: 13
- Views: 1651
quick start inventory templates
TL;DR give some vanilla starter packs for freeplay rail world building What ? the idea would be to have an option during Freeplay map generation to start with a certain subset of items, like a Rail world starter pack that gives you some stations/signals/rail/rolling stock. Why ? I searched first, a...
- Mon Feb 17, 2020 6:13 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 909918
Re: [0.18] Sea Block Pack 0.4.1
please remove the KS Power dependency, as the mod has seen better days and seemingly has no real maintenance/upkeep/bugfixes from its developer.
- Mon Feb 17, 2020 6:07 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 909918
Re: [0.18] Sea Block Pack 0.4.1
Is there any hope of adressing the nightmare of energy production in early game? Algae 1 now gives 5 brown algae per craft as well . Since you do not need it in your powerplant it gets put in a chest and gets "voided" by shooting it... Algae 2 is insanly energy inefficient. For 0.5 Charco...