Search found 1504 matches

by ptx0
Thu Feb 20, 2020 6:29 pm
Forum: Outdated/Not implemented
Topic: Set chain signals to red via circuit network
Replies: 95
Views: 21180

Re: Set chain signals to red via circuit network

Suggestion: allow a connected chain signal to be set to red by a circuit network signal just like a regular signal can be set to red. That is impossible. Chain signals do not have any state themselves. They only relay the state from the signals ahead of them. You have to set the signal ahead of the...
by ptx0
Thu Feb 20, 2020 6:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.79] Multiplayer game stuck while saving game for unsuccessfully joining player
Replies: 18
Views: 5482

Re: [0.17.79] Multiplayer game stuck while saving game for unsuccessfully joining player

Just a random thought, but could this lead a a denial-of-service attack against a Factorio server? If someone wrote a program to emulate Factorio's connection process to another server and then just stayed connected without acknowledging the sent map data, would this result in nobody else being abl...
by ptx0
Thu Feb 20, 2020 6:11 pm
Forum: Not a bug
Topic: Factorio crash
Replies: 7
Views: 1042

Re: Factorio crash

Thanks for the report. One of the mods you're using: "The Blueprint Lab" made a character entity which is running off to the edge of the map and is generating chunks outside the valid range. If you remove that mod it should fix the crash. but why was this moved to "Not a Bug"? t...
by ptx0
Thu Feb 20, 2020 5:55 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 34239

Re: Request: Max number of trains for stations

People like solving puzzles, not given answers. But LTN gives you solutions, not puzzle pieces.
LTN is quite the puzzle.
by ptx0
Thu Feb 20, 2020 5:31 am
Forum: Ideas and Suggestions
Topic: quick start inventory templates
Replies: 13
Views: 1651

Re: quick start inventory templates

thank you for your brilliant contribution. are you done now? Apparently not. okay, great. But thank you for assuming. My point, which you somehow missed, is that we all have suggestions for the game. My personal one is that train stations should be able to limit the number of trains going to them. ...
by ptx0
Wed Feb 19, 2020 6:46 pm
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 65
Views: 11668

Re: Lubricant: The only Flaw in the Fluid System.

I didn't want to replace my electric furnaces with stone ones just so I could burn my solid fuel or something. So it's not so much that there is no way out but that you simply don't like it. You can also put solid fuel into boilers to make the power needed for, well, everything. Or use the solid fu...
by ptx0
Wed Feb 19, 2020 6:45 pm
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 65
Views: 11668

Re: Lubricant: The only Flaw in the Fluid System.

leadraven wrote:
Wed Feb 19, 2020 10:19 am
It is potentially unavoidable


potentially unavoidable translates into "entirely avoidable".
by ptx0
Wed Feb 19, 2020 6:43 pm
Forum: Releases
Topic: Version 0.18.7
Replies: 39
Views: 17342

Re: Version 0.18.7

Mernom wrote:
Wed Feb 19, 2020 6:05 pm
Personally, I stopped using creative mode for testing. Editor mode is way better in most cases. And it can be enabled easily.
Creative mode and Creative Mod are two different things, which one are you referring to? but yeah, the editor is awesome.
by ptx0
Wed Feb 19, 2020 6:01 pm
Forum: Ideas and Suggestions
Topic: Artillery Auto-fire Toggle / Option for disabling artillery auto target / turn off the artillery (train)
Replies: 57
Views: 14474

Re: Option for disabling artillery auto target

and why not integrate Artillery Combinator into vanilla so we can circuit control our defenses? everything else is able to be automated, except turrets.
by ptx0
Wed Feb 19, 2020 5:59 pm
Forum: Gameplay Help
Topic: Why does the train crash?
Replies: 55
Views: 9491

Re: Why does the train crash?

it should be noted this is also something that mods cannot change . circuit controlled signals can be devastating to game performance. you realise they will be required *everywhere* and trains can still get stuck and it doesn't fix the issue of trains taking the wrong route when we've signalled and ...
by ptx0
Wed Feb 19, 2020 5:36 pm
Forum: Gameplay Help
Topic: Why does the train crash?
Replies: 55
Views: 9491

Re: Why does the train crash?

