Search found 1507 matches

by ptx0
Sat Mar 14, 2020 7:05 pm
Forum: Gameplay Help
Topic: integer overflow
Replies: 8
Views: 2386

Re: integer overflow

at least one case of this was fixed in .18 where mining drills would return a huge negative number when they overflow the 32bit space.
by ptx0
Sat Mar 14, 2020 6:54 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 96382

Re: Crash using LTN with Bob&Angel

The crash happens with our very first LTN automated train. RHD lanes, 1-2-1 trains, signaling is correct, normal trains also sharing the tracks Le mod LTN - Logistic Train Network (1.12.5) a engendré une erreur non récupérable. Merci d'informer l'auteur de cette erreur. Error while running event Lo...
by ptx0
Sat Mar 14, 2020 6:46 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 142125

Re: [MOD 0.18] KRASTORIO^2

Extramsg wrote:
Sat Mar 14, 2020 5:59 pm
When playing with aai industry, the explosion at the start of the game destroys all of the krastorio buildings.

Is there a fix for this?
that is a mod setting for AAI Industry you can disable.
by ptx0
Sat Mar 14, 2020 5:31 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 51447

Re: Friday Facts #338 - The (real) Character GUI

Logistics and auto trash are now merged into 1 panel. Using a double slider you can set an interval. If you have less than the first value, robots will bring more, if you have more than the second value, extra items will be auto-trashed and taken away by the robots. Thank you. Finally all the comfo...
by ptx0
Sat Mar 14, 2020 5:15 pm
Forum: Technical Help
Topic: I could really use some help trying to save my megabase from UPS death
Replies: 16
Views: 5036

Re: I could really use some help trying to save my megabase from UPS death

test the save in .18 where the rail pathfinder has been improved substantially. those rail signals shouldn't be as big of a deal, but use fewer chain signals if you can.
by ptx0
Sat Mar 14, 2020 4:46 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 142125

Re: [MOD 0.18] KRASTORIO^2

i should note that 16k stack inserters are nowhere near the amount required to actually compete with 16,000 loaders, as well.
by ptx0
Sat Mar 14, 2020 4:37 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 142125

Re: [MOD 0.18] KRASTORIO^2

i already mentioned where you can find the one that indicates inserter performance is now *worse* than it was before. Please provide the saves and benchmark results for this: the save file i just tested with 25,000 miniloaders and 25,000 deadlock 1x1 compact loaders. it's a 74MiB save, my connectio...
by ptx0
Sat Mar 14, 2020 4:33 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 122331

Re: [MOD 0.13] Big Bags - more space in your bags

myricaulus wrote:
Sat Mar 14, 2020 4:23 pm
ptx0 wrote:
Tue Jan 14, 2020 4:21 pm
mod is incompatible with Diesel Locomotive, it sets too high of a stack size.
Well i have no clue, whats the problem there. Can you post the error log for this? I don't have that much time to analyze every incompatibility, sorry.
it would be as simple as putting both mods into one game.
by ptx0
Sat Mar 14, 2020 4:14 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 142125

Re: [MOD 0.18] KRASTORIO^2

i already mentioned where you can find the one that indicates inserter performance is now *worse* than it was before. Please provide the saves and benchmark results for this: the save file i just tested with 25,000 miniloaders and 25,000 deadlock 1x1 compact loaders. it's a 74MiB save, my connectio...
by ptx0
Sat Mar 14, 2020 4:11 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 142125

Re: [MOD 0.18] KRASTORIO^2

because inserters chew up your CPU time and loaders do not. Source? the save file i just tested with 25,000 miniloaders and 25,000 deadlock 1x1 compact loaders. empirical evidence. there is an additional performance regression that i've documented in the 0.18.9 release thread, so that inserters are...
by ptx0
Sat Mar 14, 2020 4:09 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 142125

Re: [MOD 0.18] KRASTORIO^2

because inserters chew up your CPU time and loaders do not. Source? the save file i just tested with 25,000 miniloaders and 25,000 deadlock 1x1 compact loaders. empirical evidence. there is an additional performance regression that i've documented in the 0.18.9 release thread, so that inserters are...
by ptx0
Sat Mar 14, 2020 4:06 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 142125

Re: [MOD 0.18] KRASTORIO^2

This is because loader is a "vertical" belt, and because belts don't consume power, actual cost is enough So by design you prefer encouraging people to build like on the right instead as on the left? 1.jpg Seems a bit strange to me, but ok... because inserters chew up your CPU time and lo...
by ptx0
Sat Mar 14, 2020 5:23 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 142125

Re: [MOD 0.18] KRASTORIO^2

started a map with SE and had no trees. it was evil. love this mod. please give us trees :D
by ptx0
Fri Mar 13, 2020 8:19 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 96382

Re: LTN 1.12.3 - LTN Tracker no longer supported

merged all LTN Tracker error messages into LTN Tracker thread As these reports keep coming, I will set ptx0s two LTN Tracker ports in their current version as incompatible. I was curious when that was removed if it were true, but this does seem to be the right way forward now. sorry about all that....
by ptx0
Fri Mar 13, 2020 5:54 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 142125

Re: [MOD 0.18] KRASTORIO^2

doc776@gmail.com wrote:
Fri Mar 13, 2020 3:00 pm
By any chance, will the loaders in this mod use power? I die hard love the miniloader mod simply because they consume power. Would love to see that as an option if they dont already.
one fewer entity doing electricnetwork::update is fine with me, i'm sure you can keep using miniloader.
by ptx0
Fri Mar 13, 2020 5:51 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 96382

Re: LTN 1.12.3 - LTN Tracker no longer supported

merged all LTN Tracker error messages into LTN Tracker thread As these reports keep coming, I will set ptx0s two LTN Tracker ports in their current version as incompatible. I was curious when that was removed if it were true, but this does seem to be the right way forward now. sorry about all that....
by ptx0
Thu Mar 12, 2020 10:04 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 96382

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

if you insist on using LTN Tracker you must downgrade LTN to an older version that you can find in the Mod Pack forum, because the new LTN is incompatible with LTNT API usage. If Eduran really gave you his ok, I'd wish you would spend half the time you used in the silly license war we had in actual...
by ptx0
Thu Mar 12, 2020 8:38 pm
Forum: Ideas and Suggestions
Topic: better compression algorithm for saves and mods
Replies: 35
Views: 7978

Re: better compression algorithm for saves and mods

So just re-compress it? I won’t be surprised if the default compression algorithm and strength is chosen more for its speed (when saving) than its effectiveness and it’s really more of a way to package multiple files into a single file than about saving space. well, have you ever looked inside a sa...
by ptx0
Thu Mar 12, 2020 7:05 pm
Forum: Ideas and Suggestions
Topic: better compression algorithm for saves and mods
Replies: 35
Views: 7978

better compression algorithm for saves and mods

using XZ compression and default settings from GNU tar, recompressing all elements in a desync report cut the size in half which is the difference between being able to share it with the developers, or being unable to. my LTE connection limits me to 64KiB/s after I hit a bandwidth limit and after th...
by ptx0
Thu Mar 12, 2020 5:42 pm
Forum: Won't fix.
Topic: [0.18.12] Combat robot corpses shown in the void
Replies: 5
Views: 1580

Re: [0.18.12] Combat robot corpses shown in the void

curious why the bots go out of bounds at all

Go to advanced search