Search found 336 matches

by TuckJohn
Mon Aug 03, 2015 5:36 pm
Forum: Ideas and Suggestions
Topic: Modular armor expansion
Replies: 2
Views: 1427

Modular armor expansion

I am going to get right to the idea here: more modular armor suits that have more slots, but the slots are contained in various boxes. For example, there might be one that has a 2x3 AND a 4x4 area. I think that this would make the modular armor system a whole lot more interesting. EDIT: I just thoug...
by TuckJohn
Mon Aug 03, 2015 5:26 pm
Forum: Technical Help
Topic: Problem downloading factorio
Replies: 3
Views: 4160

Re: Problem downloading factorio

If your internet cuts the download halfway, I would recommend either A. Going someplace with a faster internet speed(friends house or even a library) or B. Trying the download very late at night when it is likly less people are trying to download the game and less people are on your LAN/WAN
by TuckJohn
Tue Jul 28, 2015 9:21 pm
Forum: Ideas and Suggestions
Topic: Weather & Pollution's Effects on it
Replies: 8
Views: 16785

Re: Weather & Pollution's Effects on it

A new factorio world should be always sunny, and only "allows" rain once the is pollution, and more pollution leads to more rain. Kind of like the way that biters are spawned, except that there would be a lower limit so that you will not get nice sunshine after you fully pollute the area(k...
by TuckJohn
Tue Jul 28, 2015 9:07 pm
Forum: Ideas and Suggestions
Topic: Even better way of cursor stack refill
Replies: 6
Views: 2127

Re: Even better way of cursor stack refill

Am I not allowed to spam posts with the word "bump" over the next 8 years? :D
But seriously, I really like this idea. I hope that this get implemented into the game.
by TuckJohn
Tue Jul 28, 2015 9:05 pm
Forum: Ideas and Requests For Mods
Topic: Junk
Replies: 19
Views: 13025

Re: Junk

I agree with (most) everyone here that this should not be added to the "stock" game, but rather added by a mod. I personally would love to have to add "belt un-jamming" stations everywhere.
by TuckJohn
Tue Jul 28, 2015 6:07 pm
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 44960

Re: Ropeway conveyor above the factory...

Here is an idea- at the "back" of the 2-by-6 structure, there are two slots/spaces where you can place logistics chests, belts, or inserters, one slot for going into the structure and one for coming out. This will allow the structure to have a variety of uses for loading and un-loading, mo...
by TuckJohn
Sun Jul 26, 2015 7:20 pm
Forum: Ideas and Suggestions
Topic: Continents
Replies: 12
Views: 6755

Re: Continents

Rivers would just be really annoying in the early game, but continents and large shipyard systems sound awesome

EDIT: as for the marker in the water, a buoy would be perfect (not unlike TTD/OpenTTD)
by TuckJohn
Sun Jul 26, 2015 7:18 pm
Forum: Ideas and Suggestions
Topic: Recycler?
Replies: 2
Views: 1887

Re: Recycler?

I would love a part like this- I don't craft low-teir items anymore in the beginning of the game just because of the hassle it would create. (Burner drills and inserters, the wooden power poles, etc.)
by TuckJohn
Sun Jul 26, 2015 7:15 pm
Forum: Ideas and Suggestions
Topic: Quick Craft
Replies: 5
Views: 2776

Re: Quick Craft

PTR2013 wrote:Alt is already used to toggle info mode.
You could also use ctrl.
Also, i really think this points TWORDS positive gameplay.
by TuckJohn
Sun Jul 26, 2015 7:13 pm
Forum: Ideas and Suggestions
Topic: Water working
Replies: 4
Views: 2737

Re: Water working

immibis wrote:
PTR2013 wrote:And a small boat of course, to get to the location where you want to build.
Unless you have to use robots to build it.
Oh snap! Gameplay twist!

Also, I really like the idea of water not being the annoying resource in the game.
by TuckJohn
Sun Jul 26, 2015 7:05 pm
Forum: Ideas and Suggestions
Topic: Some sattelite ideas,and higher tech alternative to rockets
Replies: 7
Views: 2839

Re: Some sattelite ideas,and higher tech alternative to rockets

I realy like the solar and spy ideas.
Also, next time that you suggest an idea, I would recommend being more ambiguous, as anyone that implements it is not going to be using any recipes suggested by a fan, but rather a recipe that they think is balanced.
by TuckJohn
Sun Jul 26, 2015 6:59 pm
Forum: Ideas and Suggestions
Topic: Robot Capsule Defense Tower / Bot/Capsule Launcher Facility
Replies: 8
Views: 3546

Re: Robot Capsule Defense Tower

I like the first idea also, of being able to use the capsules as "ammo"
by TuckJohn
Sun Jul 26, 2015 6:57 pm
Forum: Ideas and Suggestions
Topic: Poor Biters...
Replies: 1
Views: 956

Re: Poor Biters...

You can already do this to an extent; check out the "living with biters" series by "mangled pork gaming" on YouTube.
by TuckJohn
Sun Jul 26, 2015 6:55 pm
Forum: Ideas and Suggestions
Topic: Better logistic chest info
Replies: 1
Views: 577

Better logistic chest info

This is a very simple idea- when you are in the advanced view(or whatever the alt key toggles), anything that is being requested by logistics chest are shown as semi-opaque items so that you are able to see what will be delivered to chest before they are actually delivered. This would really help wi...
by TuckJohn
Sat Jul 11, 2015 8:57 pm
Forum: Outdated/Not implemented
Topic: Devs: Steam powered...things
Replies: 6
Views: 12408

Re: Devs: Steam powered...things

I see your point (and I kinda agree with it, but it would be a neat alternative to electricity. In terms of gameplay, it could allow for things to be done more efficiently (in return for the space taken up by pipes)
by TuckJohn
Sat Jul 11, 2015 12:47 pm
Forum: Outdated/Not implemented
Topic: Devs: Steam powered...things
Replies: 6
Views: 12408

Devs: Steam powered...things

This is a simple idea explained fully by the title: have "steampunk" buildings such as inserters, assemblers, etc. powered by steam made in the existing boilers.

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