Search found 336 matches

by TuckJohn
Wed Oct 14, 2015 5:35 pm
Forum: Ideas and Suggestions
Topic: Amount display "sign"/"monitor"
Replies: 8
Views: 11495

Re: Amount display "sign"/"monitor"

bobingabout wrote:In my opinion, some sort of indicator in the world that displays an icon of an item, with a number along with it, would be useful. How useful? indeed.
Agreed. Yes please!

Also, ssilik, You are completely right.
by TuckJohn
Wed Oct 14, 2015 5:21 pm
Forum: Implemented Suggestions
Topic: Smart Splitter (-Suggestions will never End)
Replies: 33
Views: 19279

Re: [Suggestion] Smart Splitters

ssilk wrote:How would it be with this mod: https://forums.factorio.com/forum/vie ... 20&t=16006
That is how I envision smart spliters being, just with working graphics.
by TuckJohn
Tue Oct 13, 2015 6:37 pm
Forum: Ideas and Suggestions
Topic: Character animation is poor
Replies: 4
Views: 6197

Re: Character animation is poor

Please improve the animation of your main character: shooting, running, getting hit, weapon's fire effects, etc. Look up the rogue class in Wakfu for inspiration, or the Foggernaut. The alien animations would be nice too. I almost think not too, if only for the reason that that "silly" an...
by TuckJohn
Tue Oct 13, 2015 6:34 pm
Forum: Implemented Suggestions
Topic: Smart Splitter (-Suggestions will never End)
Replies: 33
Views: 19279

[Suggestion] Smart Splitters

I am sure that this has been suggested before, I appoligise to ssilk if it has :P

Simply, a spliter in which you can configure it to split certain items to the left, and others to the right. For some reason it has always bothered me that inserters were the only smart thing in the game ;)
by TuckJohn
Tue Oct 13, 2015 5:09 pm
Forum: Ideas and Suggestions
Topic: Connect power to lamps through wiring
Replies: 10
Views: 11264

Re: Connect power to lamps through wiring

hitzu wrote:2) If something is connected to the pole via the copper cable then this pole loses its electric field and provides electricity only to the entities it is connected to
That would just be really annoying. Plus it would take much longer for the feature to actually be implemented.
by TuckJohn
Tue Oct 13, 2015 2:39 pm
Forum: General discussion
Topic: So who are we?
Replies: 18
Views: 15880

Re: So who are we?

oLaudix wrote:
ssilk wrote:With my definition of a cyborg: why not. We are all cyborgs. :p
Your definition of cyborg is wierd then.
Lets stay politically corect here- "Your definition of a cyborg is DIFFERENT then." :P
by TuckJohn
Sat Oct 10, 2015 9:56 pm
Forum: General discussion
Topic: Well... done... NEXT...
Replies: 3
Views: 7963

Re: Well... done... NEXT...

THAT, good sir, is what I call a challenge map.
by TuckJohn
Sat Oct 10, 2015 9:51 pm
Forum: Implemented Suggestions
Topic: Overview of items stored in the Logistics Network
Replies: 9
Views: 20028

Re: Overview of items stored in the Logistics Network

I agree that there should be a better way to see what is in the logistics system. Perhaps a nice window like the production screen ("P"), brought up by another key? (perhaps "L"??)
by TuckJohn
Sat Oct 10, 2015 9:49 pm
Forum: Ideas and Suggestions
Topic: Amount display "sign"/"monitor"
Replies: 8
Views: 11495

Re: Amount display "sign"/"monitor"

I would be up for this. It would make for some interesting base layouts and calculator displays.
Can I guess that you are grabbing the idea from modded Minecraft ME mod?
by TuckJohn
Sat Oct 10, 2015 9:44 pm
Forum: Ideas and Suggestions
Topic: Demo feedback
Replies: 7
Views: 8528

Re: Demo feedback

I haven't yet purchased the game (only due to me being slow to get stuff together for PayPal) but I have spent several hours with the demo on both the 0.11.22 and 0.12.10 versions and I have some feedback regarding gameplay found in those three levels. Welcome to the forums! Always nice to have mor...
by TuckJohn
Sat Oct 10, 2015 9:40 pm
Forum: General discussion
Topic: Poll: Faster crafting speed?
Replies: 58
Views: 30917

Re: Poll: Faster crafting speed?