Both scenarios, train too long for track, and insufficient signalling are equally poor design choices by the player. The train to track length situation is far more obvious, and there is a helper setting that allows us to see how the wagons will fill a track. Insufficient signalling is difficult to...
by ptx0
Wed Feb 19, 2020 5:01 pm
Forum: Ideas and Suggestions
Topic: quick start inventory templates
Replies: 13
Views: 1651

Re: quick start inventory templates

You might have a look to the mods; I don’t remember starter packs for train, but there are really some, which might bring you further to that. it is hella overwhelming to a new user to find what we want in there. there's no quality vetting for the mods, which is why it's a simple request for vanill...
by ptx0
Wed Feb 19, 2020 4:55 pm
Forum: Outdated/Not implemented
Topic: [0.17.79] Please please please let electric poles be rotated
Replies: 34
Views: 5696

Re: [0.17.79] Please please please let electric poles be rotated

inb4 spaghetti screenshot is referenced by ssilk and mentioned that devs thought messy makes a good game. so predictable. 8-) Erm? Really, I don’t like how poles connect together. I sometimes sit there, look at the mess and think “this was simple and now it’s a knot.” :lol: There is also this bit o...
by ptx0
Wed Feb 19, 2020 1:38 am
Forum: Outdated/Not implemented
Topic: [0.17.79] Please please please let electric poles be rotated
Replies: 34
Views: 5696

Re: [0.17.79] Please please please let electric poles be rotated

inb4 spaghetti screenshot is referenced by ssilk and mentioned that devs thought messy makes a good game.

so predictable. 8-)
by ptx0
Wed Feb 19, 2020 1:32 am
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 65
Views: 11668

Re: Lubricant: The only Flaw in the Fluid System.

I realize that there solutions for my specific problem like making more outposts before they run dry and always be researching to use up those excess fluids but that seems more like dealing with the symptoms and less like dealing with the cause. research is intended as the resource sink that drives...
by ptx0
Wed Feb 19, 2020 1:31 am
Forum: Releases
Topic: Version 0.18.7
Replies: 39
Views: 17342

Re: Version 0.18.7

Factorio great overall like everytime, but .. but this time i don't like some of these new sounds. Placing a building, was sounds really pounded. Now it sounds like I'm putting something out of paper. No bass in there. No matter if assambler or i placed a splitter. Overall there are some great soun...
by ptx0
Wed Feb 19, 2020 12:04 am
Forum: Resolved Problems and Bugs
Topic: [0.18.6]In game name change not staying changed.
Replies: 5
Views: 2970

Re: [0.18.6]In game name change not staying changed.

Thanks for the report. I don't know why that exists: writing the username runtime just breaks everything since it's what links connecting to the game in multiplayer back to your character. So, I'm just going to remove support to write username from the Lua API. really? what does it break (EVERYTHIN...
by ptx0
Tue Feb 18, 2020 11:19 pm
Forum: Releases
Topic: Version 0.18.7
Replies: 39
Views: 17342

Re: Version 0.18.7

I see. I recommend you to mod back the old visuals as using multiple sprites per cloud is not gonna work well for your use case. Alright. It is a sad news though. So wanted to stick my everything to vanilla game as much as possible. A new question to reuse the old poison cloud though. Is there anyt...
by ptx0
Tue Feb 18, 2020 11:09 pm
Forum: Ideas and Suggestions
Topic: quick start inventory templates
Replies: 13
Views: 1651

Re: quick start inventory templates

You might have a look to the mods; I don’t remember starter packs for train, but there are really some, which might bring you further to that. it is hella overwhelming to a new user to find what we want in there. there's no quality vetting for the mods, which is why it's a simple request for vanill...

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