Search found 1504 matches
- Thu Feb 20, 2020 6:29 pm
- Forum: Outdated/Not implemented
- Topic: Set chain signals to red via circuit network
- Replies: 95
- Views: 21180
Re: Set chain signals to red via circuit network
Suggestion: allow a connected chain signal to be set to red by a circuit network signal just like a regular signal can be set to red. That is impossible. Chain signals do not have any state themselves. They only relay the state from the signals ahead of them. You have to set the signal ahead of the...
- Thu Feb 20, 2020 6:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.79] Multiplayer game stuck while saving game for unsuccessfully joining player
- Replies: 18
- Views: 5482
Re: [0.17.79] Multiplayer game stuck while saving game for unsuccessfully joining player
Just a random thought, but could this lead a a denial-of-service attack against a Factorio server? If someone wrote a program to emulate Factorio's connection process to another server and then just stayed connected without acknowledging the sent map data, would this result in nobody else being abl...
- Thu Feb 20, 2020 6:11 pm
- Forum: Not a bug
- Topic: Factorio crash
- Replies: 7
- Views: 1042
Re: Factorio crash
Thanks for the report. One of the mods you're using: "The Blueprint Lab" made a character entity which is running off to the edge of the map and is generating chunks outside the valid range. If you remove that mod it should fix the crash. but why was this moved to "Not a Bug"? t...
- Thu Feb 20, 2020 5:55 pm
- Forum: General discussion
- Topic: Request: Max number of trains for stations
- Replies: 93
- Views: 34239
Re: Request: Max number of trains for stations
LTN is quite the puzzle.People like solving puzzles, not given answers. But LTN gives you solutions, not puzzle pieces.
- Thu Feb 20, 2020 5:31 am
- Forum: Ideas and Suggestions
- Topic: quick start inventory templates
- Replies: 13
- Views: 1651
Re: quick start inventory templates
thank you for your brilliant contribution. are you done now? Apparently not. okay, great. But thank you for assuming. My point, which you somehow missed, is that we all have suggestions for the game. My personal one is that train stations should be able to limit the number of trains going to them. ...
- Wed Feb 19, 2020 6:46 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 11668
Re: Lubricant: The only Flaw in the Fluid System.
I didn't want to replace my electric furnaces with stone ones just so I could burn my solid fuel or something. So it's not so much that there is no way out but that you simply don't like it. You can also put solid fuel into boilers to make the power needed for, well, everything. Or use the solid fu...
- Wed Feb 19, 2020 6:45 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 11668
- Wed Feb 19, 2020 6:43 pm
- Forum: Releases
- Topic: Version 0.18.7
- Replies: 39
- Views: 17342
- Wed Feb 19, 2020 6:08 pm
- Forum: Ideas and Suggestions
- Topic: UI improvements to facilitate personal passenger trains
- Replies: 2
- Views: 844
- Wed Feb 19, 2020 6:01 pm
- Forum: Ideas and Suggestions
- Topic: Artillery Auto-fire Toggle / Option for disabling artillery auto target / turn off the artillery (train)
- Replies: 57
- Views: 14474
Re: Option for disabling artillery auto target
and why not integrate Artillery Combinator into vanilla so we can circuit control our defenses? everything else is able to be automated, except turrets.
- Wed Feb 19, 2020 5:59 pm
- Forum: Gameplay Help
- Topic: Why does the train crash?
- Replies: 55
- Views: 9491
Re: Why does the train crash?
it should be noted this is also something that mods cannot change . circuit controlled signals can be devastating to game performance. you realise they will be required *everywhere* and trains can still get stuck and it doesn't fix the issue of trains taking the wrong route when we've signalled and ...
- Wed Feb 19, 2020 5:36 pm
- Forum: Gameplay Help
- Topic: Why does the train crash?
- Replies: 55
- Views: 9491
Re: Why does the train crash?
Both scenarios, train too long for track, and insufficient signalling are equally poor design choices by the player. The train to track length situation is far more obvious, and there is a helper setting that allows us to see how the wagons will fill a track. Insufficient signalling is difficult to...
- Wed Feb 19, 2020 5:01 pm
- Forum: Ideas and Suggestions
- Topic: quick start inventory templates
- Replies: 13
- Views: 1651
Re: quick start inventory templates
You might have a look to the mods; I don’t remember starter packs for train, but there are really some, which might bring you further to that. it is hella overwhelming to a new user to find what we want in there. there's no quality vetting for the mods, which is why it's a simple request for vanill...
- Wed Feb 19, 2020 4:55 pm
- Forum: Outdated/Not implemented
- Topic: [0.17.79] Please please please let electric poles be rotated
- Replies: 34
- Views: 5696
Re: [0.17.79] Please please please let electric poles be rotated
inb4 spaghetti screenshot is referenced by ssilk and mentioned that devs thought messy makes a good game. so predictable. 8-) Erm? Really, I don’t like how poles connect together. I sometimes sit there, look at the mess and think “this was simple and now it’s a knot.” :lol: There is also this bit o...
- Wed Feb 19, 2020 1:38 am
- Forum: Outdated/Not implemented
- Topic: [0.17.79] Please please please let electric poles be rotated
- Replies: 34
- Views: 5696
Re: [0.17.79] Please please please let electric poles be rotated
inb4 spaghetti screenshot is referenced by ssilk and mentioned that devs thought messy makes a good game.
so predictable.
so predictable.
- Wed Feb 19, 2020 1:32 am
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 11668
Re: Lubricant: The only Flaw in the Fluid System.
I realize that there solutions for my specific problem like making more outposts before they run dry and always be researching to use up those excess fluids but that seems more like dealing with the symptoms and less like dealing with the cause. research is intended as the resource sink that drives...
- Wed Feb 19, 2020 1:31 am
- Forum: Releases
- Topic: Version 0.18.7
- Replies: 39
- Views: 17342
Re: Version 0.18.7
Factorio great overall like everytime, but .. but this time i don't like some of these new sounds. Placing a building, was sounds really pounded. Now it sounds like I'm putting something out of paper. No bass in there. No matter if assambler or i placed a splitter. Overall there are some great soun...
- Wed Feb 19, 2020 12:04 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.6]In game name change not staying changed.
- Replies: 5
- Views: 2970
Re: [0.18.6]In game name change not staying changed.
Thanks for the report. I don't know why that exists: writing the username runtime just breaks everything since it's what links connecting to the game in multiplayer back to your character. So, I'm just going to remove support to write username from the Lua API. really? what does it break (EVERYTHIN...
- Tue Feb 18, 2020 11:19 pm
- Forum: Releases
- Topic: Version 0.18.7
- Replies: 39
- Views: 17342
Re: Version 0.18.7
I see. I recommend you to mod back the old visuals as using multiple sprites per cloud is not gonna work well for your use case. Alright. It is a sad news though. So wanted to stick my everything to vanilla game as much as possible. A new question to reuse the old poison cloud though. Is there anyt...
- Tue Feb 18, 2020 11:09 pm
- Forum: Ideas and Suggestions
- Topic: quick start inventory templates
- Replies: 13
- Views: 1651
Re: quick start inventory templates
You might have a look to the mods; I don’t remember starter packs for train, but there are really some, which might bring you further to that. it is hella overwhelming to a new user to find what we want in there. there's no quality vetting for the mods, which is why it's a simple request for vanill...