If you look at the intermediate products you're likely to use routinely, that's Iron plates, copper plates, steel bars, gears, electronic circuits, advanced circuits, and pipes. That's 7 items. Most other intermediate products are things that craft quickly and disappear (iron sticks, wood planks), ...
by TuckJohn
Sat Oct 10, 2015 9:35 pm
Forum: Ideas and Suggestions
Topic: Trains
Replies: 6
Views: 7597

Re: Trains

cool thank you!!! now how about keeping trains on the main track? anyway to keep them off the side tracks? As long as your "main line" is shorter then your "side line", your train(s) will stay on the main line. If the "side line" is shorter though, the train will take ...
by TuckJohn
Fri Oct 09, 2015 3:51 pm
Forum: Ideas and Suggestions
Topic: Connect power to lamps through wiring
Replies: 10
Views: 11264

Re: Connect power to lamps through wiring

Yes please. Not only will it allow more flexibility with displays and whatnot, we will be able to make even MORE space-efficient designs, because we will not need room for power poles
by TuckJohn
Fri Oct 09, 2015 1:57 am
Forum: General discussion
Topic: So who are we?
Replies: 18
Views: 15880

Re: So who are we?

Plot twist. We are android sent in advance to planets that can sustain life to prepare it for the colonization before any colonist arrive. Or how about an advanced robotic explorer to prepare the world for occupation of hand-writing robots, all named Turry? (Gotten from here, highly recommended rea...
by TuckJohn
Fri Oct 09, 2015 1:52 am
Forum: Mods
Topic: [MOD 0.12.x] Time Lapse Mod
Replies: 27
Views: 34353

Re: [MOD 0.12.x] Time Lapse Mod

Could you get this working with the mod that takes a screenshot of the entire map? Could you link me to the mod you are talking about? After about 10 minutes of searching, I found it: https://forums.factorio.com/forum/viewtopic.php?f=92&t=14582 This mod doesn't simply create "screenshots&q...
by TuckJohn
Wed Oct 07, 2015 11:55 am
Forum: General discussion
Topic: So who are we?
Replies: 18
Views: 15880

Re: So who are we?

I posted this here to try to start a discussion, not an info-grab :?
by TuckJohn
Tue Oct 06, 2015 5:59 pm
Forum: General discussion
Topic: So who are we?
Replies: 18
Views: 15880

So who are we?

So who are we playing as, anyway? Does this person have a name? Perhaps stephen? How did stephen get onto the planet he is on? by drop capsule? Where is the wreckage?
by TuckJohn
Tue Oct 06, 2015 5:15 pm
Forum: Ideas and Suggestions
Topic: Possible Game-Endings and Ethics (Peace or Artillery)
Replies: 7
Views: 8528

Re: Arillery for the final game (and possble endings)

I see that space-platform as the next option after the "normal" artillery. I mean "normal artillery" as some kind of bigger turret, standing on ground, needs ammunition and systematically destroys enemies in range. It's a late game (before space platform) thing. The "platfo...
by TuckJohn
Tue Oct 06, 2015 12:39 pm
Forum: General discussion
Topic: Poll: Faster crafting speed?
Replies: 58
Views: 30917

Re: Poll: Faster crafting speed?

And I should always carry around an entire stack of underground pipes and pipes for the case that I need them? I dont think so. So that's the tradeoff you've decided to make. Instead of giving up one inventory slot for pipe, you choose to wait around while hand-crafting them. Your choice, but somet...
by TuckJohn
Tue Oct 06, 2015 12:35 pm
Forum: Ideas and Suggestions
Topic: Late Game Research
Replies: 9
Views: 18130

Re: Late Game Research

I agree with (most) of this, and would love to see something like this in the next update.
On another hand, how about a research that can never be completed? That will allow for you to keep your science factory running for far after you finish all of the research.

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