Search found 1504 matches
- Sat Feb 22, 2020 6:06 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 11687
Re: Lubricant: The only Flaw in the Fluid System.
this whole problem initially came to my attention because one of my (early and small) outposts had exhausted it's resources so I moved it and made a new, way bigger one there's the rub, really. you built too big, too fast. in real life this has caused companies and countries to fall. perhaps you sh...
- Sat Feb 22, 2020 6:00 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 11687
Re: Lubricant: The only Flaw in the Fluid System.
Maybe science production is not ready because... completing it needs more belts? Please don't suggest stockpiling science bottles in boxes... Then complete it in red belts. Please don't say red belts are not cool enough. You can find so many solutions here. The problem is you don't want to solve yo...
- Sat Feb 22, 2020 5:02 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 11687
Re: Lubricant: The only Flaw in the Fluid System.
I think you made a guess about multiple solid fuel recipes and started to extrapolate it, and went way too far. I think those recipes were just copypasted twice (just because they could) without any philosophy. Sure, I might be wrong about their entire thought process... but your suggestion also im...
- Fri Feb 21, 2020 9:32 pm
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 19768
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
yeah, it's much better in .18.x but still, firing 7 nukes into a vanilla mega nest is a good way to drop FPS to 0. any fewer nukes and we die instead. That has nothing to do with biter path finding, artillery, or biter movement. You seem to just want to complain. Maybe you can make your own game an...
- Fri Feb 21, 2020 8:54 pm
- Forum: Won't fix.
- Topic: [0.18.1] Mod: rocket-silo gets stuck with fluid energy source
- Replies: 5
- Views: 1476
Re: [0.18.1] Mod: rocket-silo gets stuck with fluid energy source
in bob's, we burn barrels and bottles of fluids for fuel. it works well.
- Fri Feb 21, 2020 6:19 pm
- Forum: Gameplay Help
- Topic: Battle is frustrating
- Replies: 17
- Views: 3133
Re: Battle is frustrating
Mines take time to set after they're laid... Mines are not really an offensive weapon but are great at holding defensive lines. mines also make a great vanilla enemy presence indicator. keep a roboport stocked with mines and when the number of conbots dips to replenish them, you have some buggies.
- Fri Feb 21, 2020 6:00 pm
- Forum: Minor issues
- Topic: [0.18.8] Side load with 2 saturated half belts produces gaps
- Replies: 25
- Views: 6165
- Fri Feb 21, 2020 5:46 pm
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 19768
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
yeah, it's much better in .18.x but still, firing 7 nukes into a vanilla mega nest is a good way to drop FPS to 0. any fewer nukes and we die instead. That has nothing to do with biter path finding, artillery, or biter movement. You seem to just want to complain. Maybe you can make your own game an...
- Fri Feb 21, 2020 5:37 pm
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 19768
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
yeah, it's much better in .18.x but still, firing 7 nukes into a vanilla mega nest is a good way to drop FPS to 0. any fewer nukes and we die instead.Rseding91 wrote: ↑Fri Feb 21, 2020 5:34 pmWe already do it: https://factorio.com/blog/post/fff-317 and wayyyy moree.
- Fri Feb 21, 2020 5:29 pm
- Forum: Not a bug
- Topic: Factorio crash
- Replies: 7
- Views: 1045
Re: Factorio crash
The problem is not that the game crashed. The problem is that there was a bug in a mod that made non-colliding character walk forever. and then the game crashed because the engine doesn't know how to handle this one error yet. you can't blame a Lua mod for crashing a game, that is always the engine...
- Fri Feb 21, 2020 5:26 pm
- Forum: Gameplay Help
- Topic: I want to edit TrainSchedule easily
- Replies: 9
- Views: 2923
Re: I want to edit TrainSchedule easily
Are there any mods or tools which can edit TrainSchedule easily? Text-base one is best for me, A few problems i can think of for text based editing: 1) Editing raw lua tables is not userfriendly. 2) Inventing some sort of custom language throws you into parsing hell. 3) Without graphics the user wo...
- Fri Feb 21, 2020 5:24 pm
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 19768
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
This would probably not help much overall, but maybe you could spread out the arty-aggro'd biter pathing across multiple updates in a wave? The cost of checking whether each biter is within the appropriate range may still be significant, but it's probably less than the cost of actually doing the pa...
- Fri Feb 21, 2020 5:04 pm
- Forum: Gameplay Help
- Topic: Battle is frustrating
- Replies: 17
- Views: 3133
Re: Battle is frustrating
i really like defender and distractor capsules, i think they provide some utility all the way into the end game. the distractor capsules stand in place where you throw them, so you can toss them into the face of some worms and leave and they have a life long laser friend. the defender capsules are e...
- Fri Feb 21, 2020 4:51 pm
- Forum: Ideas and Suggestions
- Topic: Car Improvements
- Replies: 15
- Views: 3067
Re: Car Improvements
use vehiclesnap mod and set it to snap to fewer than 16 directions.
- Fri Feb 21, 2020 4:14 am
- Forum: Outdated/Not implemented
- Topic: Set chain signals to red via circuit network
- Replies: 95
- Views: 21197
Re: Set chain signals to red via circuit network
no, you see, that isn't red, it's just.. an... artifact of... some ... computed state.. thingy..
- Thu Feb 20, 2020 11:22 pm
- Forum: Duplicates
- Topic: [0.17.79] Inserters drop contents even when disabled (or unpowered)
- Replies: 10
- Views: 2589
Re: [0.17.79] Inserters drop contents even when disabled
- Thu Feb 20, 2020 10:13 pm
- Forum: Outdated/Not implemented
- Topic: Set chain signals to red via circuit network
- Replies: 95
- Views: 21197
Re: Set chain signals to red via circuit network
wrong - I can throw red paint on that mirror and not see anything. Nice analogy. So, couldn't you change chain signals to relay the state of signals ahead only where they are not blocked by circuit? Allow to cover the mirror with a red curtain? EDIT: Or I guess, from a technical point of view, it c...
- Thu Feb 20, 2020 7:07 pm
- Forum: Not a bug
- Topic: Factorio crash
- Replies: 7
- Views: 1045
Re: Factorio crash
running production build with asserts enabled is not something i am familiar with, that is unusual. they are used for debugging, typically. in this case you could easily add a code stanza that specifically deals with a character attempting to generate chunks outside the valid range, which is a known...
- Thu Feb 20, 2020 6:32 pm
- Forum: Ideas and Suggestions
- Topic: Multiplayer map load speed improvements
- Replies: 1
- Views: 561
Re: Multiplayer map load speed improvements
i think rcon commands are executed during this state so it's just a guarantee.
i don't think the map load speed has much to do with its save speed. maybe you are talking about two different things.
if you want it to save quicker, use a ramdisk.
if you want it to load quicker, make smaller maps.
i don't think the map load speed has much to do with its save speed. maybe you are talking about two different things.
if you want it to save quicker, use a ramdisk.
if you want it to load quicker, make smaller maps.
- Thu Feb 20, 2020 6:31 pm
- Forum: Ideas and Suggestions
- Topic: Car Improvements
- Replies: 15
- Views: 3067
Re: Car Improvements
in mods with vehicle equipment grid you can put belt immunity in there. it will stop riding on belts.
if you research and build rocket fuel, this is faster than solid fuel which is faster than coal/wood.
nuclear fuel is even faster than rocket fuel.
if you research and build rocket fuel, this is faster than solid fuel which is faster than coal/wood.
nuclear fuel is even faster than rocket fuel.