Just to make sure I got this right:
If I have a chest (wood,iron,steel) and I place this connector next to it, I can see the chests content in the wire-network ?
And (since both are 1x1) I can use 1 connector to check the content of 4 chests (or control 4 whatever) ?
Search found 156 matches
- Fri Jan 29, 2016 5:17 pm
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 74332
- Tue Jan 26, 2016 3:26 pm
- Forum: Show your Creations
- Topic: show me your mass storage!
- Replies: 24
- Views: 79501
Re: show me your mass storage!
Not at home right now, so images will follow later. And please note, I only use vanilla-stuff, cause I hate being dependant (is this the right word...) on mods. My main-train-hub consists of 5 unloading lines with inserters>active provider chests, a big storage-chest-grid (for ~750k items) and a fle...
- Tue Jan 12, 2016 2:54 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 116372
Re: Friday Facts #120 - Spidertron
No, but I forgot it
- Tue Jan 12, 2016 11:01 am
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 116372
Re: Friday Facts #120 - Spidertron
To be honest, that number was false... ._. I did the math, and with the amount of ore in my train yard storage and on the belts, my factory can run at full speed for ~1,5 hours. Don't know, how long my oil would last, without the oil-trains though. @Kovarex I hope for something like TTD, where you c...
- Mon Jan 11, 2016 8:08 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 116372
Re: Friday Facts #120 - Spidertron
Trains are the backbone of my factory. Without trains, my factory would shutdown within minutes. The car & tank are the more useless stuff. I have a outpost-train with many items I need to set up an outpost & connect it to my existing network. I used to use the car for that, but the train ca...
- Sat Jan 09, 2016 8:15 am
- Forum: General discussion
- Topic: Why use trains?
- Replies: 26
- Views: 44501
Re: Why use trains?
The reason, why I like trains in factorio? Once you set your train loading / unloading up, you don't have to change it anymore. With a good railway setup, you can just connect the new outpost to your network, and you're done. And if you want another outpost, just add it to your network the same way....
- Sat Jan 09, 2016 7:09 am
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 116372
Re: Friday Facts #120 - Spidertron
The Monkeylord isn't a spider though, it's more like a beetleThe Phoenixian wrote:Don't worry, there are other spiderbots to hope for it to look like.
Like this one!
/MonkeylordImage/
Oh, whoops, it looks like I took that one...
- Fri Jan 08, 2016 9:59 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 116372
- Tue Jan 05, 2016 7:04 pm
- Forum: General discussion
- Topic: Why use trains?
- Replies: 26
- Views: 44501
Re: Why use trains?
I've read this some time ago:
Belts are the basic
logistic bots are good to move a lot of stuff over short distances (I use them mainly inside my train loading / unloading area)
Trains are good to transfer lots of stuff over long distances.
Belts are the basic
logistic bots are good to move a lot of stuff over short distances (I use them mainly inside my train loading / unloading area)
Trains are good to transfer lots of stuff over long distances.
- Mon Jan 04, 2016 8:13 am
- Forum: General discussion
- Topic: turrets capacity
- Replies: 6
- Views: 16726
Re: turrets capacity
He's talking about the campaign. There isn't (afaik) any inserter upgrades or laser turrets. It's been a while since I last played the campaign, but if you have access to blue inserters, use them instead of the yellow ones. You should refill the turrets by hand every now an then, and use the inserte...
- Thu Dec 17, 2015 2:11 pm
- Forum: General discussion
- Topic: Come and Guess #2: Stable Version of 0.13
- Replies: 78
- Views: 38885
Re: Come and Guess #2: Stable Version of 0.13
I'm optimistic
0.13.2 =D
0.13.2 =D
- Sat Dec 05, 2015 11:15 am
- Forum: News
- Topic: Friday Facts #115 - The power switch
- Replies: 66
- Views: 54074
Re: Friday Facts #115 - The power switch
Any time waiting for a computer is wasted time, doesn't matter if it's 10 seconds or 2 hours.
(I test ATMs and they have to reboot multiple times during the tests, which takes ~7 minutes EVERY time)
(I test ATMs and they have to reboot multiple times during the tests, which takes ~7 minutes EVERY time)
- Fri Dec 04, 2015 6:05 pm
- Forum: News
- Topic: Friday Facts #115 - The power switch
- Replies: 66
- Views: 54074
Re: Friday Facts #115 - The power switch
I expected the little lever on the bottom left of the switch would move as well when you togglethe switch on or off
- Thu Dec 03, 2015 2:51 am
- Forum: Gameplay Help
- Topic: [Random thoughts] make water tanks any sense ?
- Replies: 6
- Views: 13232
Re: [Random thoughts] make water tanks any sense ?
Lube ? I'm a healthy man I don't need any L... Oh, you mean the green stuff.
I usually use pumps with wires connected to a lube-tank to control the amount I have around (who need >1k anyway).
I usually use pumps with wires connected to a lube-tank to control the amount I have around (who need >1k anyway).
- Wed Dec 02, 2015 2:40 am
- Forum: Gameplay Help
- Topic: [Random thoughts] make water tanks any sense ?
- Replies: 6
- Views: 13232
[Random thoughts] make water tanks any sense ?
These are some thoughts I came up with, and I can't really judge if it's better or worse than the standard builds. Generally you build your steam engine line with 1 water pump, 13/14 boiler and 10 engines. A pipes maximum throughput is equal of a single water pump. A tank is having 4 connection poin...
- Tue Nov 24, 2015 9:59 pm
- Forum: Releases
- Topic: Version 0.12.19
- Replies: 13
- Views: 42938
Re: Version 0.12.19
wait what ?
ghost trains O_o
ghost trains O_o
- Tue Nov 24, 2015 12:12 am
- Forum: General discussion
- Topic: Anyone else think this game needs some Zombie's?
- Replies: 22
- Views: 17513
Re: Anyone else think this game needs some Zombie's?
Youtube: BeatFreakz - Somebody's Watching MeKewlhotrod wrote:LOL, thats a f*cking horrifying.nobodx wrote: Oh, and dancing when nobody looks.
You're welcome
- Mon Nov 23, 2015 10:04 am
- Forum: General discussion
- Topic: Anyone else think this game needs some Zombie's?
- Replies: 22
- Views: 17513
Re: Anyone else think this game needs some Zombie's?
I guess the reason, why so many zombie games exists, is, that you need barely any ai. I mean, they are the dumb, brainless undead. All they do is walking (crawling, rushing depending on the type of zombies) towards the player and chewing on everything in front of them. Oh, and dancing when nobody lo...
- Tue Nov 17, 2015 8:10 am
- Forum: Gameplay Help
- Topic: screenshot command
- Replies: 4
- Views: 9457
Re: screenshot command
I simply added factorio as a external game to steam. This way the steam-overlay works, as well as steams screenshot-function (including the ability to upload them to steam as well).
- Tue Nov 17, 2015 7:31 am
- Forum: Gameplay Help
- Topic: Combinator - Train Auto-Resupply
- Replies: 5
- Views: 13279
Re: Combinator - Train Auto-Resupply
Currently all my outposts contain (at least) a Roboport with a few robots. I have a single train running around from base to all the outpost and back. The train transports a single stack of walls, turrets, repair packs and ammo. Once it reaches a outpost, I use filtered smart inserters to take a set...